Coaching Dynamic Play in Contact Pete Steinberg Game Development Officer Elite Player Characteristics of Elite Players • Physical fitness • Mental toughness/confidence • Technical skills • Understanding of the game • Decision-making Decision-Making Decision-making is the key to playing at an elite level. It allows you to apply your technical skills at the right time. To be able to make good decisions you need to understand how the game of rugby works. Decision-Making Process You are either making decisions and playing with PURPOSE or you are not thinking and playing rugby by accident. Recognition Assessment Decision Execution Offense-Defense Passing backwards creates unique structures in rugby Offside line Possession Gain line Tackle Line Attack Attack Line Principles of Play - Offense Possession Go Forward Pressure Support Continuity The Smart Rugby Player • Thinking during the game • Understands how the game works – models • Willing to stretch – be risky • Adjusts strategy on the fly • Helps others recognize • Challenges current strategies Goals of Continuity • Retaining possession through each engagement with the defense in order to continue the attack. • In the ideal scenario, one could avoid all defenders and score every time. • Of course, the defense is playing too, so attackers need to develop skills designed to win the collision, keep the ball when challenged by the defense and CONTINUE the attack. Principles of Continuity • Pass before contact if there is space and support • Put defender off balance – avoid shoulder contact • Be dynamic – keep the ball moving forward • Support needs to communicate information that helps BC make a decision • Ruck/Maul is last resort Linking • Indentify the first two roles as a sort of two player attacking team : – Ballcarrier (runner with the ball) – Link (first supporter in close proximity) • BC must attack space, be aggressive and athletic and present the ball perfectly. • The Link helps the BC maintain forward momentum, penetrate the defensive line and retain possession. • Linking encourages players to provide close support, looking for a pass and driving in support. Continuity Decision Tree Support No support Ball Carrier Space Space Slow Pass Early Beat Defender Support Take Contact High Low Tackle Tackle Support Wrap Around Slow Power Step Support Slow Support Support Space Space Pass in Late Down and Support Hit and Hit and Contact Pop Rip Late Support Pop No Space Post No support Hit and No Space Space Support Support Space Support Set No support Pick and Pick and Go Pop Ruck Maul Channel Game This is a small sided game with limited numbers and space. Variations: • Set-up with no more than 2 or 1 in a line – defenders cannot chase back • Change how the game is started – throw the ball behind, roll it in front, kick etc • Manipulate starting position of offense and defense (lying on floor etc) 1. Cycle Drill 2. 5 2 5 1 2 1 3 3 4 4 First player runs out and puts After he puts the ball down he runs on the ball down turns and becomes the defender. Next player picks up the ball 4. 3. 2 1 1 4 3 3 5 4 5 2 The ball carrier engages the defender Whomever ends up with the ball runs on, and the attackers beat the defender puts the ball down and becomes the next using the skill as designated by the defender. Cycle repeats coach. You can ask the BC to execute a particular technique or you can give the BC freedom and have the support react. More than one defender also will work with larger groups. Channel Game 2 This is a small sided game with limited numbers and space. Variations: • Defense can be set up in any orientation – if ball stops being dynamic, defense can realign • Attack must recognize the orientation and attack appropriately, support must align • Change how the game is started – throw the ball behind, roll it in front, kick etc • Manipulate starting position of offense and defense (lying on floor etc) Continuity Drill 1. 2 1 2. 4 2 1 3 4 3 First BC runs towards the He engages the defender and uses the defender with one supporter technique as determined by the coach. The Other defender follows to reduce distance and 3. 4 2 3 1 and intensity. The supporter gets the ball and turns 4. 4 2 3 1 and engages on other defender Step 2 is repeated. 4 You can build so there are 3 or 4 people 5. 2 3 2 rucking or mauling against 2 defenders. Step 1 repeated Support Game Coach The coach rolls the ball out into the grid. The first attacker goes directly to the ball, the supporters must run around the end cone. The defenders may come up when the ball carrier has fielded the ball. If the ball is close to defenders the BC must buy some time. If the ball is far then the BC has support and can play. General Motion This game is designed to introduce the three ways to attack: • Around • Through • Over It can be played with any number of players. Split the group into teams. Have the attack spread out facing away from the defense and then manipulate the defense into one of 3 formations: • Grouped • Spread out with depth • Flat 20m by 60m grid with 2 teams of 10. Kick the ball to the attack and let them choose the method that they would attack the defense. Play it grab to allow continuity.
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