681 - Introduction to Computer Graphics - PowerPoint

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							                 Computer Animation
              Algorithms and Techniques

                    Introduction




Rick Parent                        Computer Animation
Computer                    Using a computer


Animation               Moving things that can’t move
                        themselves


   Techniques
    “artistic” animation - key frames & interpolation
    data-driven animation - mocap
    procedural animation - physics, behavioral



Rick Parent                                             Computer Animation
         Perception

  persistence of vision - positive afterimage
  perception of motion - beta motion
  flicker, critical flicker frequency
  motion blur
  update rate v. display rate
  NTSC - 39.95 fps, interlaced, 640x480




Rick Parent                                     Computer Animation
  The Heritage of Animation

   Early devices

   Conventional animation

   Disney

   Stop Motion Animation




Rick Parent                   Computer Animation
     Early Devices
              Flipbook
              Thaumatrop
              Zoetrope
              Lumiere brothers
              Edison




Rick Parent                      Computer Animation
     Conventional Animation

              Winsor McCay

              Stuart Blackman




Rick Parent                     Computer Animation
     Disney

              Camera stand

              Rotoscoping

              Art form




Rick Parent                  Computer Animation
     Stop Motion Animation

              Willis O’Brien

              Ray Harrihausen

              Nick Park

              Tim Burton



Rick Parent                     Computer Animation
         Principles of Animation
                       Squash and stretch
                       Arcs
 9 old men of Disney   Secondary action
 Illusions of Life     Slow in & slow out
 Art form              Anticipation
                       Exaggeration
                       Solid drawing
                       Appeal
                       In-between v. straight ahead
                       Follow-through
                       Staging

Rick Parent                               Computer Animation
         Principles of Animation
                            Squash and stretch
                            Arcs
                            Secondary action
  Simulating physics        Slow in & slow out
  Make it appealing         Anticipation
  Effective presentation    Exaggeration
  Production alternatives   Solid drawing
                            Appeal
                            In-between v. straight ahead
                            Follow-through
                            Staging


Rick Parent                                     Computer Animation
         Principles of Filmmaking
              they have rules and guidelines!

               180 degree rule
               rule of thirds
               types of shots
               3-point lighting
               tilt
               framing
               focus the viewer’s attention



Rick Parent                                     Computer Animation
Production->sequence->shot->frame
Storyboard: the proposal
Model sheet: consistency
Animatic: storyboard with timing              Animation
Key frames & in-betweens                      Production
Test shot
Pencil tests
Inking: drawings onto cells
Painting: coloring in
Sound: voice, body, special effects, background




Rick Parent                                Computer Animation
Storyboard




Rick Parent   Computer Animation
      Computer Animation Production


              Pencil tests - rendering controls
                     shadows
                     physics
                     articulation
                     textures
                     facial animation




Rick Parent                                       Computer Animation
      Digital Media

      cheap digital storage -high resolution

      no degradation

      digital recording process, digital display process

      digital special effects




Rick Parent                                           Computer Animation
      Pencil tests & Motion studies
              Place holder objects
                     Levels of Detail
                     solids of revolution

              Partial renderings
                      shadows
                      texture
                      reflections

              Interpolated movement


Rick Parent                                 Computer Animation
                 Story Dept.                   CA
                                               Production
                 Art Dept.
                                               Tasks

Modeling Dept.               Lighting Dept.



                             Animation Dept.


               Rendering Dept.

 Rick Parent                                        Computer Animation
      Digital Media


              Digital editing

              Digital video

              Digital audio




Rick Parent                     Computer Animation
  History of Computer Animation

              Early activity

              The middle years

              Animation comes of age




Rick Parent                            Computer Animation
 Early Activity
   Utah - first in graphics: DoD
          Evans & Sutherland, Frank Crow, Ed Catmull, Jim Blinn
   CMU - Don Greenberg, Architecture
          Michael Cohen, Andrew Witkin, Barr, Jessica Hodgins
   Ohio State - Artistic animation, Chuck Csuri
          zGrass, Dave Zeltzer, Doug Roble
   U. Penn - Norm Badler - human figure animation
   N.C. State - John Staudhammer,
          Early hardware raster displays
   N.Y.U. - Utah graduates: Ed Catmull, Alvy Ray Smith
   Montreal - Daniel Thalmann & Nadia Megnenat-Thalmann



Rick Parent                                     Computer Animation
The Middle Years: the 80’s
     Pixar - six shorts; first to win Academy Award

     The Works - NYU

     Young Sherlock Holmes - first CG character

     Tron - first extensive use of CG

     The Last Starfighter - first synthetic space ship

     Future World - first use of CG

     Looker - first CG character

     The Abyss - first CG blobby particle system effect
Rick Parent                                              Computer Animation
CA comes of age! : the 90’s
        breakthrough films
  Terminator 2 - extensive use of CG effects

  Jurrasic Park - first integrated CG figures

  Batman Returns - first use of CG stunt double

  Jumanji - first use of real CG figures

  Titanic - extensive use of CG human figures

  Star Wars - first major CG character

  Final Fantasy - most realistic use of CG human figures
 Rick Parent                                       Computer Animation
CA comes of age!
   Use of CG in traditional animation

Beauty and the Beast - CG environment (ballroom)

Tarzan - hand-drawn figures in CG environment (trees)

Prince of Egypt - CG figures in hand-drawn environment

Lion King - flocking control of wildebeast stampede




Rick Parent                                      Computer Animation
CA comes of age!
   Use of CG astraditional animation

Toy Story

Shrek

ANTZ

Cars

Etc.


Rick Parent                        Computer Animation
 CA comes of age!
 Other notable films

Saving Private Ryan - extensive use of CG sets & doubles

LotR - extensive use of CG effects, characters

Spiderman, Batman, ….




Rick Parent                                      Computer Animation

						
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