# Instructions

Document Sample

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This Sheet is created to assist players and the GM alike to determine the weekly profits for criminal activities (Rackets) in the
Crime Network Game from Bedrock Games.
This excel workbook is composed of several worksheets.
1. Instruction: This is the instruction tab that explains how to use this sheet in detail.

2. GM Sheet: This sheet is for the GM to add/modify the values for computing the weekly profitability of the rackets. It also
allows the GM to add additional criminal activities as it suits their game.

3. Racket Sheet: This is the automated sheet used by the players to track their illicit gains for Rackets.

4. Manual Racket Worksheet: This is a manual sheet for computing the Racket Profits

Rackets are basically divided up among two types.
a. Rackets that yield a flat amount; e.g. Gambling produces x Amount of money for the establishment vs
b. Rackets that yield money based on associates performing the racket. e.g. Traffic: Women (Prostitution). The more women in
your stable, the more money you stand to make up until the maximum that you are able to support out of an establishment.

If you have any questions, please questions or suggestions of improvements to this sheet -
tivities (Rackets) in the

y of the rackets. It also

Hail, Hail, the gangs all here

vs
on). The more women in
of an establishment.
SETUP AND LOOKUPS - Completed by GM
Type                                                                                                       Game
1                2               3              4               5              6            Affect                  Details
Location/
Capacity                                                                                    Brings in
Loss Leader      Below Avg         Avg          Above Avg       Excellent      Outsiders        Profit     Pop Density, Access, Materials

Min/Max #                                   Min + up to 2    >3 or more                  Franchise outside   Crime
Personnel     Solo Act        < Required       addl.          Required       Up to Max       territory       Check    # of people you have assisting in o

Multiplier     0.50             0.75           1.00            1.25            1.50           2.00             -                          -
Rating          1                2               3              4               5              6

Increase      150%               The % entered here is the multiplier used that each
TN        \$ Amount                      subsequent TN will increase.
E.g. TN 2 = 300. The Increase = 1.5%.
TN 3 will = 450 (300 x 1.5 = 450)
1          \$150
2         \$ 300.00
3         \$ 450.00                           Family Payout
4         \$ 675.00                         Value             40
5        \$ 1,012.00                       % or \$            %
6        \$ 1,518.00                        Total            0.4
7        \$ 2,277.00
8        \$ 3,415.00
8        \$ 5,122.00
9        \$ 7,683.00
10        \$11,524.00
Modifier                Profit based                 Min #                   Max #
Details                        Crime Table                                             on                    Personnel                Personnel
Multiplier for risk level
for a crime. TN is
multiplied by this          Flat amount for Racket, This is MIN # required   This is MAX #
Pop Density, Access, Materials, etc..                              amount.                     or Per Associate        for a job                supported for a job

# of people you have assisting in operation      Armed Theft:                 1.50               Flat Amount                                  1                         10
-                               Arson:                    1.00               Flat Amount                                  1                          3
Assassinate:                 2.00               Flat Amount                                  1                          3
Blackmail:                  1.00               Flat Amount                                  1                          6
Embezzle:                   1.00               Associates                                   1                          2
Extort:                   1.00               Associates                                   2                          8
Fence:                    1.00               Flat Amount                                  2                          6
Hijack:                   1.00               Flat Amount                                  2                          4
Kidnap:                    2.00               Flat Amount                                  2                          6
Theft:                    1.00               Flat Amount                                  1                         10
Traffic (Narcotics):            1.50               Associates                                   2                         20
Traffic (Weapons):              1.50               Flat Amount                                  2                         20
Traffic (Women):               1.00               Associates                                   3                         10
Gamble:                    1.00               Flat Amount                                  3                         20
Crime: Violent                1.50               Associates                                   2                         10
Crime: Non-Violent              1.00               Associates                                   2                         10
Description

For those who have graduated from simple theft, this is the big league. A mistake here can cost you and your team their lives. A
character with this skill knows how to execute these high risk jobs and get out in one piece by controlling the room and maximizing
profit rival gang held up the building you can’t get into? Burn it! Need the insurance money for a failing business? Burn it! A building
Pesky without increasing in a risk.
blocking your view? Burn it! This is for the character who chooses results over finesse and knows how to make things go up in smoke.
Arson is the art of destroying property.
Not everyone is cut out to be in the mob, and those who aren’t need to be dealt with. This is for those times when the problem just
needs to go away or when the bay needs a new buoy. This skill can be used to kill someone without engaging in normal combat (see
There is an art to blackmail. It is more craftIn order to use assassinate, players need at least one hour of preparation. Ininformation about
“Assassination” in the “Fighting” Section). than crime, and can be very lucrative. Black Mailers take harmful personal some
someone and threaten to expose it unless proper payment is made. The Blackmail skill allows characters to uncover other people’s dark
secrets.
The man who does the books for the various activities conducted by the mafia and legitimate businesses alike has a lot of power and if
they know how to get away with it can set up a nice retirement plan for themselves by “cooking the books”. Of course those who try
Every business needs money, with new by skill and others by force. The
and fail often find themselves someaget it pair of shoes— cement shoes. man who can bring in the cash for the group will soon set
himself apart. Not everyone wants to pay the protection money or cooperate with the mob and when that happens the gloves need to
come off because after all this is a business.
There is an art to selling stolen products and those who have it stand to make good profit from their endeavors. Characters with this skill
know how much to sell stolen goods for and also how to alter the merchandise in such a way that it does not appear stolen or come back
to greator the mob regularway.
A him source of in any income, if you know how not to get caught. The key to hijacking is to aim big, and establish the right inside
connections. A typical hijacking job usually involves intercepting a large shipment of valuable goods (sometimes its just a shipment of
cash), and robbing it. This more than simple armed robbery though. It has to be carefully planned and executed.
Rival families who don’t cooperate will not be tolerated, for these people their fate is to be grabbed from their homes or places of
business and sent to a dark cellar where they can only hope to see the light of day again. Characters who can successfully kidnap people
are very valuable and may soon find themselves rising through the ranks if they keep their mouth shut about what they witness.
This is for people who need spending money mostly. Brawn characters may find this particularly appealing since they can use their
intimidating appearance and physical strength to simply steal purses or wallets or even pull someone right out of their car on the street.
Drugs are always in demand. But they are high risk. Characters need to have a solid plan in place if they want to run a drug operation or
Gangsters don’t helps characters to make the right connections and formulate cop proof smuggling operations.
racket. This skillget their weapons from legitimate sources. They prefer items that are both high powered and untraceable. There is a
great deal of money to be made in smuggling and selling illegal weapons. This skill enables characters to secure weapons for the black
market or personal use.
The flesh trade encompasses a broad range of activities from strip clubs, massage parlors to brothels. Operations like these require
having the right connections to get them off the ground, and avoid getting busted.
Anyone who wants to be a bookie needs to have gambling (it pays to know how to cheat too). This skill applies to all forms of gambling
events, as well as organizing and running numbers.

Generic VIOLENT Crime - for misc crimes

Generic NON-VIOLENT Crime - for misc crimes
Description/details for each Row                                                 #N/A   #N/A   #N/A
Info as to whether job is based on Flat rate or per
Associate, e.g. Prostitution                                   Profit based on:
TN # Amount X
This is the base amount based on your Crime TN x              Risk Factor =
Crime Risk Factor

Weekly Base Multiplied based on                                Environmental
1. Location Rating                                               Multiplier
2. Meeting Min/Max Personnel Requisites
3. # of Personnel above min for rackets where                  Weekly Racket
Associates equate to income                                    Base Revenue
This is the standard Min/Max # required associates to            Min / Max #
support this sort of a Racket                                     Personnel
Counts the number of rackets you have,
up to 10.
Rackets             1
1. Select Crime type - Pull down menu                             Crime Type

2. Enter the name of the location the Racket is
Name of Location
supported from

3. Choose TN level. This sets the weekly \$ amount. TN
Scope & Challenge (TN)
= 1-10

4. Enter the Location rating for supporting this sort of a
Location Rating
Racket. (Provided by the GM)

5. Enter the number of associates that are actively
# of Associates
participating in the Racket

6. Enter either AVERAGE \$ amount or decimal (%)                   Weekly Pay
amount payed to each associate                                    per Assoc.
\$ or %
7. Enter any weekly expenditure above the norm                     Weekly \$
(Provided by the GM)                                            Other Overhead

This is your Weekly take prior to paying off any               Total Weekly Haul
amounts to the family
Weekly Family Payout
This is the cut your family is expecting each week

Weekly Net Amount
This is your WEEKLY NET, that you take home

Min / Max #
Personnel
Weekly Personnel
#N/A   #N/A   #N/A   #N/A   #N/A   #N/A   #N/A

Racket Work Shee

v1.05

www.bedrockgam

Instructions:

Fill in the

Peach    boxes filled by the GM

Total # Associates

0

Monthly Amount

\$                 -

\$         -

\$        -
Racket Work Sheet

v1.05

www.bedrockgames.net

Instructions:

Yellow Boxes

boxes filled by the GM

Total # Associates

0

Monthly Amount

\$               -

\$         -

\$         -
TN   Base Weekly      Crime
Crime Network Manual Worksheet                                        Table

\$ Amount
Enter TN \$ amount          TN \$ Amount
e.g. TN 2 = 300                                                 1     \$150.00
Armed Theft:

Environment                           2     \$300.00
Use the Matrix to find
the Multiplier based on      Multiplier                 Amount                           Arson:
Location & Personnel                                             3     \$450.00
Requirements                                                                      Assassinate:
X                   =
4     \$675.00
Enter the Crime's Risk       Risk Factor                Amount                          Blackmail:
Modifier                                                   5     \$1,012.00
X                   =                                       Embezzle:

If Racket based on                                               6     \$1,518.00
Associates, then enter      # of Associates         Weekly Base                          Extort:

the number of                                                 7     \$2,277.00
Associates, or 1         X                   =                                         Fence:

8     \$3,415.00
Payout to Associates.
Associates Pay              Amount                           Hijack:
# of Associates X
8     \$5,122.00
average Weekly pay
-                   =                                        Kidnap:

9     \$7,683.00
Enter any Non-Pay              Overhead                Amount                            Theft:
-                   =                                      (Narcotics):

Traffic
Enter Amount paid out
Family Cut                 Amount                         (Weapons):
to Family (their Cut) for
the Racket.
-                   =                                    Traffic (Women):

Weekly Net Profit                                    Gamble:
TOTAL PROFIT
Crime: Violent

Crime: Non-
Violent
Risk                  Profit         Min/Max #                                                 Loss Leader    Below Avg        Avg
Modifier              based on        Personnel                   Matrix            Location/
Flat amount for
Min/Max               Capacity
Multiplier for risk   Racket, or Per    This the MIN & MAX #
1             2              3
level for a crime.    Associate         required for a Racket    # Personnel

1.50            Flat Amount            1 / 10                 Solo Act            1         0.25          0.38           0.50

0.38          0.56           0.75
1.00            Flat Amount            1/3                   < Required           2
0.50          0.75           1.00
2.00            Flat Amount            1/3               Min + up to 2 addl.      3

0.63          0.94           1.25
1.00            Flat Amount            1/6              >3 or more Required       4

1.00              Associates           1/2                   Up to Max            5         0.75          1.13           1.50

Franchise outside
1.00              Associates           2/8                   territory            6         1.00          1.50           2.00

1.00            Flat Amount            2/6

How to use theMatrix
1.00            Flat Amount            2/4

2.00            Flat Amount            2/6              1. Determine the Min # of Associates required for the Racket (Column M.)

1.00            Flat Amount            1 / 10           2. Determine the number of Associates you have and find it on the chart.

1.50              Associates           2 / 20           e.g. Extort Min/MAX # associates = 2 / 8. If you have less than 2, than you

1.50            Flat Amount            2 / 20           are at < Required, you would be at Rating of 2.

1.00              Associates           3 / 10
Note: The only time you would use SOLO Act rating is if the Min # required is 3 or more
participating in the racket.
1.00            Flat Amount            3 / 20

1.50              Associates           2 / 10           3. Determing the Location rating for where your racket is being run out of.

1.00              Associates           2 / 10           This isnt necessary how ritzy the area is, but how well this location supports a racket.

After all you do better selling drugs in a neighborhood where drug use is prevelant.

4. Follow those intersection of your location rating with the Personnel Rating.
e.g. Average Location (Rating = 3), & a < Required Personnel (Rating = 2) equals a mult
Above Avg   Excellent     Brings in
Outsiders

4           5             6

0.63        0.75          1.00

0.94        1.13          1.50

1.25        1.50          2.00

1.56        1.88          2.50

1.88        2.25          3.00

2.50        3.00          4.00

heMatrix

Min # required is 3 or more and you have only 1 Person

ng run out of.

ation supports a racket.

drug use is prevelant.

ersonnel Rating.
(Rating = 2) equals a multiplier of 0.75
Sources of Income & Crimes
In Crime Network there is an important distinction between ongoing rackets and operations. Being involved in a single operation is a
great way to make a big burst of cash at high risk. But an ongoing racket provides a more moderate, steady, stream of income, with
minimal risk. Only characters with ranked Capo or higher can manage an ongoing racket.

In an Operation the character must physically be present during the event. He oversees and participates in the crime. He also needs to
give his crew a fair cut of profit, keep some for himself, and make sure there is enough to pass to the higher ups.

In a racket, the character need not be physically present for the crime. He has a crew of associates, led by a soldier, who handles the
details.

The rules are flexible and unique to every group. However as a general rule, players with an ongoing operation should have to make a
single investment equaling the equivalent operation “score” to get it off the ground. Every week they should pull in about 10% the
amount they would get from a single big operation. Once a month they will need to make an appropriate Crime Check to avoid getting
busted.

Scope and Operation On-going
Challenge            Racket

2          \$600          \$60
3         \$1,200        \$120
4         \$2,400        \$240
5         \$4,800        \$480
6         \$9,600        \$960
7        \$19,200       \$1,920
8        \$38,400       \$3,840
9        \$76,800       \$7,680
10        \$153,600      \$15,360
a single operation is a
eam of income, with

crime. He also needs to
s.

dier, who handles the

n should have to make a