There was news of a new beta build last week, and with that build came the news of brand new glyphs for many or the classes like rogues and shaman, as well as the new glyph system. Some of the glyphs we use regularly have been updated, as well as some people may not have really given much thought to using. There has even been a return of some that were scrapped in the Wrath of the Lich King beta phases prior to its release. Some of these may offer game-changing, play-altering effects to our mechanics, while others just add a fun flavor to our classes. So what can we look forward to with restoration shaman glyphs in Cataclysm? That is exactly what I would like to talk about this week. With new glyphs also comes the introduction of a new level of glyphs for all classes. We now have prime glyphs, major glyphs and minor glyphs. Prime glyphs have the biggest impact on the game, changing base spell effects without any drawback, reducing major cooldowns and things like that. Major glyphs have an impact on the gameplay, but some of them come with a drawback. While still having a big impact on the game, most of them are deemed to have a smaller impact than prime glyphs. Minor glyphs do things like remove the need for reagents, change minor cooldowns or change the way a spell looks. Shaman got some cool new toys, and some of the glyphs were divided between their prime and major rankings. Keep in mind that this is information based on the beta and is subject to change. You may see some of the major glyphs become prime or vice versa. Prime glyphs Earth Shield Increases amount healed by 20 percent. Earthliving Weapon Increases periodic heal effect by 20 percent. Fire Elemental Reduces cooldown by 5 minutes. Riptide Increases duration by 40 percent (6 seconds). Water Shield Increases passive mana regen by 50 percent. A few things different here: Glyph of ELW now increases the amount of healing the proc effect instead of increasing the chances or the proc itself. Glyph of Water Mastery gets a pretty substantial boost, going up to 50 percent from 30 percent and a 鈥渞 ename 鈥?as the original glyph of WS only increased the number of charges by one. Mana being a concern as it is, anything that boosts passive regeneration is good for us. Most players haven 鈥檛 really considered water mastery necessary in Wrath, but in Cataclysm, I can tell you it has already made a big difference in the ability to heal instances and tough fights where you have to chain cast heals to win. A few things changed here, some with different effects and others that are completely new. Glyph of Chain Heal has been changed a bit here. Formerly, it increased the number of targets the spell could target by one, bringing them to four total. Since that effect has been rolled directly into the spell, the glyph has been changed to increase the healing done on the secondary target by 15 percent for a sacrifice of 10 percent of healing done to the primary target. When you combine it with Unleash Elements and Riptide, you can get some pretty interesting results. I 鈥檝 e been using the glyph for a little bit now, and I 鈥檓 surprised at just how good it actually is. Glyph of Healing Stream Totem also gets a bit of a face lift as well. Currently it adds 20 percent to the healing it does, but now in Cataclysm it allows the totem to increase fire, frost and nature resistances of everyone in the party who is in range of the totem. Seems like a silly change, but running through the Throne of Tides and Stonecore, I 鈥檝 e seen it to be really quite useful.