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AU375 Audio _ Video for Gaming

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					AU375 Audio & Video for
       Gaming
 Week 1: History of Gaming and
    Game Audio pre-1990
A Brief History of Gaming
A Brief History of Gaming
A Brief History of Gaming
A Brief History of Gaming
A Brief History of Gaming
       History of Game Audio
•  1972 - Magnavox
   Odyssey Released
   The first home video
   console, the Magnavox
   Odyssey, is released in
   the US. The fully
   analog system is fully
   silent as well.
     History of Game Audio
•  1974 - Simon Says
   Milton Bradley
   releases Simon,
   one of the most
   popular handheld
   games ever.
•  Play Simon online
     History of Game Audio
•  1975 – Gun Fight
   Midway Games
   imports Gun
   Fight from the
   Japanese
   company Taito.
•  See Gun Fight
A Brief History of Gaming
A Brief History of Gaming
A Brief History of Gaming
A Brief History of Gaming
A Brief History of Gaming
      History of Game Audio
•  1979 – Asteroids
•  Play Asteroids
•  Atari's Asteroids hits
   arcades, and like
   Space Invaders, it
   employs a
   thumping, repetitive
   rhythm that speeds
   up as gameplay
   intensifies.
      History of Game Audio
•  1979 – Major
   League Baseball
•  Watch MLB game
•  The first talking
   game to appear in
   the home console
   arena, Major
   League Baseball for
   the Intellivision
   system.
       History of Game Audio
•  1980 – Berzerk
•  Manufacturer Stern
   introduces the
   innovative shooter
   Berzerk, which features
   the most recognizable
   voice synthesizer
   module of the early
   arcade era
•  Hear Berzerk Sounds
A Brief History of Gaming
      History of Game Audio
•  1980 – Defender
•  A side-scrolling space
   shoot-'em-up from
   Williams, Defender
   rivals Pac-Man for the
   most popular arcade
   game of its time, with
   more than 55,000 units
   sold worldwide.
•  Hear Defender
       History of Game Audio
•  1981 – Donkey Kong
•  Nintendo's blockbuster
   arcade game features
   another winning sound
   design. Shigeru
   Miyamoto created the
   music himself on a
   small electronic
   keyboard.
•  Watch Donkey Kong
        History of Game Audio
•  1981 – Tempest
•  Atari's first color vector
   game, Tempest, hits
   arcades, and true to its
   name, the relentless
   sound schematic rivals
   Defender for sheer
   wall-of-noise power
•  Play Tempest
     History of Game Audio
•  1982 – Atari 5200
•  Atari's 5200
   system
   incorporates the
   four-track
   POKEY chip.
      History of Game Audio
•  1982 – QBert
•  Meanwhile, back in
   the arcade, cult
   favorite Q*bert
   incorporates some
   innovative sound
   elements.
•  Hear Qbert sounds
       History of Game Audio
•  1983 – Dragon’s Lair:
   first real human voices
•  Cinematronics releases
   Dragon's Lair in 1983,
   which was the first
   arcade game to feature
   laser-disc technology.
•  Watch Dragon’s Lair
   gameplay
       History of Game Audio
•  1983 – Spy Hunter: first
   real stereo
•  Another of the first
   stereo sound games,
   Spy Hunter has one
   channel dedicated
   solely to the familiar
   Peter Gunn spy caper
   theme.
•  Play Spy Hunter
     History of Game Audio
•  1983 – Crash
•  US Video game
   market collapses
   due to
   oversaturation of
   the market
       History of Game Audio
•  1985 – NES
•  Nintendo test-markets
   its soon-to-be dominant
   Nintendo Entertainment
   System (NES) in New
   York. The 8-bit system
   uses a powerful
   Motorola 6502
   processor.
      History of Game Audio
•  1985 – Tetris
•  Russian
   programmer Alex
   Pajitnov inflicts the
   ridiculously
   addictive Tetris
   upon the world.
•  Listen to the original
   Tetris theme
     History of Game Audio
•  1985 – Super
   Mario Bros.
•  The most
   influential music
   & sound design
   of all time
•  Listen to all the
   examples
       History of Game Audio
•  1987 – The Legend of
   Zelda
•  Shigeru Miyamoto's The
   Legend of Zelda comes
   to the NES, pioneering
   a key Nintendo
   franchise in 1987 in the
   US.
•  Listen to all the
   examples
      History of Game Audio
•  1987 – Final Fantasy
•  Composer Nobuo
   Uematsu breaks
   entirely new ground
   with his sweeping and
   cinematic musical
   scores and continues
   to work his magic in
   sequels to this day.
•  Listen to examples
Timeline
Timeline
         Nintendo Timeline
•  1889 – Playing cards
•  1960s – Light gun arcades
•  1970s – Oddysey distributor
     –  Color TV Game 6
•  1981 – Donkey Kong arcade
•  1983 – Famicom (Family Computer)
     –  1985 American release of NES
•    1991 – SNES
•    1996 - Nintendo 64 – 1st 3D
•    2001 - Nintendo Gamecube
•    2006 – Nintendo Wii
     Nintendo Milestones
•  Longest running console manufacturer
•  The NES introduced three very important concepts to
   the video game system industry:
   –  Using a pad controller instead of a joystick
   –  Creating authentic reproductions of arcade video games
      for the home system
   –  Using the hardware as a loss leader by aggressively
      pricing it, then making a profit on the games themselves
       •  Console lockout “Seal of Quality”
•  Cartridge in N64
•  1994 Donkey Kong Country - scanned 3D model
   sprites
                 Sega Timeline
•  1940 – Standard Games formed in Hawaii
•  1951 – Moves to Tokyo, becomes SErvice Games
   (SEGA) – coin op games
•  1965 – Merges with Rosen Enterprises
     –  Rosen leads sale to Gulf & Western
•    1984 – Sega Enterprises Ltd. formed in Japan.
•    1990 – Sega Genesis (16bit)
•    1990 - Game Gear
•    1994 – Sega Channel
•    1994 – Sega Saturn
•    1999 – Sega Dreamcast (128bit)
•    2001 – Multi-platform development
         Sega Milestones
•  Sonic the Hedgehog (1991)
•  Virtua Fighter (non-violence policy)
•  ChuChu Rocket (2000) – 1st online
   console
                Sony Timeline
•  1946 – Tokyo Tsuchin Kogyo formed
     –  Repairing electrical equipment
•  1954 – licenses transistor, makes radio,
     –  Changes name to Sony (sonus)
•    1975 – Betamax VCR
•    1979 – Walkman
•    1982 – CD player
•    1988 – 1992 Nintendo CD-ROM drives
•    1995 – Playstation ($300M investment)
•    2000 – Playstation 2
•    2006 – Playstation 3
           Microsoft Timeline
     •  1975 - Paul Allen and Bill Gates develop a
            BASIC Interpreter for Altair 8800.
•     1976 – Microsoft formed
•     1981 – IBM PC released w/ Microsoft DOS
•     1985 – Microsoft Windows
•     1990s- Collaborates w/Sega on Dreamcast
      WinCE
•     1990s – Home and Entertainment Group
      formed
      –  Age of Empires series, Combat Flight Simulator,
         Crimson Skies, Metal Gear Solid, etc.
•    1999 – Xbox planned
•    2001 – Xbox US release
•    2002 – Xbox Live
•    $1.2 billion in losses through 2/2005
•    2005 – Xbox 360
                            Trivia Part 1
•    The Sega Dreamcast was the first console to implement online play over a
     phone line, calling the system Sega Net.
•    The Microsoft Xbox is the first system to completely support HDTV.
•    The Magnavox Odyssey (1972) contained 40 transistors and no
     microprocessor. The Pentium 4 microprocessor contains 42M transistors
•    The PlayStation 2 is the first system to have graphics capability better than that
     of the leading-edge PC at the time of its release.
•    The Nintendo N64 was first time that computer graphics workstation
     manufacturer Silicon Graphics Inc. (SGI) developed game hardware.
•    While the original Atari Football game was first created in 1973, it wasn't
     released until 1978. It was delayed because the game couldn't scroll the
     screen -- players couldn't move beyond the area shown on the monitor. When
     the game was finally released, it became the first game to utilize scrolling.
•    The Atari Pong console was the No. 1 selling item for the 1975 holiday season.
•    The first console to have games available in the form of add-on cartridges was
     the Fairchild Channel F console (1976).
                           Trivia Part 2
•    The PlayStation 2 is the first video game system to use DVDs.
•    The Nintendo GameCube's 1.5G disc holds 190X more than N64.
•    On the market 1991 till 2004, the SNK NeoGeo AES has tied the Atari 2600
     (1977-1990) as the longest supported gaming console in history.
•    The Sega Genesis featured a version of the same Motorola processor that
     powered the original Apple Macintosh computer.
•    Mattel's Intellivison system, introduced in 1980, featured an add-on called
     "PlayCable," which delivered games by cable TV.
•    Nintendo's Game Boy is the most successful game system ever, with more
     than 100 million units sold worldwide.
•    In the 1980s, a service called Gameline allowed users to download games to
     the Atari 2600 over regular phone lines. It was not a success, but did form part
     of the foundation for AOL.
•    The first color portable video game system was the Atari Lynx, introduced in
     1989 and priced at $149.
•    Introduced in 1993, the 3DO was the first video game system to be based
     entirely on CD technology.
•    The Sony PlayStation was originally intended as a CD add-on to the Super
     Nintendo. When licensing problems and other issues arose, Sony decided to
     develop the PlayStation as a machine of its own.
                 6 th        Generation Consoles
Sony PlayStation 2                    Nintendo GameCube                      Microsoft Xbox
• Processor 128-bit "Emotion          • Processor: "Gekko" IBM Power         • Processor: Modified Intel
Engine" 300 MHz                       PC 485 MHz                             Pentium III 733 MHz
• 3.2 GB per second bus               • 2.6 GB per second bus                • 6.4 GB per second bus
• "Graphics Synthesizer"              • "Flipper" ATI graphics chip          • Custom nVidia 3-D graphics
      – 150 MHz, 4 MB VRAM                  – 162 MHz, 1 MB embedded                – 250 MHz
      – 75 million polys per second         texture cache 3 MB SRAM
                                                                                    – 125 million polys per sec
                                            – 12 million polys per second

• Audio: SPU2 (+CPU), 48              • Audio: Special 16-bit digital        • Custom 3-D audio processor
channels, 2 MB memory                 signal processor, 64 channels          • RAM: 64 MB UMA
• RAM: 32 MB RDRAM                    • RAM: 40 MB                           • Proprietary 4.7-GB DVD
• Proprietary 4.7-GB DVD and          • Proprietary 1.5-GB optical disc      • 10/100-Mbps Ethernet, 56K
original PlayStation CDs                                                     modem (optional)
• Drive bay (for hard disk or
network inteface)
                                      • Controller: Four controller ports,   • Controller: Four game controller
• Controller: Two controller ports,   Wavebird wireless controller           ports
"Dual Shock 2" analog controller      • Handle for carrying                  • 8-GB built-in hard drive
• Other features:                     • Two slots for 4-MB Digicard          • 5X DVD drive with movie
• Two 8MB memory card slots           Flash memory cards or a 64-MB          playback
• Optical digital output              SD-Digicard adapter                    • 8-MB removable memory card
                                      • High-speed parallel port             • Expansion port
• Two USB ports, 1 Firewire
• Support for audio CDs and DVD-      • Two high-speed serial ports
Video                                 • Analog and digital audio-video
                                      outputs
             7 th       Generation Consoles
Sony PlayStation 3                   Nintendo Wii                       Microsoft Xbox 360
• Processor: 3.2 GHz PPC w/ 7        • Processor: Codenamed             • Processor: 3.2 GHz PPC Tri-Core
SPEs codenamed "Cell“ 218            “Broadway” (IBM)                   codenamed "Xenon"
GFLOPS, 18 billion dot products      • Memory: 1T-SRAM by MoSys         115 GFLOPS
per second                           • GPU: Codenamed                   9.6 billion dot products per second
• Memory: 256MB XDR @ 3.2GHz,        “Hollywood” (ATI)                  • Memory: 512MB GDDR3 @
256MB GDDR3 @ 700 MHz                • Audio: unknown                   700MHz shared between CPU &
• GPU: RSX 550 MHz NVIDIA                                               GPU, 10MB Embedded eDRAM
                                     • Controllers: Four wireless,
(based on G70 architecture), 1.8                                        • GPU: 500 MHz ATI, 1.0, 48 billion
                                     devices over Bluetooth, Two USB
TFLOPS (theoretical), 74.8 billion                                      shader operations per second, 24
                                     2.0 ports, Four GameCube
shader operations per second, 33     Controller ports, Two GameCube     billion dot products per second,
billion dot products per second,                                        240GFLOPs 32bit programmable
                                     Memory card ports
255GFLOPs 32bit programmable                                            shaders, Unified Shaders, SM3.0+
                                     • Media: Propreitary CAV 12 cm
shaders, Distinct Pixel & Vertex                                        10MB eDRAM (internal bandwidth
                                     Revolution optical disk, 8 cm
Shaders, SM3.0                                                          of 256GB/s)
                                     GameCube optical disk, DVD, CD-
• Audio: 5.1 Digital                 ROM, SD/MMC card                   • Audio: 5.1 Digital
• Controllers: Seven wireless                                           • Controllers: Four Wireless
                                     • Storage: 512MB built in Flash
devices over Bluetooth 2.0, Six                                         devices over 2.4 GHz RF, 3 USB
                                     Memory
USB 2.0 ports, Three Ethernet                                           2.0 Ports, 1 Ethernet Port
                                     • Online Service: Nintendo Wi-Fi
ports                                                                   • Media: 12x (8.2–16.5 MB/s or
                                     Connection, includes Virtual
• Media: At least 2x (9 MB/s or 72                                      65.6–132 Mbit/s) DVD
                                     Console
Mbit/s) Blu-ray Disc DVD, CD-ROM                                        CD-ROM
Detachable HDD, Memory Stick                                            • Storage: Optional Detachable
standard/Duo, SD standard/mini                                          HDD, USB Mass Storage Devices
CompactFlash (Type I, II)                                               • Online Service: Xbox Live
• Storage: Detachable 2.5” 60 GB
hard drive with Linux
• Online Service: PlayStation
Network Platform

				
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posted:4/13/2011
language:French
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