7112 Wellington Point Road, Dallas, Texas, 75070
(408) 823 2161 ~ www.maxthornton.com ~ firstname.lastname@example.org
8 years experience producing award winning 2D and 3D mobile games on Brew and J2ME platforms
7 years experience producing 3D games, edutainment, and promotional online content
Proven project management skills including project plan creation and maintenance to ensure on schedule / on
budget product delivery
Understands the importance of communication and documentation to set clear expectations to keep
developments on track
Managed external development teams around the world including US, Brazil, UK, Spain, Germany, and
Extensive experience managing licensor relations with leading world brands from 20th Century Fox,
Universal Studios, Disney, Kid Group, Global Wireless Entertainment, Vir2L and Sony Pictures
Designing mobile games of all genres
Interacting with, testing, licensing, sales, marketing, and other departments; recruiting and running internal
Glu Mobile, Inc., San Mateo, CA March 2008 – Aug 2008
Glu Mobile acquired Superscape in March of 2008.
Produced and co-authored the design of Sudoku by Verizon, a 3D white label game to replace Superscape’s
top selling 2D version
Produced Hamster Mansion a 2D action platformer with Russian developer 1C Wireless, and also Galaxy on
Fire a 3D space shooter with German developer FishLabs
Supported Glu’s sales team with the promotion and integration of Superscape’s catalog
Directed successful white label concepts for Sprint and T-Mobile in the US, and for Vodafone, Orange and 02
in the UK
Member of a 4 man world wide creative team pitching game concepts into the publishing department
Received green light for submission of two original game ideas
Coordinated the transition and integration of Superscape’s Southern Californian development teams to San
Superscape, Inc., San Jose, CA Oct 2004 – Feb 2008
Global Creative Director
Worked directly with executive management to define the strategic direction of portfolio. A combination of
cutting edge 3D, family orientated casual themes, and high production values created a strong reputation
with carriers, propelling Superscape into the top 5 North American mobile games publishers.
Responsible for the creative direction and production quality of Superscape’s worldwide catalog.
Reduced the company’s annual portfolio to focus on fewer products with higher production values, resulting
in a significant increase in revenue and stronger carrier relationships.
Directed the global title planning process for original content development. Created game concepts that
became top ten revenue generators.
Supervised the integration of a Moscow studio acquisition. Implemented project management, process flow,
and game design methodology to the development teams. Nurtured initial group of novice developers into
professional teams by maintaining constant input and direction.
email@example.com (408) 823 2161 1
Managed four California development teams, responsible for all phases of the product development cycle
from concept to Gold Master.
Pioneered technical innovations such as multi layered audio, user generated content and feedback, player
usage stats, multiplayer, wiki based game design, subscription based content release, recordable sound
effects, camera support, and in game video promos using real-time 3D.
Defined new corporate identity.
Authored design for Alltel’s Game League, a game community based around a collection of white label
Superscape, Inc., San Clemente, CA Feb 2002 – Sept 2004
Superscape transitions to a wireless business model driving the development of JSR184 a global standard for 3D java
applications on mobile devices.
Recruited and managed San Clemente development teams.
Produced multiple internal titles, and managed external development relationships with Venan, Barking
Lizards, RTZ Interactive, Reaxion, Iomo, and Lavastorm.
Authored multiple game designs for internal developments including Kingdom Hearts and Incredibles 3D
Worked with technology and porting leads to identify key device groupings, define milestone deliverables,
and best practices.
MediaDome, Santa Clara, CA May 2000 – Dec 2001
VP Product Development
An Intel funded start up company creating branded browsers with realtime 3D content for companies including Gamespot,
CNET, Intel, and NVIDIA. Product generated over 1 million sessions of use without paid promotion in first 6 months.
Responsible for technical development and creative vision of product.
Managed team of designers and programmers to deliver robust products on schedule to meet customer and
Revolutionary 3D to HTML and back technology, integrated media, aggregation, chat, and browsing
experience into a single interface.
Defined corporate identity.
Commissioned choreographer, performers, and directed motion capture sessions for products virtual dance
Superscape, Inc., Palo Alto, CA June 1995 – April 2000
Project Design Leader
Project managed and authored a $1.1million Interactive Virtual Reality training application for Nortel
Networks Meridian 1 Attendant Console.
Designed and project managed an immersive Virtual Reality experience for 1,600 executives from around the
world by showcasing Xerox Business solutions at the 96 Olympics in Atlanta.
Designed and managed development of promotional online 3D games for movies including MGM’s
‘Turbulence’, Universals ‘The Game’, New Line Cinemas ‚Lost in Space’ as well as 3D music webisodes for
Herbie Hancock and Stone Temple Pilots.
Designed and produced an online 3D kitchen creation application for Sears/Whirlpool.
Designed and produced two 3D online edutainment experiences, ‚Inside the Space Station’ for
Discovery.com and ‘Virtual Solar System’ for NationalGeographic.com.
Designed and produced Mpeg Dancer a WinAmp plugin for Intel featuring beat detection driven 3D dancers.
Recruited and managed development teams for Palo Alto and Texas studios.
Superscape, Ltd., Hook, Hampshire, UK Feb 1993 – May 1994
firstname.lastname@example.org (408) 823 2161 2
Authored multiple applications and simulations for clients as diverse as British Telecom, British Gas, The
Ministry of Defense, Intel Gmbh, Marks & Spencer, and Broadsword TV.
Provided training and consultancy worldwide; US, Korea, Spain, and UK.
Superscape, Ltd., Aldermaston, Berkshire, UK Dec 1991 – Jan 1993
Supervised two support engineers providing technical support for Superscape’s client base
Created and managed training courses on Virtual Reality Toolkit.
Supported sales team with software demonstrations.
Freelance, London, UK Oct 1989 – Nov 1991
Peter Bailey Company, London, UK March 1989 – Sept 1989
Personal assistant at a photographer’s agency
The LIST Magazine, Edinburgh, UK Aug 1988 – Feb 1989
Staffordshire University, Stoke-on-Trent, UK
Bachelor of Arts with Honors - 2.1 Multi-disciplinary Design
Bradford School of Arts and Media, Bradford, Yorkshire, UK
Foundation Course Art and Design – Upper Credit
Sudoku3D by Verizon Classic Mini Golf 3D Swerve Basketball
Hamster Mansion Ali Boxing Harlem Globetrotters
Sushi Shuffle Alien Vs Predator 3D Kingdom Hearts
Capone Casino Scuba Solitaire 3D Fight Club
Meteor Mania The Incredibles 3D Independence Day
HeliStrike Street Hoops Chesscapade
For further information on projects please check out www.maxthornton.com
WGWorld Platinum Award (SushiShuffle.com)
IGN Editors Choice Award (Capone Casino)
WGWorld Editors Award (Classic Mini-Golf 3D)
WGWorld Editors Award (Scuba Solitaire 3D)
IGN Editors Choice Award (Scuba Solitaire 3D)
IGN Editors Choice Award (The Incredibles 3D)
IGN Editors Choice Award (Swerve Basketball)
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