RUSSELL VACCARO III

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					RUSSELL VACCARO III
2819 Candlelight Dr
York PA, 17402
Home: 717-755-7521
Cell: 717-676-1996
www.foxrocket.com
russell@foxrocket.com


OBJECTIVE
Continue to create computer graphics that enhance game play and user experiences, balancing pertinent information and
high-level concepts at a pace that guides and teaches end users to be better players while retaining a fun and enjoyable
experience.

EXPERIENCE
Firaxis Games
Sparks, MD
Lead User Interface Artist, August 2007 - August 2010
Responsible for conceptualizing, creating and integrating the 2D and 3D art assets for Sid Meier's Civilization V and Sid
Meier’s Civilization Revolution, working in collaboration with programmers and game designers in the creation of the User
Interface experience, function and technology. I was also responsible for the initial creation and leading junior artist with
the direction (consistent look and readability) of the art deco poster icons.

N-Fusion Interactive
Manalapan, NJ
Lead Artist, September 2006 - May 2007
As lead I was responsible for creating weekly schedules for the art staff and overseeing the asset management of
outsourced models. I was also responsible for the creation of 3d modeling and texture mapping assets for an Xbox 360
title, (Hour of Victory) using the Unreal Engine 3.0.

Bethsoft Games
Hunt Valley, MD
User Interface and 3d Artist, February 2004 - July 2006
Created 3D assets and environments, using 3d studio max, for the User Interfaces of IHRA Drag Racing: Sportsman
Edition (PS2, Xbox, and PC) and IHRA Drag Racing 2005 (PS2, Xbox, PC) titles. I was also responsible as a 3d modeler
and environment (level) artist on these titles and several others including Fallout (Xbox 360, PC), Star Trek: Encounters
(PS2), and Star Trek: Legacy (PS2).

Breakaway Games
Hunt Valley, MD
3d and Animation Artist, April 2001 - June 2003
Responsible for the modeling, rigging and animation of the sprite based units for the PC title (Emperor: Rise of the Middle
Kingdom).

DSBox, Inc
Reston, VA
3d Artist, April 2000 - February 2001
Responsible for modeling vehicles and assets for Site Profiler, an anti-terrorist visualization tool developed for the PC.

Imaginaria, Inc
Silver Spring, MD
User Interface and 3d Artist, June 1998 - March 2000
Responsible for the User Interface and 3d Assets for an unreleased massively multi-player role-playing PC title called The
Gryphon Tapestry.

Stanley Associates
Alexandria, VA
User Interface and 3d Artist, June 1997 - June 1999
Responsible for User Interface and 3d Assets for PC titles, Brute, a game developed for the Marines and Semper Fi, a
title published by Interactive Magic.
FREELANCE
Firaxis Games
Sparks, MD
Prototype artist: 3d Modeling, Texture Mapping and Animations for the PC title (Civilization IV)
Responsible for the modeling, rigging and animation of the sprite based units for the PC title (Civilization III: Conquests)

Big Huge Games
Timonium, MD
3d Modeling, sprite clean up and Icon Creation for the PC title (Rise of Nations: Throne and Patriots).
Outsource environment management artist for the multiplatform title Kingdoms of Amalur: Reckoning, Scheduled for
release in fall of 2011


EDUCATION
Maryland Inst. College of Art Baltimore MD Graduated 1997
BFA General Fine Arts with honors: GPA, 3.7/4.0. Cum Laude


AWARDS
2004 Independent Game Developers Conference
Finalist: Take Command: 1861 The Civil War
Interface Visuals and Functionality, 3d Modeling, Texture Mapping and Animations


REFERENCE
Dorian Newcomb
Lead Artist: Civilization V
dorian@firaxis.com - doriansn@gmail.com - 443.797.2859

Steve Meyer
Programmer Director: Firaxis Game
steve.meyer@firaxis.com - 410.229.2009

Brian Bussatti
Lead Artist: Civilization Revolution
brian.busatti@firaxis.com - 410.229.2000 x 1171



SKILLS
         10+ years of industry experience
         Thorough understanding of digital/traditional and Graphic art techniques
         Thorough understanding of UI flow and function design
         Good verbal and written communication skills and ability to interact effectively
         Working knowledge:
               o   3d Studio Max
               o   Adobe Photoshop
               o   Adobe Flash
               o   Adobe After Effects
               o   Adobe Illustrator
               o   Microsoft FrontPage
               o   Character Studio
               o   Z-Brush
               o   Microsoft Excel
               o    Xbox 360 and PS 3 Hardware
               o    Visual Studio (XML/LUA Editing)