Ben Stoddard 956 Woodside Rd Apt #20
Redwood City, CA 94061
Level Designer 408.507.0744
I am a motivated level designer and have created levels for various games across multiple genres over the last 10 years.
Always eager to learn and improve my own skills, I aim to thrive in a collaborative environment.
Associate Level Designer, May 2010 to September 2010
Crystal Dynamics – Redwood City, California
Designed / Scripted 3 levels from concept onward using design and concept specifications.
Blocked out levels using Maya and modules using an in-house editor.
Created various dynamic environmental objects.
Iterated on gameplay dynamics while level transitioned through blockmesh to art stage.
QA Dev Tester, November 2009 to May 2010
Zynga Game Network Inc. – San Francisco, California
Alpha test new features prior to implementation and give feedback about usability and functional issues.
Create test plans for secondary QA group to aid in testing specific features.
QA Dev Tester, July 2008 to July 2009
Crystal Dynamics - Redwood City, CA
Moderated playtest sessions to identify potential usability issues.
Performed extensive compliance testing for the Xbox 360.
Tester – Batman: Arkham Asylum (Xbox 360)
Tester – Tomb Raider: Underworld (Wii, Xbox 360, PS2, PC)
QA Tester, June 2007 to July 2008
LucasArts - San Francisco, California
Assisted with the creation, and execution, of test plans for titles spanning various platforms.
Submitted qualitative feedback documenting suggestions to improve the overall quality of the titles.
Tester – Star Wars: The Force Unleashed (Nin DS, Wii, PS2, PSP)
Tester – Thrillville: Off The Rails (Nin DS, Wii, Xbox 360, PS2, PSP, PC)
10 years map/level making experience.
Proficient with 3D Studio Max and Maya
Familiarity with Source, Unreal, Radiant, and CryEngine tools.
Please visit http://www.benstoddard.com to see my level design portfolio