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					CS 55111 Project
 Vending Machine

  VIRDI SABEGH SINGH

      Fall 2003

    Project Report
    December 5, 2003
Contents:
 1.   ABSTRACT.
 2.   INTRODUCTION.
 3.   SYSTEM REQUIREMENT.
 4.   PROJECT INPUT/OUTPUT.
 5.   ASIC REQUIREMENT.
 6.   ALTERA IMPLEMENTATION.
 7.   RESULTS.
 8.   CONCLUSION.
ABSTRACT:


The project involved the design, simulation,
realization and demonstration of a vending
machine system using a Field Programmable
Gate Array (FPGA). The behavior of a system
was described using a hardware description
language (AHDL AND VHDL).
Introduction:
This project involved the design of a microelectronic system to meet the
requirements of a specific application. The system consists of input/output devices
coupled with digital logic circuitry, implemented in a single application-specific
integrated circuit (ASIC). The design is specified, as shown in Figure 1, at various
levels of abstraction including the system, behavioral, structural, and physical levels.
The design process involves mapping the requirements of the application into lower-
level specifications that describe not only the internal functions, but also the
interactions among the components and the external world.

For this project, a hardware description language, VHDL, was used to specify
portions of the design. This representation was synthesized and mapped into a
chosen technology. The resulting structural (logic) description was combined with
other components using a schematic editor. The design was then simulated for
functionality. Once verified, the structural representation was translated into a
physical representation that was placed and routed automatically. The design was
then re-simulated to verify proper operation and timing.


                             System requirement



                                 Architectural
                                 Specifications


   Behavioral                                                      Structural
   Description                                                     Description



                             Design synthesis



                              Simulation
              Figure 1: Process for Design of a Microelectronic System
System Requirements:
1) Coins insertion simulation

Push button PB1 is pushed a number of times to indicate the amount of
coins deposited. The system accumulates the amount of coins inserted
and displays current amount with the 7-segment display. Limitation is
up to 0.95 cents, after which all the deposited money is returned
indicating zero-zero on the 7-segment displays. Only 5 cent coins can be
inserted at a time.

2) Item selection

When one of the 7 dipswitches is selected and PB2 is pushed, the system
checks current total deposited coins with the price of specific items
selected by the dipswitch. If the deposited coins are equal or greater
than the price of candy, the system lights up the specific LED
representing the selected candy to indicate that the item was vended and
the 7-segment displays show the amount of coins returned. When the
dipswitch is returned to the initial condition, the coin return will be
initiated and then all registers reset. If more than one switch is selected
and PB2 is pushed, the system shows an error, and will return the
deposited coins and reset. If the total deposited coins are insufficient,
the system displays "LL" on the 7-segment displays until the dipswitch
returns to the initial position.

3) Availability of item

After the price of item is compared with the deposited coins and the, the
system will check the availability of the candy. If the specific item is
unavailable, the LED will not light but the 7-segment will display EE
until the dipswitch is reset. The deposited money is returned.

4) Coin return mode

If no dipswitch is selected and PB2 is pushed, the system goes into coin
return mode.
Project Input / Output:
The designed candy machine has two push buttons and 7 dipswitches as inputs. Two
7-segment LED’s and seven independent LED’s are used as outputs for the candy
machine. The layout for the inputs and outputs of the system are shown in Figure 2.
The push button, PB1, is used to simulate coin insertion. Each press of PB1 indicates
that a 5-cent coin is deposited into the candy machine. The second push button, PB2,
have two functions. If none of the dipswitch (DP) is in active high, PB2 functions as
a coin return button. However, if any of the DP is active high, PB2 work together
with the active DP to select the specific item. Two 7-segment LED’s keep track of
deposited coins. They are use to display error as well as amount of coin return.




                          7 Segment LCD Display




  PB1


                                   FPGA
  PB2




                                DIP Switches
             Figure 2: System-level Block Diagram



ASIC Requirements
The design consists of several modules, each performing a particular task.
Figure 3 shows the internal components and the I/O requirements of the ASIC.
Altera Implementation
The system was coded in IEEE-compliant VHDL and compiled
and simulated using Mentor Graphics. This provided an
opportunity to detect and correct errors early in the design
process. It also allowed each module to be individually
simulated to verify correct operation before the entire system
was tested. After verification of the simulation for the complete
system, the project file was downloaded to an Altera evaluation
board containing a FLEX10K20RC240-4. This is a 240-pin
FPGA which is required to be used to store the logic functions
for this project. 7 pins on the chip were wired to the 7 LEDs
using jumper wires. No other wiring was needed as the
pushbuttons, dipswitches and 7-segment LEDs were already
connected to the board. The pin numbers for each device were
available in the documentation for the board, and were
manually assigned in the Altera software prior to downloading.
Results
After successfully downloading the project to the Altera
evaluation board, the project was tested according to the
project specifications. The project worked satisfactorily . The
error detection that was coded into the main module worked
accordingly.




Conclusion
The objective of this project was to design and implement a
candy machine using an FPGA device. The project was
designed and implemented successfully. There are various
improvements that could be made to the project to increase it's
functionality Enable more than one type of coin to be deposited
(nickels, dimes, and quarters. Keep track of item sales,
including number of items sold and amount of cash received.
Keep track of change available.

				
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