ARCHEOGUIDE Augmented Reality-based Cultural Heritage On-site Guide - PowerPoint by LeeGreenwood


Augmented Reality-based Cultural
    Heritage On-site Guide

   To develop a virtual Guide to cultural heritage sites, that
    will provide personalized tours to the visitors according to
    their individual preferences, and provide virtual
    reconstruction of selected monuments through Augmented
    Reality techniques.
   To develop a database of scientific information about such
    sites that is readily accessible to archeologists & scientists
    from remote locations through intranet/Internet.
    What will it be like?
   Visitor arrives at a cultural heritage site;
   System Administrator provides a high-
    tech “wearable computer”

        lightweight portable computer
        Head Mounted Display (glasses,
         earphone, speaker, camera)
        batteries etc.
   Visitor enters personal preferences,
    then proceeds to walk through a tour
    the system customizes for them.
   Visitor “sees” reconstructed ancient
    monument placed where the ruins lie.
   Visitor listens to the information the
    system provides, and may interact with
    the system: request more info or
    interrupt the info coming from the
How will it do it?

   Augmented Reality is the branch of Virtual Reality that allows users to
    see and interact with graphical and audio virtual objects superimposed
    on the real world.
   The system will present a customized tour to the visitors and adapt the
    presentation in real-time by learning from the visitors’ requests for
    more or less information what the tour should focus on. It will achieve
    this goal of personalized adaptive presentations through machine
    learning techniques.
   Documentation of the site will take advantage of various standards
    (CIDOC) set by EU and other organizations for archeological and
    cultural heritage sites.
Overall System Architecture
                      S ite In form ation S erver

                                    B ro w sin g an d
     D atabase                    C o n ten t C reatio n

         R em ote A ccess Interface

                     W ireless
                     N etw o rk

                                          M ob ile U n it   S u p erim p osed Im age

        W ireless                      P o sitio n
        In terface                      S en so r

              P ortable C om puter
Pros & Cons of the System

   Provide a totally new                      Weight of wearable equipment
    experience for visitors of                  might be bothersome for some
    cultural heritage sites.                    people.
        Attract more people (through          High-cost fragile equipment
         high technology) and educate           may require frequent service or
         them with scientifically correct       replacement by careless users.
         tours available in a large
         number of languages.
        Dramatically enhance
         monument readability.
        Customization of tours ensures
         minimization of boredom or
Project Consortium

   Intracom S.A. (Greece)
   IGD (Germany)
   ZGDV (Germany)
   CCG (Portugal)
   A&C2000 (Italy)
   Post Reality (Greece)
   Hellenic Ministry of Culture (Greece)

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