Buffy the Vampire Slayer CCG (DOC) by mikesanye

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									               Buffy the Vampire Slayer CCG

                           Gen Con 2005 Guide




Final Version – August 4, 2005
Tournament Facts

 Event ID     Day            Time      Tournament              What You Need to Know
 n/a          Wednesday      7:00PM    Brown Bag Sealed        Be one of the first 16 players to show up in
                                       Deck                    the Lobby of the downtown Hyatt Hotel.
                                                               Tournament will last 3 rounds with group
                                                               broken into 2 tournaments if more than 11
                                                               players show up.
                                                               Players will build a minimum 40 card deck
                                                               from materials provided.
                                                               You can not register for this tournament
                                                               through Gen Con. It’s a preconvention
                                                               tournament for the first 16 to show up. There
                                                               is no cost.
 TCG0009      Thursday       3:00PM    Introductory Event      Instructional walkthrough game for players
                                                               who want to learn how to play.
                                                               Players will be provided beginner decks they
                                                               will get to keep.
 TCG0001      Thursday       7:00PM    Classic Buffy CCG       Bring a minimum 60 card deck of Score
                                       Highlander              printed cards only.
                                                               No more than 1 copy of a card can be in your
                                                               deck.
 TCG0004      Friday         9:00AM    Buffy Extended Type A   Bring a minimum 60 card deck of Score
                                       HotW/VotW               printed cards or virtual HotW/VotW cards.
                                                               Main character must be a HotW or VotW
                                                               character.
                                                               No other virtual cards allowed (i.e. no broken
                                                               links cards or dream cards).
 TCG0002      Friday         2:00PM    Classic Buffy CCG       Bring a minimum 60 card deck of Score
                                       Hot Dog Surprise        printed cards only.
                                                               Check the restricted list of printed cards not
                                                               allowed in this tournament.
 TCG0003      Friday         7:00PM    Buffy Extended Type A   Bring a minimum 60 card deck of Score
                                       Tabula Rasa             printed or virtual cards.
                                                               Random unique events to be assigned to each
                                                               game testing a player’s deck and ability to
                                                               adapt.
 TCG0007      Saturday       9:00AM    Classic Buffy CCG       Players will build a minimum 40 card deck
                                       Sealed Deck             from materials provided.
 TCG0005      Saturday       2:00PM    Buffy Extended Type B   Bring a minimum 60 card deck of Score
                                       Dream Card              printed or virtual cards. Fan based “Dream
                                                               Cards” from the approved Broken Links II or
                                                               Slayer on Campus/Initiative set will be
                                                               allowed in player decks.
 TCG0006      Saturday       7:00PM    Classic Buffy CCG       Bring a minimum 60 card deck of Score
                                       Grand Patrol            printed cards only.
                                                               The top finishing Hero and Villain decks will
                                                               be awarded the titles of Protector of Gen Con
                                                               2005 and Big Bad of Gen Con 2005
                                                               respectively.
 TCG0008      Sunday         10:00AM   Buffy Extended Type A   Bring a minimum 60 card deck of Score
                                       Showtime                printed or virtual cards.
                                                               Deck construction should follow the special
                                                               rules for Showtime.
                                                               Bring enough die/markers to track destiny
                                                               points, park turns and fights won.



Final Version – August 4, 2005
The following sections are reprinted from various newsletters and provide more details around each of the
tournaments.

Thursday, August 18, 2005 – 7:00PM

Buffy Classic CCG Highlander Tournament

The Highlander format simply means that you can only have one copy of each card in your deck. This includes any
and all versions of the same character. For example, you could only have one copy of Level 1 Spike in your deck,
not one WW Chicago version, 1 PP version and 1 CO99 version. Likewise, you could only have one Testosterone in
your deck, not one each of the PP and CO99 versions. Deck size is still the normal 60 card minimum limit.

You’ll run across people using many cards they otherwise wouldn’t use, which can make this a very fun tournament.
It’s a Classic Buffy CCG tournament meaning that only cards actually printed and released by Score Entertainment
are legal in your deck. It’s very difficult to metagame this type of tournament, which also makes this a little easier
format for newcomers to be competitive.

This tournament was the second most popular tournament at Gen Con in 2004 with 16 participants. We expect this
to be even more popular this year. When the tournament is finished, stick around for our annual Amy-a-thon. This
year we’re starting a new convention tradition by adding the cry of “I’ve Got B.O.” to the mix. If you were there
last year, you know what I’m talking about. If not, you’ll just have to show up to find out.

Prizes Include:
Participation: Spike, the Complete Story promo (Inkworks), Defective Weapon, Snow, Ripper Giles, Gathering
Votes, To Be Continued
First Place: Promotional Card Binder
1 - Buffy RPG Core Rulebook (original version)
2 - "Black Card"
3 - CineQuest.com Ltd Production Grave Spike Action Figure
4 - Anya Action Figure
5 - Season 5 Spike Action Figure
6 - Women of Sunnydale Robia LaMorte autograph card A13
7 - Class of 99 Foil Set
8 - Angel's Curse Foil Set
9 - PP The Master Lvl 3 Foil Ultra Rare
10 - PP Buffy Lvl 3 Foil Ultra Rare
11 - The Dead Have Risen Foil Ultra Rare
12 - Primal Connection Foil Ultra Rare
13 - Darla Comic Con Exclusive Action Figure
14 - Complete base set (1-81) of Inkworks "Men of Sunnydale"
15 - Men of Sunnydale Tom Lenk pieceworks card PW4
16 - Pergamum Prophecy Non-Foil Set
17 - Full Set of all Score Buffy Promo Cards
18 - 18 assorted booster packs
19 - 15 assorted booster packs
20 - 12 assorted booster packs
21 - 9 assorted booster packs
More prizes to be announced at Gen Con.


Friday, August 19, 2005 – 9:00AM (EVENT FULL)

Buffy CCG Type A – Hero of the Week/Villain of the Week Tournament

For long time players, you may recall this format run by Score throughout 2002 and 2003. Basically, virtual
essences and cards were created around popular, but less regular characters from the show. For this tournament, all
Score Entertainment printed cards are legal, as well as, all HotW/VotW virtual cards created by Score. The Broken



Final Version – August 4, 2005
Links cards are not legal for this tournament. The only other rule is that you must use a HotW/VotW character as
your main character in the tournament. The following is the list of legal main characters for this tournament.

Catherine the Great
Natalie French
The Pack
Moloch
Ted
Der Kindestod
Coach Marin
Ampata
Principal Snyder
Lady of Buffdom
Ghost Willow
Amy Madison
Private Harris
Jenny Calendar
Ethan Rayne
Wesley Wyndham-Pryce
Gwendolyn Post
Old Man Essence (Hans and Frederick Gruenshtaler main characters)
Ken
Anne Essence (Lily main character)
Darla
The First Slayer
Quentin Travers
Veruca
Luke
Sid

Prizes Include:
Participation: Non-foil The Dead Have Risen, Sucked Dry, The Dream, Deputy Mayor Allan Finch
First Place: Promotional Card Binder
1 - CineQuest.com Ltd Production Hell's Bells Anya
2 - Anya Action Figure
3 - Anya Action Figure
4 - Season 5 Spike Action Figure
5 - Class of 99 Foil Set
6 - Day of Ascension Foil Ultra Rare
7 - Books of Ascension Foil Ultra Rare
8 - Calling in the Heavy Artillery Foil Ultra Rare
9 - City Hall Foil Ultra Rare
10 - Oz Comic Con Exclusive PALz figure
11 - Angel’s Curse Foil Set
12 - Primal Connection Foil Ultra Rare
13 - The Master Level 3 Foil Ultra Rare
14 - Buffy Level 3 Foil Ultra Rare
15 - The Dead Have Risen Foil Ultra Rare
16 - 18 assorted booster packs


Friday, August 19, 2005 – 2:00PM

Buffy CCG Classic “Hot Dog Surprise”

This is a Classic tournament, meaning that only Score Entertainment printed cards from the Pergamum Prophecy,
Angel’s Curse and Class of 99 Expansions are legal. A number of commonly used cards will be banned for this



Final Version – August 4, 2005
tournament only. The goal is to test the experienced player’s ability to find and effectively play seldom used cards.
The game may also be fun for newcomers, as they won’t have worry about knowing the most powerful
combinations as most won’t be legal in this tournament. Here’s the list of banned cards for this tournament at Gen
Con.

All character “only” cards

Locations (16)
Sunnydale High School Library
Cemetery
Hyena Exhibit
Sunnydale School Lawn
Warehouse
Sunnydale High School Auditorium
Lair of the Master
Hospital
Dragon’s Cove Magic Shop
Natural History Museum
St. Du Lac Mausoleum
Garden Shed
Hell
Fountain Quad
Bizarro Streets of Sunnydale
Bizarro Sun Cinema

Skills (2)
Watcher Training
Primal Connection

Items (17)
Empty Puppet Case
Stake & Crossbow
Ring of Prophecy
Manacles
Spike’s Car
Disembodied Arm
Orb of Thesulah
Silver Locket
Mark of Eyghon
Formal Wear
Balthazar’s Amulet
Disturbing Features
Faith’s Knife
Love Tattoo
Glove of Myneghon
Compound Bow
Chains

Events (2)
Snow
Day of Ascension

Episodes (1)
Bad Girls – Parts 1 & 2

Actions (29)
Testosterone



Final Version – August 4, 2005
Priority Check
The CPR Thing
Watch Zebras Mating
Bow Before the Idiot Box
Thrown to the Hyenas
Hit the Streets
The Old Madison Body Switch
Dig Up the Corpses
I Quit
Clumsy Fingers
A Friend In Need
Trading Clothing
Oh, the Other Cemetery
Offer of Ugly Death
Circle of Kayless
Go Home and Listen to Country Music
Run, Fast
Join the Pep Squad
Will You Go To The Dance
Grounded
Drive Like Crazy
A Crazy Plan
Ambushed
Been There, Killed That
Hidden Allies
Blood and Crumpets
Tiny Victory
Wish, the Weirding

Prizes Include:
Participation: Attack of the Stunt Doubles, Will You Go To The Dance, Watcher's Council Invitation, My Bloody
Valentine, Shhhhh!
First Place: Promotional Card Binder
1 - Buffy RPG Core Rulebook (original version)
2 - "Black Card"
3 - Anya Action Figure
4 - Anya Action Figure
5 - Season 5 Spike Action Figure
6 - Pergamum Prophecy Foil Set
7 - PP The Master Level 3 Foil Ultra Rare
8 - Primal Connection Foil Ultra Rare
9 - Buffy Level 3 Foil Ultra Rare
10 - The Dead Have Risen Foil Ultra Rare
11 - Adam essence signed by George Hertzberg
12 - 15 assorted booster packs
13 - 12 assorted booster packs
14 - 9 assorted booster packs
More prizes to be announced at Gen Con


Friday, August 19, 2005 – 7:00PM

Buffy CCG Extended Type A – Tabula Rasa
You start with a typical constructed deck that can include all printed and virtual cards released by Score
Entertainment and mix in some random rule and condition changes. Every round, a random oversized card will be
assigned to each game. The card will be turned over by the two players prior to game set-up. It will contain a rule




Final Version – August 4, 2005
change or condition that will be in effect for the remainder of the game. Each round the cards will be shuffled and
randomly reassigned to tables. For Gen Con, the following ten Tabula Rasa cards will be used.

Actions, the Weirding – Action cards are playable in the following steps:
On card            Playable In
Conflict           Movement
Movement           Resource
Resource           Conflict
Curfew – Characters with the Human trait cannot move during night turns, but may move twice during day turns.
Does Too – The phrase “Does not count as a move” is replaced by the phrase “Does count as a move.”
Elimidate – During the setup phase, Players may search their Resource Deck and place into play three characters of
the opposite sex of their Main Character. During each End Step, if possible, a player must discard one her
supporting characters of the opposite sex of her Main Character. Replace “opposite sex” with “same sex” for
Willow, Tara or Kennedy.
Get Ready, Go – For the remainder of the game, complete the Resource Step prior to the Movement Step.
Is That Space Taken – When placing locations, you may place your location on any space not containing a location
card. These are then considered your locations.
Locations, the Weirding – Location designations change as follows:
On Card            New Designation
School             Subterranean
Subterranean       Outdoor
Outdoor            Indoor
Indoor             Town
Town               School
Lost in the Dark – During the Prologue Step of a night turn, instead of placing your Challenge, each player must
place their opponent’s Challenge if it can legally be put into play.
Rules of Engagement – Action cards that change the resolving talent of a fight change it to the talent represented by
the lower right talent icon on the card instead.
Salary Cap – No player may have more than seven cards in his hand at one time.

Prizes Include:
Participation: Spike, the Complete Story promo (Inkworks), Full Moon. German The Master Level 2, Sunnydale
High Razorbacks Ticket, Halloween Buffy Summers, Quarterstaff
First Place: Promotional Card Binder
1 - Complete base set (1-90) of Inkwork's "Women of Sunnydale"
2 - Anya Action Figure
3 - Anya Action Figure
4 - Anya Action Figure
5 - Anya Action Figure
6 - Anya Action Figure
7 - Season 5 Spike Action Figure
8 - Season 5 Spike Action Figure
9 - Willow "Dingoes Ate My Baby" Toy Fare Exclusive Action Figure
10 - Class of 99 Foil Set
11 - Pergamum Prophecy Foil Set
12 - Calling in the Heavy Artillery Foil Ultra Rare
13 - City Hall Foil Ultra Rare
14 - Books of Ascension Foil Ultra Rare
15 - Days of Ascension Foil Ultra Rare
16 - Tara essence signed by Amber Benson
17 - Darla non-foil Lvl 1 signed by Julie Benz
18 - Complete base set (1-81) of Inkworks "Men of Sunnydale"
19 - Angel’s Curse non-foil Set
20 - Primal Connection Foil Ultra Rare
21 - The Dead Have Risen Foil Ultra Rare
22 - The Master Level 3 Foil Ultra Rare
23 - Buffy Level 3 Foil Ultra Rare



Final Version – August 4, 2005
24 - Full set of all Score Buffy Promo Cards
25 - 15 assorted booster packs
26 - 12 assorted booster packs
27- 9 assorted booster packs
More prizes to be announced at Gen Con


Saturday, August 20, 2005 – 9:00AM
Classic Buffy CCG Sealed Deck
On a first come, first serve basis players will get to select whether they want to play with a Hero Deck or Villain
Deck. Once you make that selection, you’ll get a bag which will contain the following for specific to your
alignment.

1 – Pergamum Prophecy Starter
1 – Class of 99 Starter
1 – “The Wish” Theme Deck
2 – Pergamum Prophecy Booster Packs
2 – Angel’s Curse Booster Packs
2 – Class of 99 Booster Packs
2 – Promo cards
4 – Set of plastic AC Essences

You will get approximately 30 minutes to build your deck. Play will start promptly on time. We will be trying to
move through the rounds on a timely manner in order to complete four rounds within the four hour scheduled
timeframe.

Prizes Include:
Participation: Non-foil The Master Level 3, Dudes, Octarus, Set of Plastic AC foil essences, Sign of the Apocalypse
First Place: Promotional Card Binder
1 - The Master Class of 99 Essence signed by Mark Metcalf
2 - Anya Action Figure
3 - Anya Action Figure
4 - Season 5 Spike Action Figure
5 - Season 5 Spike Action Figure
6 - Angel's Curse Foil Set
7 - PP Buffy Level 3 Foil Ultra Rare
8 - The Dead Have Risen Foil Ultra Rare
9 - Turok Han dream card signed by Camden Toy
10 - Class of 99 Non-foil Set
11 - The Master Level 3 Foil Ultra Rare
12 - Primal Connection Foil Ultra Rare
13 - 15 assorted booster packs
14 - 12 assorted booster packs
15 - 9 assorted booster packs
More prizes to be announced at Gen Con


Saturday, August 20, 2005 – 2:00PM
Buffy CCG Extended Type B “Dream Card” Tournament
This tournament has long been anticipated by some fans of the game. For the first time ever at Gen Con, fan created
cards as listed below will be legal for play. You are not required to use these cards in your deck (they are optional).
However, many players have long been hoping to expand their decks to include characters, challenges, locations and
other cards from later seasons of the Buffy the Vampire Slayer series. The following cards, all available at
Buffyccg.com for download, will be playable in this tournament. If your deck contains any virtual cards, your entire
deck must be sleeved and the virtual cards backed by printed Buffy CCG cards.




Final Version – August 4, 2005
Gen Con “legal” cards can be found in the Dream Card section of the buffyccg.com website and consist of all cards
in following categories.
Once More With Feeling set
Weeks 1 through 12
Special Recognition cards
Halloween ’04 Fear Itself
Hokey Pokey Ritual
Weeks 22 through 31

Note: These cards represent fan-based art created on the premise – “What if Score Entertainment had produced
expansion sets for all seasons of the show?” While these cards have been reviewed and playtested by many
experienced players, they are in no way to be construed as “legal” cards in the sense that all reproductions must be
for personal use and enjoyment. Any player caught using these reproductions for any commercial reason will be
restricted from participating in this tournament and possibly all future sanctioned tournaments.

Prizes Include:
Participation: Non-Foil Wrath of Angelus, Moment of True Bliss, Ms. Calendar's Hall Pass, Chains, Bracelet
First Place: Promotional Card Binder
1 - "Black" Card
2 - Anya Action Figure
3 - Anya Action Figure
4 - Anya Action Figure
5 - Season 5 Spike Action Figure
6 - Angel's Curse Foil Set
7 - Wrath of Angelus Foil Ultra Rare
8 - St du Lac Mausoleum Foil Ultra Rare
9 - Turok Han dream card signed by Camden Toy
10 - Warren Mears Lvl 1 dream card signed by Adam Busch
11 - Pergamum Prophecy Foil Set
12 - 15 assorted booster packs
13 - 12 assorted booster packs
14 - 9 assorted booster packs
More Prizes to be announced at Gen Con

As an additional resource, here’s a detailed listing of the Broken Links II Dream Card Set. The notation in
parentheses indicate what week the dream card can be found within on the web-site.

1 BL2 Draw Her Out -E Challenge (W10)
2 BL2 Harmony's Plan -E Challenge (W6)
3 BL2 Horrible Experimentation -E Challenge (W7)
4 BL2 I Know How You Feel -E Challenge (OMWF)
5 BL2 Kill Order -E Challenge (W8 )
6 BL2 Living Conditions -E Challenge (W5)
7 BL2 Proserpexa Ritual -E Challenge (W11)
8 BL2 Silent Night -E Challenge (W12)
9 BL2 Get What She Deserves -G Challenge (W3)
10 BL2 Honor Thy Family -G Challenge (W2)
11 BL2 Regaining Her Powers -G Challenge (W1)
12 BL2 Secret Agent Man -G Challenge (W4)
13 BL2 Training Session -G Challenge (W9)
14 BL2 We Are Gathered Here -G Challenge (W1)
15 BL2 Adam's Lair -Location (W7)
16 BL2 Anya & Xander's Apartment -Location (W1)
17 BL2 Dawn's Room -Location (W9)
18 BL2 Glory's Apartment -Location (W10)
19 BL2 Harmony's Lair -Location (W6)
20 BL2 Initiative Elevator -Location (W4)



Final Version – August 4, 2005
21 BL2 Secret Initiative Laboratory -Location (W8 )
22 BL2 Spike's Crypt -Location (W3)
23 BL2 Tara's Dorm Room -Location (W2)
24 BL2 UC Sunnydale Clock Tower -Location (W12)
25 BL2 Walsh's Classroom -Location (W8 )
26 BL2 Backpack -Item (W9)
27 BL2 Black Art Books -Item (W11)
28 BL2 Blaster Rifle -Item (W4)
29 BL2 Brillian Onion Flower -Item (W3)
30 BL2 Bunny Suit -Item (W1)
31 BL2 Clothes Maketh the God -Item (W10)
32 BL2 Com Cam -Item (W8 )
33 BL2 Demon Arm Skewer -Item (W7)
34 BL2 Gem of Amarra -Item (W3)
35 BL2 Looping Cher CD -Item (W5)
36 BL2 Miss Kitty Fantastico -Item (W2)
37 BL2 Regenerating Toenails -Item (W5)
38 BL2 Unicorn Statue -Item (W6)
39 BL2 Voice Box -Item (W12)
40 BL2 Arcane References -Skill (W2)
41 BL2 Bodyguard -Skill (W3)
42 BL2 Crass Consumerism -Skill (W1)
43 BL2 Fairy Tale Monster -Skill (W12)
44 BL2 Fitting In -Skill (W9)
45 BL2 Initiative Training -Skill (W4)
46 BL2 Innocent College Lecturer -Skill (W8 )
47 BL2 Medical Training -Skill (W10)
48 BL2 On the Lam -Skill (W6)
49 BL2 Roommate From Hell -Skill (W5)
50 BL2 Source of Power -Skill (W7)
51 BL2 Twisted Empathy -Skill (W11)
52 BL2 20 Questions -Event (W6)
53 BL2 All Ogle, No Cash -Event (W1)
54 BL2 Another Haunted Frat Party -Event (W4)
55 BL2 Double Life -Event (W10)
56 BL2 Everyone's Little Sister -Event (W9)
57 BL2 Fortune Favors the Brave -Event (W12)
58 BL2 Hokey Pokey Ritual -Event (Unique)
59 BL2 Nothing Special -Event (W9)
60 BL2 She's Evil -Event (W5)
61 BL2 Spellcasting Together -Event (W2)
62 BL2 The Final Phase -Event (W7)
63 BL2 Things Change -Event (W3)
64 BL2 Two to Go -Event (W11)
65 BL2 Hush Part 1 -Episode (W12)
66 BL2 Hush Part 2 -Episode (W12)
67 BL2 Sam Finn -Companion (W4)
68 BL2 Tara Level 1 -Companion (W2)
69 BL2 Footmen -Minion (W12)
70 BL2 Blinding Dust -Action (W2)
71 BL2 Blood Ties -Action (W9)
72 BL2 Blur of Speed -Action (W10)
73 BL2 Dance of Capitalist Superiority -Action (W1)
74 BL2 Dark Power Absorbtion -Action (W11)
75 BL2 Dark Telepathy -Action (W11)
76 BL2 Downloading -Action (W7)
77 BL2 Dream Guide -Action (W2)



Final Version – August 4, 2005
78 BL2 Evil Messiah Guy -Action (W7)
79 BL2 Floating -Action (W12)
80 BL2 Initiative C-in-C -Action (W8 )
81 BL2 Knocking on Doors -Action (W12)
82 BL2 Memory Cloak -Action (W10)
83 BL2 Minions! You Know, Lackeys? -Action (W6)
84 BL2 More Than Me -Action (W6)
85 BL2 No Talking -Action (W3)
86 BL2 Share-Time -Action (W5)
87 BL2 Taking the Initiative -Action (W4)
88 BL2 The First Rule -Action (Spec Rec)
89 BL2 We Fight, We Die -Action (Spec Rec)
90 BL2 Anya, Level 2 -Hero (W1)
91 BL2 Anya, Level 3 -Hero (W1)
92 BL2 Dawn Summers Level 2 -Hero (W9)
93 BL2 Dawn Summers Level 3 -Hero (W9)
94 BL2 Riley Level 2 -Hero (W4)
95 BL2 Riley Level 3 -Hero (W4)
96 BL2 Spike Level 2 -Hero (W3)
97 BL2 Spike Level 3 -Hero (W3)
98 BL2 Tara Level 2 -Hero (W2)
99 BL2 Adam Level 2 -Villain (W7)
100 BL2 Adam Level 3 -Villain (W7)
101 BL2 Ben Level 1 -Villain (W10)
102 BL2 Ben Level 2 -Villain (W10)
103 BL2 Ben Level 3 -Villain (W10)
104 BL2 Dark Willow Level 2 -Villain (W11)
105 BL2 Dark Willow Level 3 -Villain (W11)
106 BL2 Glory Level 2 -Villain (W10)
107 BL2 Glory Level 3 -Villain (W10)
108 BL2 Harmony Level 2 -Villain (W6)
109 BL2 Kathy Level 2 -Villain (W5)
110 BL2 Maggie Level 2 -Villain (W8 )
111 BL2 Maggie Level 3 -Villain (W8 )
112 BL2 Marcie Ross -Villain (Spec Rec)
113 BL2 The Gentlemen Level 2 -Villain (W12)
114 BL2 Dawn Summers -Essence (W9)
115 BL2 Glory / Ben -Essence (W10)
116 BL2 The Gentlemen -Essence (W12)
117 BL2 That's Entertainment -E Challenge (OMWF)
118 BL2 Walk Through the Fire -G/E Challenge (OMWF)
119 BL2 Going Through the Motions -G Challenge (OMWF)
120 BL2 Wish I Could Stay -G Challenge (OMWF)
121 BL2 The Magic Box -Location (OMWF)
122 BL2 …It Could Be Bunnies -Skill (OMWF)
123 BL2 …That It's A Demon -Skill (OMWF)
124 BL2 I'll Never Tell -Event (OMWF)
125 BL2 Puppet Henchmen- Minion (OMWF)
126 BL2 …It Could Be Witches -Action (OMWF)
127 BL2 …It Doesn't Matter -Action (OMWF)
128 BL2 I'm Under Your Spell -Action (OMWF)
129 BL2 I've Got A Theory -Action (OMWF)
130 BL2 Rest In Peace -Action (OMWF)
131 BL2 They Got the Mustard Out -Action (OMWF)
132 BL2 Sweet Level 1 -Villain (OMWF)
133 BL2 Sweet -Essence (OMWF)




Final Version – August 4, 2005
Here is also a more detailed listing of the Slayer on Campus/Initiative Dream Card Set. The two sets combined
comprise all the legal dream cards at Gen Con.

1 SCI Anger and Rage - E Challenge (W27)
2 SCI Killing Them In Their Dreams - E Challenge (W31)
3 SCI Laryngitis Epidemic - E Challenge (W26)
4 SCI New Moon Rising - E Challenge (W29)
5 SCI Nightmares and Dreamscapes - E Challenge (W31)
6 SCI Playing on their Insecurities - E Challenge (W30)
7 SCI Project 314 - E Challenge (W28)
8 SCI Retrieve Hostile 17 - E Challenge (W25)
9 SCI Treasure Hunt - E Challenge (W23)
10 SCI Turning Your Patrons Into Cavemen - E Challenge (W24)
11 SCI Aborted Mission - G Challenge (W27)
12 SCI Battle For the Initiative - G Challenge (W30)
13 SCI Break the Box - G Challenge (W26)
14 SCI Build a Fort - G Challenge (W31)
15 SCI Church Rescue - G Challenge (W28)
16 SCI Initiative Breakout - G Challenge (W29)
17 SCI Psyche 105 - G Challenge (W23)
18 SCI Slapfight - G Challenge (W25)
19 SCI Something Blue - G Challenge (W25)
20 SCI Summoning the Power of the Primal - G Challenge (W30)
21 SCI We've Got To Save Xander - G Challenge (W24)
22 SCI Alpha Delta Haunted Frat House - Location (Halloween)
23 SCI Backstage - Location (W31)
24 SCI Initiative Caves - Location (W30)
25 SCI Initiative Command Center - Location (W22)
26 SCI Initiative Communications Center - Lcation (W26)
27 SCI Initiative Entrance - Location (W22)
28 SCI Sunnydale Church - Location (W28)
29 SCI Sunnydale High School Ruins - Location (W27)
30 SCI The Pub - Location (W24)
31 SCI UC Sunnydale Library - Location (W23)
32 SCI Underground Lair - Location (W29)
33 SCI Wedding Dress Shop - Location (W25)
34 SCI Basket of Goodies - Item (W24)
35 SCI Commando Gear - Item (W23)
36 SCI Draconian Katra - Item (W28)
37 SCI Drugged Blood Packet - Item (W25)
38 SCI Heavy Net - Item (W29)
39 SCI Ingredient Chest - Item (W25)
40 SCI Magic Gourd - Item (W30)
41 SCI Message Board - Item (W26)
42 SCI Old Records - Item (W23)
43 SCI Poisoned Black Frost Beer - Item (W24)
44 SCI The Cheese - Item (W31)
45 SCI The Word of Valios - Item (W27)
46 SCI Tracer Device - Item (W27)
47 SCI Check Her Out - Skill (W25)
48 SCI Chipmunking - Skill (W23)
49 SCI Cloak of Ionization - Skill (W27)
50 SCI Concentration - Skill (W29)
51 SCI Five By Five - Skill (W28)
52 SCI No Solace - Skill (W24)
53 SCI Powerless - Skill (W30)
54 SCI Price Gouging - Skill (W26)



Final Version – August 4, 2005
55 SCI Relaxation - Skill (W31)
56 SCI Rested, Rejuvenated and Ready for Payback - Skill (W28)
57 SCI Special Ops Training - Skill (W22)
58 SCI Stage Presence - Skill (W24)
59 SCI A Dangerous Hobby - Event (W31)
60 SCI Chaos Worshipper - Event (W27)
61 SCI Computer Hacking - Event (W28)
62 SCI Debriefing - Event (W31)
63 SCI Knowing What to Expect - Event (W23)
64 SCI On Your Own - Event (W26)
65 SCI Perfect Little Us - Event (W25)
66 SCI Superstar - Event (W29)
67 SCI Too Much Fun or Not Enough - Event (W24)
68 SCI Way of the World - Event (W30)
69 SCI Wicca Group Meeting - Event (W26)
70 SCI Fear, Itself Part 1 - Episode (W24)
71 SCI Fear, Itself Part 2 - Episode (W24)
72 SCI New Moon Rising Part 1 - Episode (W29)
73 SCI New Moon Rising Part 2 - Episode (W29)
74 SCI The I In Team Part 1 - Episode (W22)
75 SCI The I In Team Part 2 - Episode (W22)
76 SCI The Initiative Part 1 - Episode (W25)
77 SCI The Initiative Part 2 - Episode (W25)
78 SCI The Yoko Factor Part 1 - Episode (W30)
79 SCI The Yoko Factor Part 2 - Episode (W30)
80 SCI Anya Level 1 - Companion (W30)
81 SCI Forrest Gates - Companion (W22)
82 SCI Graham Miller Level 1 - Companion (W22)
83 SCI Olivia - Companion (W26)
84 SCI Parker Abrams - Companion (W23)
85 SCI Watchers Retrieval Team Level 1 - Companion (W28)
86 SCI Augmentation Demon Level 1 - Minion (W29)
87 SCI Colonel MacNamara - Minion (W30)
88 SCI Dr. Angleman - Minion (W22)
89 SCI Forrest Gates - Minion (W22)
90 SCI Genevieve Holt Level 1 - Minion (W29)
91 SCI Initiative Special Ops - Minion (W26)
92 SCI Maggie - Level 1 - Minion (W22)
93 SCI Rat - Minion (W22)
94 SCI All Units Converge - Action (W22)
95 SCI Awakening - Action (W28)
96 SCI Contingency Plan - Action (W28)
97 SCI Death Threat - Action (W30)
98 SCI Emphatic Gesturing - Action (W31)
99 SCI Fighting Logic - Action (W27)
100 SCI Full of Questions - Action (W27)
101 SCI He's a Viking In The Sack - Action (W30)
102 SCI Hurt, Not Broken - Action (W23)
103 SCI Inferiority Complex - Action (W24)
104 SCI No Friends - Action (W31)
105 SCI Overtaking A Hostile - Action (W22)
106 SCI Primal Fury - Action (W29)
107 SCI Prophetic Dreams - Action (W26)
108 SCI Regain Focus - Action (W23)
109 SCI Unable to Perform - Action (W25)
110 SCI Uncomfortable Situation - Action (W26)
111 SCI Vampire-Demon Tag Team - Action (W29)



Final Version – August 4, 2005
112 SCI You Don't See Anything - Action (W25)
113 SCI Angel Level 1 - Hero (W25)
114 SCI Buffy Summers Level 2 - Hero (W22)
115 SCI Cave Slayer Buffy - Hero (W24)
116 SCI Demon Giles Level 1 - Hero (W27)
117 SCI Oz Level 1 - Hero (W29)
118 SCI Xander Level 3 - Hero (W31)
119 SCI D'Hoffryn - Villain (W25)
120 SCI Ethan Rayne Level 1 - Villain (W27)
121 SCI Faith (In Buffy's Body) Level 2 - Villain (W28)
122 SCI Gachnar - Villain (Halloween)
123 SCI Sunday Level 1 - Villain (W23)
124 SCI The Primitive Level 1 - Villain (W31)
125 SCI Veruca Level 2 - Villain (W24)


Saturday, August 20, 2005 – 7:00PM

Classic Buffy CCG – Grand Patrol

It’s Classic, so you know you can only use Score printed cards from the Pergamum Prophecy, Angel’s Curse or
Class of 99 expansions. It’s a Grand Patrol, which not only sounds special, it is. Back in January 2003, Score
created the Grand Patrol tournament format in which the winners were award foil sets of cards. For the remainder of
2003 they combined this tournament with their Protector/Big Bad format where players of the top Hero and top
Villain decks were awarded the titles of Protector and Big Bad. These are highly coveted titles and the prizes for
such a tournament are usually just as special. And, in keeping with the tradition of offering foil sets, this tournament
will have more foil prizes than any other Buffy CCG tournament at Gen Con.

Here’s another bit of trivia. The very first Grand Patrol was held at Outpost 2000 and Beyond in Brooklyn Park,
Minnesota. It attracted 38 players from around the country and to date is the largest Buffy CCG tournament ever
held. So if you’re wondering why the maximum capacity for some evening tournaments are 42, it’s to allow for the
hope that some day we might attract enough players to equal or exceed that total. While we might be a ways off
from 38, I do expect some tournaments this year to attract over 20 players. Not too bad for a “dead” game.

Participation: Gaelic Angelus, Xander the Zeppo, Studying, Willow Library Card, non-foil Buffy Level 3, Mark of
Eyghon
First Place: Promotional Card Binder
1 - Buffy RPG Core Rulebook (original version)
2 - Complete base set (1-90) of Inkworks "Women of Sunnydale"
3 - Anya Action Figure
4 - Anya Action Figure
5 - Anya Action Figure
6 - Anya Action Figure
7 - Season 5 Spike Action Figure
8 - Season 5 Spike Action Figure
9 - Season 5 Spike Action Figure
10 - Women of Sunnydale Bianca Lawson autograph card A7
11 - Class of 99 Foil Set
12 - Angel's Curse Foil Set
13 - Pergamum Prophecy Foil Set
14 - PP The Master Lvl 3 Foil Ultra Rare
15 - PP Buffy Lvl 3 Foil Ultra Rare
16 - The Dead Have Risen Foil Ultra Rare
17 - Primal Connection Foil Ultra Rare
18 - Wrath of Angelus Foil Ultra Rare
19 - St. du Lac Foil Ultra Rare
20 - City Hall Foil Ultra Rare



Final Version – August 4, 2005
21 - Books of Ascension Foil Ultra Rare
22 - Calling in the Heavy Artillery Foil Ultra Rare
23 - Day of Ascension Foil Ultra Rare
24 - Darla foil Lvl 1 signed by Julie Benz
25 - Full set of all Score Buffy Promo Cards
26 - 15 assorted booster packs
27 - 12 assorted booster packs
28 - 9 assorted booster packs
More prizes to be announced at Gen Con

Keep in mind that all unused prizes from prior tournaments will be given away at this tournament.


Sunday, August 21, 2005 – 10:00AM

Buffy CCG Extended Type A – Showtime

Not much else to say other than this is one of the most talked about new tournament formats this year. There was
nothing but positive comments after its debut at Pandora’s Box. The following paragraphs contain the rules and
some additional dialog about how they came about and hot to interpret them. These were initially published in the
Tournaments Forum, but are also represented here to complete our review of the Gen Con Tournaments.

The following rules are applicable to a tournament played under the “Showtime” format. For this tournament type
only, these rules supersede all normal playing rules and cannot be modified by card effects (unless those card effects
are specific to a Showtime tournament).
     1. You may only achieve a full win by either: a) winning six fights, b) maintaining control of Sunnydale Park
         for six consecutive turns or c) achieving a score of 10 Destiny Points.

         If one player is the only player to actually have characters in Sunnydale Park during the End Step, they are
         considered to have achieved park control for that turn.
    2.   The winner of a “timed” game will be determined as normal (Destiny Points plus two times park control).
         If the two players are still tied, the player who won the most fights will be considered the timed winner. If
         still tied, the game will be considered a “timed tie”
    3.   No challenge decks are used in this tournament. However, the following challenge will be placed into play
         at the start of each tournament game.

         Showtime
         Good/Evil Challenge (0 Destiny Points)
         13 BK / 2 SM / 2 WE / 2 CH
         This challenge must be placed in Sunnydale Park and may be faced by players of any alignment. The
         player who defeats this challenge needs one less fight to win a Showtime Tournament Game.

    4.   Deck size must meet the normal minimum of 60 cards; however, every deck must contain a minimum of
         10% unique characters. Unique is defined as characters that legally could all be in play at the same time.

         Examples: Since you cannot have a Level 1 and Level 2 of the same character in play at the same time, you
         should only count one copy of the Level 1 version toward the unique count. Likewise, since different
         personas of the same character (i.e. Rupert Giles and Ripper Giles) cannot be in play at the same time, you
         would only count one toward the unique total.
    5.   During the setup phase, all main characters are placed in Sunnydale Park.
    6.   Legally playable character cards cannot be intentionally discarded for any reason. Characters that lose a
         fight are discarded per normal rules. If cards are randomly discarded from a players hand or from their
         Resource Deck and it happens to be a character card. It may be discarded.

         Examples: You’re playing an Adam deck. You draw Glory during a fight. You cannot discard Glory to
         use the effects of Balthazar’s Amulet and you cannot discard Glory at the end of the fight.




Final Version – August 4, 2005
          However, if a character cannot legally be put in play (i.e. you have a supporting character that is the same
          as your opponent’s main character) you can discard for normal reasons.
     7.   During the Fight/Challenge-Discard phase, you may place directly into play at any of your locations, any
          character card in your hand that is legally playable. If you have sufficient Destiny Points and your
          character is at your location, this would include ascending your character to level 2 or level 3.
     8.   A player may not play any action that would send their character card to the crypt. However, an opponent
          may send your character to the crypt per normal rules.

          Example: Your character has a Glove of Myneghon attached. Your opponent plays Clumsy Fingers. The
          Glove is discarded and your character is sent to the crypt. However, since swapping the Glove of
          Myneghon would normally send your character to the crypt, you may not swap the Glove. Likewise, you
          cannot play Blood and Crumpets for its text, since that would cause your character to be sent to the crypt.
          Nor can you use Ken’s text ability, which would send him to the crypt.

What Were They Thinking
1. Why suspend the “Golden Rule” that allows card text to override the rules?

     The Showtime rules were created for one purpose, to encourage players to go head to head against their
     opponent in an all out war. In other words, fight, fight and fight some more. The rules promote this activity,
     but it became obvious that some cards could allow players to get around the rules. They may still find some
     ways, but they’ll have to look a lot harder.

2.   OK, so what cards are impacted by suspending the “Golden Rule”?

     By no means is this a complete list, but these are the ones that came directly to mind.

     Dark Willow – The Showtime Rules specifically state that you must have six consecutive park control turns to
     win a game. Dark Willow cannot change this to three. Nor can The Master level 2 reduce this to five. You
     must have six consecutive turns in the park to win. But you can use Dark Willow as your main character in this
     tournament and since the Showtime Rules allow for a full win by winning six fights, reaching ten destiny or
     controlling the park for six turns, Dark Willow can achieve a win using any of these conditions.
     Primal Connection – The rules state you must have ten Destiny Points to achieve a full win. Primal
     Connection cannot reduce that number.
     Thrown to the Hyenas, Circle of Kayless, Join the Pep Squad – The rules state that you cannot discard a
     character for any means other than losing a fight, so you cannot use these cards for their text.
     Rivalry – You can play Rivalry for its text effect that causes your opponent to discard items on Heroes and
     Villains beyond their selected two, however, you cannot discard characters. Since you only lose 2 Destiny
     Points for each character discarded, you would not lose any destiny points.
     The End – You can still play The End for its ability to crypt all the locations in play, but all characters would
     remain in play.
     Manacles, Hypnotism – You can still play Manacles or Hypnotism, but you may not discard a character from
     you opponent’s hand.
     Glove of Myneghon, Tome of Mediocrity – You cannot perform any action that would knowingly crypt your
     characters, so you cannot swap a Glove or Tome attached to your character, nor may you use Clumsy Fingers
     on your own character to make them drop the Glove or Tome, nor may you upgrade the Glove or Tome with
     another item. However, your opponent is free to take actions causing the Glove or Tome to become unattached
     and thus crypting your character.
     Bizarro Streets of Sunnydale – Since the rules define a park control turn as a player being the only one to
     “actually” have characters in Sunnydale Park, Bizarro Streets can not modify that condition. Basically, the text
     for this card is nullified.
     Ken – Since his text requires sending him to the crypt, it cannot be used.
     Blood and Crumpets – Since this text requires sending one of your own characters to the crypt, it cannot be
     used.
     Balthazar’s Amulet, Empty Puppet Case, Feast on Virgins, Studying – When using the text on any of these
     cards, you cannot discard a character card.
     Unknown Outcome – If playing this card would intentionally cause you or your opponent to discard a
     character, it may not be played. Basically, if the cost to perform an action requires discarding, you cannot play



Final Version – August 4, 2005
     the action if you are forced to discard a character or it intentionally causes your opponent to discard a character.
     If you have no knowledge of you opponent’s hand from ordinary game play, the contents of her hand may be
     ignored (i.e. If you don’t know what’s in your opponent’s hand, you may play Unknown Outcome even if it
     forces them to discard a character).

3.   Why isn’t the player with the most number of fight wins automatically considered the winner of a “timed
     game”? Isn’t winning fights what this tournament is all about?

     Absolutely, but in the interest of promoting full wins, a more important consideration is encouraging more
     fights. If you’re up on your opponent by one or two fights and time is winding down, there is a strong
     temptation to retreat to your locations. Especially if your opponent now has the advantage in terms of skills and
     items on their characters. Well, find another way. If you let your opponent control the park for one or two
     turns, which will more than compensate for their winning fewer fights and you will give them the “timed win”.

4.   If this tournament is all about fighting, why allow other win conditions?

     Basically, to help avoid situations where players aren’t sure they should fight, so they basically avoid you for 2-
     3 turns hoping to “beef up” their characters. They better be careful, if they don’t fight you until turn 4 and then
     they lose, can’t get back into play until turn 5 and then can’t fight you again until turn 6, they may end up losing
     the game. So the simple answer is, to help speed things up. Players may think they can avoid a loss by
     avoiding a fight, this helps mitigate those situations.

5.   OK, so I get that there are no challenge decks, because this tournament is all about fighting. So why have one
     challenge in the park?

     Several reasons. First, this challenge is unique to a “Showtime” Tournament, so it can modify the printed rules
     and reduce the fight win condition by one. It gives you something to do in terms of card draw if you’re alone in
     the park. And while this challenge isn’t worth any destiny points by itself, you can make it worth destiny points
     through Offer of Ugly Death, Will You Go to the Dance, or other means and possibly win the game through 10
     Destiny Points. That’s another reason for your opponent not to leave you in the park by yourself. Again, we’re
     trying to promote confrontation. This is not a game for timid players.

6.   Why place your main characters in Sunnydale Park during set-up?

     Why not? Let’s get things going. There’s actually another reason. During play test it became apparent that
     card drawing was a little more important in “Showtime” than in many other tournaments. There’s way too
     much temptation to put your main character at Bizarro Sun Cinema and sit there. You could still do that, but
     not in turn one. It gives those decks that aren’t active in the first turn an equal chance to get out to a good start.

7.   Why do decks have to contain at least 10% unique characters?

     Well, we didn’t want this game to be all about one character decks. Obviously, most decks would love for all
     fights to be against their main character. That’s likely who they built their deck around and will be the toughest
     character to beat. And sometimes, if they draw better in the early rounds they can get off to a good start and
     never look back. This way, they’re more or less forced to put other characters in play. Characters that you may
     be able to beat. I say “more or less” because nothing forces them to put a character in play, but since they can’t
     discard a character it will tie up a spot in their hand if they don’t. Plus, if you only have one character in play,
     your opponent can never win more than one fight in a turn and most games will likely “time out”.

     Just remember, the 10% is minimum, so if your deck has 61 cards including your main character, then you’ll
     need to have 7 unique characters in your deck. At 71 cards you’ll need 8, and so forth. This prevents people
     from building 100 card decks and still only having 6 characters, thus lessening their chance of drawing a
     character they need to put in play.

8.   Why don’t you allow discarding of character cards or crypting of your own characters?

     Basically, see the answer to #6. We want other characters in play to spice up the playing field and create a



Final Version – August 4, 2005
    variety of fight matchups. But note rule #7, which allows you to basically put the characters in play for free
    during the Fight/Challenge -Discard phase. This way you’re not tying up your hand with character cards going
    into the next fight.

    With respect to crypting your own characters, again, we don’t want players trying to avoid fighting by getting
    their characters out of Sunnydale. We’re not looking for Anya at the end of season 3, this is “Showtime”!

While not a rule, one thing that became apparent during our tournament in Iowa is that you need to make sure you
bring enough die or markers to keep track of fights won, destiny points and park turns. That part gets a little
confusing if not marked clearly. It’s not too bad; it’s just worth pointing out.

Prizes include:
Participation: Please Not in the Face, Everyday Vamp Hijinks, Chaperone, Candy Tactics, corrected AC Principal
Snyder Level 2
First Place: Promotional Card Binder
1 - The Master (foil, limited edition) Level 3 - signed by Mark Metcalf
2 - Anya Action Figure
3 - Anya Action Figure
4 - Season 5 Spike Action Figure
5 - Women of Sunnydale Clare Kramer autograph card A5
6 - Pergamum Prophecy Foil Set
7 - Wrath of Angelus Foil Ultra Rare
8 - St. du Lac Mausoleum Foil Ultra Rare
9 - Inkworks Men of Sunnydale promo card signed by Adam Busch
10 - Class of 99 Foil Set
11 - Primal Connection Ultra Rare Foil Card
12 - The Dead Have Risen Ultra Rare Foil Card
13 - The Master Level 3 Ultra Rare Foil Card
14 - Buffy Level 3 Ultra Rare Foil Card
15 - 18 assorted booster packs
16 - 18 assorted booster packs


NOTE: While every effort is made to provide the prizes listed in this guide (and our past experience demonstrates
we have succeeded to date), the intent of the printed information is not to create a legal obligation between the
Metroplex (WCA) and the Gen Con tournament participants. If, for some reasons, prizes are lost, stolen or
accidentally destroyed we will attempt to provide a suitable replacement, but it may not be possible. Your
understanding in this regard is appreciated.




Final Version – August 4, 2005

								
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