3-D Design Animation

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					The Stanley Study

         Presented by
 Troy Zornjak, Design
  Travis Cork, Design
3-D Pilot Project
         Stanley, ND

         US Highway 2 and ND Highway 8

         Increased Truck Traffic

         Traffic Incidents crossing US 2
Tools of the Trade
   DMC – Digital Mapping Camera
Tools of the Trade
   Computers - SSK
      Dual 2 GHz Chip\Quad Core
      32 Gb Ram
      NVIDIA Quadro FX 4700 X2
      With 1 Gb onboard RAM

Tools of the Trade
   ISAE
   MicroStation
   GeoPak
   AutoTurn
   GuidSign
Data Collection
   Aerial Photos
Data Collection
   Hand Held Photos
Existing Data Creation
   Stereo Compilation

    Collect Feature Data
        Power Poles
        Surface data
Existing Data Creation
   ISAE – ImageStation Automatic Elevations
Existing Data Creation
   MicroStation\GeoPak DTM
Proposed Data Creation
   Create roadway alignment
    A basic 2-D Design was placed in MicroStation

    3-D Centerlines were created
    Proposed Roadways were created based on Centerlines

    Typical Design Criteria combined with 2-D Design

    New 3-D elements tied into Existing Surface.

    New 3-D surface generated from New Design Graphic

    Steps Repeated for Each Option
Proposed Data Creation
   Create traffic signing alternates
    Determine sign locations and create a basic 2-D Design in MicroStation
Proposed Data Creation
   Create traffic signing alternates
    Create basic 3-D sign elements
    Add sign elements to 3-D design for each alternate
Proposed Data Creation
   Create traffic signing alternates
    Create sign faces using GuidSIGN in Microstation
Proposed Data Creation
   Create pavement marking alternates
    Create a basic 2-D pavement marking layout in MicroStation
Proposed Data Creation
   Create pavement marking alternates
    Project 2-D layout onto proposed and existing surfaces
    Give pavement marking elements thickness

    Lift elements above pavement surface
    Steps Repeated for Each Option
Material Creation
   Aerial Photo

         Aerial Images Ortho-rectified

         Aerial Images Mosaic created
         Various Resolution for specific Areas From 10’
         per pixel down to 0.2’ per pixel
         Material Generated using World File Information

         Aerial Materials applied to various TINs
Material Creation
   Existing Structure
         Hand held Photos Taken of Buildings along Corridor
         Images Cropped and Compressed
         Some Buildings needed to have a Mosaic of Multiple Images
         Each face of each Building had an Image created
         Each face of each Building had a Material Defined
         Material were applied to 3-D Building Faces
Material Creation
   Other existing features


         Gas pumps
         Evergreen Trees

         Etc. Too many to
         explain in a half hour
Material Creation
   Proposed Features
    Assign material properties to sign elements
    Convert sign faces created in GuidSIGN to images

    Create material from sign face image in MicroStation
    Attach sign faces to elements
Material Creation
   Proposed Features
    Assign material properties to pavement marking elements
    Remove shadows cast on pavement from markings
Predefined Materials
   MicroStation Defaults

         Vast selection of premade Materials

         Many options for changing
         appearances of Materials

   Premade Features
         Google 3D Warehouse
         – Sketch Up
         Online User Communities

         ArcVision RPCs
   Determine Area of interest

         Primary Focus of Animation Determined
   Create Camera Paths
      Area of interest determines Camera Target

      Target of Camera can be fixed or dynamic

      Camera path created with MicroStation Linear Element

      Speed of camera determined
      Many test runs made and path
   Create “Actors”

    Actors are basically all of the moving features

    Determine what items need to move
    Choreography of elements determined by Camera

    Single direction\speed Actors are easy

    Parametric Motion takes some skill

    Many renderings created

    Many actors Altered based on Test Renders
Create Animation
   Create Individual Frames

         Referencing Data over a Network

         Setup Distributive Processing
         Choreograph up to 32 individual computers

         Excessive number of Energy Drinks
Create Animation
   Combine Frames into a Video

         Add Individual Rendered Frames in to Video Software

         Replace Bad Frames with Corrected Frames
         Final Tweaks to timing of Video

         Create Animation Video
Create Animation
   Edit Video for Presentation

         Combine Finished Video Segments

         Create Titles and Transitions
         Add sounds

         Add music

         Create Final Video Product
Lessons Learned
   Hind Site is 20\20
         Camera View determines everything

         We created an entire Historic Village that was never seen
         The Survey Crew spent Hours collecting unused data
         Overall too much time was spent developing areas that
         never appeared in the animation sequences.
Lessons Learned
   More is NOT better – 200 photorealistic
    trees Vs. 1 rectangle.
         Tree Row consisting of a few hundred Trees
         Render the view 1 time
         Create a Material from Rendered Frame
         Add a Rectangle that will cover the Tree Row
         Apply Material to Rectangle
Lessons Learned
   Perforated tubes for sign posts Vs. Solid
    shape with image overlay.
     Too much detail lead to slow render times
Improvements in the Process
   Working with a finished Survey

      Save time - Time Spent Rendering not Surveying
                   Specialists in data collection work
                   much more efficiently that novices

      Better accuracy - Data collection is Survey Quality
                        Stereo Compilation is tricky business.
                        Novice Compilation data is Sketchy at best
Improvements in the Process
   Working with a finished Design

       In most cases if a Design is complete it could
          drastically reduce the time needed to put
          it in an animation.

       The calculations, slopes, day lighting, etc.
         takes time, especially when the person
         creating the 3D environment has never
         “Designed” any road in their life.
Improvements in the Process
   Corridor Modeling
    Corridor Modeling can create a product worthy
        of rendering and animation in mere
    The program is relatively simple to use.
    Creates a 3D surface that can take advantage
        By Level Materials.
    (it should be noted that the Corridor Modeling
        templates do take a sizeable chunk of time
        to initially setup)
Improvements in the Process
   Feature Modeling
    Ability to create smarter cells – feature cells
    Multiple parameter sets for one feature cell

    Set values at time of placement
    Feature cells can be modified

    Easily changed to a different feature cell

    Materials already assigned
Improvements in the Process
   Warehouses and Libraries
       Stock Cells for existing Survey features
       Stock Images
       Stock Buildings
       Stock Cars
Uses for 3-D CADD
 Public Hearings
 Web based communications
 Media Outlets
 Machine Control - Construction
   Single Rendered Frame - Image
   Photo Match
   3-D PDFs
   Quick Animation
   High Quality Animation
How to contact us

Troy Zornjak – NDDOT
(701) 328-2786

Travis Cork – NDDOT
(701) 328-1818

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