Velocity ESX User Guide by deathboxproductions

VIEWS: 2,414 PAGES: 206

									Velocity ESX User Guide
Volume III: Editing with Velocity ESX
Velocity ESX
User Guide
Volume III: Editing with Velocity ESX




Part No. 175-100091-00, Edition B




February 2010
Harris Corporation         Copyright © 2010 Harris Corporation. All rights reserved. This publication supersedes all
Broadcast Communications   previous releases. No part of this documentation may be reproduced in any form or by any
Division
                           means or used to make any derivative work without permission from Harris Corporation.
4393 Digital Way
Mason, OH USA 45040
                           Harris Corporation reserves the right to revise this documentation and to make changes in
                           content from time to time without obligation on the part of Harris Corporation to provide
                           notification of such revision or change.

                           UNITED STATES GOVERNMENT LEGEND If you are a United States government agency,
                           then this documentation and the software described herein are provided to you subject to
                           the following:
                           All technical data and computer software are commercial in nature and developed solely at
                           private expense. Software is delivered as “Commercial Computer Software” as defined in
                           DFARS 252.227-7014 (June 1995) or as a “commercial item” as defined in FAR 2.101(a) and
                           as such is provided with only such rights as are provided by Harris’ standard commercial
                           license for the Software. Technical data is provided with limited rights only as provided in
                           DFAR 252.227-7015 (Nov 1995) or FAR 52.227-14 (June 1987), whichever is applicable. You
                           agree not to remove or deface any portion of any legend provided on any licensed program
                           or documentation contained in, or delivered to you in conjunction with, this User Guide.

                           CCS, CCS CoPilot, CCS Navigator, CCS Pilot, Command Control System, CineTone,
                           CinePhase, CineSound, DigiBus, DigiPeek, Digital Glue, DigiWorks, DTV Glue, EventWORKS,
                           EZ HD, Genesis, HDTV Glue, Image Q, Inca, Inca Station, InfoCaster, Inscriber, Inscriber CG—
                           FX, Integrator, Integrated Content Environment (ICE), LeFont, Leitch, LogoMotion, MediaFile,
                           Mix Box, NEO, the NEO design, NEOSCOPE, NewsFlash, NEXIO, NEXIO Pilot, Opus, Panacea,
                           PanelMapper, Playlist, Portal, PROM-Slide, RAIDsoft, RouterMapper, RouterWorks, Signal
                           Quality Manager, SpyderWeb, SuiteView, TitleMotion, UNIFRAME, Velocity, VelocityHD,
                           VideoCarte, Videotek, and X75 are trademarks of Harris Corporation which may be
                           registered in the United States, Canada, and/or other countries.

                           Windows is a registered trademark of Microsoft Corporation. AMD and Operton are
                           trademarks of Advanced Micro Devices, Inc. Dolby Digital is a registered trademark of Dolby
                           Laboratories.

                           All other trademarks are the property of their respective holders.




                           February 2010
                                                                                                                        iii




             Contents



Chapter 10   Audio ................................................................................................ 7
             Externally Monitoring Audio Levels ....................................................... 8
                  Setting Audio Levels ...................................................................... 9
                  Headroom and Reference Points .................................................... 9
             Editing and Adjusting Audio .............................................................. 10
             Using the VU Meter ........................................................................... 11
                  Displaying VU Channels in the VU Settings .................................. 11
                  Using the VU Meters During Playback .......................................... 12
                  Audio Levels ................................................................................ 13
             Audio Volume .................................................................................... 16
                  Adjusting the Volume of a Single Clip ......................................... 16
                  Auto Fades .................................................................................. 19
                  Adjust Audio Panning .................................................................. 21
                  Copy/Paste Audio Attributes ........................................................ 23
             Voice Over ......................................................................................... 23



Chapter 11   Multicamera Editing ............................................................... 27
             Multicamera Editing ........................................................................... 28
             Load & Save Multicam files ................................................................ 31
             Multicam Settings .............................................................................. 32



Chapter 12   Introduction to CG................................................................... 35
iv   Contents




                Interface Overview ............................................................................. 36
                     Accessing Inscriber ....................................................................... 36
                     The CG Workspace ...................................................................... 38
                     The Tools Palette ......................................................................... 39
                     Work with Layouts ....................................................................... 41
                     Display Options ............................................................................ 44
                Text Objects ....................................................................................... 46
                     Create Text Objects ...................................................................... 47
                     Edit Text Objects .......................................................................... 48
                     Text Path Objects ......................................................................... 50
                     Vertical Text Objects .................................................................... 51
                     View the Text Baseline ................................................................. 53
                     Text Object Attributes .................................................................. 53
                     Text Object Poperties ................................................................... 58
                     Text Object Size ........................................................................... 60
                     Spell Check Text .......................................................................... 61
                Graphic Objects .................................................................................. 62
                     Simple Shapes ............................................................................. 62
                     Change Graphic Object Size ......................................................... 63
                Logo Objects ...................................................................................... 64
                     Add a Logo Object ....................................................................... 65
                     Add Logo Embellishments ............................................................ 66
                     Logo Mix ..................................................................................... 66
                     Change Logo Image .................................................................... 67
                     Constrain a Logo ......................................................................... 67
                Clock Objects ..................................................................................... 68
                     Add a Clock ................................................................................. 69
                     Clock Appearance ....................................................................... 69
                     Digital Clock Format .................................................................... 71
                     Digital Timer Format .................................................................... 72
                Clip Objects ........................................................................................ 72
                     Supported Video Clips ................................................................. 73
                     Add a Clip Object ........................................................................ 73
                     Change Video Clip ....................................................................... 75
                Object Elements ................................................................................. 75
                     The Face Element ......................................................................... 76
                     Edge Elements ............................................................................. 76
                     The Depth Element ...................................................................... 79
                                                                                                Velocity ESX          v
                                                                                                User Guide



                 The Shadow Element ................................................................... 80
                 Sheen Elements ........................................................................... 81
             Element Treatments ........................................................................... 82
                 Apply a Treatment ....................................................................... 82
             The Style Library ................................................................................. 84
                 Add a Style to the Library ............................................................ 85
                 Apply a Style to an Object ........................................................... 85
                 Set as Default Style ...................................................................... 85
             The Media Library .............................................................................. 86
                 Add Media to the Library ............................................................. 86
                 Apply Media ................................................................................ 87
             Manage Objects ................................................................................ 88
                 Select Objects .............................................................................. 89
                 Position Objects ........................................................................... 92
                 Rotate and Flip Objects ................................................................ 98
                 Layer Objects ............................................................................... 99
                 Group Objects ........................................................................... 100
             Layout Backgrounds ........................................................................ 101
                 Set a Layout Background ........................................................... 101
                 Image Treatment ....................................................................... 102
                 Remove a Background ............................................................... 103



Chapter 13   Applying Transitions ............................................................ 105
             Selecting and Customizing Transitions ............................................. 106
             Choosing a Transition ...................................................................... 107
                 Customizing Wipe Transitions ................................................... 108
             Adding Transitions ........................................................................... 109



Chapter 14   Color Correction and Filters ............................................. 111
             3-Way Color Wheels ........................................................................ 112
             Adjusting Tonal Range ..................................................................... 114
             Using Color Curves .......................................................................... 115
             Color Matching ............................................................................... 117
             Secondary Correction ....................................................................... 119
vi   Contents




                             Video Proc Amp ............................................................................... 120
                                 Waveform Vectorscope .............................................................. 121
                                 Using the Waveform Vectorscope During Capture ..................... 123
                             Keys, Borders and Masks .................................................................. 124



                Chapter 15   NRCS Workflow ........................................................................ 129
                             Overview .......................................................................................... 130
                             Creating a Rundown in ENPS ............................................................ 131
                                 Creating Stories ......................................................................... 135
                                 Loading a Rundown ................................................................... 139
                             The Newsroom Tool ......................................................................... 140
                                 The NRCS Tab ............................................................................ 140
                                 Recording a Voice Over with the NRCS Tool ............................... 141



                Chapter 16   Rendering ................................................................................... 143
                             Resourcing ....................................................................................... 144
                             Rendering Files ................................................................................. 146
                                 Rendering a Portion of the Timeline ........................................... 146



            Appendix A       Troubleshooting
                                  Timeline Won’t Play Back ........................................................... 150
                                  Clicking on a Clip Moves It ......................................................... 150
                                  Staying Away From Crashes and Corruptions ............................. 150
                                  Timeline Viewing ....................................................................... 151
                                  Project Won’t Open ................................................................... 151
                                  Edit IDs are not the Proper Format ............................................. 151



            Appendix B       Using the NXEC400 External Controller
                                  Connecting the NXEC400 .......................................................... 154
                                  Configuring the NXEC400 ......................................................... 155
                                  NXEC400 Overview and Functionality ........................................ 156
                                                                                                 Velocity ESX          vii
                                                                                                 User Guide



             Batch Capture and Print to Tape Deck Control ................................. 157



Appendix C   Using the NXFAD Audio Control Console
                Connecting the NXFAD ............................................................. 160
                Configuring the NXFAD ............................................................. 161
             NXFAD Overview and Functionality .................................................. 162
                Channel/Master button ............................................................. 163
                Active button ............................................................................ 163
                Vol/Pan button .......................................................................... 164
                Gain/Node button ..................................................................... 164
                Volume Adjust buttons .............................................................. 165
                Select, Lock, Solo and Mute buttons .......................................... 165



Appendix D   Updating Harris Server Express Hardware


Appendix E   Velocity ESX Keyboard Stickers
                  General ..................................................................................... 174
                  Gallery ...................................................................................... 174
                  Timeline .................................................................................... 174
                  Editing ...................................................................................... 176



             Glossary....................................................................................... 177

             Index ............................................................................................ 191
viii   Contents
                                                                   5




Part III Editing with
         Velocity ESX

        The third section part of this manual, Editing with
        Velocity, gives an overview of non-linear editing with
        Velocity, introducing basic tools and techniques for
        using the timeline, galleries to create your project.

        Topics in this section of the guide include:
           Audio. This chapter contains instructions on
            monitoring, editing, and adjusting audio clips.
            There is also information on using the VU meter as
            well as adding audio effects. See Chapter 10,
            Audio on page 7.
           Transitions. This chapter describes how to use the
            wide range of transitions available in Velocity
            projects. There is also a section on customizing
            transitions and applying filters. See Chapter 11,
            Multicamera Editing on page 27.
           Adding Text. Title files are specialized image files
            for viewing text over video. Velocity contains
            Inscriber TitleMotion HD, which is used to create
            titles in HD resolutions. You can also install other
            titling programs, which can be accessed either
            within Velocity or as stand-alone programs. See
            Chapter 12, Introduction to CG on page 35.
           Color Correction and Filters. This chapter
            contains instructions on using Velocity’s color
            correction feature, as well as making adjustments
            with the video proc amp and using keys, borders
            and masks. See Chapter 14, Color Correction and
            Filters on page 111.
6   Part III - Velocity ESX




                                 Applying Effects. This chapter contains instructions on previewing,
                                  adjusting and commiting effects to clips in a Velocity timeline. There is
                                  also information on using keyframes, the keyframe interface and
                                  Bezier spline controls. See Chapter 13, Applying Transitions on
                                  page 105.
                                 NRCS. This chapter contains information on using the Newroom
                                  Computer System. See Chapter 15, NRCS Workflow on page 129.
                                 Rendering. This chapter contains information on creating complex
                                  timelines and dividing the timeline into sections. This chapter also
                                  explains the three types of render segments, as well as information on
                                  why certain clips need to be rendered and others do not. See
                                  Chapter 16, Rendering on page 143.
                                                                                7




10   Audio



     This chapter contains instructions on monitoring, editing, and adjusting
     audio clips. There is also information on using the VU meter as well as
     adding audio effects.

     Topics in this chapter include:
        Externally Monitoring Audio Levels on page 8
        Editing and Adjusting Audio on page 10
        Using the VU Meter on page 11
        Audio Volume on page 16
        Voice Over on page 23
8   Volume III - Chapter 10
    Audio




Externally                    When you monitor your output levels, you are monitoring the master
                              volume. This corresponds to the two master sliders on the VU meter.
Monitoring
                              There is a lot of confusion regarding what constitutes the right level for
Audio Levels                  audio when you are monitoring it externally or outputting it to tape or file.
                              A lot of the confusion arises from the proliferation of different devices and
                              scales for monitoring audio levels. Velocity ESX uses dB.

                              0 dB is NOT a reference level. Decibels (dBs) logarithmically measure
                              relative power. +3dB equals double power, and zero dB means no change
                              in power, or equal power.

                              In the early days of audio communications, a standard level of 1mW into a
                              600 ohm line was adopted. This was referred to as zero dBm (0dB = 1mW/
                              600ohm), so signals could be measured relative to this power level and
                              the results could be expressed in dBm.

                              In voltage terms, 0dBm = 0.775V. This is still a common analog
                              measurement reference today. Many audio circuits don't always drive 600
                              ohm lines (e.g. higher impedances require less power at the same
                              voltage), so the more common reference standard is dBu, where 0dBu =
                              0.775V into any impedance.

                              One of the most common electro-mechanical meters is the Bell Lab's VU,
                              which measures Volume Units. Here, the zero level (0VU) is equal to + 4
                              dBm. The difference between volume unit values is equivalent to dBs (e.g.
                              0VU is 4dB higher than - 4VU). 0dBu is equal to - 4VU (or - 4dBVU, or -
                              4dBvu).

                              In the UK one of the most common meter types is the BBC-style PPM. This
                              has no dB values indicated, and instead has equally spaced markers
                              labeled from one to seven, with four at dead center. Four on a PPM is
                              equivalent to 0dBu (or 0dBm), and the rest of the scale is as follows:- from
                              1-2, and 6-7 the difference is 6dB, and from 2-3, 3-4, 4-5 & 5-6 the
                              difference is 4dB. So, for example, PPM 6 = +8dBu, and PPM 1 = -14dBu.
                              Program material is usually limited to peak at PPM 6 (+8dBu).
                                                                                 Velocity ESX   9
                                                                                 User Guide



                   For digital systems there is no audio distortion right up to the point of
                   saturation, after which hard peak clipping occurs. All digital systems
                   behave in exactly the same way in this respect, and so it is common for
                   meters on digital systems to use the clipping point itself as a reference,
                   which is known as dBfs (meaning dB referred to Full Scale). Clearly a
                   reference level which represents the onset of digital clipping can't be
                   equivalent to analogue line or tape-based flux levels which are all set
                   below the onset of distortion.

                   The EBU in Europe and NAB in America came up with slightly different
                   recommendations for handling digital audio levels. The EBU recommends
                   0dBu = -18dBfs (= PPM 4), and the NAB has 0dBu = -20dBfs (or 0VU =
                   -16dBfs). Peak levels are therefore expected to be about 8dB higher at
                   around -10dBfs. The extra 10dB headroom is for fast transients that
                   meters, operators and even compressor/limiters don't always catch.



  Setting Audio    Decibels (dBs) are simply a logarithmic measure of relative power. Zero dB
         Levels    means no change in power, or equal in power, and +3dB equals double
                   power.

                   When setting audio levels you will not want to exceed the audio power
                   levels that can be handled by your deck. A useful measurement of audio
                   power is the dBu, where 0 dBu is defined as 0.775V.



  Headroom and     All analog mixers, and analog Sony Betacam decks set their 0 dB point at
Reference Points   + 4 dBu. All analog Betacam tape systems have a peak program level of +
                   8dB (+ 4 dB), or 8 dB of headroom. When you use an analog tape system
                   to record audio, it does not just stop at + 8 dB. What actually occurs is
                   that you have a companding effect, which means you can record much
                   higher transient peak levels without hearing audio distortion.

                   In contrast, digital audio systems are non-forgiving. Once clipping occurs
                   (when the audio level exceeds the headroom), the data may be corrupted
                   to the point of being totally unrecognizable. Therefore, additional
                   headroom is needed in the digital world to handle the audio level spikes
                   which may cause clipping. This is why digital systems set their 0 dB point
                   at – 20 dBfs in NTSC and – 18 dBfs in PAL.
10      Volume III - Chapter 10
        Audio




 Editing and                      The Velocity ESX software supports 8 mono channels when using the
                                  required system specifications.
 Adjusting
                                  By default, the Velocity ESX timeline has eight mono audio tracks. A stereo
 Audio                            audio clip uses two of these tracks.

     Stereo (A1/2) and Mono
     (A3) audio. Note the S1
     on the stereo clip,
     defining its sync group

                                  When you place a video/audio clip on the timeline, the audio is
                                  automatically placed on the first available audio track (A1 if there is no
                                  other audio clip). If the audio was recorded in stereo, then there are
                                  essentially two synchronized audio clips, and they are placed on the first
                                  two available audio tracks (A1 and A2 if there are no other audio clips in
                                  that vicinity).

                                  If there are other audio clips that would occur at the same timeline
                                  timecode as the audio clips you are adding to the timeline, for example in
                                  a transition between two video clips, the audio associated with the second
                                  clip is placed on A3 and A4. If you then overlay another video/audio clip
                                  on top of these, its audio is placed on A5 and A6. As you drag the video
                                  portion of a sync clip around on the timeline, the audio portion may
                                  change tracks if you have the Automatically bump synced audio to
                                  empty track box checked in the General Timeline Options (press F5 to
                                  view).

                                  In addition to basic trimming and adjusting the sync relationships or audio
                                  clips, you can adjust the volume and panning. Use Velocity ESX to apply
                                  VST audio filters to your clips.
                                                                                      Velocity ESX    11
                                                                                      User Guide




Using the VU           The VU meter is used to view the audio level for each track and to create
                       audio nodes for each track.
Meter
                       To Open the VU Meter
                          The VU Meter is open by default when you start the program. If you
                           close it, you can reopen it by selecting View > VU.
                          Use Auto Tile to return it to its default position in the bottom left
                           corner of the screen.

                       To Adjust the VU Meter Window Size
                          You can make the VU Meter window larger or smaller by placing the
                           cursor over an edge pressing the left mouse button and dragging.

                       By default, the VU Meter displays two sliders that represent the Master
                       output sliders. These sliders control the audio’s final mixed output. The
                       Preview sliders control only the level of preview audio played from the trim
                       window or gallery.

                Tip:   The Preview sliders can be hidden by disabling the Show Preview VUs
                       check box in the VU Meter settings (F5).

                       Velocity can have up to eight mono audio tracks. You can add up to eight
                       sliders in the VU Meter, one for each of these tracks.



    Displaying VU      To Open the VU Meter Settings Window
Channels in the VU        Do one of the following:
          Settings            Right-click on the VU Meter window.
                              Click on the Settings button in the lower left corner of the
                               VU Meter window.
                              Select File > User Settings > VU Meter Settings.

                       The Channels column lists all the audio tracks on the timeline. Check
                       marks in the Display column indicate audio tracks that have their own
                       sliders in the VU meter. You may change which tracks you want shown on
                       the VU Meter in this window by enabling or disabling a check box under
                       the Display column. The ALL and NONE buttons are used to quickly reset
                       your selections.
12   Volume III - Chapter 10
     Audio



                               See Chapter 4, Customizing Velocity ESX on page 137 for information on
                               the rest of the settings in the VU Meter settings window.



          Using the VU         Channels Tab
         Meters During         The VU Meter monitors audio during playback from the gallery, timeline or
              Playback         the preview/trim window. The colored scale lights up to indicate the audio
                               output levels and a warning is displayed if audio saturation is detected.



                                The Master VU shows
                                highest L and highest R
                                level on output



                                Tracks A1-A8 have been
                                marked as displayed in
                                the VU Meter settings

                                Track header markers
                                turn red when the
                                audio is over-saturated




                                Click this button to
                                access the VU Meter
                                settings
                               Figure 10-1 VU Meter — Channels
                                                                               Velocity ESX     13
                                                                               User Guide



Audio Levels     You cannot adjust the audio levels of a clip when you play it in the trim
                 window or gallery, but you can adjust the level at which the audio is
                 previewed by using the Preview sliders in the VU Meter.

          Tip:   Double-click the VU sliders to reset the volume level to 0db.



                 Mono Clips
                 When a mono clip is collected into the gallery, equal output is heard from
                 both the Left and Right channels — the audio panning is initially set to
                 50% left and 50% right. If this is not the required panning for your mono
                 clip, you may set the panning by right-clicking on the clip on the timeline
                 and using the audio options.



                 Stereo Clips
                 When a Stereo clip is collected into the gallery and placed on the timeline,
                 the left and right are panned 100% to the left and right channels,
                 respectively.



                 Amplification
                 When you play a clip with audio from the timeline, you can adjust the
                 amplification of the individual clip that is active using the sliders.

                 At the top of each channel is a marker telling the timeline track number
                 that channel is associated with.

                 Each audio channel, including the Master audio channel, has a scale to
                 indicate its audio level and a slider so you can adjust the audio
                 amplification for that channel.

                 You can modify these settings if you select File > User Settings from the
                 main menu and choose the VU Meter tab (see VU Meter Settings in
                 Volume I, Chapter 4 for more information).
14   Volume III - Chapter 10
     Audio



                                 To Modify VU Meter Settings
                               1 On the Main menu, select File > User Settings (F5).
                               2 Under Project Settings, select VU Meter Settings.
                               3 Select the required options (see Chapter 4, Customizing Velocity ESX on
                                 page 137 for more information).




                                 Figure 10-2 VU Meter Settings
                                                               Velocity ESX     15
                                                               User Guide



Output Tab




Figure 10-3 VU Meter — Output

In the Output tab, each meter is labeled CH 1/2, CH 3/4 and so on. When
you adjust the slider, the adjustment is applied to the audio output
affecting both audio monitoring as well as any resultant Edit/Media ID.
Any change with the slider is reflected in the levels displayed by the VU
Meter. The Master VU in the Output tab works the same way as the
Master VU in the Channels tab of the VU Meter window.



Master VU
The Master VU shows the highest level from any one of the output
channels rather than the total additive level. This provides a proper
indication that the levels are correct.

When you playback the entire timeline you can adjust the Master volume
on the VU Meters to adjust the audio amplification of the entire timeline.

For example, if Ch1 output has the highest left level, that level displays in
the Left of Master VU. If Ch4 output has the highest right level, that level
displays in the Right of Master VU.
16     Volume III - Chapter 10
       Audio




 Audio Volume                    Audio volume can be controlled on a timeline basis, and it can also be
                                 controlled on an individual clip basis.

                                 If the audio tracks are a part of a sync group, placing a node on one track
                                 affects all of them.

                                 To Sync or Unsync Nodes
                                    Right-click on the audio track and select either Sync or Unsync.




                                 Figure 10-4 Syncing/Unsyncing Audio Tracks



         Adjusting the           Velocity ESX provides a few methods for adjusting the volume of the
     Volume of a Single          audio portion of your clips.
                   Clip
                                 When you sync audio clips, as in a stereo pair, any volume node or gain
                                 adjustments you make to any clip in an audio sync group are applied to all
                                 audio clips in the sync group simultaneously.
                                                                                   Velocity ESX      17
                                                                                   User Guide



                     Adjusting the Volume on the Timeline
                     To Adjust the Audio within a Single Clip
                 1 Select the audio clip and position the cursor on the node line in the Audio
                   control section. The cursor changes to a finger pointer.

                                                                                       6 dB
                                                                                       0 dB
Volume Line



                                                                                       -inf dB
                     Figure 10-5 Volume Display on the Timeline

                 2 Click the left mouse button to create a node (a gray dot). You can create
                   as many nodes as needed. Double click the node to delete it.



                     Node

                     Figure 10-6 Creating a Node

                 3 Drag the nodes up or down to define the clip’s volume level. The active
                   audio node will change its color to light blue so that it can easily be
                   identified. The line between the nodes indicates whether the audio clip’s
                   volume level has been increased or lowered: an ascending line shows
                   audio levels being raised; a descending line shows audio levels being
                   lowered.
                     All audio clips have a fade-node at the first and last frame positions. These
                     fade-nodes can be dragged towards the center of the clip to create an
                     automatic audio fade in or fade out. The default fade type can be
                     determined in the File > User Settings > Audio Settings, or can be
                     changed on a per-instance basis by right-clicking on the fade itself.

              Tip:   To adjust fade-nodes vertically, left mouse click and hold the fade node,
                     then hold the ALT key while dragging up or down.
18   Volume III - Chapter 10
     Audio



                               Node Management
                               When dragging a node with the mouse, it will move in one dB increments
                               by default. To fine tune node placement, left mouse click and hold a node,
                               then hold the CTRL key to move it one tenth of a dB increment. Left
                               mouse click and hold the ALT key to move a node vertically only. SHIFT is
                               used for horizontal movement of a node.

                               Hold down the CTRL key and drag the audio line between two nodes to
                               shift this area uniformly. Hold down the SHIFT key and drag the audio line
                               to raise or lower the entire audio curve.

                               You may also position the cursor over a node, click on the node to activate
                               it, and then use the up or down arrows on your keyboard to increase or
                               decrease the node position. As you change the node position you will be
                               shown the current dB in a yellow box over the node. When you drag a
                               node you will also be scrubbing the audio, to help you to position the
                               node.

                               When an audio track’s height is small, volume adjustments cannot occur.
                               This makes it easier to grab clips.



                               To Adjust the Volume using the VU Meters
                               You may also use the VU Meters to adjust the audio level of an individual
                               clip, an individual track, or the entire timeline using the drop-down box at
                               the bottom of the VU meter window.

                               There are three choices in the drop-down menu:
                                  Volume — Clip Nodes. When this option is selected and you move
                                   the slider for a particular audio track up and down, you create nodes
                                   on the clip on that track under the playhead on the timeline. Note: If
                                   the ‘Touch Mode’ option in the VU settings is disabled, it means the
                                   VU sliders will stay where you left them and overwriting any existing
                                   nodes under the playhead on the appropriate audio clip.
                                  Volume — Clip Gain. When this option is selected and you move the
                                   slider for that track up and down, you adjust the volume for any clips
                                   under the playhead on that track.
                                  Volume — Track Gain. When this option is selected and you move
                                   the slider for that track up and down, you adjust the overall volume
                                   for that entire track. Note that this can also be done using the volume
                                   slider on each audio tracks’ track header.
                                                                            Velocity ESX     19
                                                                            User Guide



        Tip:   Overall program volume can be controlled using the Master VU sliders.

               Delete an individual node by double clicking on it. Delete all volume nodes
               and reset the volume to 0dB by right-clicking on the clip and selecting
               Audio Clip > Volume Reset. Set the entire volume line to a specific
               volume by right-clicking on the clip and selecting Audio Clip >
               Volume-Channels. This deletes any nodes you may have set and opens
               the Set Volume Control window:

               The top of this window is used to choose how a stereo audio track is
               treated.

                  Move Sliders Independently. Use this to adjust the volume of the
                   left and right portions of a stereo clip separately.
                  Lock all Sliders Together. This is the default. Both Left and right
                   channels are adjusted simultaneously by the same amount.
                  Reset All Sliders. Leaves the sliders in the mode you set, but puts
                   them back to 0 dB.



               Audio Clip Navigation
               Using the User-defined Hotkey interface you can assign a shortcut to
               navigate from one node to the next within a clip.

               A clip must be selected in order to use the assigned shortcut. Once you
               get to a node, select it with the mouse and then you can use the up or
               down arrow to adjust that node.



Auto Fades     Auto fades at the beginning and end of clips can be automated. Note that
               auto fades and cross fades do not create audio nodes. So, if you want to
               edit the fade manually, you should apply it manually.



               Audio Cross fade at Transition
               When two video clips are in a transition on tracks V1 and V2 and if these
               two clips have Sync audio that is trimmed to the same In and Out points,
               then that audio may automatically have a cross fade applied to it.
20   Volume III - Chapter 10
     Audio



                                 To Activate Audio Cross Fade
                               1 Select File > User Settings > Modify Settings.
                               2 Select Audio Settings.
                               3 Change the Auto Audio cross fade at transitions option.
                                 The cross fade between the two audio clips is the length of the transition.




                                 Figure 10-7 Audio Fade at Transition

                                 If the audio involved in one of the two sync clips is not trimmed to the
                                 same In and Out time, a cross fade is not created. If one of the clips
                                 involved in a video transition does not have audio, the other clip will not
                                 have a cross fade applied just to itself.



                                 SuperNodes for Audio Fades
                                 Velocity ESX features SuperNodes which are used to customize audio
                                 fades. To create an audio fade with a SuperNode, first locate the
                                 SuperNode at either edge of the audio clip on the timeline. You will know
                                 you have located the SuperNode once you see the finger pointer icon.




                                 Figure 10-8 Audio Fade Super Node

                                 Once you have located the SuperNode, start dragging it outward to create
                                 an audio fade.
                                                                               Velocity ESX     21
                                                                               User Guide




               Figure 10-9 Adjusting and Audio Fade Super Node

               The creation of audio fades with SuperNodes are non-destructive, which
               means that if there are any nodes that may be in the way of creating an
               audio fade (like pictured on the previous page), you may drag the
               SuperNode over those nodes to overwrite them. However, if you decide
               that you want those overwritten nodes back, you can drag the SuperNode
               back in the opposite direction and you will find that the nodes return to
               their original locations.

               Once you have created your desired audio fade, you now have the option
               to decide the shape of the fade. Right-click on the SuperNode and you will
               see a menu appear where you will be able to choose whether you want
               your fade to be Linear, Fast, Slow, Sharp or Smooth.



Adjust Audio   Panning is audio left-right balance of a clip or a stereo pair of audio clips.
    Panning    You can adjust panning on a track basis. When you set up your master
               output (two tracks) you can set the panning for that, too.

               When you record a stereo audio clip you record the left audio input to one
               clip and the right audio input to another. When you play back stereo
               audio, the default is to playback the left audio track to the left audio
               output and the right audio track to the right audio output.

               When you record a mono audio clip you record the left audio input to the
               left channel only. When you playback a mono audio clip the default is for
               the left audio channel to playback 50% to the left output and 50% to the
               right output, so that you hear the same audio from both outputs. If you
               want to change how much of the left (or right) audio channel goes to the
               left and right audio output, use panning controls.

               The timeline default setting is to show the volume on all audio tracks. You
               can change this on a track-by-track basis. To view panning, right-click on
               the track’s track header and choose Show Panning.

               When an audio track’s height is small, panning adjustments cannot occur.
               This makes it easier to grab clips.
22   Volume III - Chapter 10
     Audio



                                      Adjust Panning on a Track
                                      When Stereo Panning is enabled in the Audio Routing Defaults within
                                      User Settings, audio clips on the timeline may be panned left or right
                                      using the following options.

                               Tip:   To adjust panning on a track, right-click the track header and select Show
                                      Panning.



                                      Center and Channel Panning
                                      These options are only available when Stereo Panning is enabled. You can
                                      turn on this feature in the User Settings/Audio Routing Defaults.

                                      To View Pan-Center
                                         On the Timeline, right-click on an audio clip and select Audio Clip>
                                          Pan-Center.

                                      To View Pan-Channels
                                  1 On the Timeline, right-click on an audio clip and select Audio Clip >
                                    Pan-Channels.
                                      The Audio Panning window displays.




                                  2 Under Options, select one of the following:
                                         Move Sliders Independently
                                         Lock All Sliders Together
                                         Center Pan all Channels

                                  3 Channel. Use the slider manually to set the audio panning for that
                                    channel.
                                  4 Click OK.
                                                                                     Velocity ESX      23
                                                                                     User Guide



 Copy/Paste Audio     You can cut, copy and paste the attributes (volume, mute, and panning)
       Attributes     to other audio clips. This is useful if you have multiple clips from the same
                      location, microphone, etc.

                         Right-click on an audio clip on the timeline and select Copy Audio
                          Attributes.
                         Right-click on another audio clip and select Paste Audio attributes.
                         To apply the same audio settings to multiple clips, first select the clips
                          you want to paste the settings to, then choose Paste Audio
                          Attributes.

                      You may choose to apply the effects on a frame basis, or on a percentage
                      basis, which will scale the effect over time to fit the target clip.




Voice Over            The voice over feature is used to play a portion of a timeline while
                      recording a new track of audio. Any real-time transitions and video effects
                      will play back, as well as four tracks of audio of your choice.

                      To Create a Voice Over File
                    1 Mark an In point and an Out point on the timeline.
                         In Point. Use the playhead to move to the point you would like
                          playback to begin and press the shortcut I.
                         Out Point. Move the playhead to the point you would like to stop
                          and press the shortcut O.

                      If you do not mark an In and an Out point, playback begins at the start of
                      the project and runs until you stop it. If you only mark an In point,
                      playback begins from the In marker and continues to the end of the
                      timeline. If you only mark an Out point, playback begins at the start of the
                      project but ends at the Out marker.

                    2 From the Main menu, select Edit > Voice Over.
                      The Voice Over window opens.
24   Volume III - Chapter 10
     Audio




                                 Figure 10-10 Voice Over window

                               3 Select one or more of the following options:
                                    Audio Settings Area.
                                         Hardware. The hardware will always be set to the Primary
                                          Windows Sound card.
                                         Device. Default Device is a plug-in microphone.
                                         Sample Size.
                                         Sample Rate.
                                         Channels.
                                    Target File Area.
                                         Auto Id.
                                         File Name.
                                         Target Track.
                                         Agency.
                                         Description.
                                         Department.
                                    Preference Area.
                                         Preroll Time.
                                                                 Velocity ESX      25
                                                                 User Guide



4 Press Record to begin playing the timeline from the In point and begin
  recording incoming audio.
     If you press Stop and then Start again, playback and recording will
      begin again from the In point on the timeline, overwriting your
      previously recorded audio.
     If you press Stop and Done before the Out point has been reached,
      your audio file will be shorter than the duration from In to Out on the
      timeline.

5 Click Close when you have finished recording your voice over track.
  The Voice over window closes.

  The new stereo audio tracks are placed on the timeline, lined up to the
  marked In point. They are placed on the uppermost available adjoining
  audio tracks.

  If no tracks are available, you are alerted to the problem. It is up to you to
  add a pair of audio tracks to your timeline and add the audio file from the
  gallery to the timeline.
26   Volume III - Chapter 10
     Audio
                                                                             27




11   Multicamera Editing



     This chapter contains information on using the Multicam interface for
     editing and using keyframe controls.

     Topics in this chapter include:
        Multicamera Editing on page 28
        Load & Save Multicam files on page 31
        Multicam Settings on page 32
28   Volume III - Chapter 11
     Multicamera Editing




 Multicamera                          Multicamera editing is a useful feature if you want to edit clips that show
                                      different angles of the same event. You can perform multicamera editing
 Editing                              of up to four streams of simultaneous video, as in a multi-camera shoot.

                                      To start working in multi-camera mode, you must first lay out your
                                      captured video on the timeline. Normally, you will have the different
                                      camera angles synced up on various tracks on the timeline.




                                      Figure 11-1 Timeline Layout

                                      Multi-select the clips from the different tracks. In and out points may vary,
                                      and the clips do not even have to overlap on the Timeline at all.

                                      If the audio for a selected track is muted, you will not be able to hear that
                                      audio in the multicam interface.

                               Tip:   From the Main menu, select Edit > MultiCam Edit, or right-click a blank
                                      space on the timeline and choose Multicam Edit.

                                      The tracks across the bottom of the window represent the clips you
                                      selected on the timeline. The clips are labeled with the numbers of the
                                      tracks they previously occupied on in the timeline. The currently selected
                                      track is blue, and the currently selected view has a red outline.
                                                              Velocity ESX      29
                                                              User Guide




                                                           Apply with Cuts


                                                              Apply with
                                                              Transitions

Figure 11-2 Multicamera Editor window

If a particular point on one of the tracks has no clip, that camera shows
black.



Alignment Mode
In the bottom left corner of the Multicam Edit screen is an Alignment
button. If you click this button, the clips are aligned by timecode. So, for
example, if you captured your clips without timecode, all your clips start at
0 (unless you have edited the clips’ timecodes). Click the Align button
again to return the clips to the positions they held on the timeline.

   Clips that were captured with timecode (using batch capture or on
    the fly capture) can be aligned this way, also.
   If your clips have no overlapping timecode, the align option is not
    available.
   In the Multicam Settings window, there are two options for alignment
    mode: Slip and Move.
   You can also align clips by timecode before entering the Multicam
    Editing interface.
30   Volume III - Chapter 11
     Multicamera Editing



                               Switching Between Tracks
                               Switching between tracks is similar to live switching.

                                  Press the Play button to play the video from all tracks simultaneously
                                   in the left group of video windows. If the playhead is in a position
                                   where one of the clips hasn't started yet or is already over, the video
                                   window shows black. By default, you hear all tracks of audio selected
                                   unless they are muted.
                                  Right-click on the video images to live switch between video tracks.
                                   Or, press the number keys in the keyboard to switch between the
                                   appropriate number of cameras. You can also use the number keys to
                                   switch between these tracks.
                                      The video monitor connected to the Velocity’s SDI output displays
                                       the selected camera during switching.
                                      The timeline at the bottom of the window updates dynamically to
                                       show what changes have been made. Discarded segments are
                                       grayed out, while sections that are to be retained remain 'clip
                                       blue'.
                                      When this stage of the editing is done, the Multi Camera Editing
                                       window has a series of non-overlapping blue boxes on the tracks.

                                  Use the playback controls to navigate between edit points, playback,
                                   frame ahead/back, or loop the playback of the edit. During this
                                   playback, the video still plays in the views, but the chosen view has a
                                   red border so the edits are visible. Drag the light blue playhead left
                                   and right to scrub the output.
                                  To preview the clips as they will be applied to the timeline, right-click
                                   in a gray area in the Multicam Editor window and select Play Output
                                   Only, Play Source Only or Play Both. If Play Output Only is
                                   selected, only the Timeline Monitor will display the Multicam edit for
                                   previewing. If Play Source Only is selected, only the camera monitors
                                   in the Multicam Editor window will display the clips during preview. If
                                   Play Both is selected, both scenarios just explained will occur
                                   simultaneously.
                                  To adjust the timing of your edits, scrub or play the video in the track
                                   windows. Right-click on the camera buttons to switch, or use the 1, 2,
                                   3, 4, etc. keyboard shortcuts to alter your track edits.
                                  Press the Apply with Cuts button or Apply With Transitions
                                   button (see Figure 11-2 on page 29). If you use the Apply With Cuts
                                   button, the clips are sent to the timeline with straight cuts in between
                                   them. They are sent to the lowest-numbered of the original tracks.
                                                                                  Velocity ESX     31
                                                                                  User Guide



                        You can now adjust the cuts between clips on this one track using
                        simultaneous edits and continue to maintain synchronization between
                        them. If the Apply With Transitions button is used, the clips sent to
                        the timeline with transitions in between them with the duration set in
                        the Multicam settings. If there is insufficient media to create the
                        default transition - for example, because you cut to a clip very shortly
                        after it began originally on the timeline, or because two edits happen
                        very close to each other, no transition is created.

             Tip:   If you add an additional 'camera' to a higher numbered track and
                    multi-select everything, you can repeat the whole process again.




Load & Save         If you are performing edits in the Multicam interface and you realize that
                    the edit may not be ready to apply to the timeline, you have the option to
Multicam files      save a Multicam file to the RAID set which includes all of the Multicam
                    edit information and come back to it later.

                    To Save a Multicam Layout
                 1 Right-click in a gray area in the Multicam interface and select Save.
                 2 Enter a name in the dialog that displays and press OK.
                    The layout file is stored on the RAID set.

                    To Access a Saved Multicam Layout
                 1 Right-click in a gray area in the Multicam interface and select Load.
                    A window displays listing all of the stored Multicam layout files on the
                    RAID set.

                 2 Select the appropriate file and click OK.
                    The appropriate layout displays in the Multicam interface.
32   Volume III - Chapter 11
     Multicamera Editing




 Multicam                      To Open the Multicam Settings Window
                                  Right-click on a gray area in the Multicam interface to open the
 Settings                          Multicam settings window.

                               Multicam Options
                                  User Definable Hotkeys. Press this button to open another window.
                                   In this window, you can change the keyboard shortcuts for various
                                   keyboard functions. For more information, see Hotkey in Chapter 4,
                                   Volume I.
                                  Place Edit Points Prior to Playhead During Playback &
                                   Smoothscrub. This is used to wait until the primary shot goes bad
                                   before switching cameras. Velocity adjusts the In points for you. When
                                   you check this option, the Timecode box beside it becomes available.
                                   The number in this box is the amount all edit points will be shifted to
                                   the left (earlier on the timeline).
                                  Transitions Duration. If you choose the Apply With Transitions
                                   option in the Multicam interface, the clips will be sent to the timeline
                                   with transitions that have the duration set in this field.
                                   If there is insufficient media to create the default transition — for
                                   example, because you cut to a clip very shortly after it began originally
                                   on the timeline, or because two edits happen very close together, no
                                   transition is created.
                                   When this option is not checked, your multicam edit is applied to the
                                   timeline as cuts-only.
                                  Edit Synced Audio. If you chose to edit synced audio, the synced
                                   audio tracks are cut in the same places as the video tracks, and are still
                                   sync groups. If you chose not to edit synced audio, then the audio is
                                   unsynced and unedited.
                                  Tool tips. (Defaults to on) When checked, if you hover the mouse
                                   over buttons on the Multicam interface, markers appear to tell you
                                   the purpose of those tools. Once you are familiar with the interface,
                                   you may find this information not useful and irritating. In that case,
                                   turn it off (uncheck it).
                                  Condense edits to a single track. (Defaults to on) when checked,
                                   after you apply your multicam edit to the timeline, the clips all move
                                   to whichever location you chose in the video track drop-down menu.
                                   When this is unchecked, the trimmed clips remain on the tracks they
                                   were on before.
                                                              Velocity ESX     33
                                                              User Guide



   Keep Original Clips. (Condensed clips go to the next available video
    track). If this option is enabled, the original clips remain in the same
    state and in the same location on the timeline after applying the
    Multicam edit. The condensed clips go to the next available video
    track on the timeline. This option is only available if the Condense
    edits to a single track option is enabled.



Align Using Timecode
These two options determine how Align using Timecode works (when you
click the button in the bottom left corner of the Multicam Editor window).

   Move. This is the default setting for the Align tool. Clips are dragged,
    keeping their trimmed In and Out points, so that their timecodes are
    aligned. The In and Out with respect to the timeline change.
   Slip. Clips retain their timeline positions, but the trimmed In and Out
    of the clips is altered so the timecode of the clips matches at all
    points.
34   Volume III - Chapter 11
     Multicamera Editing
                                                                                        35




12     Introduction to CG



       CG is a full-featured character generator that creates still, roll, crawl, and
       animation layouts for display to video. Create layouts by adding objects to
       the CG workspace, customizing the object attributes, and setting their
       position and layering. Layouts can be created from scratch or can be
       based on pre-made templates.

       Topics in this chapter include:
          Interface Overview on page 36
          Text Objects on page 46
          Graphic Objects on page 62
          Logo Objects on page 64
          Clock Objects on page 68
          Clip Objects on page 72
          Object Elements on page 75
          Element Treatments on page 82
          The Style Library on page 84
          The Media Library on page 86
          Manage Objects on page 88
          Layout Backgrounds on page 101




     aCreate layouts with the CG module.
36     Volume III - Chapter 12
       Introduction to CG




 Interface                       The CG workspace contains the tools for creating your CG layouts, as well
                                 as the tools for outputting your layouts and for transferring resources
 Overview                        between layouts and between other modules.




                                 Figure 12-1 GUI Interface



     Accessing Inscriber         To Open Inscriber
                                    Right-click on the Timeline and select Inscriber.
                                     The Inscriber window displays.
                                                         Velocity ESX    37
                                                         User Guide




Table 12-1 The CG Workspace

 Workspace Area       Description

                      The CG toolbar allows you to configure your
                      layouts and your display. It also helps you
 CG Toolbar
                      navigate between the objects in the CG
                      workspace.

                      Create your layout by adding and positioning
                      text, graphic, logo, clock, and Port objects in
 CG Workspace         the CG workspace. You can also add a
                      background to the layout. The workspace
                      shows what your layout looks like as you work.

                      Use the text, graphic, logo, clock, and Port
                      tools from the Tools palette to draw objects in
                      the CG workspace.
 Tools Palette
                      The Tools palette also contains the Pointer and
                      Selection tools, which allow you to select and
                      transform your objects.

                      The CG Editor toolbar contains tools to help
 CG Editor Toolbar    you position, transform, and layer the objects
                      in the CG workspace.

                      The tabs in the Attributes palette help you
                      change the attributes and appearance of your
 Attributes palette
                      objects. To display the contents of a tab, click
                      the tab name.

                      Manage your styles and media with the Library
                      palette. The Style Library helps you maintain a
 Library Palette      consistent look for your layout objects, and the
                      Media Library stores commonly-used images,
                      clips, clocks, and Port objects.
38    Volume III - Chapter 12
      Introduction to CG



     The CG Workspace           Create your layout within the CG
                                workspace. The CG workspace
                                displays the layout as it will appear
                                on your output, with a grey
                                checkerboard pattern representing
                                the video transparent areas.

                                Layouts are made up of layout
                                objects which you customize and
                                position within the CG workspace.



                                Right-Click Menus
                                Right-click the CG workspace to view contextual right-click menus. These
                                menus contain useful options for configuring the workspace.

                                If you right-click a layout object, the menu displays options for working
                                with that particular object.



                                Cut/Copy/Paste
                                Layout objects can be cut, copied, and pasted within the
                                CG workspace. Use the following methods to cut, copy,
                                and paste objects that are selected in the layout:

                                   Click the Cut, Copy, and Paste buttons in the Main
                                    Toolbar.
                                   Select Edit > Cut, Edit > Copy, or Edit > Paste.
                                   Use the standard shortcut keys CTRL+X, CTRL+C, and CTRL+V.

                                Objects are pasted at the center of the CG workspace.
                                                                                  Velocity ESX   39
                                                                                  User Guide



                    Undo/Redo
                    CG contains unlimited Undo/Redo steps to help you correct
                    mistakes. Use the following methods to undo and redo your
                    actions:

                         Click the Undo and Redo buttons in the Main Toolbar
                         Select Edit > Undo or Edit > Redo.
                         Right-click the CG workspace and select Undo or Redo.
                         Use the standard shortcut keys CTRL+Z and CTRL+Y.



The Tools Palette   The Tools palette contains tools for adding text and graphic objects to
                    your layout.




                    Figure 12-2 Tools Palette

                    Some of the buttons in the palette contain multiple tools. If the tool you
                    are looking for is not visible in the Tools palette, hold the left mouse
                    button on the visible tool. When the flyout menu appears, click the tool
                    you want to use.

                    Table 12-2 Text and Graphic Tools

                        Icon   Name                       Icon    Name

                               Pointer                            Round Rectangle


                               Selection                          Logo
40   Volume III - Chapter 12
     Introduction to CG



                               Table 12-2 Text and Graphic Tools (Continued)

                                Icon    Name                        Icon     Name

                                        Text Field                           Vertical Text Field


                                        Text Constrained Field               Vertical Text Constrained
                                                                             Field

                                        Paragraph Field                      Vertical Paragraph Field



                                        Fixed-Width Paragraph                Vertical Fixed-Width
                                        Field                                Paragraph Field

                                        Text Path                            Spline



                                        Wedge                                Polygon


                                        Arc                                  Port



                                        Oval                                 Clock



                                        Rectangle                            Horizontal Guide


                                        Round Corner Rectangle               Vertical Guide



                               In most cases, add objects to your layout by selecting a tool and either
                               clicking in the CG workspace or drawing boundaries for the object.
                                                                                   Velocity ESX   41
                                                                                   User Guide



Work with Layouts   A layout consists of all the components of an output screen. In CG you
                    combine various objects to create layouts. These layouts are then output
                    to video.

                    Create new layouts by pressing the Add Default Event button at the
                    bottom of the Playlist. Your CG workspace shows the new layout.




                    Figure 12-3 Add Default Event button

                    When you launch ProductName a default layout is already created for you.



                    Layout Objects
                    Layouts contain objects that display customized text and graphics. CG
                    offers six basic object types for you to use in your layouts: text objects,
                    graphic objects, logo objects, clocks, ports, and a layout background.

                    Table 12-3 Layout Objects

                     Component            Description

                                          Text objects contain the text in your layout. You
                                          can constrain a text object to keep its size
                                          constant, or allow it to grow as more text is
                                          added. Paragraph text objects can contain
                                          multiple lines of text. You can also create text
                                          paths and vertical text.
                     Text Objects
                                          You can attach data tags to text objects. Data
                                          tags allow you to quickly update objects and to
                                          attach objects to external data sources.

                                          See Text Objects on page 46 to learn more about
                                          text objects.
42   Volume III - Chapter 12
     Introduction to CG



                               Table 12-3 Layout Objects (Continued)

                                Component          Description

                                                   Graphic objects are shapes such as rectangles and
                                                   circles. Use the graphic object tools to create
                                                   simple shapes, polygons, lines, and splines for
                                Graphic Objects    your layout.

                                                   See Graphic Objects on page 62 to learn more
                                                   about graphic objects.

                                                   Logos are a special class of objects. They display
                                                   imported images that can be tinted and can
                                                   contain alpha transparency.
                                Logo Objects
                                                   See Logo Objects on page 64 for details on
                                                   understanding and using logos in your layouts.

                                                   Use clip objects to add full resolution, uncropped
                                                   video clips to layouts.
                                Clip Objects
                                                   See Clip Objects on page 72 for more
                                                   information.

                                                   CG comes with pre-defined digital clocks and
                                                   digital timers.
                                Clocks
                                                   See Clock Objects on page 68 for more
                                                   information about clocks.

                                                   You can install and use RTX Port applications
                                                   within CG. Port objects connect to RTX Port
                                Ports
                                                   applications, allowing you to add sophisticated
                                                   RTX objects to your layouts.

                                                   The layout background is an object that cannot
                                                   be edited with the Pointer or Selection tool.
                                The Layout         Backgrounds can consist of colored backgrounds,
                                Background         images, or video clips.
                                                   See Layout Backgrounds on page 101 for more
                                                   information.
                                                             Velocity ESX     43
                                                             User Guide



Create Objects
Add text and graphic objects to layouts by selecting the appropriate tool,
placing the object in the layout, and defining its contents and appearance.

Logo and clip objects can also be added to your layout using the Media
Library. See The Media Library on page 86.



Move Objects
Use the Selection and Pointer tools to select and move your objects. You
can also group your objects, which maintains their spacing when they are
moved.

To learn how to change the position, spacing, and orientation of your
objects, see Manage Objects on page 88.



Object Appearance
Most objects consist of four different elements: a face, one or more edges,
a depth, and a shadow. In most cases each element can also include a
sheen. Change the attributes of the elements to customize the
appearance and shape of the object.

   Create complex text and graphic styles by applying “treatments” to
    elements. You can store styles in the Style Library, and apply them to
    other objects in other layouts.
   To learn about object elements, see Object Elements on page 75.
   To learn about element treatments, see Element Treatments on
    page 82.
   To learn about the Style Library, see The Style Library on page 84.
44   Volume III - Chapter 12
     Introduction to CG



     Display Options             Use CG markers and guidelines to help place your text and graphic
                                 objects. The Display Options menu shows or hides guides and markers in
                                 the CG workspace.

                                 Guides and markers do not appear when layouts are output.

                               1 Click the Display Options button on the CG toolbar. The Display Options
                                 menu appears.




                                 Figure 12-4 Display Options button

                               2 Select a menu option to show a marker or guideline.
                               3 Clear a menu option to hide a marker or guideline.
                                 You can also show, hide, and modify layout markers by right-clicking on
                                 the CG workspace and selecting an option from the right-click menu.



                                 Guides
                                 Horizontal and vertical guides help you position your layout objects. Select
                                 the Display Options > Show All Guides option to display the guides in the
                                 CG workspace.

                                 To add a horizontal guide to your layout, select the
                                 Horizontal Guide tool in the Tools palette and click the CG
                                 workspace. A horizontal guide is created.

                                 To add a vertical guide select the Vertical Guide tool and
                                 click the CG workspace.

                                 If the Snap to Guides option is checked in the Display
                                 Options menu, objects in your layout snap to the
                                 horizontal and vertical guides when the objects are moved.

                                 You can move a guide by selecting it with the Pointer or Selection tool and
                                 dragging it to another location. To delete a guide, select it and press the
                                 DELETE key.
                                                              Velocity ESX     45
                                                              User Guide



Screen Grid
The screen grid allows you to snap objects to the grid for easier alignment.
Select the Display Options > Screen Grid option to display the grid in the
CG workspace. The grid does not appear on your layout output.

To change the color, size, and transparency of the screen grid, select
Display Options > Edit Screen Grid. The Screen Grid Editor sets the size
and appearance of the grid. Click the Reset button to use the default
settings.




If the Snap to Grid option is checked in the Display Options menu, objects
in your layout snap to the grid when they are moved.



Video Safe Title Area
The video safe title area consists of 80% of the output screen, measured
from the center of the screen outward in all directions. The video safe
marker provides a guideline for placing text and graphic objects.

To display the video safe title area, select the Display Options > Show 4:3
Title Safe Area. If you are working on a 16:9 layout you can choose to
display either a 4:3 or a 16:9 video safe title area.

If the Snap to Title Safe Area option is checked in the Display Options
menu, objects in your layout will to the video safe title area when they are
moved.

Select Display Options > Edit Video Safe Area to change the size and color
of the video safe title area.
46   Volume III - Chapter 12
     Introduction to CG



                               Adjust Workspace Zoom
                               Zoom your layout display in or out to help you edit and position objects in
                               your CG workspace.

                               Select a zoom level from the Zoom drop-down list in the
                               CG toolbar.

                                  Select a value from 25% to 400% to zoom your
                                   layout display in or out.
                                  To zoom in so that your selected object fills the visible
                                   CG workspace area, select the On Selected option.
                                  To zoom so that your layout fills the entire visible CG
                                   workspace area, select the Full Screen option.
                                  Select 100% to return your layout to the normal zoom level.

                               Drag the scrollbars on the edges of the CG workspace to view layout areas
                               that are off the edge of the workspace.



                               Move Workspace Elements
                               To move a toolbar or palette to a new position, click the edge of the
                               workspace element and drag it to a new position in the workspace. Drag
                               elements back to their original locations to snap them back into place.




 Text Objects                  CG offers a variety of text objects suited to specific needs in your layouts.
                               Text objects can be constrained to keep their lengths constant and they
                               can contain multiple lines of text. You can also create text paths and
                               vertical text.
                                                                                         Velocity ESX    47
                                                                                         User Guide



Create Text Objects      Use the appropriate text tool from the Tools palette to add a text object to
                         a layout.

                         Table 12-4 Text Object Tools

                             Icon     Tool                Description

                                      Text Field          For single lines of text. The field
                                                          expands as text is entered. Pressing
                                                          ENTER creates a new Text Field.

                                      Text Constrained    For single lines of text. The field's width
                                      Field
                                                          is constrained and the text gets smaller
                                                          to fit the field. Pressing ENTER creates a
                                                          new Text Constrained Field.

                                      Paragraph Field     For multiple lines of text. The field
                                                          expands as text is entered. Pressing
                                                          ENTER creates a new line within the
                                                          field.

                                      Fixed-Width         For multiple lines of text. The field's
                                      Paragraph Field
                                                          width is constrained and the text gets
                                                          smaller to fit the field. Pressing ENTER
                                                          creates a new line within the field.

                                      Text Path           For single lines of text on a complex
                                                          path. See Text Path Objects on page 50
                                                          for more information.

                                      Vertical Text       For vertical text fields containing
                                                          characters that are stacked on top of
                                                          each other. See Vertical Text Objects on
                                                          page 51 for more information about
                                                          vertical text.


                         To Create a New Text Object in a Layout
                      1 Select the appropriate text tool from the Tools palette.
                      2 Use the tool to add a text object to the CG workspace.
                              When using an unconstrained text tool (like the Text Field or
                               Paragraph Field tool) click the CG workspace to create the text object.
48   Volume III - Chapter 12
     Introduction to CG



                                     When using a constrained text tool (like the Text Constrained Field or
                                      Fixed-Width Paragraph Field) click and drag in the CG workspace to
                                      place the text object and define its length.
                                      The new text object is added to the layout. The object contains a
                                      blinking text cursor.




                                  Figure 12-5 A New Text Constrained Field



     Edit Text Objects            To Use the Selection Tool to Edit the Text Inside Text Objects
                               1 Select the Selection tool in the Tools palette.
                               2 Click a text object to place a text cursor inside.
                                  If the object already contains text you can select a range of text by holding
                                  down the CTRL key and dragging over the text.

                               3 Enter your text. The way the object handles text depends on whether it is
                                 constrained or unconstrained.
                                     If the text object is unconstrained, it expands to the right to fit your
                                      text.
                                     If the text object is constrained, the text gets smaller to fit within the
                                      object.




                                  Figure 12-6 Add Text to a Constrained Text Field

                               4 Pressing ENTER while editing a paragraph text object (like a Paragraph
                                 Field or a Fixed-Width Paragraph Field object) adds a new line to the text
                                 object.
                                                               Velocity ESX      49
                                                               User Guide




Figure 12-7 Add Lines to a Fixed-Width Paragraph Field

Pressing ENTER while editing a single-line text object (like a Text Field or a
Text Constrained Field object) creates a new text object below the one
being edited.




Figure 12-8 Add a New Single-Line Text Object



Change the Selection/Edit Mode
There are two modes you can use when working with text objects:
Selection Mode and Edit Mode. Press the SPACEBAR and ESC keys to
switch between the two modes.

   When you select a text object with the Pointer tool you are
    automatically placed in Selection Mode. In Selection Mode the
    entire object is selected. This is useful if you want to move,
    rotate, or change the attributes of the entire object. Press the
    SPACEBAR to switch to Edit Mode.
   When you select a text object with the Selection tool you are
    automatically placed in Edit Mode. In Edit Mode a text cursor is
    placed within the text object, allowing you to select and edit
    the text inside the object. Press the ESC key to switch to Selection
    Mode.
50   Volume III - Chapter 12
     Introduction to CG



     Text Path Objects                To Use the Text Path Tool to Place Text along a Complex Spline Path
                                  1 Select the Text Path tool in the Tools palette.
                                  2 Click the CG workspace to place the first point of the text path.




                                      Figure 12-9 Place the First Point of a Text Path

                                  3 Click the CG workspace to place the rest of your points. The spline is
                                    drawn in your workspace and a text cursor appears at the end of the
                                    spline.

                               Tip:   Hold the SHIFT key while clicking to make your point part of a curve
                                      instead of a straight line.




                                      Figure 12-10 Add Points to a Text Path
                                                                                 Velocity ESX      51
                                                                                 User Guide



                4 Edit the spline path’s points as necessary.
                      To move one of your points, position the Text Path tool or the
                       Selection tool over the point until it becomes an arrow, then drag the
                       point to a new position.
                      To delete a point, position the Text Path tool or the Selection tool over
                       the point until it becomes an arrow, then double-click the point.
                      To change the curvature of a point, position the Text Path tool or the
                       Selection tool over the point until it becomes an arrow, then hold the
                       ALT key and drag the point’s control handles. This creates convex and
                       concave curves on either side of the point.
                       You can continue to select and move the control points as long as you
                       hold the ALT key.




                   Figure 12-11 Edit a Text Path’s Control Points

                5 Enter your text on the spline path.




                   Figure 12-12 Add Text to a Text Path



Vertical Text      Vertical text objects are used mainly for double byte languages such as
     Objects       Chinese, Japanese, and Korean, but they can be used with any language
                   and any font. They allow you to enter characters from top to bottom and
                   left to right on a layout.
52   Volume III - Chapter 12
     Introduction to CG



                                  To add a vertical text object to your layout use the appropriate vertical text
                                  tool from the Tools palette.

                                  Table 12-5 Vertical Text Object Tools

                                   Icon        Tool                 Description

                                               Vertical Text        For single lines of text. The field
                                               Field
                                                                    expands as text is entered, with the
                                                                    text itself remaining a fixed size.
                                                                    Pressing ENTER creates a new Vertical
                                                                    Text Field.

                                               Vertical Text        For single lines of text. The field’s
                                               Constrained
                                               Field                height is constrained and the text gets
                                                                    smaller to fit the field. Pressing ENTER
                                                                    creates a new Vertical Text
                                                                    Constrained Field.

                                               Vertical             For multiple lines of text. The field
                                               Paragraph Field
                                                                    expands as text is entered. Pressing
                                                                    ENTER creates a new line within the
                                                                    field.

                                               Vertical             For multiple lines of text. The field’s
                                               Fixed-Width
                                               Paragraph Field      height is constrained and the text gets
                                                                    smaller to fit the field. Pressing ENTER
                                                                    creates a new line within the field.


                                  To Toggle Your Text Objects between Horizontal and Vertical Text
                               1 Select a horizontal text object.
                               2 Switch to the Attributes tab in the Attributes palette.
                               3 In the Paragraph section of the Attributes tab, click the Vertical
                                 Orientation button. The horizontal text object changes to a
                                 vertical text object.
                               4 To switch vertical text to horizontal text, click the Horizontal
                                 Orientation button in the Paragraph section of the Attributes tab.

                                  You can also toggle the orientation of text objects by right-clicking them
                                  and choosing Vertical Text Orientation or Horizontal Text Orientation from
                                  the right-click menu.
                                                                               Velocity ESX     53
                                                                               User Guide



View the Text   You can choose to show or hide the text baseline for selected text objects.
    Baseline    The letters in most fonts sit directly on the baseline, and the descenders
                extend below the baseline.




                To show or hide the text baseline, click the Display
                Options button and select or clear the Text Baseline
                option.



  Text Object   Use the controls in the Attributes tab to change text options such as font
   Attributes   style, rotation, text size, alignment, and spacing. You can also customize
                the way your object behaves when text is added to it and what happens
                when ENTER and TAB are pressed.

                The Attributes tab contains a Paragraph tab and a Text Object Properties
                tab. Click either tab to display its options.



                Text Font
                A font is a complete set of type in a particular face. The face is the design
                of the font. Some fonts contain standard alphanumeric characters, while
                other fonts contain only special symbols.

                The fonts on your system are available for all Windows applications and
                they are specific to each computer. If you work on multiple computers you
                need to be sure that the same fonts are installed on each one.
54   Volume III - Chapter 12
     Introduction to CG



                                      To Change the Font for Your Text Oobjects
                                  1 Select a text object.

                               Tip:   To select only some of the text in your object, select the Selection
                                      tool in the Tools palette, hold the CTRL key, and drag your cursor
                                      over the text you want to select.

                                  2 Switch to the Attributes tab of the Attributes palette.
                                  3 In the Formatting section of the tab, open the Font drop-down list. The
                                    fonts that are installed on your system are displayed in the list.
                                  4 Select the font you want to use. Your selected text changes to the new
                                    font.
                                  5 Click the Style buttons in the Paragraph section of the Attributes tab to
                                    apply different font styles to your text.


                                      Table 12-6 Font Styles

                                       Button     Description

                                                  Click the Bold button to switch to the bold variation of
                                                  your selected font. If the font does not have a bold
                                                  variation, CG automatically thickens the text for you.

                                                  Click the Italic button to switch to the italicized variation of
                                                  your selected font. If the font does not have an italicized
                                                  variation, CG automatically slants the text for you.

                                                  Click the Underline button to underline your text.

                                                  Click the Small Caps button to apply small caps to your
                                                  text. All lower case letters in your selection change to
                                                  upper-case letters displayed at a percentage of the normal
                                                  upper case size. Upper case letters, numbers, and
                                                  punctuation symbols are not affected



                                      Font Size
                                      You can change the size of the text inside your text object, and you can
                                      also change its aspect ratio to make it wider or narrower.
                                                                     Velocity ESX   55
                                                                     User Guide



   To Adjust the Font
1 Select a text object.
   To select only some of the text in your object, select the Selection
   tool in the Tools palette, hold the CTRL key, and drag your cursor
   over the text you want to select.

2 Switch to the Attributes tab of the Attributes palette.
3 In the Formatting section of the tab, use the Size and Aspect Ratio
  controls to change the height and width of your text.
        To change both the height and width of your selected text enter a
         new value in the Size field.
        To change only the width of your selected text enter a new value in
         the Aspect Ratio field. Higher values make your text wider and smaller
         values make your text narrower.

   When text expands beyond the current height or width of a text object,
   the object formats its text depending on the constraints in its text object
   properties.

   Table 12-7 Default Text Object Behavior when Resizing Text

       Text Object Type         Behavior

       Text Field               The size of Text Field objects is not
                                constrained. Objects become larger or
                                smaller to fit the size of the text inside.

       Text Constrained Field   The width and height of Text Constrained
                                Field objects are constrained. If the text
                                becomes too tall to fit inside the object, the
                                text grows wider as its size increases. If the
                                text becomes too wide to fit inside the
                                object, the text grows taller.
                                You are unable to increase the size or aspect
                                ratio of text that completely fills a Text
                                Constrained Field.

       Paragraph Field          The size of Paragraph Field objects is not
                                constrained. Objects become larger or
                                smaller to fit the text inside.
56   Volume III - Chapter 12
     Introduction to CG



                                  Table 12-7 Default Text Object Behavior when Resizing Text

                                   Text Object Type         Behavior

                                   Fixed-Width              The width of Fixed-Width Paragraph Field
                                   Paragraph Field
                                                            objects is constrained, but the height is not.
                                                            If the text becomes too wide to fit within the
                                                            paragraph the text wraps to the next line,
                                                            creating a new line if necessary.

                                  To customize the behavior of text objects, see Text Object Poperties on
                                  page 58.



                                  Relative Embellishments
                                  By default the size of an object’s embellishments (edge, depth, and
                                  shadow) remain constant as its size changes. Select the Relative
                                  Embellishments checkbox in the Paragraph section of the Attributes tab to
                                  scale an object’s embellishments as its size changes.



                                  Text Alignment
                                  To Use the Attributes Tab to Change the Alignment of Your Text

                                  The text within Text Field objects cannot be aligned because the text
                                  always fills the object.

                               1 Select a text object.
                               2 Switch to the Attributes tab of the Attributes palette.
                               3 In the Paragraph section of the tab, click the Alignment buttons to change
                                 the way your text lines are aligned.
                                                              Velocity ESX     57
                                                              User Guide




Table 12-8 Text Alignment

 Button      Description

             Click the Align Left button to align your text to the left
             edge of the object.

             Click the Align Center button to center your text inside
             the object.

             Click the Align Right button to align your text to the right
             edge of the object.



Text Leading
Leading refers to the amount of space between lines of text. In CG,
leading is the number of scan lines between the lowest possible descender
in one line and the highest possible ascender in the next line. The value in
the Leading field in the Paragraph section of the Attributes tab represents
the number of scan lines used between lines.



Text Kerning
The kerning value determines how much space is used between pairs of
characters. Kerning is measured as the number of pixels added to or
subtracted from the normal character spacing for the current font.

Kerning lets you adjust the spacing between one or more letters, which is
useful for displaying characters with very wide ascenders or descenders.
Kerning can also be used to achieve special typographic effects.
58   Volume III - Chapter 12
     Introduction to CG



                                  To change the kerning after a single character, select the character and
                                  change the value in the Kerning field. To change the kerning between all
                                  of the characters in a text object, change the value in the Kerning field
                                  with no characters selected.



              Text Object         To Use the Text Object Properties Options to Customize Your Text
                Poperties         Object Behavior
                               1 Select a text object.
                               2 Switch to the Attributes tab in the CG Attributes toolbar and click the Text
                                 Objects Properties section.
                               3 Change the settings in the Text Object Properties section to customize the
                                 behavior of your selected text object.



                                  Lock the Object Height
                                  Select the Lock Object Height checkbox to prevent the text field’s height
                                  from changing as more text is entered. When checked, new lines of text
                                  are added to the text field by shrinking the height of the existing text.

                                  You can also lock an object’s height by right-clicking it and choosing
                                  Constrain > Lock Object Height.



                                  Lock the Object Width
                                  Select the Lock Object Width checkbox to prevent the text field’s width
                                  from changing as more text is entered.

                                  When checked, additional controls set how the object behaves when text
                                  fills the text object:

                                     When the Constrain Text to Width control is checked the text in the
                                      field gets narrower to fit new text. Otherwise, any new text is placed
                                      outside the field and is not displayed unless the object is enlarged.
                                     The Enable Word Wrapping radio button appears when the text
                                      object’s height is unlocked. When word wrapping is enabled your text
                                      is wrapped to a new line when you type beyond the edge of the field.

                                  You can also lock an object’s width by right-clicking it and choosing
                                  Constrain > Lock Object’s Width.
                                                               Velocity ESX      59
                                                               User Guide



Create New Text Object with Enter
When the Create New Text Object with Enter checkbox is checked,
pressing the ENTER key creates a new text object below the current text
object. Otherwise, pressing ENTER creates a new line within the existing
text object.



Create New Text Object with Tab
When the Create New Text Object with Tab checkbox is checked, pressing
the TAB key creates a new text object to the right of the existing text
object. Otherwise, pressing TAB moves the text cursor to the next tab stop
within the existing text object.



Cursor
Use the Cursor drop-down list to set the way the text cursor behaves
when you select the text object.

   When the Insert Cursor is chosen, the text cursor appears within the
    text object when it is selected. This is useful for fields that need to be
    frequently edited without being completely re-written. The Insert
    cursor is the default cursor.
   When the Auto-Erase cursor is chosen, all of the text within the text
    object is selected when you click the object. This is useful for fields
    that are frequently re-written, such as sports scores.
   When the Lock Content cursor is chosen you will be unable to edit the
    text within the text object. You can unlock the object again by
    selecting it and choosing a different cursor.
60   Volume III - Chapter 12
     Introduction to CG



     Text Object Size                 Every CG object is surrounded by an outline rectangle with grab handles
                                      at each corner and at the midpoints. Drag these grab handles to change
                                      the size of the object. For more precise sizing use the controls in the Text
                                      Object Properties section of the Attributes tab.




                                      Figure 12-13 Resize Text Objects with Grab Handles

                                      To Change the Size of an Object with Its Grab Handles
                                  1 Select one or more text objects in the CG workspace.
                                  2 Select the Pointer tool or the Selection tool from the
                                    Tools palette.
                                  3 Click and drag one of the grab handles to resize the
                                    object. Use the midpoint grab handles to resize only
                                    the vertical or horizontal dimension of the object, and
                                    use the corner grab handles to change both the height
                                    and width. When you release the mouse button CG
                                    redraws the object to the new size. The handle
                                    opposite to the one you dragged remains anchored.

                               Tip:   To maintain the object’s aspect ratio, hold the SHIFT key while dragging
                                      the grab handle.

                               Tip:   To keep the object centered while changing its size, hold the ALT key
                                      while dragging the grab handle.

                                      To Change the Size of an Object with the Attributes Tab
                                  1 Select one or more objects in the CG workspace.
                                  2 Switch to the Attributes tab in the Attributes palette.
                                  3 Click the Text Object Properties section of the tab.
                                  4 Change the values in the Height and Width fields.
                                                                                   Velocity ESX   61
                                                                                   User Guide



                   The object formats your text depending on the constraints of its text
                   object properties.

                   Table 12-9 Default Text Object Behavior when Resizing Object

                    Text Object Type           Behavior

                                               The size of Text Field objects is not
                    Text Field                 constrained. The size and aspect ratio of the
                                               text changes to fit the size of the object.

                                               Increasing the height or width of a Text
                                               Constrained Field does not change the size
                                               of the text inside the object.
                    Text Constrained
                    Field                      If the height or width of the object is
                                               decreased so that the text can no longer fit
                                               inside, the text’s size and aspect ratio
                                               change to fit inside the object.

                                               The size of Paragraph Field objects is not
                    Paragraph Field            constrained. The size and aspect ratio of the
                                               text changes to fit the size of the object.

                                               The height of a Fixed-Width Paragraph field
                                               cannot be changed by dragging its handles.
                                               When the width of the object is changed,
                    Fixed-Width
                    Paragraph Field            the text inside will wrap to best fit the inside
                                               of the object, adding or removing
                                               paragraph lines as necessary. The size of the
                                               text itself does not change.


                   To customize the properties of your text objects, see Text Object
                   Poperties on page 58.



Spell Check Text   To spell check the text in a layout, right-click the CG workspace and select
                   Spell Check from the right-click menu.

                   You can also spell check a specific object by right-clicking it and choosing
                   Spell Check from the menu.
62   Volume III - Chapter 12
     Introduction to CG




 Graphic                       Graphic objects are used to add colorful broadcast elements behind text,
                               such as lower thirds and panels. Use the graphic tools in the Tools palette
 Objects                       to create simple shapes such as ovals, rectangles, wedges, and arcs. The
                               polygon and spline tools allow you to create more complex objects that
                               consist of multiple bezier curves.




                               Figure 12-14 Graphic Objects

                               To add a graphic object to your layout, use the appropriate tool from the
                               Tools palette. In most cases you add graphic objects to a layout by
                               selecting a tool and drawing the object in the CG workspace.



        Simple Shapes          CG provides a variety of simple shapes that can be quickly added to your
                               layout. You can create rectangles, wedges, arcs, ovals, round rectangles,
                               and round corner rectangles.

                               Table 12-10 Simple Shape Tools

                                Tool       Name                     Tool       Name

                                           Rectangle                           Oval

                                           Wedge                               Round Rectangle

                                           Arc                                 Round Corner
                                                                               Rectangle
                                                                                  Velocity ESX   63
                                                                                  User Guide



                     To Create a New Simple Graphic Object in a Layout
                  1 Select the appropriate graphic tool from the Tools palette.
                  2 Click and drag in the CG workspace to place, size, and orient the graphic
                    object.
                        To center the graphic where you clicked in the CG workspace, hold
                         the ALT key while dragging. Otherwise, the point you clicked becomes
                         one of the graphic’s corners.
                        Hold the SHIFT key while dragging to constrain the graphic’s aspect
                         ratio to 1:1. This ensures that circles and squares are perfectly
                         constrained.
                        To change the horizontal or vertical orientation of the graphic, drag
                         the selected handle through the opposite boundary of the graphic.
                         The graphic flips in the direction you drag.




                     Figure 12-15 Add a Rectangle to the Layout



Change Graphic       Every CG object is surrounded by an outline rectangle with grab handles
    Object Size      at each corner and midpoint. Use these grab handles to change the size of
                     the object.

                  1 Select a graphic object in the CG workspace.
                  2 Select the Pointer tool or the Selection tool from the
                    Tools palette.
                  3 Click and drag one of the handles to resize the object.
                    Use midpoint grab handles to resize only the vertical or
                    horizontal dimension of the rectangle, or use corner
                    handles to resize both the horizontal and vertical
                    dimensions. When you release the mouse button, CG
                    redraws the object to the new size. The corner or
                    midpoint opposite to the one you grabbed remains anchored.

             Tip:    To maintain your object’s aspect ratio, hold the SHIFT key while dragging
                     the grab handle.
64   Volume III - Chapter 12
     Introduction to CG



                               Tip:   To keep your object centered while changing its size, hold the ALT key
                                      while dragging the grab handle.

                                      To Use Precise Sizing Use the Controls in the Attributes Tab
                                  1 Select a graphic object in the CG workspace.
                                  2 Switch to the Attributes tab of the Attributes palette.
                                  3 In the Formatting section of the tab, use the Width and Height controls to
                                    change the height and width of your graphic.



                                      Relative Embellishments
                                      By default the size of your object’s embellishments (edge, depth, and
                                      shadow) remain constant as the object’s size changes. Select the Relative
                                      Embellishments checkbox on the Attributes tab to scale your object’s
                                      embellishments as its size changes.




 Logo Objects




                                      Logos are commonly used for station identification images, corporate
                                      logos, or product logos. They let you add complex images with detailed
                                      alpha information in your layouts. If the CG graphic tools are not sufficient
                                      to allow you to create a graphic layout, you can use Paint or a third-party
                                      program to create a graphic and add it to your layout.

                                      Logos are special graphic objects that can mix the face color with a bitmap
                                      image. You can scale and position logos anywhere in the layout. Any
                                      alpha transparency in the logo is maintained, allowing you to add edge,
                                      depth, and shadow elements which follow the logo’s contour.
                                                                                   Velocity ESX     65
                                                                                   User Guide



                      Logos can also be inserted inside text objects using the Selection tool and
                      the Media Library.



Add a Logo Object     You can add logo objects to your layout by either drawing the logo object
                      with the Logo tool or by dragging images from the Media Library.

                      To Add a Logo with the Logo Tool
                    1 Select the Logo tool from the Tools palette.
                    2 Click and drag in the CG workspace to place, size, and orient your
                      logo object.
                          To center your logo where you clicked in the CG workspace, hold the
                           ALT key while dragging. Otherwise, the point you clicked becomes
                           one of the logo’s corners.
                          Hold the SHIFT key while dragging to constrain your logo’s aspect
                           ratio to 1:1.
                    3 Switch to the Attributes tab of
                      the Attributes palette.
                    4 In the Logo Details section of the
                      tab, click the Add button and
                      select the image file you want to
                      use for your logo. The image is
                      applied to your logo object.




                      Figure 12-16 Add a Logo Object

                      To Add a Logo Object from the Media Library
                    1 Switch to the Media tab of the CG Libraries palette.
                      If the logo you want to use is not already stored in one of the library
                      boxes, see The Media Library on page 86 to learn how to add media to
                      the Media Library.
66   Volume III - Chapter 12
     Introduction to CG




                               2 Grab the media box containing your logo and drag it to the CG
                                 workspace.
                               3 Drop the logo in the CG workspace. The logo object is added to your
                                 layout.
                                 Double-clicking a library box in the Media Library adds a full-sized logo
                                 object to your layout.



           Add Logo              Logo objects allow you to add edge, depth,
     Embellishments              and shadow embellishments which follow a
                                 logo’s alpha information.

                                 Many software packages let you create an
                                 alpha channel for your images. If your logo
                                 contains an alpha channel, CG reads this
                                 information and applies it to the logo object
                                 allowing you to add edges, depths, and
                                 shadows which recognize the logo’s transparent areas.

                                 To learn about adding embellishments to your objects, see Object
                                 Elements on page 75.



                 Logo Mix        Tint the original color of the image by mixing it with a treatment. The tint
                                 options for logo objects are on the Face tab.

                               1 Select a logo object.
                               2 Switch to the Face tab of the Attributes palette.
                               3 Select a treatment in the Treatment drop-down list. For more information
                                 about treatments see Element Treatments on page 82.
                                                                                    Velocity ESX    67
                                                                                    User Guide



                     4 Set the color and sheen for the object’s face.
                     5 Change the mix between the logo image and the face color by dragging
                       the Mix slider. You can also enter a value in the mix field. 0% shows only
                       the logo image and 100% shows only the face color.




                        Figure 12-17 A Logo Image Mixed with a Radial Gradient Treatment



Change Logo Image       You can change a logo’s image by adding a new image file on the
                        Attributes tab, or by right-clicking the logo and choosing the “Change
                        Image” option.



  Constrain a Logo      An object’s Constraint method sets the way a logo image is placed within
                        the object’s boundaries, and how it behaves when the object is resized.
                        Use the Attributes tab to change the Constraint method.

                     1 Select the Logo tool in the Tools palette.
                     2 Click and drag in the CG workspace to place, size, and orient the
                       empty logo object.
                     3 Switch to the Attributes tab of the Attributes palette.
                     4 In the Logo Constraints section of the tab select a Constraint method.
                       These methods determine how the logo object behaves when you apply
                       an image file to it.


                        Table 12-11 Logo Constraint Methods

                         Button       Description

                                      The logo image is sized to fill the object.

                                      The object becomes the size of the logo’s image file.
68   Volume III - Chapter 12
     Introduction to CG



                                 Table 12-11 Logo Constraint Methods (Continued)

                                   Button      Description

                                               Maintaining the object’s current width, the lower
                                               boundary of the object moves to fit the image file.

                                               Maintaining the object’s current width, the upper
                                               boundary of the object moves to fit the image file.

                                               Maintaining the object’s current height, the right
                                               boundary of the object moves to fit the image file.

                                               Maintaining the object’s current height, the left boundary
                                               of the object moves to fit the image file.

                               5 In the Logo Details section of the tab, click the Add button and select the
                                 image file you want to use for the logo. The image is applied to the logo
                                 object according to the Constraint method.
                               6 If you change the size of the logo object, selecting a Constraint method
                                 changes the object boundaries or the image size accordingly.




 Clock Objects                   The clock objects that come pre-defined with ProductName were created
                                 with RTX development tools. Use these clock objects to create digital
                                 clocks and digital timers in your layouts.

                                 If you purchased the RTX Ports option you can use other custom clocks
                                 created with the RTX development tools.
                                                                                    Velocity ESX    69
                                                                                    User Guide




     Add a Clock      Use the Port/Clock tool to add digital clocks and digital timers to your
                      layouts.

                   1 On the Tools palette, right-click the Port/Clock tool.
                   2 From the right-click menu, select the clock you’d like
                     to add. You can add a digital clock or a digital timer.
                   3 Click and drag in the CG workspace to define the
                     size constraints of the clock. The clock is added at the
                     size and position you specify.



Clock Appearance      Digital clocks and digital timers allow you to select a font for the clock
                      object. You can also set the appearance of the font’s face, edge, depth,
                      and shadow.

                      Use the Attributes tab in the Attributes palette to set the appearance of
                      your selected clock object.



                      Face and Edge
                      Switch to the Face and Edge tab within the Attributes tab to change the
                      appearance of your clock’s face and edge.

                   1 Select the clock’s font from the Font Face drop-down list.
                   2 Select the font’s face color from the Face Color drop-down list, and drag
                     the transparency slider to set the face’s transparency. You can also enter a
                     value in the Transparency field. 0% is completely opaque and 100% is
                     completely transparent.
                   3 Set the width of the font’s edge using the Edge Width field.
                   4 Select the font’s edge color from the color drop-down list, and drag the
                     transparency slider to set the edge’s transparency.
70   Volume III - Chapter 12
     Introduction to CG



                                 Depth and Shadow
                                 Switch to the Depth and Shadow tab within the Attributes tab to change
                                 the appearance of the clock’s depth and shadow.

                               1 Set the size and angle of the clock’s depth property using the Depth field
                                 and the Angle field.
                               2 Select the depth's color from the Color drop-down list, and drag the
                                 Transparency slider to set the face's transparency.
                               3 Set the offset and angle of the clock’s shadow using the Shadow Offset
                                 field and the Angle field.
                               4 Set the shadow's blur with the Blur control.
                               5 Select the shadow's color from the Color drop-down list, and drag the
                                 Transparency slider to set the shadow's transparency.



                                 Scale Clock
                                 In the Attributes tab, change the width and height of the clock using the
                                 Width and Height fields. Clear the Maintain Aspect Ratio checkbox to
                                 change the width and height of the clock independently.

                                 You can also select a constraint method. These methods determine how
                                 your clock object behaves when its size is changed.

                                 Table 12-12 Clock Constraint Methods

                                   Button      Description

                                               The clock content is sized to fill the object.

                                               The object becomes the size of the clock content.

                                               Maintaining the object’s current width, the lower
                                               boundary of the object moves to fit the clock content.

                                               Maintaining the object’s current width, the upper
                                               boundary of the object moves to fit the clock content.

                                               Maintaining the object’s current height, the right
                                               boundary of the object moves to fit the clock content.
                                                                              Velocity ESX    71
                                                                              User Guide



                Table 12-12 Clock Constraint Methods (Continued)

                 Button        Description

                               Maintaining the object’s current height, the left boundary
                               of the object moves to fit the clock content.



Digital Clock   Switch to the Digital Clock Format tab within the Attributes tab to set the
      Format    display options for the selected digital clock.

                Table 12-13 Digital Clock Format Options

                 Option               Description

                 Hour Format          Select the 12 Hour Clock option to display the
                                      clock in 12 hour format, or select the 24 Hour
                                      Clock option to display the clock in 24 hour
                                      format.

                 Time Format          Sets the format for the clock. The default clock
                                      format is hours:minutes:seconds (hh:mm:ss).

                 Display Leading      Select to always display the hour with two digits.
                 Zero
                                      For example, if the current time is 9:14 the clock
                                      displays 09:14.

                 Separator            Sets the separator for the clock. The default
                                      separator is a colon.

                 AM Position          Sets where the AM/PM text appears. The default
                                      position is Right.

                 AM Symbol            Select the AM symbol from the drop-down list.

                 PM Symbol            Select the PM symbol from the drop-down list.
72   Volume III - Chapter 12
     Introduction to CG



          Digital Timer        Switch to the Digital Timer Format tab within the Attributes tab to set the
                Format         display options for the selected digital timer.

                               Table 12-14 Digital Timer Format Options

                                Option              Description

                                Counter Format      Sets whether the timer counts up or down.

                                Time Format         Sets the format for the timer. The default timer
                                                    format is hours:minutes:seconds (hh:mm:ss).

                                Display Leading     Select to always display the hour with two digits.
                                Zero
                                                    For example, if the current time is 9:14 the clock
                                                    displays 09:14.

                                Separator           Sets the separator for the timer. The default
                                                    separator is a colon.

                                Start at            Sets the starting time for the timer.

                                End at              If the timer is set to count up, select an ending
                                                    time with the End at drop-down lists.

                                Count Until         When checked the timer will continue to count
                                Next Take
                                                    until the layout is taken offline.




 Clip Objects                  Use clip objects to add full resolution, uncropped video clips to layouts.

                               Video clips can also be applied as Active Textures to existing objects in
                               your layouts.

                               You must have the Clip Option enabled on your system before you can
                               use clips and Active Textures.
                                                                                     Velocity ESX     73
                                                                                     User Guide




Supported Video       An appropriate codec must be installed on your system before you can
           Clips      play video clips.

                      There are many different ways of encoding video clips, and video clip
                      “codecs” allow your system to decode particular clip types. Computer
                      operating systems come with some pre-installed codecs, but some
                      specialized codecs must be purchased from third-party companies and
                      installed on each system in order to play back those codec types.

                      CG supports any codec that is installed on your computer. For instance, if
                      your computer has access to the codec for playing back a particular type
                      of .avi file, CG will also be able to play that type of .avi.

                      CG also supports matte .avi files which include transparency information.
                      By setting a clip’s playback options you can keep or ignore the
                      transparency.



Add a Clip Object     You can add clip objects by either applying a clip to the face of an existing
                      object or by inserting clips with the Media Library.

                      To Add a New Full Resolution Clip to Your Layout
                    1 Switch to the Media tab of the CG Libraries palette.
                      If the video clip you want to use is not already stored in one of the library
                      boxes, see The Media Library on page 86 to learn how to add media to
                      the Media Library.
74   Volume III - Chapter 12
     Introduction to CG




                               2 Double-click the media box containing the video clip. A new clip object is
                                 added to your layout with the video clip applied to its face.

                                 To Add a Clip Object to the Face of an Existing Object
                               1 Select an object in your layout.
                               2 Switch to the Face tab in the Attributes palette.
                               3 When you apply a clip to the face element of an object, all the other
                                 elements will adopt the clip as well.
                               4 Select the Active Texture treatment from the Treatment drop-down list.
                               5 In the Color section of the tab, click the Add button and select the video
                                 clip you want to use. The clip is applied to all of the elements in your
                                 object.



                                 Clip Playback Options
                                 Use the Face tab’s Texture section to set how your clip is played.

                                     Enter a Start Delay for the clip to prevent the clip from playing until
                                      the delay has elapsed.
                                     Select the Ignore AVI Transparency checkbox to ignore an alpha
                                      channel in matte .avi media files.
                                     Select the Invert Field Order checkbox to invert the field order of your
                                      clip. You may need to do this if your clip appears jerky when you play
                                      the layout.
                                                                                      Velocity ESX    75
                                                                                      User Guide



                        When the display time of the layout is longer than the clip length, the
                         clip automatically loops. To stop a clip from looping once it has
                         finished playing clear the Loop the Playback checkbox.



                     Clip Alignment and Transparency
                     Since clips are usually full resolution objects it is not usually necessary to
                     change the clip object’s alignment or transparency. By default clips are
                     aligned to the object’s face and 100% opaque.

                     When video clips are being used as Active Textures the alignment and
                     transparency of video clips become more important.



 Change Video Clip   Use one of the following methods to change the video clip assigned to a
                     clip object:

                        Select the clip object and add a different video clip using the Face tab
                         in the Attributes palette.
                        Select the clip object and click the new video clip in the Media Library.
                        Right-click the clip object and select the Change Media option.




Object               Every object in your layout consists of four different elements: a face, one
                     or more edges, a depth, and a shadow. In most cases the elements can
Elements             also include a sheen.




                     Figure 12-18 Object Elements
76   Volume III - Chapter 12
     Introduction to CG



                               Customize the appearance of these elements by adjusting their settings
                               and applying treatments to them.

                               When you change the size of an object, the size of the object’s depth,
                               edges, and shadow remain constant. Select the Relative Embellishments
                               checkbox on the Attributes tab to scale an object’s embellishments as its
                               size changes. Since Relative Embellishment sizes are set according to the
                               object’s size, they are generally much smaller than they are when Relative
                               Embellishments is cleared.



     The Face Element          The face is the actual shape of the object. It is the top element of the
                               object unless it is overlapped by one or more inside edges.

                               Use the Face tab to change the appearance of selected objects.

                                  Select a treatment from the Treatment list. The treatment you select
                                   determines the color, image, and active texture choices available for
                                   the face. See Element Treatments on page 82 to learn how to use
                                   treatments.
                                  Create a sheen for the object’s face using the Sheen section of the
                                   tab. See Sheen Elements on page 81 to learn how to create sheens.



        Edge Elements          Edge elements completely surround the face of the object. You can add an
                               unlimited number of edges to your object, and they can either overlap the
                               face or extend beyond the face.

                               Use the Edge tab to add, edit, and remove edges for selected objects. By
                               combining edges you can turn multiple objects into a complex shape with
                               one or more continuous edges.

                               Edges cannot be added to Port objects.



                               Add an Edge
                               Each edge in an object can either overlap or extend beyond the face, and
                               each edge can have its own sheen element.

                               The object’s edges are displayed in the Edge tab’s Defined Edges list. The
                               edge at the top of the list is the innermost edge, and the edge at the
                               bottom is the outermost edge.
                                                                Velocity ESX   77
                                                                User Guide




   Figure 12-19 The Defined Edges List

   The Settings and Sheen sections of the Edge tab allow you to edit the
   properties of the currently-selected edge.

   To add an edge, click the Add Edge button. A new edge is added to your
   object. New edges automatically become the outermost edge and appear
   at the bottom of the Defined Edges list.




   Figure 12-20 Add a Black Outside Edge to a Graphic Object



   Edit an Edge
   You can rearrange your edges, set their widths, add sheens, and add
   treatments to them. You can also set how they behave when the object is
   resized.

   To Edit an Edge
1 Select it in the Edge tab’s Defined Edges list and use the controls in the
  Settings section of the tab.
2 Set the position for an edge:
      Select the Outside Edge radio button to display the edge outside the
       object’s face and any other outside edges. If you switch an edge from
       the inside to the outside of an object it automatically becomes the
       outermost edge.
78   Volume III - Chapter 12
     Introduction to CG



                                     Select the Inside Edge radio button to display the edge inside an
                                      object’s face and any other inside edges. If you switch an edge from
                                      the outside to the inside of an object it automatically becomes the
                                      innermost edge.
                               3 Enter the width of the edge in the Edge Width field.
                               4 Select a treatment for the edge from the Treatment list. The treatment
                                 determines the color, image, and active texture choices available for the
                                 edge. See Element Treatments on page 82 to learn how to use
                                 treatments.
                                 Create a sheen for the edge using the controls in the Sheen section of the
                                 Edge tab. See Sheen Elements on page 81 to learn about sheens.



                                 Remove an Edge
                                 To remove an edge from an object, select the edge you want to remove in
                                 the Defined Edges list and click the Remove Edge button. The edge is
                                 removed and the other edges move to fill the gap if necessary.



                                 Combine Edges
                                 By default the edges of objects overlap the faces and edges of the objects
                                 beneath them. Use the Combine Edges button to bring several objects
                                 together onto one layer, causing their edges to disappear behind the
                                 overlapping faces.

                                 This is most effective when you have overlapping graphic objects with
                                 identical face and edge settings. Combining their edges creates the
                                 appearance of a composite object with a combined edge.




                                 Figure 12-21 Combine Edges
                                                                                   Velocity ESX     79
                                                                                   User Guide



                      To combine the edges of objects, select two or more
                      objects and click the Combine Edges button in the CG
                      Editor toolbar. The edges of the objects disappear where
                      their faces overlap.

                      Combining the edges of two or more objects moves them all to the same
                      layer. If you need to bring the combined objects forward or send them
                      backward in the layer list, be sure to select all of the combined objects
                      before you change their layer. See Layer Objects on page 99 to learn
                      about layering your objects.

                      To stop an object from combining its edges, select it and move it up or
                      down a layer. The object moves ahead or behind the other objects,
                      separating its edges.



The Depth Element     The depth element extends away from an object at an angle, giving it the
                      appearance of thickness and depth. The depth element can have a sheen
                      applied to it.

                      Use the controls on the Attributes palette’s Depth tab to change the depth
                      properties of selected objects.

                    1 Set the total distance of the depth element using the Depth control.
                    2 Choose to place the depth inside or outside of the object’s outer edges.
                          Click the Inside button to position the depth element inside any outer
                           edges defined for the object. The edges surround the depth element.
                          Click the Outside button to position the depth element outside the
                           edges of your object. The depth extends outwards from the object
                           edges.
                    3 Select a treatment from the Treatment drop-down list. The treatment
                      determines the color, image, and active texture choices available for the
                      depth. See Element Treatments on page 82 to learn how to use
                      treatments.
80   Volume III - Chapter 12
     Introduction to CG



                                  Create a sheen for the object’s depth using the Sheen tab inside the Depth
                                  tab. See Sheen Elements on page 81 to learn about sheens.




                                  Figure 12-22 Add Depth to Text Objects and a Logo Object



             The Shadow           The shadow element appears behind all the other elements in an object. It
                Element           is a color or pattern that is offset from the face and edge by a specific
                                  number of pixels.

                                  Shadows add depth to flat 2D objects and provide an additional way of
                                  adding visual interest to your layouts.

                                  Use the Shadow tab’s Settings section to change an object’s shadow
                                  properties.

                               1 In the Settings section of the tab, set the offset distance of the shadow
                                 element using the Offset control.
                               2 Set the shadow’s blur with the Blur control. A greater value produces a
                                 softer, more diffuse shadow.
                               3 Use the Glow control to set the amount of glow in your shadow. A larger
                                 glow value spreads the shadow out from beneath your object in all
                                 directions.
                               4 Use the Angle control to change the angle of the shadow.
                               5 Select a treatment from the Treatment drop-down list. The treatment you
                                 select determines the color, image, and active texture choices available for
                                 the shadow. See Element Treatments on page 82 to learn about
                                 treatments.
                                                                                 Velocity ESX   81
                                                                                 User Guide



                   Create a sheen for the shadow using the Sheen section of the Shadow
                   tab. See Sheen Elements on page 81 to learn how to create sheens.




                   Figure 12-23 Add a Blurred Shadow to the Graphic Objects



Sheen Elements     A sheen refers to a band of color that cuts through an element, like a
                   focused highlight. You can add a sheen to any of the visible elements in
                   an object except elements using the active texture treatment.

                 1 Select an object.
                 2 Select the element you want to add a sheen to by switching to the Face,
                   Edge, Depth, or Shadow tab.
                 3 If you are adding a sheen to an edge, select the edge you want to edit
                   from the Defined Edges list.
                 4 Use the controls in the Sheen section of the tab to define the element’s
                   sheen.
                       Select the Apply Sheen checkbox to add a sheen to the element. To
                        remove the sheen, clear the Apply Sheen checkbox.
                       Click the Color drop-down list to select the color for the sheen.
                       Use the Width control to set the width of the sheen.
                       Use the Offset control to set the offset of the sheen. Offset
                        determines the sheen’s position on the element. Higher offset values
                        move the sheen toward the top of the element, and lower values
                        move the sheen toward the bottom. An offset of zero places the
                        sheen in the middle of the element.
                       Use the Angle control to rotate the sheen.
82    Volume III - Chapter 12
      Introduction to CG



                                      If you are adding a sheen to an edge element, click the Apply to All
                                       Existing Edges button to add an identical sheen to all of your object’s
                                       edges.




                                  Figure 12-24 Add a Rotated Blue Sheen to a Graphic Object




 Element                          One treatment can be applied to each element in a layout object. These
                                  treatments dictate the color, image, and Active Texture choices available
 Treatments                       for the elements they are applied to.

                                  A treatment can also be applied to the layout background. See Layout
                                  Backgrounds on page 101.

                                      The Solid Color treatment adds a single color to an element.
                                      The Linear Gradient, Radial Gradient, and 4 Color Gradient
                                       treatments add a mix of colors to an element.
                                      The Image treatment adds an image file to an element.
                                      The Active Texture treatment adds a moving image to an element.
                                       You must have the Clip Option activated on your system before you
                                       can add Active Textures and clip objects to your layouts.
                                      The None Treatment makes an element completely transparent.
                                      You can add Beveled Edge and Tube Edge treatments to edge
                                       elements.



     Apply a Treatment            To Apply a Treatment to an Object
                                1 Select one or more objects in the CG workspace.
                                2 Select the element you want to edit by switching to the Face, Edge,
                                  Depth, or Shadow tabs in the Attributes palette.
                                3 If you are editing an edge, select the edge you want to edit from the
                                  Defined Edges list.
                                                                Velocity ESX   83
                                                                User Guide



4 Select the treatment you want to apply from the Treatment drop-down
  list.
  Use the controls in the tab to customize the treatment. See the sections
  below for an explanation of the controls for each treatment.



  Mix and Manage Colors
  Customizing treatments often involves choosing one or more
  colors. Click a color drop-down list to select a color using the
  Color Palette.



  Transparency
  Many treatments allow you to set a
  transparency value with a slider control. Drag
  the slider to the right to select 100%
  transparency (completely invisible), and drag it to the left to select 0%
  transparency (completely opaque).

  You can also enter a transparency percentage in the number field.
84   Volume III - Chapter 12
     Introduction to CG




 The Style                     Styles are sets of attributes for CG objects. Attributes include the sizes,
                               fonts, colors, and treatments of object elements.
 Library




                               The Style Library collects and organizes the styles in your layout. It provides
                               a quick and easy way to re-use styles within CG without needing to
                               recreate them for every object. By building a list of commonly-used styles
                               you can apply a standardized look to the text and graphic objects in a
                               layout.

                               The Style Library also lets you transfer styles between the layouts in your
                               playlist, and your styles can be saved and loaded using the Styles Library
                               Manager.

                               To access the Style Library, switch to the Styles tab of the CG Libraries
                               palette. All the styles display according to your current view settings. Hold
                               the mouse cursor over a style to view the style’s number, name, and
                               attributes.
                                                                                             Velocity ESX      85
                                                                                             User Guide



 Add a Style to the       Once you have set the attributes and treatments of an object, add the
            Library       object’s style to the Style Library.

                       1 Select the text or graphic object in the layout.
                       2 On the Styles tab of the CG Libraries palette, select Menu > Add Style to
                         Library. The Style Name dialog opens.
                       3 Give the style a number and a name.
                       4 Click OK. The style is added to the Style Library.




                          Figure 12-25 Add a Style to the Style Library



Apply a Style to an       Once you have added a style to the Style Library, you can apply the style to
             Object       other objects in the layout.

                          Select the objects you want to apply the style to and use one of the
                          following methods:

                       1 Click the style in the Style Library.
                       2 Right-click the style in the Style Library and select Apply Style.
                       3 Within the Style Library, select Menu > Apply Style.
                       4 Drag the style from the Style Library and drop it on the object. This
                         method works if you have only one object selected.



Set as Default Style      If you want all new objects to be created with a specific pre-made style,
                          set that style as the default style. Within the Style Library, right-click a style
                          and select Set as Default Style. All new objects are created with the
                          default style.
86   Volume III - Chapter 12
     Introduction to CG




 The Media                        Use the Media Library to create a standardized collection of images, video
                                  clips, clocks, and Ports. The Media Library makes it easy to re-use media
 Library                          within CG without needing to repeatedly import media files. It also allows
                                  you to quickly drag media objects into your layout, into existing layout
                                  objects, or into layout backgrounds.




                                  You can use the Media Library to transfer media between the layouts in a
                                  playlist. When you save a layout the Media Library is saved with it.

                                  To access the Media Library, switch to the Media tab of the CG Libraries
                                  palette. The stored media is displayed according to the current view
                                  settings. Hold the mouse cursor over a media box to see the file location,
                                  name, and type of the media.

                                  You must have the Clip Option enabled on your system before you can
                                  add video clips to layouts or the Media Library.



     Add Media to the             Add image files and video files to the Media Library using one of the
              Library             following methods:

                               1 Double-click an empty library box.
                               2 Right-click a library box and select Add Media to Library.
                               3 Click the Plus button at the bottom of the Media tab.
                               4 Within the Media Library, select Menu > Add Media to Library.
                                                                            Velocity ESX     87
                                                                            User Guide



              When the Open dialog appears, select the image files or video files you
              want to add and click the Open button. The media is added to the library.



Apply Media   Add a Logo Object
              Logos are special graphic objects that mix a face color with a bitmap
              image. They are commonly used for station identification images,
              corporate logos, or product logos.

              To add a logo object to a layout with the Media Library, grab the media
              box containing the logo and drag it to the CG workspace. The logo object
              is added to the layout. You can also double-click a library box in the Media
              Library to add a full-sized logo object to the layout.

              See Logo Objects on page 64 for information about adding
              embellishments, tints, and constraints to logos.



              Add a Clip Object
              Clip objects are commonly used to add full resolution, uncropped video
              clips to layouts.

              To add a new clip to a layout with the Media Library, grab the media box
              containing the clip and drag it to the CG workspace. The clip object is
              added to the layout. You can also double-click a library box in the Media
              Library to add a full-sized clip object to the layout.

              See Clip Objects on page 72 for information about setting clip alignment,
              transparency, and playback options.

              You must have the Clip Option enabled on your system before you can
              add video clips to layouts or the Media Library.



              Add an Active Texture Treatment to an Object
              Add a video clip to an object element to apply a moving image to text and
              graphic objects. Active Textures are commonly looped video clips used to
              add texture and motion to several layout objects.
88   Volume III - Chapter 12
     Introduction to CG



                                  To Apply an Active Texture to an Object Using the Media Library
                               1 Select the Pointer tool in the Tools palette.
                               2 Select the object you want to edit.
                               3 In the Media tab of the CG Libraries palette, grab the media box
                                 containing the video clip and drag it to the object.
                               4 Drop the Active Texture in the object. The Active Texture is applied to all
                                 the elements in the object.

                                  You must have the Clip Option enabled on your system before you can
                                  add Active Textures to layouts or the Media Library.



                                  Add Media to the Background
                                  To add media to the background of a layout, select
                                  the media you want to apply and click the Apply to
                                  Background button at the bottom of the Media
                                  Library.

                                  See Layout Backgrounds on page 101 to learn more about layout
                                  backgrounds.




 Manage                           CG provides many ways of selecting, arranging, and organizing the
                                  objects in your layouts. Objects are selected with the mouse or with the
 Objects                          keyboard, and they can be easily moved, aligned, and distributed. They
                                  can also be grouped in order to maintain their position.

                                  Use the Layer buttons in the CG Editor Toolbar to change the layering of
                                  your objects, to control the way they overlap in the layout.

                                  Sometimes it is easiest to select and edit large numbers of objects in a tree
                                  view. Use the Layout Tree View window to select, layer, lock, duplicate,
                                  name, and delete objects.
                                                                                Velocity ESX   89
                                                                                User Guide



Select Objects   You must select objects before you can modify or position
                 them in the layout. CG provides a Pointer tool to help you
                 select and manipulate objects, and a Selection tool to give
                 you more control over the text and control points within the
                 objects.

                 When you double-click an object you automatically switch
                 to the Selection tool.

                 Table 12-15 The Pointer and Selection Tools

                                    Pointer Tool                 Selection Tool

                  Overview          Moves, modifies, rotates,    Moves, modifies,
                                    duplicates, and scales       rotates, and scales
                                    objects.                     objects. Selects control
                                                                 points and text.

                  Graphic Object    Selects the entire object.   Selects the entire
                  Selection
                                                                 object.

                  Spline Object     Selects the entire object.   Selects the object and
                  Selection
                                                                 automatically displays
                                                                 all the control points
                                                                 within the spline. Drag
                                                                 the control points to
                                                                 edit the spline shape.

                  Text Object       Selects the entire object.   Selects the object and
                  Selection
                                                                 automatically places a
                                                                 text cursor inside the
                                                                 object. Hold the CTRL
                                                                 key and drag the mouse
                                                                 cursor to select a range
                                                                 of text.

                  Duplicate         Hold the ALT key and         Objects cannot be
                  Objects
                                    drag an object to            duplicated with the
                                    duplicate it.                Selection tool.
90   Volume III - Chapter 12
     Introduction to CG



                                      Select Objects with the Mouse
                                      To Use the Pointer or Selection Tool to Select Objects
                                  1 Select either the Pointer or Selection tool.
                                  2 Select an object. The object is outlined with a selection boundary.




                                      Figure 12-26 A Selected Object

                                      If you select a text object with the Selection tool, a text cursor is
                                      automatically placed in the text. If you select a spline object with the
                                      Selection tool, the control points in the spline are automatically visible.
                                      Otherwise, the entire object is selected.

                                      To select a range of text within a text object, hold the CTRL key and drag
                                      the Selection tool over the text you want to select. You can also hold the
                                      SHIFT key and press the LEFT ARROW and RIGHT ARROW keys to expand
                                      the text selection.




                                      Figure 12-27 Select a Range of Text

                                  3 To select the next object in the layout, click the Next
                                    button in the CG toolbar. To select the previous object
                                    click the Previous button.

                               Tip:   If you want to select multiple objects so you can change
                                      their position or attributes simultaneously, hold the
                                      SHIFT key as you click the objects. You can also draw a
                                      selection boundary around the objects you want to
                                      select.
                                                                 Velocity ESX    91
                                                                 User Guide




   Figure 12-28 Select Multiple Items with a Selection Boundary

   In large layouts with overlapping objects it is sometimes easiest to select
   objects with a tree view. See Layout Backgrounds on page 101 for more
   information.



   Select Objects and Text with the Keyboard
   To Use the ARROW Keys and the TAB Key to Quickly Navigate
   between Objects in a Layout
1 Select an object with either the Pointer or the Selection tool.
2 Use the ARROW keys to navigate between objects or to navigate within
  paragraph objects.




      If the entire object is selected, press the DOWN ARROW key to select
       the next object in the layout. Press the UP ARROW key to select the
       previous object in the layout.
      If the text cursor is within a paragraph object, press the DOWN
       ARROW key to move down through the paragraph lines and press the
       UP ARROW key to move up through the lines. When the cursor is on
       the last line, press the DOWN ARROW key to move to the next item in
       the layout. Pressing the UP ARROW key when the cursor is on the first
       line selects the previous item in the layout.
92   Volume III - Chapter 12
     Introduction to CG



                               Tip:   To select text within a text object, hold the SHIFT key while pressing the
                                      ARROW keys. A range of text is selected.

                                  3 Use the TAB key to navigate between objects.
                                      Switch the Selection Mode before using TAB to navigate between text
                                      objects, otherwise a tab stop is added to your text.

                                      a   When your text cursor is blinking in a text object, press the ESC key to
                                          switch to Selection Mode. Your text cursor is removed from the text
                                          object.
                                      b   Press the TAB key to move to the next object in the layout, and press
                                          the SHIFT+TAB key to move to the previous object in the layout.
                                      c   If you want to edit a selected text object, press the SPACEBAR to enter
                                          Edit Mode. A text cursor appears in the text object, allowing you to
                                          edit the text.



     Position Objects                 There are several ways to position and orient the objects in a layout. They
                                      can be moved with the Pointer and Selection tools, the keyboard, the
                                      Position fields, or the Nudge buttons.

                                      Their spacing relative to each other or to the layout can be changed with
                                      the Alignment and Distribution menus.



                                      Move Objects
                                      Move objects in the CG workspace with the Pointer and Selection tools,
                                      the keyboard ARROW keys, and the Nudge buttons. You can also select an
                                      exact position for your objects by entering values in the Position X and
                                      Position Y fields.

                                         Use the Pointer and Selection tools to quickly drag selected objects
                                          within the layout.
                                         Enter new X and Y coordinates for
                                          selected objects by typing values in the
                                          Position fields in the CG Editor toolbar.
                                          If more than one object is selected, the coordinates are based on the
                                          top-left object in the selection.
                                          The Position X value is the distance from the left edge of the layout.
                                          Position Y is the distance from the top edge of the layout.
                                                              Velocity ESX     93
                                                              User Guide



     Use the Nudge button in the CG Editor
      toolbar to move selected objects by a
      certain number of pixels in either a
      horizontal or vertical direction.
      i.   Enter the number of pixels to nudge by
               in the Pixel Shift field.
      ii. Nudge the selected objects using the Nudge button in the CG
             Editor toolbar.
              The Nudge button displays the last nudge direction you used.
               Click the Nudge button to nudge the selected objects in that
               direction.
              To nudge in a different direction, click the arrow beside the
               Nudge button and click the Nudge Left, Nudge Right, Nudge
               Up, or Nudge Down button in the flyout menu.
     Use the ARROW keys to move selected objects either horizontally or
      vertically.
          Press the ARROW keys to move the objects one pixel at a time.
          Hold the SHIFT key while pressing the ARROW keys to move the
           objects 10 pixels at a time.
          Hold the ALT key while pressing the ARROW keys to move the
           objects by the number of pixels specified in the CG Editor
           toolbar’s Pixel Shift field.



  Align Objects
  Use the Align menu or the Attributes tab to quickly align objects to the
  safe title area or to each other.




  Figure 12-29 Align Objects

  To Align Objects in a Layout
1 Select the objects you want to align in the CG workspace.
2 Access the alignment controls with one of the following methods:
94   Volume III - Chapter 12
     Introduction to CG



                                      Click the arrow beside the Alignment button in the CG Editor
                                       toolbar to open the alignment menu. By clicking directly on
                                       the Alignment button you can also quickly align objects using
                                       the last-used alignment type.
                                      If at least one of the selected objects is a graphic object, switch to the
                                       Attributes tab of the Attributes palette. There are alignment controls
                                       in the Alignment section of the tab.
                               3 Select the type of alignment you want to use:
                                      Select the Align to Object radio button to align the objects to their
                                       own horizontal and vertical boundaries.
                                      Select the Align to Layout button to align the objects to the safe title
                                       area boundaries. See Video Safe Title Area on page 45 for
                                       information about displaying and modifying the safe title area.
                               4 Click an alignment button.


                                 Table 12-16 Align to Object Options

                                     Button     Description

                                                Align Left to Object: The objects move horizontally so their
                                                left boundaries are aligned with the leftmost object.

                                                Align Center to Object: The objects move horizontally so
                                                their center axes are aligned with the center of the
                                                selection.

                                                Align Right to Object: The objects move horizontally so
                                                their right boundaries are aligned with the rightmost
                                                object.

                                                Align Top to Object: The objects move vertically so their
                                                top boundaries are aligned with the topmost object.

                                                Align Middle to Object: The objects move vertically so their
                                                center axes are aligned with the middle of the selection.

                                                Align Bottom to Object: The objects move vertically so
                                                their bottom boundaries are aligned with the bottommost
                                                object.
                                                           Velocity ESX   95
                                                           User Guide




Table 12-17 Align to Layout Options

 Button    Description

           Align Left to Safe Title Area: The objects move horizontally
           so their left boundaries are aligned with the left edge of
           the safe title area.

           Align Center to Safe Title Area: The objects move
           horizontally so their center axes are aligned with the
           center of the safe title area.

           Align Right to Safe Title Area: The objects move
           horizontally so their right boundaries are aligned with the
           right edge of the safe title area.

           Align Top to Safe Title Area: The objects move vertically so
           their top boundaries are aligned with the top edge of the
           safe title area.

           Align Middle to Safe Title Area: The objects move vertically
           so their center axes are aligned with the middle of the safe
           title area.

           Align Bottom to Safe Title Area: The objects move
           vertically so their bottom boundaries are aligned with the
           bottom edge of the safe title area.

           Align Left to Center of Safe Title Area: The objects move
           horizontally so their left boundaries are aligned with the
           center of the safe title area.

           Align Right to Center of Safe Title Area: The objects move
           horizontally so their right boundaries are aligned with the
           center of the safe title area.

           Align Bottom to Middle of Safe Title Area: The objects
           move vertically so their bottom boundaries are aligned
           with the middle of the safe title area.
96   Volume III - Chapter 12
     Introduction to CG



                                  Table 12-17 Align to Layout Options (Continued)

                                      Button    Description

                                                Align Top to Middle of Safe Title Area: The objects move
                                                vertically so their top boundaries are aligned with the
                                                middle of the safe title area.



                                  Distribute Objects
                                  Use the Distribution menu or the Attributes tab to automatically adjust the
                                  spacing between objects in a layout.




                                  Figure 12-30 Distribute Objects

                                  To Distribute Objects in a Layout
                               1 Select the objects you want to distribute in the CG workspace.
                               2 Access the distribution controls using one of the following methods:
                                       Click the arrow beside the Distribution button in the CG
                                        Editor toolbar to open the Distribution menu. You can also
                                        quickly distribute objects using the last-used distribution
                                        option by clicking directly on the button.
                                       Switch to the Attributes tab in the Attributes palette. The distribution
                                        controls are in the Distribution section of the tab.
                               3 Select a distribution option.
                                                              Velocity ESX   97
                                                              User Guide




Table 12-18 Distribution Options

 Option      Description

             Selected Objects Left: The objects move horizontally so
             their left boundaries are evenly spaced.


             Selected Objects Right: The objects move horizontally so
             their right boundaries are evenly spaced.


             Selected Objects Bottom: The objects move vertically so
             their bottom boundaries are evenly spaced.


             Selected Objects Top: The objects move vertically so their
             top boundaries are evenly spaced.


             Selected Objects Horizontal Center: The objects move
             vertically so their horizontal centers are evenly spaced.


             Selected Objects Vertical Center: The objects move
             horizontally so their vertical centers are evenly spaced.




Lock Objects
You may want to lock the position of certain objects to prevent them from
being moved accidentally.

To lock the position of an object, right-click the object in the CG
workspace and select the Lock Position option. Unlock an object by
choosing the Unlock Position option.

You can also lock objects using the Layout Tree View. See Layout
Backgrounds on page 101 for more information.
98   Volume III - Chapter 12
     Introduction to CG



      Rotate and Flip          You can rotate objects using the Rotate buttons, the Attributes tab, or the
              Objects          Rotate tool.

                               To Rotate Selected Objects
                                  Click the Rotate Right and Rotate Left buttons in the CG
                                   Editor toolbar to rotate objects 90 degrees.
                                  In the Formatting section of the Attributes tab in the
                                   Attributes palette, change the value in the Rotation field.
                                  For text objects, the Rotation field is on the Text Object
                                   Properties section of the Attributes tab.
                                  Position the Pointer or the Selection tool near the
                                   object’s handle until it turns into the Rotate tool. Click
                                   and drag the object clockwise or counter-clockwise.




                               Figure 12-31 Rotate Objects with the Rotate Tool

                               To flip graphic objects, grab one of the object’s handles with the Pointer or
                               Selection tool then drag the handle through the object’s opposite
                               boundary. The object flips across the boundary.




                               Figure 12-32 Flip a Graphic Object

                               Gradients flip with their object elements, but Images and Active Textures
                               do not. You cannot flip text objects.
                                                                              Velocity ESX   99
                                                                              User Guide



Layer Objects   Layers allow you to overlap the objects in a layout. Each object is on its
                own layer unless you combine the edges of several objects.




                Figure 12-33 Send a Semi-Transparent Logo Object Backward

                The background object is always on the bottom layer, but the other
                objects in a layout can be moved forward and backward with the Layer
                buttons and the right-click menu.

                When you select one or more objects and click a Layer button in the CG
                Editor toolbar, the objects move forward or backward according to the
                button selected.

                Table 12-19 Layer Buttons

                 Button       Description

                              Bring to Front: Moves the selected object in front of all
                              the objects in the layout.

                              Bring Forward: Moves the selected object in front of the
                              object currently ahead of it.

                              Send to Back: Moves the selected object behind all the
                              objects in the layout. You cannot move an object behind
                              the layout’s background.

                              Send Backward: Moves the selected object behind the
                              object currently behind it.


                You can also move objects by right-clicking them and choosing Bring to
                Front or Send to Back from the right-click menu.
100   Volume III - Chapter 12
      Introduction to CG



                                When the edges of objects are combined, all of the combined objects
                                move to the same layer. To change the layering of combined objects while
                                still maintaining their edge appearance, be sure to select all the combined
                                objects before changing their layer. See Combine Edges on page 78 to
                                learn more.

                                In large layouts with overlapping objects it is sometimes easiest to change
                                object layers in a tree view. See Layout Backgrounds on page 101.



          Group Objects         The objects in a layout can be grouped together to help you maintain the
                                spacing of the text and graphics. When an object in a group is moved, all
                                the objects within the group are moved as well.

                                Click the Group button in the CG Editor toolbar to group
                                two or more selected objects. If you click the Group button
                                when both a group and an ungrouped object are selected,
                                all the selected objects are grouped together.

                                When you select one object in a group, the entire group is
                                surrounded by a boundary but only the object you clicked
                                on is selected. The selected object is surrounded with a
                                white boundary while the unselected objects have a blue boundary.




                                Figure 12-34 Three Grouped Objects with Only One Selected

                                All of the objects in a group move together when one of the objects is
                                moved. Changes to object attributes only affect selected objects.

                                Click the Ungroup button to break apart the selected object’s group. If the
                                selected object is part of more than one group, only the most recently
                                created group is released.
                                                                               Velocity ESX     101
                                                                               User Guide




Layout             Layout backgrounds are video transparent by default, but you can use a
                   color, image, or Active Texture treatment to block the video signal.
Backgrounds
                   Video transparent areas in layouts are marked by a fill pattern. In the
                   example below, all of the areas filled with the grey checkered pattern are
                   transparent when the layout is taken to video. The pattern is not included
                   in the final rendered image, it simply shows you where the live video feed
                   appears while you work on the layout.




                   Figure 12-35 A Layout Without a Visible Background Treatment



    Set a Layout   Unlike other parts of layouts, backgrounds are special objects that cannot
     Background    be selected with the Pointer or Selection tools. Use the Set Background
                   dialog to edit backgrounds.

                   To open the Set Background dialog, click the
                   Background button on the CG Editor toolbar and
                   select the Set Background option. You can also
                   open the Set Background dialog by right-clicking
                   the CG workspace and choosing the Change
                   Background option.

                   Within the Set Background dialog, select the
                   treatment you need to use from the Treatment drop-down list. Treatments
                   dictate the color, image, and Active Texture choices available for the
                   background.
102   Volume III - Chapter 12
      Introduction to CG



                                   The Solid Color treatment adds a single color to the background.
                                   The Linear Gradient, Radial Gradient, and 4 Color Gradient
                                    treatments add a mix of colors to the background.
                                   The Image treatment adds an image file to the background.
                                   The Active Texture treatment adds a moving image to the
                                    background.
                                   The None treatment makes the background completely transparent.

                                Once you have chosen a treatment, use the controls in the Set
                                Background dialog to customize the treatment’s appearance. The controls
                                for background treatments are similar to those described in Element
                                Treatments on page 82, with the exception of the Image treatment.



      Image Treatment           Use the Image treatment to apply an image file to your background. The
                                options available for image backgrounds are slightly different than the
                                options available for other objects.

                                Select the Image treatment from the Treatment drop-down list, then click
                                the Add button and select the image file you want to use. The image is
                                applied to the background.




                                Figure 12-36 An Image Treatment Applied to the Background
                                                                              Velocity ESX      103
                                                                              User Guide



               Align the Image
               To align the image in the background, click the Size As radio button to
               re-size the image so it completely fills the background, or click the Tile the
               Image radio button to tile the image at its original size. The image is
               aligned to the upper-left corner of the layout.



               Image Transparency
               Set the transparency of the background image’s regions with the
               Transparency controls.

             1 Select the background region you want to set the transparency for.
                   Select All from the Transparency drop-down list to set a uniform
                    transparency for the entire background.
                   Select Top Half to set the transparency for the top half of the
                    background.
                   Select Bottom Half to set the transparency for the bottom half of the
                    background.

             2 Set the region’s transparency by dragging the Transparency slider, or enter
               a value in the Transparency field. 0% is completely opaque and 100% is
               completely transparent.
             3 Set the angle of the transparency by changing the value in the Angle field.



  Remove a     To remove a background from a layout, click the Background button on
Background     the CG Editor toolbar and select the No Background option.
104   Volume III - Chapter 12
      Introduction to CG
                                                                                     105




13   Applying Transitions



     This chapter describes how to use the wide range of transitions available
     in Velocity ESX projects. There is also a section on customizing transitions.

     Topics in this chapter include:
        Selecting and Customizing Transitions on page 106
        Choosing a Transition on page 107
        Adding Transitions on page 109
106   Volume III - Chapter 13
      Applying Transitions




  Selecting and                   When you place clips with a slight overlap on “a” tracks and “b” tracks (in
                                  expanded track mode), you create a transition. In this mode, a transition
  Customizing                     looks like this:

  Transitions



                                  Figure 13-1 A Simple Transition

                                     In condensed A/B roll mode (collapsed track mode), a transition looks
                                      like this:




                                  Figure 13-2 A Condensed Transition

                                  In both cases, the audio fades from one to the other across the duration
                                  of the transition unless you specify otherwise.

                                  To Set the Auto Audio Cross Fade at Transitions
                                1 This is found in the main menu under File > User Settings > Modify
                                  Settings.
                                2 Check off Auto audio cross fade at transitions.

                                  A transition is the change from one video clip to another by means of a
                                  conversion process such as a fade or a wipe. The conversion steps
                                  combine two clips into a single video output. The default is a dissolve.
                                                                        Velocity ESX   107
                                                                        User Guide




Choosing a   To Access the Transition Viewer
                Hold down the CTRL key and double-click the default transition that
Transition       is created on the X track.
                Or right-click on the transition and choose Transition Viewer.

                 The Transition Effects window opens.




                 Figure 13-3 Transition Effects - Linear




                 Figure 13-4 Transition Effects - Spline
108    Volume III - Chapter 13
       Applying Transitions



                                        Use the slider along the top of the window to choose the type of
                                        transition, and the arrows to advance the transition pages. Click on a
                                        square to select a transition. That transition automatically plays in the
                                        Preview window and on the video monitor. A description of that transition
                                        appears in the top right corner of the window.

                                        Select a transition by clicking on its icon. The transition will play
                                        automatically. If you want to re-play the transition you can click on the
                                        Play button again.



                                        Wipe Transitions
                                        Velocity ESX comes with over 50 pre-made real time Wipe transitions
                                        divided into 2 groups.

                                           Simple. The default transition (Fade from A to B) and many simple
                                            wipes.
                                           OMF/AAF Wipes. Two pages AVID compatible 2D transitions.

                                 Tip:   See Applying Transitions on page 105.



      Customizing Wipe                  Click on the Customize button in the real-time Transition Viewer. This
            Transitions                 opens the Custom Wipe window which includes the Key Frame Settings
                                        and the Key Frame Controls.

                                           Play. Plays your transition with the settings you have chosen.
                                           Swap A/B. Makes the transition go from the incoming clip to the
                                            outgoing clip, rather than the other way around.
                                           Loop. Plays the transition repeatedly when Play is pressed. Otherwise
                                            it stops after one repeat.
                                                                             Velocity ESX      109
                                                                             User Guide




Adding        Like the Effects, there is a Transitions tab in the gallery window (see Figure
              13-5). The pane on the left side of the transitions tab list the different
Transitions   types of transitions available.




              Figure 13-5 Transitions tab

              Adding transitions to clips:
                 Click and drag a transition from the Transitions tab onto a transition
                  on the timeline.
                 Click on a transition on the timeline, then CTRL+click on the
                  transition you want in the transition tab. This will commit the
                  transition you selected to the transition on the timeline.
                 Click on a transition on the timeline, then SHIFT+click on a transition
                  in the transitions tab. The Transition Effects window opens. Make the
                  adjustments you want and click APPLY. Press EXIT to close the
                  window.
                 Select the transition from the tab, then press SHIFT and drag the
                  transition to the clip on the timeline. This opens the Video Effects
                  window. Make your adjustments and press Apply. Press EXIT to close
                  the window.
110      Volume III - Chapter 13
         Applying Transitions



                                   To Preview a Transition
                                      You can also select a transition on the timeline and click on any
                                       transition in the tab to preview the transition.
                                      Click on a transition on the timeline, then click on the transition you
                                       want in the transition tab.

                                   There are three right-click options now for transitions:
                                   If you right-click on a transition on the timeline, you can choose:

                                      Transition info. Displays info for the transitions.
                                      Transition Settings. Use to change the duration of the transition.
                                      Transition Viewer. Use to make changes to the transition.




      Keyframe Interface




                                   Figure 13-6 Keyframe Interface
                                                                                   111




14   Color Correction and
     Filters


     This chapter contains instructions on using Velocity’s color correction
     feature, as well as making adjustments with the video proc amp and using
     keys, borders and masks. For instructions on other filters and effects, see
     Applying Transitions on page 105.

     Topics in this chapter include:
        3-Way Color Wheels on page 112
        Adjusting Tonal Range on page 114
        Using Color Curves on page 115
        Color Matching on page 117
        Secondary Correction on page 119
        Video Proc Amp on page 120
        Keys, Borders and Masks on page 124
112   Volume III - Chapter 14
      Color Correction and Filters




  3-Way Color                          The 3-Way Color Wheels tab in the Color Correction window shows four
                                       color wheels. The four color wheels represent Shadows, Midtones,
  Wheels                               Highlights, and the wheel on the far left is the Master wheel.

                                       To Access the 3-Way Color Wheels
                                     1 From the Video FX gallery, drag and drop the Color Correction effect
                                       onto a clip that is on the timeline.
                                     2 Right-click on the clip and select Video Effects.
                                       The Video Effects window opens.




                                       Figure 14-1 Color Correction Wheels
                                                                 Velocity ESX     113
                                                                 User Guide



   To Adjust the Color Settings in Any of the Color wheels
1 Click and drag the + symbol in the center of the color wheel to the
  appropriate color zone.
2 Use the sliders in the Hue section to adjust the color:
       One slider represents Saturation and once that is adjusted, it only
        adjusts the yellow Brightness line in the keyframe window.
       The other slider represents Rotation and once that is adjusted, it only
        adjusts the blue Contrast line in the keyframe window.




       Click and drag
       + cursor to
       appropriate color
                                                               Reset Saturation



   Adjust Saturation
                                                               Adjust Rotation

   Figure 14-2 Shadow Hue Selection
114   Volume III - Chapter 14
      Color Correction and Filters




  Adjusting                            Underneath the color wheels is a section called Tonal Range, which
                                       consists of sliders to help adjust the softness between your chosen
  Tonal Range                          Shadows, Midtones or Highlights.




                                                                 Shadow Midtone Highlight
                                       Figure 14-3 Adjusting Tonal Range

                                       To Adjust the Tonal Range of a Clip
                                     1 Load a clip into the Color Correction interface.
                                     2 Make the proper color adjustments with the 3-Way color wheels to
                                       achieve the desired color for the clip.
                                     3 Make additional adjustments to the Shadows, Midtones and/or Highlights
                                       by moving the appropriate triangular sliders (pictured above).
                                     4 Adjust the Softness slider to select the proper level of blending between
                                       Shadows, Midtones and Highlights.
                                                                             Velocity ESX      115
                                                                             User Guide




Using Color     The Color Curves shows four color curve boxes. The four boxes represent
                Red, Green, Blue, and the box on the far left is the Master color curve box.
Curves
                To Access the Color Curves
              1 From the Video FX gallery, drag and drop the Color Correction effect
                onto a clip that is on the timeline.
              2 Right-click on the clip and select Video Effects.
                The Video Effects window opens.

              3 Select the Color Curves tab.




                Figure 14-4 Color Correction window —Color Curves tab
116   Volume III - Chapter 14
      Color Correction and Filters



                                        To Adjust the Color Settings in Any of the Color Curve Boxes
                                     1 Click the horizontal line (which is the color curve) in any of the boxes and
                                       drag in the appropriate direction to get the desired color.
                                        A node displays each time you click on the curve.

                                     2 Hover the mouse arrow over the node until you see a finger.
                                     3 Adjust the location of the node.

                              Tip:      To delete a node, double-click on it.

                                        Similar to the color wheels, there are two sliders underneath each color
                                        curve box, one representing Brightness (which adjusts yellow Brightness
                                        line in keyframe window) and the other representing Contrast (which
                                        adjusts blue Contrast line in keyframe window). Adjust those sliders to
                                        achieve the desired brightness and/or contrast for each color.




                                        Nodes that represent a
                                        new change to curve

                                        Adjust Brightness
                                                                                                Adjust Contrast

                                        Figure 14-5 Adjusting the Color Settings
                                                                            Velocity ESX     117
                                                                            User Guide




Color Matching   Use the Color Matching tab to choose a color from your selected clip
                 through the shown preview window and swap that color with another
                 chosen color.




                 Figure 14-6 Color Correction window —Color Matching tab

                 The two areas to the left of the preview window represent the Source
                 Color and the Match Color. The Source Color is the color you choose to be
                 replaced by the Match Color.
118   Volume III - Chapter 14
      Color Correction and Filters



                                       To Perform Color Matching
                                     1 Hover the mouse over the loaded clip shown in the preview window.
                                       An eyedropper displays instead of the mouse arrow.

                                     2 With the eyedropper, select the color you want to have replaced.
                                       The color you choose displays as a border in the Source Color section.

                                     3 Click the black border in the Match Color section.
                                       The Color Chooser displays.

                                     4 Select a color in the Color Chooser or create a custom color.

                                       After you have chosen a color, the color displays as the Match Color
                                       section. The Match Color replaces the Source Color you have chosen.

                                       You can also use three auto balances:
                                           Auto Black Balance. Auto Black Balance automatically balances your
                                            clip with black based on the color you chose as your Source Color.
                                           Auto White Balance. Auto White Balance automatically balances
                                            your clip with white based on your chosen Source Color.
                                           Auto Color Balance. Auto Color Balance button automatically
                                            adjusts the balance of your clip based on your chosen Match Color.
                                                                          Velocity ESX   119
                                                                          User Guide




Secondary    Secondary color correction is a tool you use to apply color changes to
             specific color ranges of an image of clip without altering other color
Correction   ranges of that image or clip. For instance, secondary color correction is
             used to change the red parts of an image to blue without changing the
             other color characteristics of the image.




             Figure 14-7 Color Correction window —Secondary Correction tab

             The following information and qualities are given in the Secondary
             Color Correction tab:
                Enable Secondary Correction. In order for any changes to take
                 effect, this box must be checked for any edit you perform.
                Reverse Adjustment. Click this button to make transparent areas
                 opaque and opaque areas transparent.
                Hue.
                Saturation.
120   Volume III - Chapter 14
      Color Correction and Filters




  Video Proc
  Amp




                                     With the Video Proc Amp, you can adjust the following:
                                        Contrast. Adjust individual YUV channels.
                                        Brightness. The range of brightness of all areas of the video.
                                        Saturation. The color saturation. This control increases or decreases
                                         all colors by the same amount. At 0 the image is black and white, at
                                         255 all of the colors are very saturated.
                                        Hue. This will change the color levels.
                                        Reset All. Click this button to reset the above to the center.
                                        Keyframe Interface. See Adding Transitions on page 109.
                                                                             Velocity ESX      121
                                                                             User Guide



  Waveform    The Waveform Analyzer provides you with most functions that are
Vectorscope   normally found on waveform monitors and vectorscopes. This helps you
              adjust the output color of your clips.

              Keep in mind that you are analyzing digital image files, not video signals,
              so there is no horizontal or vertical blanking, horizontal sync or color burst
              waveforms displayed.

              While the Waveform/Vectorscope window is open, you can adjust the
              sliders on the Video Proc Amp window and see your changes update in
              both your preview window and your video monitors.

              Whether you select the Component, Composite or Vector tab, you
              can select:
                 Line Select. You may analyze the entire image or a single line. Use
                  the buttons found to the right of this window to select All Lines or
                  Single. If you want to analyze a single line you must select Field 1 or
                  Field 2. You may then choose the exact line you are analyzing using
                  the slider to the right of the image or the numeric line value. When
                  you click the HiLite button the individual line you are analyzing will be
                  highlighted so that you can easily identify it.
                 Horizontal Magnification. You can change the horizontal
                  magnification of your image from x1 to x50 to show detailed
                  waveform information. When the image has been magnified you can
                  use the scroll bar at the bottom of the image to select the portion of
                  the image that is being analyzed.
                 Add Setup. Use this button to adjust the monitor’s display of the
                  black level by +7.5 units for NTSC signals. This button will not adjust
                  the black level, just the way the waveform is displayed.
                  When setup is applied to a video signal it reduces the amplitude range
                  available for picture information from 0 - 100 units to 7.5 - 100 units.
                  Both the luminance and the chrominance levels of the entire signal
                  are scaled down in order to fit into the reduced range. The peak white
                  level remains at 100 units. North American NTSC video signals use
                  setup. Japanese NTSC signals and PAL signals do not. Many test
                  signals do not.
122   Volume III - Chapter 14
      Color Correction and Filters



                                     Waveform Monitors
                                     The component and composite waveform monitors have a vertical scale
                                     calibrated from -30 to +130 units. (In NTSC this scale is in IRE units.)

                                     For both NTSC and PAL a level of 100 corresponds to white. This is the
                                     correct level for the brightest portions of the video signal.

                                     For PAL signals a level of 0 corresponds to black. For most NTSC signals a
                                     level of 0 is the level of the video signal during blank (or non-displayed)
                                     portions of the signal. A level of 7.5 (indicated by the dotted line)
                                     corresponds to black. This is the correct level for the darkest portions of
                                     most NTSC video signals.



                                     Composite Monitor
                                     This waveform monitor shows the video signal as it will be sent to the
                                     Composite video output.

                                     The Composite screen has been calibrated to correctly display 75% color
                                     bars. The 75% color bars are a standard test pattern that uses 75% of the
                                     color saturation for each color bar. In terms of the RGB levels, the 100%
                                     color bars would have a blue bar with B = 255 (100%) while the 75%
                                     color bars would have a blue bar with B= 191 (75%). Broadcast systems
                                     frequently use 75% color bars because the large chrominance peaks in
                                     100% color bars may overload a transmitter.

                                        Composite. Use this button to show the complete composite video
                                         signal.
                                        Luminance. Use this button to show only the luminance portion of
                                         the video signal.
                                        Chrominance. Use this button to show only the chrominance portion
                                         of the video signal.
                                                                                    Velocity ESX    123
                                                                                    User Guide



                     Component Monitor
                     The waveform monitor shows the individual components of the
                     video signal:
                        Parade. Shows Luma, B-Y and R-Y levels as side by side graphs.
                        Luminance. Shows only the luminance portion of the video signal.
                        B-Y. Shows the blue signal minus the luminance.
                        R-Y. Shows the red signal minus the luminance.
                        75% / 100%. Select a 75% or 100% vertical amplitude range. The
                         75% / 100% setting is used to change the calibration of the
                         waveform monitor’s chrominance gain to accommodate 75% or
                         100% color bar test patterns.

                     The vertical scale does not change, just the amplitude of the waveform
                     displayed.



                     Vectorscope
                     For standard colors using a standard color bar image, all the lines should
                     intersect in the center of the small boxes. You may select a 75% or 100%
                     amplitude range, depending on the type of color bar test patterns you
                     use.



                     Preview Monitor
                     If you click the Preview tab, you will be able to see a preview of your clip
                     after you have made your proc amp changes.



         Using the   When you are capturing Component video you will be able to adjust the
         Waveform    Input Proc Amp controls using the Waveform Analyzer. The Capture
Vectorscope During   window and the Capture Settings window both have buttons labeled
                     Vectorscope. When you click on that button the Waveform Analyzer
           Capture   imports the current input signal. You can then adjust the Proc Amps.

                     The waveform analyzer in the capture window has the vectorscope,
                     composite and component monitors all open at the same time, in addition
                     to a preview window, but the controls remain the same.
124   Volume III - Chapter 14
      Color Correction and Filters




  Keys, Borders                      You may apply a border to your video using the Border buttons or a key to
                                     your video using one of the Keying buttons. You can also apply a Mask
  and Masks                          Effect for an interesting effect.



                                     Chroma Keying
                                     Chroma keying uses the color, or RGB values, of the video image to
                                     determine which areas of the image will be made transparent. This is
                                     mainly used for clips that use a green or blue screen in them.




                                     Figure 14-8 Chroma Keying

                                        Key Type. You can choose between four options:
                                            Chroma Key.
                                            Luma Key.
                                            Blue Screen.
                                            Green Screen.
                                                               Velocity ESX      125
                                                               User Guide



   Pick Key Color. Click on the green box next to this button to open
    the color picker. You can also select the Reverse check box to choose
    to the complement.
   Sliders: Use the following sliders to adjust the effect you want
    applied, or to preview the result.
       Hue Tolerance.
       Saturation Tolerance.
       Foreground Tolerance.
       Preview.

   Keyframe Interface. See Adding Transitions on page 109.

After you have made your settings, you will then need to adjust the In/Out
points of the color bars. Doing this will get rid of the color you have
chosen to be transparent.

For example, if you have chosen green as your color to be transparent, the
In point will already be set in the green color bar, and the Out point will be
what takes the green away from your clip. Dragging the Out point to the
right will take the green away from your clip.

After you have made a color range on a color bar by dragging the In/Out
points to their appropriate locations, you may want to adjust settings
specifically for that range. To the right of each color bar, there are two
buttons.

The first button is the Zoom Color Range button, which basically replaces
the whole color bar with what is in between the color range. This is
helpful if you want to make more exact changes to your color range.

The second button is the Color Range Expand button, which when
clicked, centers in on the very middle pixel in your color range. If you then
drag an ‘1gxOut point to the right, for instance, then the In point will
move to the left the same distance you have moved the Out point to the
right.

If you want to move the location of your color range changing the size of
the color range, click in the middle of the color range (you will see a hand
icon as a cursor) and drag left or right to the necessary location on a color
bar.
126   Volume III - Chapter 14
      Color Correction and Filters



                                        After attempting to remove a color from a clip, there still may be traces of
                                        that color lurking around the edges of objects in your clip. The best tool to
                                        help remove this excess color is the Spill Suppression Finishing tool. Click
                                        on the Spill Suppression Finishing button above the preview screen.



                                        Keys-Masks
                                     1 If you do not want to use a matte, select None. You can then key without
                                       the interference of a secondary mask.
                                     2 A mask effect, also known as a Garbage Matte, is used to overlay one
                                       video over another, using an image as a cut-out.
                                     3 Press the BROWSE button. The Choose Mask Graphics/Video window
                                       opens.
                                     4 You can choose a still image, roll or crawl to use as a matte. Still images
                                       can be black and white, gray scale or color with or without alpha channel.
                                       To get you started, there are some sample masks in your Velocity
                                       installation directory, found in Samples\Masks\NTSC, PAL or HD sized.
                                     5 When you select a file in the left area of the screen by clicking it once with
                                       the left mouse button, the Selected Clip Info section of the screen updates
                                       to reflect that clip or image’s statistics. This is for informational purposes
                                       only.
                                           Show Alpha. This button is only available if the clip or image you
                                            have chosen is 32-bit (contains an alpha channel). Press to the view
                                            the clip’s alpha channel, press again to view the clip in normal color
                                            mode.

                                        If your clip is a video clip, or a rolling or crawling title, duration
                                        information for both it and the clip to which the effect is being applied in
                                        the timeline is listed. A Play button and a Clip At slider is used to preview
                                        the mask clip.

                                     6 When you click OK, this file name appears in the Mask field.
                                                                    Velocity ESX    127
                                                                    User Guide




           Background                                              Foreground




       Figure 14-9 Example of a Mask

       The way your image is interpreted depends on what type of keying you
       choose to do with it. If your image has an alpha channel and you do not
       choose Alpha Key, it is ignored. If it is a color image and you do not use
       Chroma key, the color information is ignored.

   7 Now, choose a Matte mode.
   8 Overlay the matte image on current frame to show a preview of the
     matte.
   9 Finally, adjust the softness of the key, and its threshold.

Tip:   To remove the mask and set the Matte control mode to none, press the
       Reset button.



       Simple Luma Keying
       Luma keying uses the brightness, or luminosity, of the video image to
       determine which areas of the image will be made transparent.

          Threshold. Determines the luminance level which will be used to
           determine which part of the video image is transparent. All areas
           which have a lower luminance than the luminance setting will
           become transparent. At low threshold settings only the dark regions
           will be transparent. At successively higher threshold values
           successively lighter areas will become transparent.
          Softness. Determines how soft the edge of the transparent regions
           are. At the minimum value the edge is sharp.
          Invert. When you check this box the transparent regions will become
           opaque and the opaque regions will become transparent.
128   Volume III - Chapter 14
      Color Correction and Filters



                                     None
                                     Even when no key or border is applied to your video, occasionally the edge
                                     may show. When the edge of your video is showing (for example, when
                                     you use a Perspective tool to reduce the size of the video) you can control
                                     how soft (or blurred) the edge of the video is with the Softness slider. The
                                     default setting is 0, which will give you a sharp edge.

                              Tip:   Also use None to turn off the Alpha Channel on video clips on the
                                     timeline.
                                                                              129




15   NRCS Workflow



     This chapter contains instructions on using the Velocity plug-ins, the
     NEXIO MediaBase ActiveX and Low Resolution Browse tools with your
     newsroom computer system (NRCS).

     This chapter contains the following topics:
        Overview on page 130
        Creating a Rundown in ENPS on page 131
        Creating Stories on page 135
        Loading a Rundown on page 139
        The Newsroom Tool on page 140
        The NRCS Tab on page 140
        Recording a Voice Over with the NRCS Tool on page 141
130    Volume III - Chapter 15
       NRCS Workflow




  Overview                              The following applications must be launched to test the system:
                                           Harris Database Server (DBsvr)
                                           NEXIO MOS Gateway
                                           Playlist Manager



                                                                              The Newsroom Tool is in the
                                                                              Velocity application which is
                                                                              installed on each server


      ENPS server




                                 NXMB




        Client              NXMB runs                    MOS Gateway server
                            on the Client



                                                                                  You can have up to 10
                                                                                  NEXIO servers per PLM

                                        Figure 15-1 NEXIO MOS Gateway & Database Server applications
                                                                         Velocity ESX   131
                                                                         User Guide




Creating a
Rundown in
ENPS           The green dots above each graphical icon or window in the ENPS
               application are known as “Rovers”. They give access to further menu
               options.

               To Create a Rundown in ENPS
             1 Double-click the AP ENPS       desktop icon to launch the application.

             2 Click the Green Rover     above the computer symbol          on the
               bottom of the GUI to display the NXMB menu.




                         Click this Green Rover to bring up the NXMB menu

               Figure 15-2 ENPS GUI
132   Volume III - Chapter 15
      NRCS Workflow



                                3 Select NXMB to open the NXMB (MediaBase) which includes the NXLRB
                                  (low-res browser).




                                  Figure 15-3 NXMB

                                  The NXMB displays.




                                  Figure 15-4 NXMB pane

                                4 Click the Green Rover above the Leitch folder.




                                  Figure 15-5 The Leitch folder

                                5 Select Locations > SYSTEM > Leitch (This may be named differently in
                                  other systems).
                                  The Folder list displays in the left pane of the ENPS application.
                                                                                         Velocity ESX   133
                                                                                         User Guide



                            6 Click the Green Rover above the Leitch folder again,
                              and select New > Rundown.




                               Figure 15-6 Opening a new Rundown.

                               The new Rundown window displays.

                            7 In the Program text field, enter a name for the Rundown.

Rundown name, dates and                            a. Place a check mark       b. Place a check
times are entered in this section.                    next to On Air.             mark next to
                                                                                  MOS Story Send
                                                                                  before placing a
                                                                                  check mark next
                                                                                  to MOS Control
                                                                                  Active.


                                                                               c. Place a check mark
                                                                                  next to MOS
                                                                                  Control Active.




                               Figure 15-7 Setting MOS Control Active

                            8 Enter a future Start Date and Start Time for the Rundown.
                            9 Enter an End Date and End Time for the Rundown.
134   Volume III - Chapter 15
      NRCS Workflow



                                  10 Place a check mark in the fields outlined below in the following order (see
                                     Fig 15-7):
                                       a   On Air
                                       b   MOS Story Send and click OK (You may have to scroll down to see
                                           this option).
                                       c   MOS Control Active

                                Tip:   Make sure MOS Story Send is checked first before placing a check mark
                                       next to MOS Control Active.

                                  11 Click the Go button.

                                       If MOS Control Active is not set, the Rundown is not be seen by
                                       Playlist Manager. If MOS Story Send is not checked, stories and scripts are
                                       not sent to Playlist Manager.

                                                                              view buttons




                                       Figure 15-8 The newly created Rundown is shown and is also in the list.

                                Tip:   Use the view buttons shown in Fig 15-9 to change the screen view.




                                       Figure 15-9 View buttons
                                                                                           Velocity ESX   135
                                                                                           User Guide



 Creating Stories            To Create New Stories
                         1 Click on        in the NXMB pane to activate the script area.




                             Figure 15-10 NXMB pane

                             The script area displays.




        Script area




                             Figure 15-11 Identifying the script area

                         2 Click in the Script area and start typing the script text.




Once you starting typing,
the Script area changes to
this view.



                             Figure 15-12 Typing a Script
136    Volume III - Chapter 15
       NRCS Workflow


                                    3 Double-click the tabbed Header to name the story. Press Enter when you
                                      are finished.

      Header tab




                                        Figure 15-13 Naming a story script.

                                    4 Drag and drop the media from the NXMB (MediaBase) window into the
                                      script window to associate the media with the story.

                                 Tip:   You’ll see the <mos> tag with the script.




      The script
      displays here.


      Click and drag media
      from the NXMB to the
      Script area above.




      NXMB window.




                                        Figure 15-14 MOS object associated with the story
                                                                                            Velocity ESX      137
                                                                                            User Guide



                         5 Click, drag and drop the newly created story script with the MOS object
                           into the Rundown list.

                      Tip:   Be sure to drag stories above the On-Air line if they are to air. Stories that
                             are to be floated, i.e. not included in the current Rundown should be
                             dragged below the line. Stories dragged below the On-Air Line (i.e.
                             floated) are not included on the rundown.




Stories above the
On-Air Line are in
the Rundown.

       On-Air Line

This story is below
the On-Air Line, so
it’s floated and is
not included in the
Rundown.



                             Figure 15-15 New Rundown with stories above the on-air line and
                             one floated story below the on-air line
138   Volume III - Chapter 15
      NRCS Workflow



                                6 Click on the Green Rover above the Rundown and select MOS Ready to
                                  Air to place a check mark next to it.




                                  Figure 15-16 Check MOS Ready to Air

                                  The Rundown that was created in the NRCS can now be seen in
                                  Playlist Manager.




                                  Figure 15-17 PLM with Rundown loaded
                                                                                   Velocity ESX   139
                                                                                   User Guide



Loading a Rundown     To Load a Rundown
                    1 Double-click the Playlist Manager          desktop icon to launch the
                      application.
                    2 In Playlist Manager, right-click a Rundown in the left pane and select
                      Load to load the stories into the Playlist pane.
                      Only stories that have video clips assigned to them, display in the PLM
                      rundown.




                      Figure 15-18 Loading a Rundown

                      You are now ready to use the Newsroom Tool. This tool is found in the
                      Velocity ESX application.

                      To Search a Rundown
                          See the ENPS manual for more information on searching Rundowns.

               Tip:    If you click the maximize button to expand the ENPS window, the search
                       window also expands.

                                    expands to
140   Volume III - Chapter 15
      NRCS Workflow




  The Newsroom                     The NRCS Tool is integrated with the Newsroom Computer System to
                                   enable story scripts and MOS media objects to be viewed and added to a
  Tool                             timeline. The script and media can be dragged to the timeline
                                   simultaneously.



           The NRCS Tab            To Use the Newsroom Tool
                                 1 On the main menu, select View > NRCS Tool.
                                   The NRCS tab displays.

          Rundowns                  Story information, contains metadata about the story




           Stories              MOS Objects                         Scripts
                                   Figure 15-19 The NRCS tab

                                   If you click on the MOS object (media) within the NRCS Tool, that media
                                   will be loaded into the source monitor.
                                                                                      Velocity ESX     141
                                                                                      User Guide



                      2 Drag script and media to timeline.

                                                   Script name on the Script bar




                                             Rundown name
                         Figure 15-20 How the NRCS on the Timeline

                      3 The script and media can be simultaneously dragged into the timeline.
                        Click on the story in the story list and drag to the timeline. Once dropped,
                        the script displays as a red Script Bar above the timeline, and the video/
                        audio are placed on their respective timeline tracks underneath the Script
                        Bar.
                         Now you’re ready to record the voice-over.

                 Tip:    You can also right-click on the script bar (see Figure 15-20) to access the
                         following options: Delete, Move and Prompter.



 Recording a Voice
Over with the NRCS
               Tool      To Record a Voice-over in the NRCS Tool

                      1 Do one of the following:
                            Place the playhead anywhere outside of the Script range to start
                             voice-over at the beginning of the script.
                            Place the playhead at a point within the script range if you would like
                             to start your voice-over at that point.

                      2 Double-click on the Script Bar on the timeline.
                         This opens up the NRCS Voice-over window.

                      3 Enter a name for the voice-over clip.
142   Volume III - Chapter 15
      NRCS Workflow



                                   4 Select the target timeline track
                                   5 Click Record.
                                   6 While you are recording your voice-over, the script scrolls in a separate
                                     Prompter window. The script scrolls at the preset read rate for the specific
                                     rundown as set in the NRCS client.

                                                              Scrolling text at preset read rate




                                       Voice-over is being               Playhead plays along with the segment
                                       recorded to the timeline.         where the voice-over is being recorded.
                                       Figure 15-21 Newsroom window

                                       You can drag and drop MOS objects (media) from the Newsroom Tool to
                                       the timeline.

                                Tip:   The script and media can be simultaneously dragged into the timeline.
                                                                                  143




16   Rendering



     This chapter contains information on creating complex timelines and
     dividing the timeline into sections. This chapter also explains the three
     types of render segments, as well as information on why certain clips need
     to be rendered and others do not.

     Topics in this chapter include:
        Resourcing on page 144
        Rendering Files on page 146
144   Volume III - Chapter 16
      Rendering




  Resourcing                    As you create a complex timeline, replete with layered clips, titles,
                                transitions and effects, you should keep an eye on the render status bar at
                                the top of the timeline. This line can give you valuable information about
                                how ready your timeline is for playback.

                                On the render status bar, the timeline is divided into segments. A segment
                                is a portion of the timeline that uses a specific set of resources. Any time
                                those resources change, a new segment begins. This would include
                                adding or removing a title, starting or ending a transition, cutting to a new
                                clip or razoring a clip (if you want to apply an effect to a portion of a clip,
                                but don’t want to render the entire duration).

                                Clips with different formats should be able to playback on any timeline,
                                regardless of the timeline output settings. Although, rendering may be
                                necessary for clips with certain effects applied to them that may cause the
                                playback to be sluggish, drop frames, etc.

                                There are three different types of render segments you will see:
                                   Smart Segment. The segment on the right (see Figure 16-1) with a
                                    green stripe on the top and a light blue section on the bottom is what
                                    we call a “smart” segment, meaning that the clip matches the current
                                    timeline output settings. For example, if the clip on the timeline is
                                    29.97i, 50mbit, 422, iframe and the timeline settings are also 29.97i,
                                    50mbit, 422, iframe, then the segment will be “smart.” No rendering
                                    is needed here.
                                   Unrendered Segment. The segment in the middle is actually that
                                    same clip on the left, only it has an effect applied to it. It still may play
                                    back properly without dropping frames, depending on the effect
                                    applied. It may also be really sluggish during playback (this is common
                                    with effects such as Gaussian Blur, Page Effect). In either case, you can
                                    double-click the segment bar and choose to render it.
                                   Rendered Segment. The segment on the right with a green stripe
                                    and a dark blue section on the bottom is what is shown AFTER a clip is
                                    rendered.
                                                                             Velocity ESX   145
                                                                             User Guide




Smart Segment             Unrendered Segment            Rendered Segment




          Figure 16-1 Segment Types

   Tip:   If a clip is altered in any way, it will need to be re-rendered.
146   Volume III - Chapter 16
      Rendering




  Rendering                            Rendered file names begin with MLT, followed by a string of numbers.
                                       MLT files that are no longer required (such as after repeated renderings)
  Files                                are deleted when you exit Velocity. However, if Velocity shuts down
                                       unexpectedly, you may develop an excess of these files.

                                Tip:   In Velocity ESX, all render files are stored in the MediaBase but are
                                       hidden. In Velocity XNG, they are stored locally inside your project folder.



            Rendering a                The following instructions show you how to render segments of a timeline
          Portion of the               in Velocity.
               Timeline
                                       To Render a Part of the Timeline
                                   1 Select the clip or clips to render by doing one of the following:
                                          Double-click a renderable timeline segment.
                                          You can select more than one timeline segment by pressing SHIFT
                                           and double-clicking on the desired segments. De-select a marked
                                           segment by pressing SHIFT and double-clicking on it.
                                          Select all the renderable segments by pressing CTRL and
                                           double-clicking a renderable segment in the render bar.

                                       You cannot select a segment that cannot be rendered.

                                   2 Double-click on a previously selected segment.
                                       The Segment Rendering Options window opens.

                                   3 Select the desired options from the Segment Rendering Options window:
                                          Render. Renders the segment you have clicked on only. Even if you
                                           have selected multiple timeline segments, only the one double-clicked
                                           on will be rendered.
                                          Unrender. If a segment has been rendered, this button is enabled. It
                                           removes the last render from this clip.
                                          Mark Segment. Places a marquee around the selected segment and
                                           closes the Segment Rendering Options window.
                                          Render Marked Segments. Renders all selected timeline segments.
                                          Render All. Renders all timeline segments that must be rendered, but
                                           will skip all timeline segments that can potentially be hardware
                                           rendered but do not require rendering.
                                                            Velocity ESX     147
                                                            User Guide



   Unrender Marked Segments. Deletes the rendering operations
    from selected timeline segments.
   Unrender All. Unrenders all rendered timeline segments.
   Render All Segments in the Movie Range. Renders all segments
    that Require rendering that are over the Movie Range (the blue
    marker two rows below the Render Status bar at the top of the
    timeline. Doesn’t render clips that can be rendered but do not require
    it.
   Unrender All Segments in the Movie Range. Unrenders all
    segments that have been rendered over the Movie Range.

If you click on the render bar at the end of your timeline (after the last
clip), you can’t render, because there is no finite end to the render
segment. If you need to create a clip longer than the end of your project,
extend the Make Movie range past the end and render that, or place a
blank BMP at the end of your timeline, extended to fill out the entire
duration of your project. This is not necessary if you are printing or
outputting to tape, as blank areas of the timeline play back as black.
148   Volume III - Chapter 16
      Rendering
                                                                                149




A   Troubleshooting



    This appendix contain advice and tips on troubleshooting your projects in
    Velocity ESX.

    Topics in this appendix include:
       Timeline Won’t Play Back on page 150
       Clicking on a Clip Moves It on page 150
       Staying Away From Crashes and Corruptions on page 150
       Timeline Viewing on page 151
       Project Won’t Open on page 151
       Edit IDs are not the Proper Format on page 151
150     Volume III - Chapter




          Timeline Won’t       Possible Cause:
               Play Back       There is a corrupt clip in the timeline.



                               What to Do:
                               First you must find the corrupted clip in the timeline. Then you can delete
                               it or replace it and the timeline will become playable again.

                               Highlight the first half of the timeline. If it starts to play that half is
                               functioning properly and the corrupt clip is in the other half. Continue to
                               half the remaining play range until you close in on the “bad, unplayable”
                               section. Delete or replace the clips/transitions in that section.



                               Other Causes:
                                  The Application is in an unstable state. Re-launch Velocity ESX.
                                  "Your snap strength is set too high." Should be "…too low."




       Clicking on a Clip      Possible Cause:
                Moves It       Your snap strength is set too high.



                               What to Do:
                               Under File > User Settings > Modify Settings in the Main Menu, and
                               press the Snap Tools button. Set Snap To to a higher number.

                               You may turn off horizontal clip movement (or toggle it by holding down
                               the ALT key) by changing the setting in Files > User Settings > Modify
                               Settings.



      Staying Away From        You can reasonably expect to rarely have crashes with your Velocity ESX
             Crashes and       system. Users regularly report working on projects that are one to two
             Corruptions       hours long with over 1000 clips without problems.
                                                                                     Velocity ESX   151
                                                                                     User Guide



                       Hardware
                       Make sure your system has plenty of ventilation, with fans blowing across
                       the hard drives. System overheating can express itself in corrupt clips on
                       the timeline, or in system unreliability.

                       Connect your computer and video drives to a battery-driven UPS
                       (uninterrupted power supply). This is especially important if your area is
                       prone to brown-outs or power failures.



  Timeline Viewing     Velocity ESX timelines are XML documents. To view a timeline, you can
                       right-click on a TLE file in Windows Explorer, select “Open as...” and
                       choose Internet Explorer.



Project Won’t Open     Possible Cause:
                       Corrupt user settings or profile.



                       What to Do:
                       Log in as a different existing user, or create a new user account with
                       default settings and try to load the project.



Edit IDs are not the   Possible Cause
      Proper Format    NEXIO InstantOnline III settings are incorrect.



                       What to Do:
                       Adjust Timeline Settings on Nexio InstantOnline III.
152   Volume III - Chapter
                                                                               153




B   Using the NXEC400
    External Controller


    The NXEC400 external deck controller can be used for Timeline scrubbing,
    Trim Window and Multicam editing. You can also use the deck control for
    batch capture and print to tape.

    Topics in this appendix include:
       Connecting the NXEC400
       Configuring the NXEC400
       Batch Capture and Print to Tape Deck Control
       NXEC400 Overview and Functionality
154   Volume III - Chapter




        Connecting the       Before connecting the NXEC400 to the computer, you must have
             NXEC400         Velocity software version 1.0.147 or greater.

                             The dual connector cable that accompanies the NXEC400 has both a serial
                             port plug and a power source cord that plugs into the power source which
                             is provided with the controller. Also included are two power cables that
                             are plugged into a power source and a power outlet. One power cable is
                             compatible with North American outlets. The other cable is compatible
                             with European outlets.




                                                                                          COM port




                                                                          Computer

                             Figure B-1 Connecting the Controller
                                                                                        Velocity ESX    155
                                                                                        User Guide



   Configuring the           To properly configure the NXEC400, you must enable the controller and
         NXEC400             set the COM port within the Velocity User Settings window.

                             To Enable the Controller and Set the COM Port
                           1 Launch Velocity and select File > User Settings > Modify Settings (or
                             F5).
                           2 In the navigation tree under System Settings, select COM Port.
                           3 In the External Controller section, select the appropriate COM port that
                             the controller is assigned to from the drop-down menu.
                           4 In the Jog/Shuttle area, place a check in the box next to Enable.

                             In order for the Velocity program to recognize the NXEC400, the Enable
                             check box must be checked.

                           5 Click OK.




Adjust COM port settings
and check Enable to use
controller.




                             Figure B-2 Adjusting the COM Ports
156     Volume III - Chapter




      NXEC400 Overview         The NXEC400 external hardware jog/shuttle controller provides tactile
       and Functionality       precision control for scrubbing, trimming, editing and remote deck control
                               — such as batch capture and print-to-tape — within the Velocity user
                               interface. Keypad buttons provide easy access to interface functions,
                               including timeline playback, marking in and out points, and performing
                               three and four point edits. This robust, heavy-duty controller includes all of
                               the functionality of the NXEC400 and extends it with a back-lit LCD time
                               code display, USB interface, enhanced keypad layout and more.




            Timecode
            display




                                                                                                 Editing tools


            Play
            Controls



                                                                                                 Jog/Shuttle
                                                                                                 wheel




                               Figure B-1 The NXEC400
                                                                                        Velocity ESX     157
                                                                                        User Guide




Batch Capture               The NXEC400 controller operates in the same way as the Jog/Shuttle
                            wheel in the Batch Capture window. You can use the Jog/Shuttle wheel to
and Print to                control the deck. The Jog/Shuttle wheel on the GUI indicates the status of
                            the NXEC400’s wheel in real-time just as if you were using the mouse or
Tape Deck                   keyboard shortcuts to control the VTR or DV device.
Control
                            Batch Capture Mode
                            You can perform Batch Capture functions from the NXEC400 by using the
                            two buttons on each side of the time code display.




                                                                                       Record from
        Eject tape
                                                                                       deck; toggles
        from deck                                                                      between modes


                            Figure B-3 Batch Capture Controls

                     Tip:     The button on the top right corner of the controller (the Record button
                              in Batch Capture mode) is the toggle button that switches to Trim
                              mode, Timeline mode, and MultiCam mode.

                            When the controller is in Timeline mode, you may perform functions such
                            as scrubbing the Timeline with the Jog/Shuttle wheel, lifting and
                            extracting clips, zooming in or out of the Timeline, and marking positions
                            on the Timeline. The tools for editing in Timeline mode are located in the
                            row of editing tool buttons below the time code display.
158   Volume III - Chapter




                                   The Play Controls and Jog/Shuttle wheel can by used to navigate through
                                   a clip quickly and efficiently. Surrounding the Jog/Shuttle wheel are Mark
                                   In and Out functions and Index markers for marking and editing within
                                   the timeline or trim window.

                                        Goto Previous   Play In                          Goto Next
                                                                   Stop           Play
                                         Clip/Edit      to Out                            Clip/Edit




                                                                          Add/Remove
                                                                          Index
                                   Goto Previous                                            Goto Next
                                           Index                                            Index



                       Goto Previous                                                                    Goto Next
                           Mark Out                                                                     Mark Out




                                                              Jog/Shuttle wheel
                             Mark In                                                                    Mark Out




                                   The play controls will work in every mode.
                                                                                  159




C   Using the NXFAD Audio
    Control Console


    The NXFAD motorized external audio fader console provides an easy,
    tactile interface to Velocity audio mixing capabilities. You may control up
    to eight tracks of audio with precision in real-time.

    Topics in this appendix include:
       Connecting the NXFAD
       Configuring the NXFAD
       NXFAD Overview and Functionality
160       Volume III - Chapter




            Connecting the       Before connecting the NXFAD to the computer, you must have Velocity
                    NXFAD        software version 1.0.147 or greater.

                                 The dual connector cable that accompanies the NXFAD has both a serial
                                 port plug and a power source cord that plugs into the power source which
                                 is provided with the controller. Also included are two power cables that
                                 are plugged into the power source and a power outlet. One power cable
                                 is compatible with North American outlets. The other cable is compatible
                                 with European outlets.




       NXFAD                                                                                 COM port



      Power Source




      Power cable                                                              Computer
      (North American
      or European
      included)


                                 Figure C-1 NXFAD Connections
                                                                                        Velocity ESX    161
                                                                                        User Guide



   Configuring the           To properly configure the NXFAD, you must enable the controller and set
            NXFAD            the COM port within the Velocity User Settings window.

                             To Enable the Controller and Set the COM Port
                           1 Launch Velocity and select File > User Settings > Modify Settings (or
                             F5).
                           2 In the navigation tree under System Settings, select COM Port.
                           3 In the External Controller section, select the appropriate COM port that
                             the controller is assigned to from the drop-down menu.
                           4 In the Audio Console area, place a check in the box next to Enable.
                             In order for the Velocity program to recognize the NXFAD, the Enable
                             check box must be checked.

                           5 Click OK.




Adjust COM port settings
and check Enable to use
controller.




                             Figure C-2 COM Port Configuration
162   Volume III - Chapter




  NXFAD                      The NXFAD motorized external audio fader controller provides an easy,
                             tactile interface to Velocity's audio mixing capabilities. Featuring eight
  Overview and               touch-sensitive motorized faders, the NXFAD provides precision control
                             when mixing audio levels. Bi-directional communication enables the
  Functionality              motorized faders to automatically track software level settings during
                             playback. Additional buttons provide remote access to software functions
                             such as solo and mute for each track.




                                                                                                 Select
             Mode                                                                                buttons
             buttons




             Motorized
             sliders




                             Figure C-3 NXFAD Controls

                             When a button is Active, the LED light next to the button is lit.
                                                                                  Velocity ESX      163
                                                                                  User Guide



Channel/Master
        button

                       Figure C-4 Channel/Master button

                      Function. The Channel/Master button is used to toggle between
                       Channel and Master mode on the console.
                      Active. When the Channel/Master button is active, the console works
                       in Master slider mode. This means that Channels 1 through 6 remain
                       Timeline channels. Channels 7 and 8 become the Master controls.
                      Inactive. When the Channel/Master button is not active, the panel
                       works in standard Channel mode based on the items that are
                       currently displayed in the VU meters.
                      Mute, Solo, & Lock. These buttons work as they do on the timeline
                       when the Channel/Master button is active.

            Tip:   If you select any of the channels using the select buttons, the selected
                   channel can be adjusted with the up and down arrow buttons on the
                   console for fine tuning.



 Active button

                       Figure C-5 Active Button

                      Function. The Active button is used to determine which tracks are
                       displayed from 1through 8 on the VU meter.
                      Active. When the Active button is active, the selection buttons are
                       used to determine which tracks are displayed. If a selection is active
                       (green LED light is on), that track displays in the VU meter and is active
                       on the console. If the selection is inactive, that track is not displayed.
                      Inactive. When the Active button is not active, the console works in
                       Standard mode and all buttons are available depending on external
                       control settings.
                      Mute, Solo, & Lock. These buttons cannot be available when the
                       Active button is active. Therefore, changes made to the sliders have
                       no impact.
164    Volume III - Chapter




         Vol/Pan button

                                  Figure C-6 Vol/Pan button

                                 Function. The Vol/Pan button is used to toggle between Channel and
                                  Bus mode.
                                 Active. When the Vol/Pan button is active, the console controls Bus
                                  mode.
                                 Inactive. When the Vol/Pan button is not active, then the console
                                  controls Channel mode.
                                 Mute, Solo, Lock and Selection. These buttons are available
                                  whether the Vol/Pan button is active or not active.



      Gain/Node button

                                  Figure C-7 Gain/Node button

                                 Function. The Gain/Node button is used to toggle between
                                  Clip-based or Node-based level changes.
                                 Active. When the Gain/Node button is active, the console controls
                                  Clip-based levels.
                                 Inactive. When the Gain/Node button is not active, the console
                                  controls Nodes (of either Volume or Panning).
                                 Mute, Solo, Lock and Selection. These buttons are available
                                  whether the Gain/Node button is active or not active.
                                                                                   Velocity ESX    165
                                                                                   User Guide



   Volume Adjust
         buttons

                           Figure C-8 Volume Adjust button

                          Function. When the NXFAD is not in Active mode, the Mute button
                           determines which track is adjusted with these buttons.

                Tip:   To adjust the selected track, tap the increase or decrease button to
                       gradually change the volume level.



Select, Lock, Solo
and Mute buttons

                                          Select button. Use to select a track. When the
                                          NXFAD is in Active mode, the selected track is
                                          displayed on the VU meter.

                                          Lock button. Use when you have finished adjusting a
                                          track. Lock the track by pressing the Lock button; you
                                          will not be able to make any changes to that track
                                          until the track is unlocked.

                                          Solo button. Use when you want to play a single
                                          track. All other tracks are muted.

                                          Mute button. Use when you want to turn off the
                                          audio on a track.
166   Volume III - Chapter
                                                                                  167




D     Updating Harris Server
      Express Hardware


      To Update the Harris Server Express Hardware
    1 Disconnect all inputs from the Server Express SDI ports.
    2 Shut down all applications that may be accessing the Server Express
      Hardware.

      Examples include Velocity and the NxMonitor service; these usually
      display on the taskbar in the system tray. If you hold the mouse over the
      icon in the system tray, the service displays. Right-click and select the
      option to Unload NEXIO Monitor.

    3 Copy the Update Distribution folder (SeUpdate) to the operating system
      installation drive temp directory (i.e. c:\temp).
    4 Execute the update program SeUpdate.exe and confirm the Server
      Express Hardware update.
168   Volume III - Chapter




                                    The following message box displays on the monitor following the transfer
                                    of some files to the system.




                                5 Select the Continue Anyway option and wait for the driver update to
                                  successfully complete.

                             Tip:   If the update does not occur, it may be current. If this is the case, select
                                    OK to continue. How does the user determine if the update is
                                    current? What if the driver isn’t current and the process still fails,
                                    then what?

                                    The NxSeFirmwareUpdater window displays. You are now ready to
                                    update the firmware. See the next section for more information.
                                                               Velocity ESX   169
                                                               User Guide



  Firmware update instructions for the Harris Server Express
  Hardware
1 Click Yes to confirm that you want to update the firmware.

  Once it has begun updating do not interrupt the upgrade. It
  generally takes about five minutes to execute to completion.




  Progress indicator does not respond during the process of erasing the
  current firmware.




  When the progress indicator is at 100%, a message displays indicating
  that the firmware has been successfully updated.




2 Restart the system.
170   Volume III - Chapter




                             Tip:   If there are any errors starting Velocity ESX, you may need to power off
                                    the system again and disconnect the power cables from the workstation
                                    for a couple of minutes. This guarantees that all power has been removed
                                    from the Server Express Hardware and that the new firmware resets
                                    properly.

                                3 (Optional) You can execute the command sever in \VR\Utilities to
                                  verify the version update. What should the user look for?
                                    You are now ready to run the Server Express Applet. See the next
                                    section for more information.




                                    Server Express Control Panel applet notes
                                1 Select Start >Control Panel.
                                2 Verify that the Harris applet displays.

                             Tip:   You should see a Harris icon followed by a string which says Harris
                                    Velocity ESX Hardware.

                                3 Double-click on the Haris applet icon to populate the default registry keys
                                  for the Harris Server Express driver.
                                4 Validate the creation of the registry keys by verifying that each of the
                                  video offset fields contains a zero. What are the video reg settings?
                                5 Use one of the following three possible methods to send update
                                  commands from the video offset edit controls to the hardware:
                                       Scroll bar. Hold down the scroll bar using the right button on the
                                        mouse; and drag the scroll bar to the required position. When the
                                        right mouse button is released the final message is sent to the
                                        hardware. The hold is an attempt to filter some of the commands
                                        issued to the hardware.
                                                                 Velocity ESX   171
                                                                 User Guide



      Spin control. Increment or decrement the offset by one position,
       each activation sends an update command to the hardware.
      Edit box number. Highlight the number in the edit control and begin
       typing, a carriage return is required to send the update command to
       the hardware.

6 Under Position Delay and Pixel Delay, you must configure the offsets
  for each video standard output by the hardware.
  H Pos and V Pos are used together; the Pixel offset can be used to
  provide video delay. Once the delays have been configured they are
  persistent and are re-initialized by the driver following a re-boot of the
  system.

7 The Control Panel applet will only provide a true Genlock Verification if
  used with a serial port and requires a hardware accessory cable connected
  to the top of the Server Express hardware. However each modification of
  the Genlock source or free run format will reset the source correctly and
  will allow changing of the Genlock source on the fly. The free-run format
  should match the output video standard. When changing from NTSC to
  PAL a hard reset of the Harris Server Express hardware is often required.




  Figure D-1 Server Express Hardware Dialog
172   Volume III - Chapter
                                                                                 173




E   Velocity ESX Keyboard
    Stickers


    This appendix defines the symbols given on the Velocity keyboard stickers.
    You can use these stickers to quickly identify keyboard shortcuts for
    editing functions.
174   Volume III - Chapter




                     General    Help                   ?        F1
                                Capture                         F11
                                Import                          F12
                                Auto Tile Windows               B



                      Gallery   Set or Change                   T




                   Timeline     Navigation
                                Go 10 Frames Back               SHIFT+H
                                Go 1 Frame Back                 SHIFT+J
                                Go 1 Frame Forward              SHIFT+K
                                Go 10 Frames Forward   SHIFT+   SHIFT+L
                                Go to First Clip           or   Home or NP2
                                Go to Last Clip            or   End or NP8
                                Go to Timeline Start   SHIFT+   SHIFT+Home
                                Go to Timeline End     SHIFT+   SHIFT+End
                                Go to In Point                  [
                                Go to Out Point                 ]
                                Next Clip                       Tab
                                Previous Clip          SHIFT+   SHIFT+Tab
                                Next Edit                       Page Down
                                Previous Edit                   Page Up



                                Mark In/Mark Out
                                Mark In                         I
                                Mark Out                        O
                                Mark In/Out                     U
                                                Velocity ESX   175
                                                User Guide



Clips
Add Clip to Timeline/Gallery            F
Slice                                   X
Slip Edit                               Y
Slide Edit                     SHIFT+   SHIFT+Y
Group Move Tool                         G
Extract                                 SHIFT+E


Duration of Clip               SHIFT+   SHIFT+U
Clip In Timecode               SHIFT+   SHIFT+I
Clip Out Timecode              SHIFT+   SHIFT+O



Audio
Mute Audio                     SHIFT+   SHIFT+A



Index Markers
Add/Remove Index Marker                 . (period)
Go to Next Index               SHIFT+   SHIFT+>
Go to Previous Index           SHIFT+   SHIFT+<
Play to Next Index/Stop                 M
Add/Remove Clip Index Marker            , (comma)



Zoom
Quick Navigate                 SHIFT+   SHIFT+Z
Zoom In                                 NP+
Zoom Out                                NP-
Zoom                                    Z
Zoom Highlighted Clips                  A
176   Volume III - Chapter




                                Tracks
                                Hide Audio               SHIFT+   SHIFT+1
                                Hide Video               SHIFT+   SHIFT+2
                                Show All                 SHIFT+   SHIFT+3
                                Reset                    SHIFT+   SHIFT+4



                                Sync and Link
                                Link                              ; (semi-colon)
                                Remove Link              SHIFT+   SHIFT+; (semi-colon)
                                Sync Audio / Video       SHIFT+   SHIFT+W
                                Unsync Audio / Video     SHIFT+   SHIFT+S
                                Toggle Sync A / V Lock            W



                                View
                                Pan mode                 SHIFT+   SHIFT+N



                      Editing   Razor Cut                SHIFT+   SHIFT+X
                                Slice                             X
                                Extend Left              SHIFT+   SHIFT+9
                                Extend Right             SHIFT+   SHIFT+0
                                                                                                177




                  Glossary



A
Agency            The Agency is a column in MediaBase, containing information added as
                  metadata when the material was recorded. The Agency field is used to
                  filter the NEXIO MediaBase, enabling users to view only the items with the
                  selected Agencies. For example, if every CNN feed is given the agency
                  “CNN”, you can then filter the MediaBase using the agency to only view
                  CNN feeds. You can also filter the MediaBase by multiple agencies.
                  Agencies can be added as metadata after the item has been recorded.
Alpha Channel     Alpha Channel is a term associated with keying images over video. To be
                  able to key a graphic image over video, the graphic file needs to have an
                  alpha image, which is an inverse of the required graphic image. The alpha
                  image is used to cut a hole in the video background to allow the graphic
                  image to be keyed in. NewsFlash has an Alpha Channel, which allows
                  Inscriber Character Generator files to be keyed over the timeline video
                  track.
Aspect Ratio      The aspect ratio 16X9 or 4:3.
Audio Data        Data rate — kilohertz, number of bits, and whether the clip is mono or
                  stereo.
Audio Only Clip   Contains compressed and uncompressed audio data. Audio only clips can
                  be loaded and played in a channel, but cannot be put into a playlist.
AVI Import        Indicates that the media container is an AVI file imported through Velocity
                  ESX. These files appear in the MediaBase for streaming purposes but do
                  not load into a VR codec or playlist.
178      Volume III - Chapter




  B
  B-roll                        Refers to the visuals used to cover the voice track when editing a story. For
                                example the voice track may be reporting on new donut store opening in
                                the neighborhood, the b-roll would be visuals of the store and maybe the
                                opening ceremony, etc.
  Bit Rate                      This value is automatically entered when set.
  BMP                           The bitmap file format is native to Windows and commonly used by many
                                Windows and OS/2 programs.


  C
  Capture                       A general term used to describe the transfer of media from the recording
                                device to the server by means of ingesting, digitizing, and recording.
                                Capture further takes into account that some media is recorded in digital
                                format or already on disk.
  Chrominance                   Chrominance, or chroma, represents the signal used in many video
                                systems to carry the color information of the picture separately from the
                                luma signal (the luma signal represents the brightness in an image).
                                Chrominance may be made up of two color difference components: B'–Y'
                                (blue – luma) and R'–Y' (red – luma). Offsets and scale factors are applied
                                to them depending on the video signal scheme in question.
                                Chrominance is represented by the U-V color plane in PAL and SECAM
                                video signals, and by the I-Q color plane in NTSC.
  Clip                          A single clip containing compressed and uncompressed video and audio
                                data. Indicates that the clip has no relationship with subclips.
  ClipSync                      Clip play out is synchronized with another clip.
  Companding                    A type of signal processing in which the signal is compressed on input and
                                expanded back to its original form on output. Digital companding allows a
                                device to achieve a greater apparent dynamic range with fewer bits per
                                sample word.
  Compression                   Uncompressed or the compressed data rate of the clip (listed in Mb/
                                second).

  Consolidated                  This occurs when a parent clip is used to create subclips. The parent clip is
                                then consolidated down to keep only the parts used to create the subclips.
  Crawl                         A title effect file. These files appear in the MediaBase for streaming
                                purposes but do not load into a VR codec or playlist.
                                                                              Velocity ESX     179
                                                                              User Guide



Created       When the file was captured or created. In the case of a new sync group,
              the video’s creation date is used.


D
Date          This is the date the media is recorded and is automatically entered.
Description   A brief description of the clip. Limited to 255 characters.
Department    This is a MediaBase Pro field that you can use to organize your clips. It is a
              subcategory of Agency. Therefore, you can use it to further group your
              clips into smaller groups within an Agency.
DIB           This is a file format designed to be independent of specific hardware
              representations. This format can be used as a common ground for various
              applications to transfer image information. This format can be read but
              not written by Velocity ESX.
Digitize      When a video/audio signal is captured to a digital device and stored as a
              digital signal this is known as digitizing. Digitizing relates to recording or
              capturing external analog signals onto a system.
DPS           The file format used by Velocity products for video files. DPS files are video
              images. A DPS file can contain an alpha channel.
DPT           Velocity ESX 32-bit image files that can produce still, rolling or crawling
              titles. These files can be generated by Velocity ESX’s own Quick Titler, or
              Fusion’s Text+ tool.
Duration      The untrimmed length of the clip.
DV25 AVI      This format is supported by Velocity ESX and is played back directly on the
              local Windows or network drive where it resides. On systems with fast
              enough performance, real time preview playback can be achieved.
DVA           The file format used by Velocity ESX products for video files. DVA files are
              audio files with links to their associated video files. When you use a DVA in
              Velocity ESX, you are also using the associated video file.


E
E to E        Electronics to Electronics is a mode that is used to monitor the video and
              audio signals present at your input. When E-to-E is selected you will
              monitor the input video/audio on the source screen and monitor speakers.
180     Volume III - Chapter




  Edit ID                      The Edit ID is the ID assigned to a finished timeline for publishing
                               purposes. The timeline is published as a video/audio item so it will appear
                               in MediaBase and be accessed by users on other workstations. The
                               published Edit ID bears no relationship to the source material used for the
                               edit.
  Empty Container              Placeholders for video that will be ingested at a later time. The empty
                               container is a clip ID without video and audio data.
  ENG                          Electronic News Gathering is the method by which news media is
                               generally acquired. This involves an ENG crew going into the field with a
                               camera and video/audio recording equipment to gather the required
                               media for example: an interview, scene shots, B-roll, etc.


  F
  Family                       Set of parent and child (sub) clips related to the clip. The family name is
                               the same as the parent name.
  File Path                    Where the clip is found on the system or media drives. In the case of a
                               video file, only the audio “pointer to video” portion of the clip is listed.

  FLW                          Fusion Flows can be stored in galleries and placed on timelines. When a
                               Flow is placed on the timeline, it is automatically replaced by the DPS/DVA
                               file that is indicated in its Saver, and is applied that duration. If the flow
                               does not have a DPS/DVA file in its saver, it appears as a virtual clip.


  G
  GIF                          The Graphics Interchange Format developed by CompuServe for use on
                               the Internet.
  GOP                          MPEG Group of Pictures Structure. This value is automatically entered
                               when set.
  GUI                          Graphical User Interface is the actual interface that is used to issue
                               commands and operate the computer based software application. It is the
                               link between the person and the actual application software.
                                                                              Velocity ESX   181
                                                                              User Guide



H
HD              The acronym for high definition television, a subgroup of the television
                broadcast standard that has the following:
                   A 16:9 aspect ratio.
                   A resolution of either 1280 x 720 or 1920 x 1080.
                   A frame rate of 23.96, 24, 29.97, 30, 59.95, or 60 fps.
                   Either interlaced or progressive scanning.


I
ICG             Inscriber 32-bit still, rolling and crawling title files.
Ingest          Ingest is used to describe the act of capturing new Audio/Video media to
                the NewsFlash or Video Server stations. Ingesting is recording where the
                Video/Audio signal is converted into a compressed digital file.
Interpolation   The term interpolation, with reference to keyframe effects, refers to
                linking the course of the keyframe effect between keyframes, which is
                used to create a smooth course. Linear interpolation will track directly
                between keyframes in a linear fashion, Spline interpolation will make a
                spline and create curves where there are abrupt direction changes, etc.


J
JPG             The Joint Photographic Experts Group (JPEG) developed this standard to
                provide a compression which minimizes the impact on visually important
                image information. This format provides one of the best high compression
                results available.
182     Volume III - Chapter




  K
  Keyframe                     Keyframes are used to perform effects, where you want the parameters of
                               the effect to change over time. For example: to make a graphic object to
                               grow larger and then move off the screen. Performing this kind of effect
                               frame-by-frame would be extremely laborious. Using keyframes simplifies
                               the process. Keyframes are added to the effect timeline at points where
                               the effect has to radically change, for example: the start, middle and end
                               of the effect duration. If the effect is played, the effect will jump from one
                               keyframe to the next. If interpolation is used the course between
                               keyframes is smoothed out (See: Interpolation).
  Kill Date                    The date that the clip should be deleted or archived. When a clip reaches
                               its kill date, it is highlighted in the MediaBase (but not automatically
                               removed). The kill date is adjustable.


  l
  LTA                          The file format used by Velocity ESX products for video files. LTA files are
                               audio files with links to their associated video files. LTA files are the audio
                               files associated with the video files. When you use a LTA in Velocity ESX,
                               you are also using the associated video file.
  LTV                          The file format used by Velocity ESX products for video files. The LTV files
                               are high definition video files. A LTV/DPS file can contain an alpha channel.


  M
  Metadata                     Metadata is information (generally text information) stored with the
                               Video/Audio media. Metadata is information about the media used to
                               help find and define the content. This information is entered when the
                               media is Ingested (Digitized) and when Edit ID’s are created.
  MPEG                         MPEG most commonly represents two standards: MPEG-1 and MPEG-2.
                               The Harris server is based on the MPEG-2 standard 13818. This standard
                               was designed foremost for the broadcast industry. MPEG-2 was developed
                               to represent a CCIR 601 resolution signal. Due to the nature of MPEG-2, it
                               is capable of supporting interlaced fields, 16:9 ratio video, and is a step
                               forward to HDTV.
                                                             Velocity ESX     183
                                                             User Guide



The Digital Video Compression syntax defined by MPEG-2 is a technique,
which removes redundant information in a series of picture frames
without affecting picture quality and keeps the quantity of data at a
minimum. Though frames are mentioned, the MPEG-2 syntax is based on
fields. Elementary streams define the base of the technology. There are
two types of streams: program streams and transport streams. Both are
streams consisting of video and audio elementary streams.


Program Stream
A program stream is a single stream made up of one or more elementary
streams, which share a common time source.


Transport Stream
A transport stream is a single fixed length stream made up of a
combination of one or more program streams. A group of pictures or
frames (GOP) is a series of one or more frames planned to allow random
entry into a video stream. There are three types of frames defined by the
MPEG-2 standard: Intra, Predicted, and Bidirectional.


Intra or I frames
Are coded using only information present in the picture itself. They
provide random access points into the compressed video data.


Predicted
Predicted or P frames are coded with respect to the nearest previous I or P
frame. This method is called forward prediction. These P frames provide
more compression and are used as a reference for B frames (Bidirectional)
and expecting P frames. P frames use a technique called motion
compensation, which is a way of enhancing the compression of B and P
frames by reducing temporal redundancy.


Bidirectional
Bidirectional or B frames use both previous and future I and P frames as a
reference. This is called bidirectional prediction. Bidirectional frames
provide the most compression and are never used as a reference.
184     Volume III - Chapter




                               The GOP structure is based on two reference indicators. These are the
                               Reference Frame distance noted as M and the Intra Frame Distance noted
                               as N. These parameters can only be specified before the encoding takes
                               place or when in stop mode.


  N
  Name                         The file’s name and extension as it is saved on the system or media drive.

  NLE (Non Linear Editor)      A computer-based editing system that is used to edit in a non-linear
                               manner through a graphical user interface. You can insert or remove
                               video, audio and graphics at any stage in the editing process.
  Notes                        A longer description of the clip that you can add during capture, or by
                               right-clicking on the clip in the gallery or timeline.

  NTSC                         The acronym for the National Television Standards Committee. NTSC is the
                               broadcast video standard for North America and Japan. The NTSC
                               standard is 29.97 fps and 525 horizontal scan lines.


  P
  P2 MXF                       This file format is supported by Velocity ESX and is played back directly on
                               the local Windows or network drive where it resides. On systems with fast
                               enough performance, real time preview playback can be achieved.
  Parent Clip                  A single clip containing compressed and uncompressed video and audio
                               data. Indicates that the clip is acting as the parent or source to one or
                               more subclips.
  PCT                          Native to the Macintosh platform, PCT files can handle both vector
                               graphics and bitmaps. This flexible format can support 24 bit color.
  PCX                          PCX was developed by Zsoft Corporation for one of the earliest PC paint
                               programs, PC paintbrush. This is a common format for many desktop
                               publishing programs. PCX can support 24 bit color.
  Photo CD                     The Kodak Photo CD format is often used to carry high resolution images
                               on compact disks. This format can be read but not written by Velocity ESX.
  PICON                        Picons are single frames of video that appear on clip bars on the timeline.
                                                                                      Velocity ESX     185
                                                                                      User Guide



                       The images that make up the storyboard display are called PICONS (Picture
                       Icons.) The MediaBase, Log and Clip lists may all be displayed as a
                       storyboard with picons. Picons can be re-ordered into a storyboard
                       representing your edit decision list, and then be dragged and dropped into
                       the timeline as a group or as single Picons.
Pixel Depth            24 or 32-bit, video or still image.

Project                A project containing one or more timelines. Projects have their own Log
                       list, a smaller version of MediaBase displaying only media that has been
                       used in the current project, including digitized media and media imported
                       from the MediaBase. Projects may contain multiple timelines. Projects
                       cannot be used within NXOS.
PSD                    PhotoShop 24-bit and 32-bit image files.
Publishing             When an edited VR375 timeline is saved it is called a Media ID and is
                       saved as an EDL (Edit Decision List of timecode pointers and media
                       names). The EDL references the source material used in the timeline.
                       NewsFlash timelines require publishing. Publishing a timeline entails
                       copying all portions of clips and effects used in the timeline as a single
                       clip. Published timelines have no relationship with the source material
                       used in the edit.
Protected/Protection   NewsFlash protection protects against accidental deletion of material
                       needed by other users. MediaBase items are protected if they have been
                       used in a NewsFlash project and/or subclips have been taken from the
                       item. (See: Section 13, Media Asset Management.)


R
Record Date            The date that a piece of media was recorded.
Record Format          The format of the recording. This value is automatically entered when set.
Reel Name              The video tape from which video was captured. This is either added during
                       Batch Capture or Timecode capture, or can be added later by
                       right-clicking on the clip in the gallery or timeline.

Rendering              Applies to the creation and saving of digital effects. When multiple video
                       layers are used to create an effect, rendering required. This is the process
                       of digitizing or saving that effect portion of the timeline as a single clip.
                       Some systems provide a real time preview of effects but effects need to be
                       rendered, in order to be saved.
186      Volume III - Chapter




  Roll                          A title effect file. These files appear in the MediaBase for streaming
                                purposes but do not load into a VR codec or playlist.
  Rundown                       The show rundown is a chronological list of items that make up the news
                                show, consisting of introductions, edited items; throw to weather,
                                graphics, etc. A Senior Producer will decide the order of rundown, for
                                example the Earthquake story will come before the real-estate story.


  S
  Scrubbing                     As you scroll through an audio track, the audio plays at the rate you are
                                scrolling. This feature helps you to find the start or end of a specific sound.
                                Scrubbing gives real-time audio and video feedback as the mouse moves
                                across the timeline.
  SD                            The acronym for standard definition television, a subgroup of the
                                television broadcast standard. Standard definition refers to all video that is
                                not high definition, including:
                                   Betacam SP
                                   VHS
                                   D1
                                   Digital Betacam
  Slipping and Sliding          Terms used to describe a particular way of manipulating video and audio
                                clips that have already been edited into a timeline.
  Slipping                      Involves recalling the edit, fixing the duration and changing the source
                                material within the timeline edit without affecting the duration or position
                                of the edit.
                                Scenario: You have a shot in your timeline that is in the middle of other
                                material. You are happy with the position and duration of that shot but
                                want the shot to start earlier or later.
  Sliding Clip                  A looped, duration-based recording. When the recording duration is
                                reached, the recording loops back and over-writes the present data
                                starting from the mark In point.
                                Similar to slipping, where you Recall the edit and fix the duration, except
                                that Sliding is used to move the edit to a new position in the timeline.
  Slug                          A slug is an assigned name for a story. In the case of new operations,
                                newsroom personnel assign the slug.
                                                                                          Velocity ESX      187
                                                                                          User Guide



Source In/Source Out    This is either added during Batch Capture or Timecode capture, or can be
                        added later by right-clicking on the clip in the gallery or timeline. If the clip
                        was not captured with timecode, the Source In will default to
                        00:00:00:00, and the Source Out will be equal to the duration of the clip.

Start/Start time-code   This is the timecode at the start of media (SOM) and is automatically
                        entered.
Still                   A single-frame graphic effect file. These files appear in the MediaBase for
                        streaming purposes but do not load into a VR codec or playlist.
Striped videotape       Striping a videotape, is a term used to describe laying down timecode and
                        a video signal with sync pulses on a videotape. This process is necessary
                        when preparing a videotape for insert editing.
Subclips                Data and metadata pointers which, when played to air, read and play the
                        selected areas of a parent clip.
                        A subclip is material that has been isolated from a Parent clip. For
                        example: you have a long news feed or sports event, ingested and stored
                        as a single item, but want to isolate highlights of the material. To create a
                        subclip: mark In and Out points on the parent then select “Create
                        Subclip” and assign an ID, description, etc. The subclip resides in
                        MediaBase like any other clip but if accessed will reference the parent clip
                        (subclips are not copies of Parent clip media).


T
Teleprompter            The Teleprompter prompts the talent (Anchor) to read their lines. The
                        teleprompter is a computer with the screen facing the talent, which
                        displays scrolling text at a speed enabling the talent to read. The
                        teleprompter may be attached to the camera with an angled piece of glass
                        over the lens, which reflects the scrolling text. This enables the talent to
                        keep looking directly at the camera.
TGA                     Developed by TrueVision for their full color hardware, this format is widely
                        used in professional image and color applications. This format can support
                        32 bit color files which include internal Alpha channel information.
TIF                     Developed by Aldus primarily for scanned images, TIF files are supported
                        by most popular programs. TIF supports both compressed and
                        non-compressed formats. TIFF LZW compression is lossless. This format is
                        popular on both PC and Mac platforms.
188   Volume III - Chapter




  Timeline                    The NewsFlash timeline is where editing is performed. The timeline is a
                              visual representation of your edited story. Timeline. Timeline files cannot
                              be used within NXOS.
  Title                       A more descriptive name for the clip that can be added during capture, or
                              later on by right-clicking on the clip.

  Trim in / Trim Out / Trim   The numbers here are based on the Source In and Source Out of the clip,
  Duration                    so if the clip does not have timecode, the numbers will start referencing
                              the clip from 00:00:00:00. Any adjustments to the In and Out points of
                              the clip are reflected in these fields. All the media is still available for
                              editing.

  Type                        A descriptor used to describe content (up to 5 characters). For example,
                              this could be SOTV (sound-byte over), tape video, or VOSOT (voice-over
                              sound on tape), video, natural sound and voice-over.
                              DPS or vVideo, DVA or LTA audio, WAV audio, TARGA or graphic file.


  U
  Unique ID                   An unique media identifier that is required to initiate a new recording. This
                              field, together with the description field, helps users identify media when
                              searching MediaBase. The unique ID is a required field for any media to be
                              recorded to the MediaBase.

                              The unique ID can contain the following:
                                 Name. An assigned name that will be used to identify a specific
                                  portion of media. The assigned name or slug should be consistent
                                  with that used in the Newsroom computer system, Automation and/
                                  or archive systems.
                                 Type of media. Edited package, Voiceover, Feed, VOSOT, etc.
                                 Date. The date the media was ingested or created.
                                 Show and time. This element is for a particular show and Time.

                              The description field can be used to hold other information about the
                              item. The ID is the only field that is unique.

  Used                        Marks all clips as Used or Unused. This keeps track of clips that are used in
                              the currently open version of the current project only. Clips that are used
                              in another version or another project, but are not used in this project, are
                              marked as Unused.
                                                                                     Velocity ESX     189
                                                                                     User Guide



User Name              The user name of the person who created this clip.
User Field 1- 4        Clip information that is added at the time of ingest. This information can
                       be used for any purpose.


V
Video Format           DV or MPEG.
Video Server Channel   All references to Video Server Channels in this document refer to the
                       physical channels of a Video Server station (VR440)
Video Server Station   All references to Video Server station used in this document refer to the
                       user work stations on the Server system. These stations have a number of
                       channels (2 or 4) used to Ingest and play-out material to and from the
                       server. Video Server Stations are not capable of editing.
VOSOT                  Voice over sound on tape. Usually describes an item in the show that has
                       Video and background sound at the start, leading into an up sound of an
                       interview or other material where the sound will be at full level. This item
                       would be voiced over by the anchor live, and the anchor stops talking
                       when the up-sound portion starts to play.
VO                     Voiceover refers to an item in the show that requires the anchor to read
                       over the entire duration. Voice over or voice track is also sometimes used
                       to describe recording the voice track to the editing system to start editing
                       a story.


W
WAV                    Sound file format used by many desktop computers. Supports various
                       sampling rates and resolutions as well as stereo or mono.
Wires                  Wires are news services provided by news organizations such as Reuters,
                       Associated Press, etc. The wire service consists of up to the moment news
                       and current affairs information. TV, radio and other media organizations
                       subscribe to a number of wire services to produce a the product that they
                       deliver to the public.
WPG                    The WordPerfect Graphics file format was developed for use with the
                       WordPerfect Word processor. This format can be read but not written by
                       Velocity ESX.
190   Volume III - Chapter
                                                                             191




                               Index



Numerics                                 logo objects 65
                                         text objects 60
0dBm 8                                 Attributes palette (CG) 37
3-Way color wheels 112
                                         Attributes tab 52, 69, 96
                                         Depth and Shadow tab 70
A                                        Depth tab 79
                                         Digital Clock Format tab 71
Active Texture treatments 74
   add with Media Library 87             Digital Timer Format tab 72
                                         Edge tab 76
   flip 98
                                         Face and Edge tab 69
   sheen elements 81
Add                                      Face tab 66, 74, 76
                                         Logo Details section 65
   transitions 32
                                         Paragraph section 52
Add Default Event button 41
Add Setup 121                            Shadow tab 80
                                         Sheen section 81
Adding
                                         Text Object Properties section 58
   transitions 106
Align                                  Audio
                                         attributes 23
   clips 29
                                         clip navigation 19
align (CG)
   clip objects 75                       copy/paste attributes 23
                                         cross-fade 19
   objects 93
   text 57                               edit synced 32
                                         fade 19, 20
   to layout 94
                                         node 17
   to object 94
                                         panning 21
   to safe title area 94
                                         saturation 12
Alpha Channel 128
                                         setting levels 9
alpha channel (CG) 66
                                         volume 16
angle (CG)
                                       Auto
   shadows 80
                                         audio fade 19
   sheen elements 81
                                       Auto Black Balance 118
aspect ratio (CG)
                                       Auto Color Balance 118
   fonts 55
                                       Auto White Balance 118
   graphic objects 63
192   Index




  auto-erase cursor 59                  correction
                                           secondary 119
                                           tonal range 114
  B                                     curves 115
  background objects (CG) 101–103       matching 117
    add media with Media Library 88     picker 125
    image treatments 102                secondary correction 119
  baseline 53                         color (CG)
  Blue screen 124                       logo objects 67
  bold text 54                        combine edges 78
  Borders 124                           layers 100
  Brightness 120                      Composite 122
  bring object forward 99             compression 179
  bring object to front 99            Condense edits 32
  B-Y 123                             constrain
                                        lock object height 58
                                        lock object width 58
  C                                     text to width 58
  Capture                             Contrast 120
     using waveform vectorscope 123   copy (CG)
  center                                objects 38, 89
     text 57                          Corruptions 150
  CG                                  Crashes 150
     overview 36                      Cross-fade 19
  CG workspace 37                     cursor (CG) 59
     right-click menus 38             curved paths 50
     zoom 46                          Customizing
  Chroma                                transitions 108
     keying 124                       cut (CG) 38
  Chrominance 122
  Clip
     volume 16                        D
  clip objects 72–75                  default style (CG) 85
     Active Textures 74               defined edges list 76
     add with Media Library 73, 87    delete
     align 75                           script 141
     change media 75                  depth elements 79–80
     create 73                          for clocks 70
     loop 74                          Depth tab 79
     playback options 74              digital clocks 69
     supported files 73               digital timers 69
     transparency 75                  display options (CG) 44
  clip option                           right-click menus 38
     Active Texture treatments 88     distribute objects 96
     video clips 72, 86               double byte text 51
  clock objects 68–72                 duplicate objects 89
  codecs 73                           DVE
  Color                                 effect
                                                                       Velocity   193
                                                                    User Guide



    Keys/Borders/Masks 124           logo objects 64
                                     relative embellishments 64
                                     select 89
E                                    size 63
EBU 9                                See also objects
edge elements 76–79                Green screen 124
  combine edges 78                 grid 45
  create edges 76                  groups (CG) 100
  for clocks 69                    guides 44
Edge tab 76
edit mode (CG) 49
elements 75–82                     H
  depth elements 79                Headroom points 9
  edge elements 76                 horizontal guides 44
  face elements 76                 Horizontal Magnification 121
  shadow elements 80               Hotkeys 32
  sheen elements 81                How to
  treatments 82                      Create a Rundown in ENPS 131
embellishments                       Create New Stories 135
  logo objects 66                    Search a Rundown 139
  relative embellishments 56, 64     Test the Newsroom Tool 140
Enable 119                         Hue 119, 120
                                   Hue Tolerance 125
F
face elements 76                   I
    for clocks 69                  ignore .avi transparency 74
Face tab 76                        image treatments
field order 74                        background objects 102
fill pattern 101                      flip 98
flip objects 63, 98                insert cursor 59
flyout menu 39                     inside depth 79
fonts 53                           Invert 127
    aspect ratio 55                invert field order 74
    for clocks 69                  italics, text 54
    size 54
    styles 54
    See also text (CG)             J
Foreground Tolerance 125           justify text 57

G                                  K
Garbage Matte 126                  Keep Original Clips 33
graphic objects 62–??              kerning 57
  aspect ratio 63                  Key type 124
  create 62                        Keys 124
  flip 63, 98
194   Index




  L                                   move (CG)
                                       groups 100
  layers (CG) 99
                                       objects 43, 92
     combine edges 100
                                      Multicamera
  layouts 41
                                       editing 28
     align to layout 94
                                          align using timecode 33
     background objects 101
                                          settings 32
     create 41
                                          switching between tracks 30
     screen grid 45
                                      Multicamera editing
     styles 84
                                       aligning clips 29
     video transparent area 101
  leading 57
  Line Select 121                     N
  live video feed (CG) 101            NAB 9
  Lock                                Next button 90
     audio sliders 19                 Node 17
  lock                                  management 18
     object height 58                 None 128
     object position 97               NTSC 9
     object width 58                  nudge 93
  lock content cursor 59
  logo objects 64–68
     add with Media Library 65, 87    O
     alpha channel 66                 objects 41
     flip 98                            align 93
     resize 67                          appearance 43
  loop the playback (CG) 74             clip objects 72
  Luma key 124                          copy 38, 89
  Luma keying 127                       create 43
  Luminance 122, 123                    default style 85
                                        distribute 96
  M                                     duplicate 89
                                        elements 75
  Mark segment 146                      flip 98
  Masks 124                             graphic objects 62
  Matte 126                             group 100
  matte .avi files 74                   layers 99
  media                                 lock position 97
   add to Media Library 86              logo objects 64
  Media Library 86–??                   move 43, 92
   add Active Texture treatments 87     right-click menus 38
   add clip objects 73, 87              rotate 98
   add logo objects 65, 87              select 89
  Monitoring                            select multiple objects 90
   audio levels 8                       style 85
  Mono channels 10                      text objects 47
  move                                  treatments 82
   script 141                         outside depth 79
                                                                     Velocity   195
                                                                  User Guide



Over-saturation 12               S
                                 safe title area 45
P                                   align to 94
PAL 9, 122                          snap to 45
Panning 21                       Saturation 12, 119, 120
  adjusting 22                   Saturation Tolerance 125
Parade 123                       screen grid 45
paragraphs 48                       snap to 45
paths (CG) 50                    Script
Playback                            delete, move, and prompter options 141
  problems 150                   Secondary color correction 119
Playhead 32                      Secondary Color Correction tab 119
pointer tool                     select (CG) 89–92
  move objects 92                   groups 100
  select objects 89                 text 48, 49, 90
Port objects                     selection mode 49, 92
  clocks 68                      selection tool
  edge elements 76                  move objects 92
position fields 92                  select objects 89
Preview 125                      send object backward 99
Previous button 90               send object to back 99
Project                          shadow elements 80–81
  won’t open 151                    for clocks 70
prompter                         Shadow tab 80
  script 141                     sheen elements 81–82
                                    logo objects 67
                                 sheen tab 81
R                                Show Alpha 126
Real-time transitions 107        size (CG)
Reference points 9                  clock objects 70
relative embellishments 56, 64      fonts 54
Render                              relative embellishments 56, 64
   errors 147                       text objects 60
   files 146                     small caps, text 54
   Marked Segments 147           Snap 150
Reverse Adjustment 119           snap to
RGB values 124                      guides 44
right justify text 57               screen grid 45
right-click menu                    video safe title area 45
   in CG 38                      Softness 127
rotate objects 98                spell check (CG) 61
RTX ports. See Port objects      spline objects (CG)
R-Y 123                             edit 89
                                    select 89
                                 start delay 74
                                 Style Library (CG) 84–??
                                 SuperNodes 20
196   Index




  T                                        Tools palette (CG) 39
                                           Tracks
  text (CG)
                                              switching between 30
    align 56
                                           Transition
    baseline 53
                                              audio cross-fade 19
    bold 54
                                           Transitions 32
    constrained 58
                                           transparency (CG)
    double byte 51
                                              background objects 103
    fonts 53
                                              clip objects 75
    italics 54
                                              treatments 83
    kerning 57
                                           treatments 82–??
    leading 57                                apply 82
    orient 52
                                              background objects 101
    paragraphs 48
                                              depth elements 79
    path 51                                   edge elements 78
    select 48, 89, 90
                                              face elements 76
    small caps 54
                                              shadow elements 80
    spell check 61                            transparency 83
    styles 85
                                           trim duration 188
    unconstrained 48
    underline 54
    vertical 51                            U
    word wrap 58                           unconstrained text 48
    See also fonts, styles, text objects   underline text 54
  text objects 46–??                       undo 39
    aspect ratio 60                        ungroup 100
    create 47
    cursor 59
    edit 48                                V
    height 60                              vertical guides 44
    lock height 58                         vertical text objects 51–52
    lock width 58                          Video
    paragraph text 48                        proc amp 120
    relative embellishments 56             video feed (CG) 101
    resize 55, 61                          video safe title area 45
    select 89                              video transparent area 101
    selection mode 49                      Viewing
    size 60                                  VU/EQ 11
    styles 85                              Voice over 23
    width 60                               Volume 16
    word wrap 58                             adjust on timeline 17
    See also text (CG)                       adjust using VU Meter 18
  text path 47                               reset 19
  Threshold 127                            VU
  Timeline                                   meter 11
    viewing 151                                 adjust volume 18
  Tonal range 114                               displaying VU channels 11
  Tool tips 32                             VU Meter
                                                       Velocity   197
                                                    User Guide



 playback 12                 vectorscope 121, 123
                           width
                             edges 78
W                            sheen elements 81
Waveform                   word wrap 58
 monitors 122
   component monitor 123
   composite monitor 122   Z
   preview monitor 123     zoom 46
   vector monitor 123
198   Index
Harris is a registered trademark of Harris Corporation. Trademarks and tradenames are the property of their respective companies.




                                                                                        Broadcast Communications
                                                     4393 Digital Way | Mason, OH USA 45040 | Tel: 1 (513) 459 3400
                                                                                        www.broadcast.harris.com

                                                                                                      ©2010 Harris Corporation
                                                                                          Part Number: 175-100091-00, Edition B

								
To top