BEHIND the MIC: The Most Dangerous Game
Turning Classic Lit Into Modern Audio by Frank Marcopolos of FrankMarcopolos.com
The Most Dangerous Game, written by Richard Connell, is such an amazing (if longish)
short story that, in addition to being widely anthologized, Hollywood has adapted it, in
various forms with varying angles, an astonishing 19 times into movies. It’s also been
adapted as a radio play twice in the 1940s. It’s really no surprise why. The story’s chock
full of intrigue, action, violence, a cool twist, and interesting, haunting characters.
Perfect for ANY kind of dramatization.
You can take a listen to my own audiostory version here:
It’s password-protected, but you can get the password by joining the Awesomeness Club
The story did have a few challenges for me in terms of bringing it to life on audio,
though. The first is that General Zaroff, the antagonist, has a Russian accent with a lot of
lines of dialogue, and I wanted to make him sound massive, unbeatable. So, I had to do
the accent while also infusing it with some nuanced emotions—not so easy, for me
anyway. Given the circumstances of his island, I felt like the man was more like his
mansion than some normal dude.
Then, I had to give Sanger Rainsford, the protagonist, a creeping bragadociousness in
the first part of the story, which morphs into a more sympathetic, underdog kind of tone
once he ends up in Zaroff’s mansion. Once he runs into General Zaroff, it’s clear that he
is the beta dog in the relationship, so to speak. So, I enjoyed trying to allow for that
transformation to play out as the story progresses.
Other than that, I tried to capture Rainsford’s obvious desperation amid his seemingly
hopeless circumstances during the crux of the story. Also, too, the inevitability of
Zaroff’s victory over him in the final battle.
So, that’s what I tried to accomplish with this story. Lay your ears on it and let me know
what you think:
(Rhymes with “Metropolis”)
©Copyright 2011, Frank J. Marcopolos/Whirligig Media