Slide 1 - Northeastern Illinois University Chicago by pengtt


									  Hold On To Your Butts.
A presentation by: Jared Kerzner & Jenna Portenlanger
   Videogames Systems

 A short presentation of

Videogames from computers

       to consoles.
                 Windows Xp/Vista
• Assuming you have the system requirements for whatever game you want.
  You have 3 operating systems to choose from Windows Xp and Vista are
  both about the same except for the different version of DirectX. They
  both use DirectX which helps the computer realize that it’s a game.
  Usually windows is the most used when installing and playing videogames
  due to the way they were constructed and the ability to use .EXE files.
• Macs are known to be used for creating games as well as editing images
  and videos, but many developers do not port their game to the Mac due
  to the way it is installed on the computer. Still there are many games that
  are on the Mac and many games only meant for the Mac. Some games
  are Call of Duty 4: Modern Warfare, Quake 4, Quake Wars, Need for
  Speed, Sims and some others. There are the games only for Mac users but
  they do not tend to tickle ones fancy.
                            Couldn’t find
                            a suitable
                            picture of a
                            Mac only
• Linux an unsung operating system. There are hardly any
  games that you can buy for this system because many games
  on this system can be downloaded for free. Emulators run
  really well on this system if you want to play old videogames
  from the Atari to Nintendo 64.
• Linux also has the ability to install Windows and Mac games
  and applications on to its system by using certain programs
  like Wine and Crossover
                   8-Bit Era

• Video game crash
• Nintendo
  Entertainment System
  (NES, Nintendo)
• Expansive gameplay
• Improved graphics for
  the time
16-Bit Era

     • Super Nintendo
       Entertainment System
     • Advanced graphics and
       sound capabilities
     • Competition with Sega
     • Lasting popularity
                  32/64-Bit Era
•   Gameboy Color
•   Nintendo 64 (N64)
•   3-D graphics
•   Cartridge vs. disk
•   Expansion pack
128-Bit Era to Present
           • Switch to disk
           • Addition of features
             (such as online
           • Moving closer to
             realistic graphics
           • Expanding the
             capabilities of what can
             be done
                                   Work Cited

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