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COURSE SYLLABUS Business and Technology Concepts INSTRUCTOR’S NAME: Mr. Robert J. Arvin III EMAIL: email@example.com GRADE LEVEL: 9-12 PREREQUISITES: None SEMESTER (S): Two EARNED CREDITS: 1 MATERIALS: Notebook, folder, pen/pencil Textbook Name Author Copyright Sports and Entertainment Marketing Ken Kaser & Dotty Boen Oelkers 2008 The Dream Team Microsoft Office Sports Todd Toporski 2009 Marketing Simulation The Teen Entrepreneur: An Integrated Anthony Masala 2006 Computer Applications and Entrepreneurship Simulation Entrepreneurship: Ideas in Action Cynthia L. Greene 2008 Course Description This course is designed to introduce students to the world of business. The students will learn the different business structures such as proprietorships, partnerships, cooperatives, monopolies, and corporations as well as learn the importance of management and marketing roles within business. Students will be utilizing computer skills as they relate to business operations. Students will also use the internet to complete various projects including advertising methods and researching businesses to analyze productions and net worth. All curriculum objectives listed are properly aligned with Illinois Learning Standards. COURSE SYLLABUS Business and Technology Concepts UNITS OF STUDY (Focus) OBJECTIVES (Knowledge that you want students to achieve) Students will develop an understanding for and put into practice marketing skills and methods with an emphasis in sports and marketing. Sports and Entertainment Marketing Basics Sports and Entertainment Means Business The Wide World of Sports and Entertainment Customers Marketing-Information Management The Marketing Game Plan The Product is Sports and Entertainment Choosing a Channel The Economics of Supply and Demand Sports and Entertainment Promotion Promotional Planning Selling Sports and Entertainment 1. Sports and Entertainment Sports and Entertainment Legal Issues Marketing 2. The Dream Team Microsoft Office Students will develop an understanding for Entrepreneurship. Sports Marketing Simulation What it takes to be an Entrepreneur 3. Entrepreneurship Entrepreneurs in a Market Economy 4. The Teen Entrepreneur: An Developing a Business Plan Integrated Computer Applications and Entrepreneurship Simulation Identifying and Meeting a Market Need Marketing Your Business Distribution, Promotion and Selling Selecting a Type of Ownership Locating and Setting Up Your Business Planning and Tracking Your Finances Operations Management Human Resource Management Risk Management Management for the Future Students will understand and practice computer skills and programs using: Microsoft Word Microsoft Excel Microsoft Publisher Microsoft PowerPoint Microsoft Access All curriculum objectives listed are properly aligned with Illinois Learning Standards. COURSE SYLLABUS Business and Technology Concepts 1st Quarter 2nd Quarter Sports and Entertainment Marketing The Dream Team Microsoft Office Sports Marketing What is Sports and Entertainment Marketing Simulation Sports and Entertainment Means Business Microsoft Word-Getting Your Team Message Out The Wide World of Sports and Entertainment Team Letterhead Customers Team Envelope Marketing-Information Management Letter to the League The Marketing Game Plan Press Release The Product is Sports and Entertainment Equipment Inventory List Choosing a Channel Player Personnel Form The Economics of Supply and Demand Player Memo (with Mail Merge) Sports and Entertainment Promotion Microsoft Excel-Calculating Important Team Data Promotional Planning Team Roster Selling Sports and Entertainment Average Salary Sports and Entertainment Legal Issues Season Schedule Creating, Owning, and Operating a Business Projected Revenue from Ticket Sales Scoring a Career Top Salaries Microsoft Publisher-Marketing Your Dream Team Business Card VIP Pass T-shirt Design Magazine Advertisement Cereal Box Design Three Panel Brochure Newsletter Microsoft PowerPoint-Promoting Your Dream Team Meet the Team Microsoft Access-Organizing Team-Related Information Fan Database Advertiser Database Music Database 3rd Quarter 4th Quarter Entrepreneurship The Teen Entrepreneur: An Integrated Computer Should You Be An Entrepreneur Applications and Entrepreneurship Simulation Entrepreneurs in a Market Economy Choosing Your Teen-based Business Develop a Business Plan Creating the Company Description Identify and Meet a Market Need Creating a Logo and Tagline Market Your Business Creating the Description of Products and Services Distribution, Promotion and Selling Creating the Market Analysis Select a Type of Ownership Creating a Business Card Locate and Set Up Your Business Creating Company Letterhead Plan and Track Your Finances Creating the Marketing Plan Operations Management Creating the Operating Plan Human Resource Management Creating a Schedule of Startup Funds Required Risk Management Creating a Customer Prospect Database Management for the Future Creating an Introductory Promotional Letter Creating a Three-Panel Brochure Creating a Newspaper Advertisement Creating an Owner’s Resume Creating a Projected Income Statement Creating a Promotional Slide Show Creating the Executive Summary Creating the Business Plan Cover Page Final Assembly of Your Business Plan All curriculum objectives listed are properly aligned with Illinois Learning Standards. COURSE SYLLABUS Business and Technology Concepts STUDENT REQUIREMENTS Attendance: Your presence in class is very important. If you are not in class for discussions, debates, films, videos, activities etc. you may miss material that will be included in the tests and thus do a poorer job than you are capable of doing. Tardies: Students are expected to be in their assigned seat when the bell rings (failure to do so may result in a tardy). Please see student handbook in regards to the consequences for being tardy. o 1st – Warning o 2nd – 1 Morning Detention o 3rd – 2 Morning Detentions o 4th – 1 Week of Morning Detentions o 5th and every tardy after – 1 Saturday Detention Make-up work: Students who receive absences will have only one day (per day absent) to make up work. It is the responsibility of the student to get the make-up work from the teacher. Students who receive an unexcused absence will not be permitted to make up work which was done or completed in class, including quizzes or tests, and will receive a maximum of 67% in any course work which was assigned during the absence. Late work: Assignments are considered late if they are not handed in when I collect the assignment unless you have an excused absence. Late work still must be turned in for partial credit. Class Conduct: You are expected to display self-control and good manners in the classroom and comply with school and classroom rules. If you are unable to conduct yourself in a professional manner, you will be removed from class, usually resulting in a missed quiz or assignment. o Respect your fellow classmates as well as yourself. o Only one person should be talking at a time. o Keep your hands to yourself and off of other students and their belongings. o No food, gum or drink at the computers. o Food and drink will be allowed in the classroom but may be taken away if abused (gum privileges may also be taken away). o Do not abuse or vandalize the classroom, equipment or furniture. o Stay in your seat until the bell releases you. o Listen to directions and more importantly: Follow them the first time. o NO CELL PHONES IN THE CLASSROOM. They should stay out of my sight. o You will be notified when MP3 players will be allowed in the classroom. o Please refer to the student handbook in regards to the consequences for poor classroom conduct as well as other examples of positive classroom behavior. Hall Passes: Are a privilege not a right. You need to have your planner with you every day. o YOU WILL NOT LEAVE THE ROOM WITH OUT YOUR PLANNER. Cheating: Will result in a zero for that assignment, quiz, or test and will result in a phone call home. This includes plagiarism. All curriculum objectives listed are properly aligned with Illinois Learning Standards.
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