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							                         Developing a Blended Learning Strategy:
                          Instructional Media and Pedagogical Considerations




Developing a Blended
 Learning Strategy:
   Instructional Media and
 Pedagogical Considerations
                 Dr. Jolly Holden
                  Enliten Associate &
                  Chairman Emeritus,
      United States Distance Learning Association
                                       Developing a Blended Learning Strategy:
                                        Instructional Media and Pedagogical Considerations




                       The Challenge
Driven by the demand to increase access to learning
opportunities, educators and trainers are continually
challenged to develop and integrate instructional delivery
options and reduce costs without impacting instructional
integrity, which leads to this question:

Q: How do you meet the demand and reduce costs
without sacrificing instructional quality?
A: The development and implementation of a blended
learning strategy.
    Blended learning allows the instructional designer the opportunity to
    leverage the strengths of instructional media with the efficacy of the
    instructional components to ensure the instructional goal is attained.
                              Developing a Blended Learning Strategy:
                               Instructional Media and Pedagogical Considerations




                     Introduction
This presentation will provide you some background on
blended learning and instructional media, as well as
introducing some variables for your consideration when
developing a blended learning strategy.
Specifically, this presentation will provide:
      Blended Learning Definitions
      Evolution & Genealogy of Instructional Media
      Learning Environments
      Instructional Media Selection Considerations
      Instructional & Pedagogical Considerations
                                                                   Developing a Blended Learning Strategy:
                                                                     Instructional Media and Pedagogical Considerations




                    Navigating the Presentation
                          Blended Learning                Evolution of                        Learning
                             Definitions                  Instructional                     Environments:
                                                             Media                          Synchronicity

                          Blended Learning                Elasticity of                   Blended Learning
                               Model                   Blended Learning                        Market

                          Instructional
                           Component


                                                         This map depicts the major topics contained in this
                           Learning
                          Environment                    presentation. The menu bar at the bottom of the screen
                          Component
                                                         consists of hyperlinks and when clicked will direct you
                            Media
                          Component
                                                         to that topic. Also located on the menu bar are back (left
                                                         arrow icon) and forward (right arrow icon) buttons.

                                                         Note: On some screens, you will need to click this
                                                         button to view additional information and the menu bar.


Click on the left arrow                                       Click on this link for                                  Click on the right arrow
icon for the prior page                                       a glossary of terms                                     icon for the next page




           Definitions       Media Evolution   Learning Environments          Blended Learning Model   Elasticity   Implications
                                                              Developing a Blended Learning Strategy:
                                                               Instructional Media and Pedagogical Considerations




               Blended Learning Definition
There is no universally accepted definition of blended
                 A Holistic Perspective
learning. The following pages articulate several definitions
 Instruction using multiple media*
representing different perspectives in an attempt to define
     term, but they all have of essential component in
this Includes the integrationoneinstructional media into a
    traditional classroom of instructional media.
common...an integration or into a distance learning
    environment by any other name is still a rose...
            A rose
     Includes any combination of media that supports
     instruction, regardless of the mix of synchronous or
     asynchronous media.
   Source: Distance Learning Magazine, Vol 3, Number 2, 2006, Instructional Media Selection for Distance Learning: A Learning
   Environment Approach




    Definitions     Media Evolution      Learning Environments        Blended Learning Model        Elasticity   Implications
                                                                                         Developing a Blended Learning Strategy:
                                                                                           Instructional Media and Pedagogical Considerations



                       Blended Learning Definition:
                       An Educational Perspective*
1. Courses that integrate online with traditional face-to-
   face class activities in a planned pedagogically valuable
   manner; and…
2. where a portion (institutionally defined) of face-to-face
   time is replaced by online activity
  Note: The two core elements (online and face-to-face instruction) of the above definition were
  deemed critical and that it eliminated certain forms of stand-alone media such as videotape,
  CD-ROM, or DVD that might be used solely in a face-to-face course. It would not eliminate
  these media if used in a course that had both an online and a face-to-face component.



                                             Click on the icon for                                              Click on the icon for elements
                                              a conceptual view                                              comprising blended learning & online

* Source: Laster, S., G. Otte, A. G. Picciano and S. Sorg. Redefining blended learning. Presented at   the 2005 Sloan-C Workshop on Blended Learning, Chicago, IL, April 18, 2005.


         Definitions           Media Evolution              Learning Environments                      Blended Learning Model                Elasticity        Implications
                                                                                  Developing a Blended Learning Strategy:
                                                                                   Instructional Media and Pedagogical Considerations



                                                          News Flash—
According to a recent report (March 2007) by the Sloan-C Foundation entitled
Blending In The Extent and Promise of Blended Education in the United States*, only
38% of surveyed universities agreed that ―blended courses hold more promise than
online courses‖ in 2004, a decrease from 46 percent agreement in 2003.
Note: The percentage of reported blended course offerings remained stable from
2002–2005 while the percentage offered online increased.
Schools report offering an average of 10.6 percent of their course sections online in
2005, up from 6.5 percent in 2003, while the respective percentages for blended
offerings shown a steady decline from 2003 (6.8%) to 2005 (5.6%)




                                          Click on the icon for more statistics concerning penetration of
                                             online & blended courses/programs in higher education*


 •Source: Sloan-C/Eduventures Report: Blending In, available at http://www.blendedteaching.org/special_report_blending_in



           Definitions        Media Evolution           Learning Environments              Blended Learning Model           Elasticity   Implications
                                   Developing a Blended Learning Strategy:
                                    Instructional Media and Pedagogical Considerations



Consequently, from an educational perspective, blended learning is
primarily focused on integrating two separate paradigms… the traditional
face-to-face classroom environment and the online environment.




        Traditional              Blended
                                 Learning                               Online
        Classroom




        When developing a blended learning strategy, consider
        all available media to leverage their specific strengths in
        attaining the most optimal solution.

                       so consider this definition…
                                                                     Developing a Blended Learning Strategy:
                                                                      Instructional Media and Pedagogical Considerations




Another Definition of Blended Learning
 Courses that are taught both in the classroom (face-to-face)
 and at distance and that use a mix of different pedagogic
 strategies (edutechwiki, 2006)
 More specifically…
       To combine or mix modes of web-based technology (e.g., live virtual
     classroom, self-paced instruction, collaborative learning, streaming
     video, audio, and text) to accomplish an educational goal.
       To combine various pedagogical approaches (e.g., constructivism,
     behaviorism, cognitivism) to produce an optimal learning outcome with
     or with out instructional technology.
       To combine any form of instructional technology (e.g., videotape, CD-
     ROM, web-based training, film) with face-to-face instructor-led training.
       To mix or combine instructional technology with actual job tasks in
     order to create a harmonious effect of learning and working.

Source: Margaret Driscoll, n.d, retrieved Jan 5, 2007 from: http://edutechwiki.unige.ch/en/Blended_learning

         Definitions     Media Evolution       Learning Environments         Blended Learning Model           Elasticity   Implications
                                                        Developing a Blended Learning Strategy:
                                                         Instructional Media and Pedagogical Considerations




        Where [and when] it really Started
“I do not know any innovation upon existing methods more
 radical and revolutionary than this”
Although this quote sounds as if it were referring to a new technological break-
through, in reality, this profound statement was uttered by the Reverend Joseph
H. Odell, D. D. (1910) in his address titled "The New Era in Education: A Study
of the Psychology of Correspondence Methods of Instruction" delivered in 1910
at the dedication of the instruction building of the International Correspondence
Schools in Scranton, Pennsylvania.

Nearly a century later, similar sentiments are still echoed today


              Blended learning is ―…the single greatest
              unrecognized trend in higher education.‖
              J. Young, President, Pennsylvania State University, 2002




      Definitions   Media Evolution   Learning Environments   Blended Learning Model   Elasticity   Implications
                                                       Developing a Blended Learning Strategy:
                                                        Instructional Media and Pedagogical Considerations




    Evolution of Instructional Media
What does it mean? As instructional media continues to evolve, propelled
by advances in technology and fueled by the need to increase learning
opportunities, the evolution and advancements of instructional media will
continue to accelerate as well. As a result, permutations of the basic
              So let’s resulting the journey…
concept will also emerge, begin in different applications of blended
learning and further variations of the definition. Consequently, by tracing
the history and genealogy of instructional media, one can establish a
solid foundation by which to better understand and apply the basic
constructs of blended learning.
  Developing a comprehensive blended learning strategy is more
  than just integrating instructional media. It‘s about considering all
  aspects of the learning event in attaining the ultimate goal:

                   Increasing performance
     Definitions   Media Evolution   Learning Environments   Blended Learning Model   Elasticity   Implications
                                                      Developing a Blended Learning Strategy:
                                                       Instructional Media and Pedagogical Considerations


                                                            1985
        1840
                                                National Technological
Establishment of first
correspondence                            Evolution of
                                                University founded
                                              1982
                                                                                                     1989
                                                                                              Los Alamos Nat‘l Labs
school in Europe

           1910                       Instructional Media
                                             National University
                                             Teleconferencing
                                                                                              launches 1st nat‘l conf.
                                                                                              on distance learning
     International                           Network founded
                                                                                                          1996
     Correspondence                  1971
     School launched in          British Open Univ                                                  E-learning arrives
     Pennsylvania                established


                                    1921
        1883              First educational radio                     1987
                                                                                                              2005
Chautauqua Institute      license issued to Latter
                                                               US DOE                                    E-learning
[Correspondence]          Day Saints‘ Univ.
                                                               launches Star                             2.0 emerges
 founded in NY                                                 Schools Project
                                     1950
                                                                      1993                                   1995
                           Iowa State launched
                           first educational learning in the 1st online, accredited late 19th century, Chris Dede
   One can trace the evolution of distanceTV                  United States from the                  Prof
   where based on our society‘s egalitarian approach to education, had its early beginnings in coins ―Distributed
                           programs
            1964                                              university launched and
                                                                As the country grew
   correspondence courses [Note: Correspondence courses originated much earlier evolved from an agrarian
                                                              [Jones Intl Univ.]           in Europe].Learning‖
                                                                society to an industrialized nation, 120 demand for
   This timeline traces the genealogy of instructional media by depicting its early origins over the
      PBS is created                                            education increased demands.
   years ago to the application of modern communication media to meet today‘ssignificantly. With the ensuing
      and launches                                              emergence of radio and TV, the education realized
                               Then, with the introduction of the computer, learning communities quicklycommunity
      education TV                                              quickly realized the potential as another delivery tool.
                               the potential of this powerful new technology and adopted itof these new media and
                                                                 adopted new to distribute education programs to a
                                 As the computer continued to evolve, athem generation of the computer-mediated
                                                                  in the emergence of the workforce.
                                 instruction arrived, culminatinggeographically dispersed Internet.


Definitions    Media Evolution      Learning Environments     Blended Learning Model   Elasticity   Implications
                                                                     Developing a Blended Learning Strategy:
                                                                      Instructional Media and Pedagogical Considerations


In the beginning, there was only correspondence courses, and the concept of “blending” wasn’t born yet.


                   Correspondence
                         (1883-present)
                                                           Technology-enabled                         • TV (satellite & cable)
                                                                    (circa 1950s-1990s                • audio tape
                                                                                                      • audio graphics
Then along came radio and TV                                                                          • audio conferencing
with its multimedia and broadcast
capability, was adopted by the
education community to deliver            e-learning                                                          As the technology evolved,
courses to a geographically             (circa 1995-present)                                                  more delivery tools
dispersed workforce, particularly                                                                             emerged to where the
the agrarian population
                                                                                Electronic-assisted           instructional designer now
                                                                                     Learning                 has a plethora of choices
                                                                                    (circa 1990-present)      that can be used singularly
                                                                                                              or integrated to create a
             Computer-mediated                                                                                blended learning solution.
                   Learning
                                                                    Satellite                     Video
                 (circa 1970-present)
                                                                   e-learning                  Conferencing

                                                     The Family Tree of
     Computer-based
      Training (CBT)
                              Web-based Training
                               Online Learning
                                                     Instructional Media
                                                                Electronic
                                                               whiteboards               Video tape/DVD/
                                                                                                ipods



                Definitions   Media Evolution    Learning Environments       Blended Learning Model    Elasticity   Implications
                                                        Developing a Blended Learning Strategy:
                                                         Instructional Media and Pedagogical Considerations




                                      The Basics
       The Learning Environment: Two Dimensions
 Although synchronicity is dichotomous, per se, either synchronous or asynchronous, it does not
 mean they are mutually exclusive when considering a blended learning solution. If viewed as being
      Synchronous                                                                      Asynchronous
 on opposite ends of a continuum, the degree to which these two dichotomous environments can be
 integrated would result in a blending of synchronicity.
   • Same time/same place
     (traditional instructor-led classroom)
   • Synchronous
     Same time/different place                                                       Asynchronous
                                                                                  • Different time/different place
     (virtual instructor-led classroom)


                                             Blended Learning


Therefore, to attain the most optimum blend, one must consider the instructional
objectives and attributes of each instructional medium. Consequently, blended
learning can include any combination of media that supports instruction, regardless
of the mix of synchronous or asynchronous media.

      Definitions   Media Evolution   Learning Environments   Blended Learning Model   Elasticity   Implications
                                                            Developing a Blended Learning Strategy:
                                                             Instructional Media and Pedagogical Considerations




     Blended Learning Model Components
A model can be a description of a system or phenomenon that accounts for its known or inferred
properties and used for further study of its characteristics. Therefore, a blended learning model
can be used as a guide in evaluating and integrating separate components which typify an
instructionally sound learning situation. These 3 components are...



                                       Learning
                                     Environment                            Instructional
                                     Component                               Component




            Click here to view a                          Media
         concept map of this model                      Component




          Definitions   Media Evolution   Learning Environments   Blended Learning Model   Elasticity   Implications
                                                            Developing a Blended Learning Strategy:
                                                             Instructional Media and Pedagogical Considerations




                                            Learning Learning                                       Instructional
           Blended                        Environment
                                          Component
                                                   Environment                                       Component
                                                       Component
           Learning                                                          Blended
                                                                                                         Instructional
                                                                                                          Component
            Model                                                            Learning


                                                                         Media
  Click on any of the “Home” icons
The degree of integration is based upon
                                                                       Component
  for more detailed information
evaluating each component's specific
                                                                             Media
  concerning the specific
attributes, resulting in the most appropriate
blend to ensureof the model. the overall
  components attainment of
                                                                           Component
instructional goal.



          Definitions   Media Evolution   Learning Environments   Blended Learning Model   Elasticity   Implications
                                                            Developing a Blended Learning Strategy:
                                                             Instructional Media and Pedagogical Considerations




                        A Blended Learning Model
                The power of blended learning is in its elasticity

The point is this…there may be several
                                                     Learning
―blended‖ solutions that can meet your
Depending upon the [cognitive] level of the
                                                     Learning
                                                            Learning            Instructional
learning objectives and the learning               Environment
                                                           Learning
instructional objectives, so consider the                                    Instructional
                                                          Environment Instructional
                                                   Environment
                                                         Environment             Instructional
environment (synchronous vis-a-vis
qualitative merits of all instructional
asynchronous), different combinations of
instructional media and goal is to increase
media. The ultimate instructional
performance through the levels of
strategies can support varioussystematic                               Media
                                                                       Media
interactivity to attain the most appropriate
evaluation of intra-dependent variables
"blend". As the blend changes, the model                              Media
that would result in the most appropriate Any combination of instructional delivery medium,
becomes "elastic", allowing the instructional including the traditional classroom, can result in a
                                                                      Media
integration of media.
designer to modify the ―blend‖ to meet        blended learning solution, but the instructional
                                                                  efficacy of the solution is most dependent upon the
specific learning outcomes.                                       instructional and learning environment components.




          Definitions   Media Evolution   Learning Environments    Blended Learning Model   Elasticity   Implications
                                                   Developing a Blended Learning Strategy:
                                                    Instructional Media and Pedagogical Considerations




What Does the Research Indicate?
    Research shows no significant difference in learning
    outcomes with residence instruction when appropriate
    media are selected
   No significant relationship between learning styles
   and instructional media when appropriate media are
   selected
   Degree of interactivity does not always correlate
   with performance but does affect satisfaction
   The amount of interaction does not affect learning
   outcomes


 Definitions   Media Evolution   Learning Environments   Blended Learning Model   Elasticity   Implications
                                                            Developing a Blended Learning Strategy:
                                                             Instructional Media and Pedagogical Considerations




              How Does the Market Accept
                  Blended Learning?
                                               Surveys from different organizations indicate...
 Use Blended Learning
 Frequently - 39%
                                    Use Blended Learning
                                    Sometimes - 61%

                                                                            Don't Use Blended
                                                                              Learning-15%
56% Use blended learning approach
with the classroom
                                                                                                Use Blended
Source: Bersin & Associates, 2005                                                               Learning-85%




                                                                    75% of the blended learning mix
                                                                    includes the traditional classroom
                                                                    Source: The E-Learning Guild, 2003


          Definitions   Media Evolution   Learning Environments   Blended Learning Model   Elasticity   Implications
                                                  Developing a Blended Learning Strategy:
                                                   Instructional Media and Pedagogical Considerations




                            Consider This…
"It is likely not the ‗blendedness‘ that makes the
difference, but rather the fundamental re-
consideration of the content in light of new
instructional and media choices.―
Source: Richard Voos, Blended Learning-What is it and where might it take us? Sloan-C View, Volume 2 Issue
1 - February 2003. Retrieved 1/10/2007 from http://www.sloan-c.org/publications/view/v2n1/coverv2n1.htm




Definitions   Media Evolution   Learning Environments   Blended Learning Model   Elasticity   Implications
                                                   Developing a Blended Learning Strategy:
                                                    Instructional Media and Pedagogical Considerations




  And Metaphorically Speaking…
                                The best current evidence is that
                                media are mere vehicles that deliver
                                instruction but do not influence
                                student achievement any more than
                                the truck that delivers our groceries
                                causes changes in nutrition… only
                                the content of the vehicle can
                                influence achievement.
                                Richard Clark, Review of Educational Research Journal, 1993




Definitions   Media Evolution    Learning Environments   Blended Learning Model   Elasticity   Implications
                                                     Developing a Blended Learning Strategy:
                                                      Instructional Media and Pedagogical Considerations




                                    Final Note
      The Learning Mantra: Why are we here?
                    Training/education is the process
                    Learning is the outcome
                    The technology is the means

  Sender                                                                              Receiver
                                         Delivery System
(Instructor)                                                                          (Learner)

         The learner is why we are here!
   Focus on learning outcomes…the end result:
         Improving human performance
   Definitions   Media Evolution   Learning Environments   Blended Learning Model   Elasticity   Implications
                                                      Developing a Blended Learning Strategy:
                                                       Instructional Media and Pedagogical Considerations




                   End of Presentation
              Please make a selection from the menu bar below or click the icon to return to the start




Definitions     Media Evolution    Learning Environments     Blended Learning Model     Elasticity   Implications
                                                  Developing a Blended Learning Strategy:
                                                   Instructional Media and Pedagogical Considerations




          Learning Environment Component
                                                                                              Click to return to Blended
                                                                                              Learning Model page




A learning environment can either be
                                                       Asynchronous
synchronous or asynchronous, per se, the
learning is either occurring real-time with an
instructor (synchronous), or it is occurring                                            Distance
without the presence of an instructor                                                   Learning
(asynchronous). Regardless, each learning
environment has their distinct advantages and
disadvantages, and the goal of developing a
                                                         Synchronous
blended learning strategy is to leverage those
specific attributes of each environment to
ensure the most optimum use of resources to
attain the instructional goal.                                                          Traditional
                                                                                        Classroom
                                                 Click on the hyperlinks for detailed
                                                  information concerning the topic
                                Developing a Blended Learning Strategy:
                                 Instructional Media and Pedagogical Considerations




     The Synchronous Learning Environment

        Same Time                                 Different Place

                           Advantages
Provides for a dialectic learning environment with a high level of
 interactivity
   • Encourages spontaneity of oral responses
   • Immediate reinforcement of ideas
 Supports activation learning strategies such as idea generation
 (brainstorming)
 Provides for peer support (social learning theory)
 Structured learning environment
                           Developing a Blended Learning Strategy:
                           Instructional Media and Pedagogical Considerations




The Synchronous Learning Environment

    Same Time                                Different Place




                     Disadvantages
  Limited to same time
     • Required dedicated instructor
     • Does not provide for self-pacing
                            Developing a Blended Learning Strategy:
                            Instructional Media and Pedagogical Considerations




The Asynchronous Learning Environment

                                          Different/Same
 Different Time
                                               Place

                       Advantages
   Provides for more opportunity of reflective thought
     • Not constrained by time
   Delayed reinforcement of ideas
   Provides for flexibility in delivery of content
   Less structured learning environment
                           Developing a Blended Learning Strategy:
                           Instructional Media and Pedagogical Considerations




The Asynchronous Learning Environment
                                         Different/Same
 Different Time
                                              Place


                     Disadvantages
    No live interaction
      • Longer completion times
      • ―Just-in-time‖ = ―do-it-on-your-own-time‖
      • High drop-out rates—pacing not optimized
                                                   Developing a Blended Learning Strategy:
                                                    Instructional Media and Pedagogical Considerations



                               Media Component
Some instructional media may be more appropriate than others in supporting either a synchronous or
asynchronous learning environment, but no single medium is inherently better or worse than another.
Although the delivery medium does not affect the content, the selection of certain media may affect how
you design the content based on the attributes of that specific medium. Regardless, when the ―most
appropriate‖ media are selected based on the ISD process, then learning outcomes will not be affected.



Media are vehicles that simply deliver                          Synchronicity
their contents. When developing a                                                           Click to return to Blended
                                                                                            Learning Model page
blended learning solution, the selection of
the most appropriate media is not based
solely on the attributes for that specific
medium, but how the media may also
impact the pedagogical components,              Asynchronous                   Synchronous
e.g., the learning environment and
instructional components.
                                                Instructional                  Instructional
                                                   Media                          Media

                                                                                        Click on the hyperlinks
                                                                    Portability         for detailed information
                                                                                          concerning the topic
                                                                             Developing a Blended Learning Strategy:
                                                                              Instructional Media and Pedagogical Considerations




                 Taxonomy of Blended Learning Media
          The taxonomy is focused primarily on a dichotomous learning environment *

                                               Synchronous                                                 Asynchronous
Visual Only                                                                                            Correspondence (print)
(includes graphics)                                                                                    Recorded Video


Aural Only                               Audio Conferencing                                             Recorded Audio
Visual & Aural
                                       Instructional Television      Recorded Video

                                       Satellite e-Learning          Computer Based
                                       Video Teleconferencing       Instruction
                                       Synchronous Web-based         Asynchronous Web Based
                                        Instruction/Web Conferencing   Instruction
                                       Audiographics                 Instructional Television



Source: Distance Learning Magazine, Vol 3, Number 2, 2006, Instructional Media Selection for Distance Learning: A Learning Environment Approach
                           Developing a Blended Learning Strategy:
                           Instructional Media and Pedagogical Considerations




    Technologies Supporting Blended Learning

Synchronous                    Asynchronous
 Video Teleconferencing        Pre-recorded video audio
 Satellite e-learning
                                 (video/audio tapes,
                                 DVDs, iPods, etc.)
 Audio Conferencing
                                CBT
 Audio Graphics
                                Cable TV
 Web Conferencing
                                Correspondence

                                Online (stand-alone
                                   modules)
                                  Developing a Blended Learning Strategy:
                                   Instructional Media and Pedagogical Considerations




        Integrating Instructional Media:
         A Blended Learning Approach
Synchronous Media                                Asynchronous Media


     • Satellite e-learning                 • Online (Web-Based Training)
     • Video Conferencing                   • Computer-based Training
     • Audio Conferencing                   • Video Tape/DVD
     • Audio Graphics                       • Audio Tape
     • Web Conferencing

                              Traditional
                              Classroom


                      Blended Solution
                                                     Developing a Blended Learning Strategy:
                                                      Instructional Media and Pedagogical Considerations



                Synchronous Instructional Media
       Technology
                                                                   Description
         Delivery

                           An audio-only environment in which students in different locations use telephones or audio
                           conferencing equipment to communicate with each other in real time. Supports a synchronous
Audio
                           interactive environment between the instructor, remote students, and multiple sites but does not
Conferencing               support visual images and graphics, and often supplemented by electronic or printed handouts.
                           Can be integrated with other delivery systems to provide synchronous audio.


                           Audiographics combines audio conferencing with personal computer text and graphics, allowing
                           both voice and data to be transmitted to remote sites. Typically, a site consists of audio
Audiographics              conference equipment, plus a large screen that serves as an electronic whiteboard. This system
                           allows for two-way data exchange (limited to high-resolution still images only) and a
                           synchronous interactive environment between the instructor and students at multiple sites.


                           Internet-based software and services delivered over the Web that enable synchronous audio or
Synchronous Web-Based      web conferencing, text chat, audio, video, document and application sharing, whiteboards,
Instruction (WBI)/Web      presentations, etc. Can support synchronous oral interaction between the instructor and remote
Conferencing               students at multiple locations as well as supporting a Multi-User Virtual Environment (MUVE) or
                           webinars. Due to bandwidth limitations, high-resolution images and video may be limited.

                           ITV is defined as a one-way, full motion video and audio transmission of classroom instruction
Instructional Television
                           through a telecommunications channel such as satellite, cable TV, or Instructional TV Fixed
(ITV)
                           Service (ITFS), a dedicated 2.5GHz spectrum managed by the FCC and limited to educational
                           programming only, usually transmitted via microwave
                                                    Developing a Blended Learning Strategy:
                                                      Instructional Media and Pedagogical Considerations



               Synchronous Instructional Media
       Technology
                                                                    Description
         Delivery

                           towers. This specific application would not be available to instructional programming
                           programming received via commercial cable TV). Due to the bandwidth available via satellite
Instructional Television
                           or ITFS, this delivery medium can emulate the live, traditional classroom environment but at a
(ITV)- con’t               distance. ITV is sometimes referred to as Business Television (BTV), Interactive Video
                           Teletraining, or Interactive TV, and can be transmitted via analog or digital systems.



                           Satellite e-learning represents the next generation of distributed media. Utilizing IP (Internet
                           Protocol) as the network layer and distribution technology, it also incorporates the latest MPEG
                           (Moving Picture Experts Group) video standard or latest version of Widows Media. Similar in
                           application to ITV, it allows for the live traditional classroom to be transmitted to a remote site
                           while synchronous oral interactivity is supported by audio teleconferencing or student response
                           systems integrating audio and keypad technology (data interaction). Additionally, since
                           satellite e-learning uses IP, video streaming can be utilized at extremely high bandwidths
Satellite
                           (~3.0Mbps). The IP-based video can be distributed directly to the user‘s end-point and then
e-learning                 distributed via the LAN to either a classroom or desktop computer, or both. Also, satellite e-
                           learning can easily transmit large multimedia/web-based training modules (known as data
                           casting) without being constrained by bandwidth, as is common with a terrestrial network. This
                           capability allows the data to bypass the WAN by transmitting directly to the user‘s end-point
                           and then distributed locally via the LAN, thereby effectively bypassing the terrestrial
                           infrastructure and the Internet. Satellite e-learning is also referred to as BTV/IP (Business
                           Television/Internet Protocol).
                                                     Developing a Blended Learning Strategy:
                                                      Instructional Media and Pedagogical Considerations




              Synchronous Instructional Media
      Technology
                                                                  Description
        Delivery
                         VTC systems are two-way communication systems that offer both audio and video from local
                         and remote sites and provide for synchronous interaction between the instructor and remote
                         students at multiple locations. It allows for the instructor to observe the students at the far end
Video
                         (remote location), allowing the student to demonstrate an event. These systems can be
Teleconferencing (VTC)   terrestrial, satellite-based, or microwave-based Instructional TV Fixed Service (ITFS).
                         Generally VTCs transmit and receive between 384Kbps – 1.5Mbps, with the next generation
                         coders/decoders (codecs) IP enabled.
                                                      Developing a Blended Learning Strategy:
                                                       Instructional Media and Pedagogical Considerations




             Asynchronous Instructional Media
       Technology
                                                                   Description
         Delivery
                           On-demand, online-based instruction stored on a server and accessed across a distributed
                           electronic network. It can be delivered over the Internet or private local area network (LANs) or
Asynchronous Web-Based     Wide Area Networks (WANs) where the content is displayed utilizing a web browser. Student
Instruction (WBI)          access is asynchronous, self-paced, and does not provide for synchronous interaction between
                           the instructor and the remote student. High-resolution images and video may be limited due to
                           available bandwidth.
                           Interactive instructional experience between a computer and the learner where the computer
Computer Based             provides the majority of the stimulus and the student responds. The computer is the storage
Instruction (CBI)          and delivery device with all content resident on the student‘s computer. It provides the primary
                           display and storage capability and can support high-resolution images and video.
                           Entirely print-based, asynchronous and self-paced. Can be augmented through the use of
Correspondence (print)     multimedia CD-ROM. Instructor feedback can be facilitated through the use of e-mail. Used
                           extensively to support other media
                           Recorded audio content—on tape or transmitted electronically—which can be used as a stand-
Recorded Audio (Tape and
                           alone delivery tool or part of a blended learning approach. Can be used as the sole means of
digital broadcast)         content or as part of a blended approach.
                           A method of capturing learning content on tape or as a digital file for viewing on-demand. Can
                           be used as the sole means of content or as part of a blended approach. Often used to capture
Recorded Video (Tape and
                           a real time event and is an effective distribution medium that supports high-resolution images
digital broadcast)         and video but does not support a synchronous interactive environment between the instructor
                           and the remote student.
                                            Developing a Blended Learning Strategy:
                                            Instructional Media and Pedagogical Considerations



                                   Portability
• Refers to how portable (mobile) a specific media may be, e.g., cell
  phones, ipods, personal DVD players, other similar wireless devices.
• When evaluating portability, consider symmetry, per se, the amount of
  information [digital bits] that flows to/from the sender and receiver in
  either direction. For example:
   • Asymmetrical interaction is when the flow of information is predominantly in a
       single direction such as in a didactic lecture or computer based instruction
       with little or no interaction between the student and instructor. Most consumer
       internet services are asymmetrical in that the majority of digital information is
       only flowing one direction for downloading.
   •   Conversely, in a conferencing or collaborative learning environment, the
       information flow is symmetrical; that is to say, the information flow is evenly
       distributed between learners and instructors and equal amounts of digital
       information is flowing both directions.
• A close relationship exists between symmetry and interactivity. The more
  the interaction, the greater the need for a symmetrical delivery system.
                                                  Developing a Blended Learning Strategy:
                                                   Instructional Media and Pedagogical Considerations



Symmetrical vs. Asymmetrical Learning Environments
 When articulating a blended learning strategy, considering symmetry of the learning environment is
 almost as important as considering its synchronicity. If not taken into account, it may lead the course
 designer to make less than optimal choices in instructional media selection.
                 High

                                                          Video Conferencing
                                                          Audio Conferencing
                                                          Web conferencing
                                                          Satellite e-learning

    Symmetry

                          Print
                          Pre-recorded audio/
                           video (Tape/DVD)
                          ipods/vpods
                          CBT/WBT


                  Low                                                                   High
                                                  Interactivity
                                                                         Developing a Blended Learning Strategy:
                                                                         Instructional Media and Pedagogical Considerations




  Instructional Component:                                                                                                        Click to return to Blended
                                                                                                                                  Learning Model page




    Variables to Consider                                                                          Multimedia
                                                                                                 (aural/visual)

                           Instructional                                                                               Rapidity of
                            Objectives                                                                                  Change

                                                                                          Content
                                                                                                                       Complexity
When developing a blended learning               Instructional
solution, maintaining instructional               Strategies
quality is paramount. To that end,
learning objectives should never be
sacrificed to achieve a blended
learning solution.
                                                                                     When integrating instructional strategies (which
                                               Interactivity
                                                                                     are the products of learning objectives and serve
                                                                                     to ensure the learning objectives are attained),
                                                                                     some strategies may be more appropriate than
                                                                                     others to achieve optimal learning.
                         Asynchronous                           Synchronous

                                                                                                       Click on the hyperlinks for detailed
                                                                                                        information concerning the topic
                 Collaboration
                                   Didactic#             Collaboration       Dialectic*
                      (P2P)
                                                            (P2P)

                                  # Instructor-student                               * Instructor-student-instructor
                                 Developing a Blended Learning Strategy:
                                  Instructional Media and Pedagogical Considerations




            Note on Learning Objectives
The most significant factors in student learning are quality and
effectiveness of instruction, and the most important single factor
in developing a blended learning solution is the instructional
objective. The level of cognitive objectives is a critical variable to
consider when selecting the most appropriate media for blended
learning, and generally speaking:

• Asynchronous media may be more appropriate for the lower
  cognitive levels where knowledge and comprehension and
  repetition/drill & practice are the primary focus, and
• Synchronous media may be more appropriate for the higher
  cognitive levels (synthesis/analysis/evaluation) where a
  synchronous learning environment is required to support a high
  level of interaction (dialog).
                           Developing a Blended Learning Strategy:
                           Instructional Media and Pedagogical Considerations




          What is a Learning Objective?
• A learning objective (aka behavioral objective,
 instructional objective, enabling objective, or
 performance objective) is a succinct statement that
 describes a specific learning activity
   o Includes a description of a performance you want
     learners to be able to exhibit in order to evaluate
     competency
   o Expressed in terms of the student and formulated in
     terms of observable behavior and the special
     conditions in which the behavior is manifested.
                            Developing a Blended Learning Strategy:
                             Instructional Media and Pedagogical Considerations




    Why Developing Learning Objectives?
• The purpose of creating learning objectives is to
    provide a means of clarifying the instructional goal and
    ensure the training/education is successful.
•   Establishes the criteria for student performance used
    to assess learning
•   Used to develop instructional strategies
•   Basis for media selection
                                Developing a Blended Learning Strategy:
                                 Instructional Media and Pedagogical Considerations




                Types of Objectives
Instructional objectives are developed from a
taxonomy known as the domain of learning objectives
and includes three overlapping domains:
 • Psychomotor
 • Affective
 • Cognitive
   − Demonstrated by knowledge recall and the intellectual skills:
     comprehending information, organizing ideas, analyzing and
     synthesizing data, applying knowledge, choosing among
     alternatives in problem solving, and evaluating ideas or actions
                                           Developing a Blended Learning Strategy:
                                            Instructional Media and Pedagogical Considerations



            Learning objectives are the foundation for
             the development of instructional content
   An metaphor depicting the taxonomy of learning objectives can be thought as
   assembling blocks in building a pyramid. The knowledge and comprehension
   levels create the foundation from which one develops higher order thinking skills
   commensurate with the higher cognitive levels (analysis, synthesis,& evaluation).




                       Continuum of Cognitive Objectives
Lower                                                                                 Higher
        Knowledge   Comprehension   Application   Analysis   Synthesis   Evaluation
                                         Developing a Blended Learning Strategy:
                                          Instructional Media and Pedagogical Considerations



Cognitive Domain of Learning Objectives
Knowledge       The first level of learning is knowledge. Knowledge can be characterized as
                awareness of specifics and of the ways and means of dealing with specifics. The
                knowledge level focuses on memory or recall where the learner recognizes
                information, ideas, principles in the approximate form in which they were learned.
Comprehension   Comprehension is the next level of learning and encompasses understanding.
                Has the knowledge been internalized or understood? The student should be able
                to translate, comprehend, or interpret information based on the knowledge.
Application     Application is the use of knowledge. Can the student use the knowledge in a new
                situation? It can also be the application of theory to solve a real world problem.
                The student selects, transfers, and uses data and principles to complete a
                problem or task.
Analysis        Analysis involves taking apart a piece of knowledge, the investigation of parts of a
                concept. It can only occur if the student has obtained knowledge of and
                comprehends a concept. The student examines, classifies, hypothesizes, collects
                data, and draws conclusions.
Synthesis       Synthesis is the creative act. It‘s the taking of knowledge and the creation of
                something new. It is an inductive process—one of building rather than one of
                breaking down. The student originates, integrates, and combines ideas into
                something that is new to him/her.
Evaluation      Evaluation is judgment or decision-making. The student appraises, assesses or
                criticizes on a basis of specific standards and criteria.
                                 Developing a Blended Learning Strategy:
                                  Instructional Media and Pedagogical Considerations


                 Instructional Strategies
The dissemination of content through the use of instructional
media is only as effective as the design of the instruction

• Instruction is designed to transfer knowledge from the
    instructor to the learner to the real-world environment.
•   The transfer of learning is facilitated by the development of
    instructional strategies
     o Certain synchronous instructional technologies may be
       best suited for instructional strategies that require a live
       and dialectic learning environment.
     o Conversely, there are asynchronous instructional
       technologies that are best integrated with strategies that
       require asynchronous learning environment.
                                             Developing a Blended Learning Strategy:
                                              Instructional Media and Pedagogical Considerations



                 Table of Instructional Strategies
       Instructional
                                                        Description
        Strategies
                       Allows for transfer of learning through mere declaration and explication of
Narration/
                       knowledge. When interaction is available, it allows for reinforcement of
Description
                       behavior, spontaneous questioning, dialogue, and social interaction with
(Lecture)              immediate feedback.
Demonstration          Skill transfer through the depiction of procedural tasks, events, processes, etc.
                       Involves recreating a situation relating to a real-world problem in which
                       participants act out various roles. Promotes an understanding of other
Role Playing           people‘s positions and their attitudes as well as the procedures that may be
                       used for diagnosing and solving problems. Learners may assume the role of a
                       particular character, organization, professional occupation, etc.
                       Supports a synchronous, dialectic learning environment through the
                       spontaneous and free-flowing exchange of information. Encourages active,
Guided
                       participatory learning that supports knowledge transfer through dialogue.
Discussion             Students may discuss material more in-depth, share insights and experiences,
                       and answer questions.
                       Replicates or mimics a real event and allows for continual observation. A
Simulation
                       simulation creates a realistic model of an actual situation or environment.
Illustration           Depicts abstract concepts with evocative, palpable real-world examples.
                                              Developing a Blended Learning Strategy:
                                               Instructional Media and Pedagogical Considerations




                   Table of Instructional Strategies
       Instructional
                                                          Description
        Strategies
                        Imagery is the mental visualization of objects, events, and arrays. It enables
                        internalized visual images that relate to information to be learned. Imagery
Imagery
                        helps to create or recreate an experience in the learner‘s mind. Imagery
                        involves all the senses: visual, kinesthetic, auditory, and tactile.
                        A contrived, simplified version of an object or concept that encapsulates its
Modeling
                        salient features.
                        Brainstorming is a valid and effective problem-solving method in which criticism
                        is delayed and imaginative ways of understanding a situation are welcomed,
                        where quantity is wanted and combination and improvement are sought.
Brainstorming
                        Brainstorming can occur with individuals or in a group setting, and involves
                        generating a vast number of ideas in order to find an effective method for solving
                        a problem.
                        A problem-solving strategy similar to simulation that works by presenting a
Case Studies            realistic situation that requires learners to respond and explore possible
                        solutions.
                        Repetition of a task or behavior until the desired learning outcome is achieved.
Drill & Practice
                        Allows for transfer of knowledge from working memory to long-term memory.
                                              Developing a Blended Learning Strategy:
                                                  Instructional Media and Pedagogical Considerations


                  Instructional Strategies Supporting
                         Asynchronous Media
                   Media                          Appropriate Instructional Strategy
                                              •   Narration/Description (Lecture)
                                              •   Demonstrations
                                              •   Simulations
                                              •   Illustrations
Asynchronous Web-Based Instruction (WBI)      •   Drill and Practice
                                              •   Tutorials
                                              •   Case Studies
                                              •   Modeling
                                              •   Role Playing
                                              •   Narration/Description
                                              •   Case Studies
                                              •   Role Playing
                                              •   Demonstration
Computer Based Instruction (CBI)              •   Illustrations
                                              •   Simulation
                                              •   Drill and Practice
                                              •   Tutorials
                                              •   Narration/Description
                                              •   Drill and Practice
Correspondence (print)                        •   Case Studies
                                              •   Narration

Recorded Audio (Tape and digital broadcast)   • Narration/Description (Lecture)

                                              • Narration/Description (Lecture)
Recorded Video (Tape and digital broadcast)   • Case Studies
                                              • Illustrations
                                 Developing a Blended Learning Strategy:
                                 Instructional Media and Pedagogical Considerations




                   Instructional Strategies
                Supporting Synchronous Media
                     Media             Appropriate Instructional Strategy
                                   •   Narration/Description (Lecture)
Audio
                                   •   Guided Discussion
Conferencing
                                   •   Brainstorming
                                   •   Narration/Description (Lecture)
                                   •   Guided Discussion
Audiographics
                                   •   Brainstorming
                                   •   Illustrations
                                   •   Narration/Description (Lecture)
                                   •   Guided Discussion
                                   •   Brainstorming
                                   •   Case Studies
Instructional Television (ITV)
                                   •   Role Playing
                                   •   Panel Discussion
                                   •   Simulation
                                   •   Demonstration
                                   •   Drill and Practice
                                     Developing a Blended Learning Strategy:
                                     Instructional Media and Pedagogical Considerations


                      Instructional Strategies
                   Supporting Synchronous Media
                       Media               Appropriate Instructional Strategy
                                       •   Narration/Description (Lecture)
                                       •   Guided Discussion
                                       •   Brainstorming
                                       •   Case Studies
Satellite e-learning                   •   Role Playing
                                       •   Panel Discussion
                                       •   Simulation
                                       •   Demonstration
                                       •   Drill and Practice
                                       •   Narration/Description (Lecture)
                                       •   Discussion
Synchronous Web-Based                  •   Simulation
Instruction (WBI)/Web Conferencing     •   Case Studies
                                       •   Demonstration
                                       •   Illustrations
                                       •   Narration/Description (Lecture)
                                       •   Guided Discussion
                                       •   Brainstorming
                                       •   Case Studies
Video
                                       •   Role Playing
Teleconferencing (VTC)                 •   Panel Discussion
                                       •   Simulation
                                       •   Demonstration
                                       •   Drill and Practice
                                              Developing a Blended Learning Strategy:
                                              Instructional Media and Pedagogical Considerations




                                                                                      Click to go back



Source: Picciano, A.G. (February 9, 2005).
Posting to the Official Website of the 2005
Sloan-C Summer Workshop held in
Victoria, British Columbia.
                                                                                                 Developing a Blended Learning Strategy:
                                                                                                   Instructional Media and Pedagogical Considerations


         According to the Sloan-C Foundation, blended courses/programs are defined as having
         between 30 percent and 79 percent of the course content delivered online. ―Face-to-
         face‖ instruction includes those courses in which zero to 29 percent of the content is
         delivered online (includes both traditional and web facilitated courses), and an online
         course is where 80%+ of the content is delivered online.




                                                                                                                                                                              Click to go back




Source: Sloan-C/Eduventures Report, March 2007, Blending In The Extent and Promise of Blended Education in the United States, available at: http://www.blendedteaching.org/system/files/Blending_In.pdf
                                                                                                 Developing a Blended Learning Strategy:
                                                                                                   Instructional Media and Pedagogical Considerations


        In June 2006, Eduventures conducted a national survey of 2,033 U.S. adults who identified themselves as
        interested in pursuing postsecondary education in the next three years. The survey was designed to
        improve understanding of consumer experience and interest in different delivery modes, such as online,
        campus-based, and blended forms of education delivery. Analysis of the survey was published by
        Eduventures in the report Expanding Demand for Online Higher Education (August, 2006).




                                                                                                                                                                             Click to go back




Source: Sloan-C/Eduventures Report, March 2007, Blending In The Extent and Promise of Blended Education in the United States, available at: http://www.blendedteaching.org/system/files/Blending_In.pdf
                                                                       Developing a Blended Learning Strategy:
                                                                       Instructional Media and Pedagogical Considerations


             Asynchronous1


                                   Distance                                                        Traditional
                                   Learning                                                        Classroom                                             Blended
             Synchronous2                                                                                                                                Learning
                                                                  Learning

       1.   Different Time/ Different Place
                                                                Environment
                                                                 Component
                                                                                                                                                          Model
       2.   Same Time/Different Place
                                                                                                                                                       Concept Map
                                                                                                                         Instructional
                                                                                                                          Objectives

                                                              Blended
                                                              Learning                                                                                    Click to go back
                                                                                                                 Instructional
                        Media                                                                                     Component
                      Component




                                                                                    Content
                                                                                                                              Instructional
                Symmetry            Synchronicity                                                                              Strategies

                                                                                                   Rapidity
                                                                       Complexity
                                                                                                 of Change

Asymmetrical                 Asynchronous              Synchronous
   Media                     Instructional             Instructional
                                Media                    Media
                                                                               Multimedia
                                                                              (aural/visual)
                                                                                                           Interactivity
                     Symmetrical
                       Media             Portability




                                                                                 Asynchronous                              Synchronous




                                                                       Collaboration                              Collaboration
                                                                                               Didactic#                             Dialectic*
                                                                           (P2P)                                      (P2P)


                                                                                       #   Instructor-student      *   Instructor-student-instructor
                                                                              Developing a Blended Learning Strategy:
                                                                               Instructional Media and Pedagogical Considerations



                                                           Glossary
Asynchronous learning environment is when communication between the instructor and the student is not real-time.
Asynchronous media is a type of delivery medium that only supports communication between the sender and receive one-way, and does not
occur in real time.
Behavorialism (behavioral learning theory) is mostly concerned with observable output and does not place any emphasis on the social context of
learning. In a behavioral model of instruction the mind is viewed as a “black box” in the sense that response to stimuli can be observed and
anything that exists, exists in a certain quantity and can be measured and where conditioning refers to the strengthening of [desired] behavior which
results from reinforcement. Through the use of reinforcement in a predominantly individualized system of instruction, behaviorists seek to increase
the number or strength of correct student responses. Under most circumstances, behaviorism is an excellent approach for assessing a learners
knowledge and comprehension of a particular subject.
Cognitive Levels. In 1956, Benjamin Bloom headed a group of educational psychologists who developed a classification of levels of intellectual
behavior important in learning. Bloom identified six levels within the cognitive domain, from the simple recall or recognition of facts, as the lowest
level, through increasingly more complex and abstract mental levels, to the highest order which is classified as evaluation. The six levels are:
knowledge, comprehension, application, analysis, synthesis, and evaluation.
Cognitivism (cognitive learning theory) comes from the perspective that students actively process information and that learning takes place through
the efforts of the student as they organize, store, and then find relationships between information, linking old to new knowledge. Cognitive theorists
believe that much learning occurs with associations through contiguity and repetition and acknowledges the importance of reinforcement. Cognitive
theorists believe that human beings need to acquire and reorganize information into cognitive structures that are understandable. Note: Circa 1960,
psychologists began to realize there were many aspects of learning that behavioral theorists could not account for in explaining some of the
inconsistencies in learning, so cognitive theory was thrust into the forefront. However, the beginning of cognitive theory can be traced as far back
as the 1920’s.
Constructivism is a view that emphasizes the active role of the learner in building understanding and making sense of information. Constructivist
approaches to learning assume that subjectivity is critical because learners take in information and process it in unique ways that reflect their needs,
dispositions, attitudes, beliefs, and feelings. The basic idea of constructivism is that knowledge must be constructed by the learner, it cannot be
supplied by the teacher.
                                                                            Developing a Blended Learning Strategy:
                                                                             Instructional Media and Pedagogical Considerations




Dialectic. Discussion and reasoning by dialogue as a method of intellectual investigation; in a learning environment, the inquiry method by which
the instructor and student engage in question and answering.
Didactic. Designed or intended to teach; intended to convey instruction and information. In a learning environment, the transfer of information is
primarily one-way from the instructor to the student as in a lecture.
Distance Learning. The acquisition of knowledge and skills through mediated information and instruction; also, structured learning that takes place
without the physical presence of the instructor.
Distance Education. Institutionally based formal education where the learning group is separated and where interactive communications systems
are used to connect instructors, learners, and resources.
e-Learning. The delivery of content via the Internet, intranet-extranet, audio and videotape, satellite broadcast, interactive TV, and CD-ROM; also,
the educational content, learning services, and delivery solutions that support and enable network-based learning that is either asynchronous or
synchronous; instructional content or learning experiences delivered or enabled by electronic technology.
Instructional media includes all means of delivering instruction via various delivery mediums including printed material (correspondence courses)
and electronic devices such as computers, cable TV, satellite, electronic whiteboards, audio/video tapes, audio and videoconferencing systems,
ipods, PDAs, cell phones, etc., using either wireless or wireline technologies.
Instructional technology is the theory and practice of design, development, utilization, management, and evaluation of processes and resources
for learning. Educational Technology a more broader term but used synonymously with IT.
Pedagogy. The activities of educating or instructing or teaching; activities that impart knowledge or skill.
Synchronous learning environment supports live (real time), two-way oral and/or visual communications between the instructor and the student.
Synchronous media is any type of delivery medium that supports real time communication both ways between the sender and receive.

						
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