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									    Ben Stoddard                                                                                    956 Woodside Rd Apt #20
                                                                                                     Redwood City, CA 94061
    Level Designer                                                                                              408.507.0744

I am a motivated level designer and have created levels for various games across multiple genres over the last 10 years.
Always eager to learn and improve my own skills, I aim to thrive in a collaborative environment.

Associate Level Designer, May 2010 to September 2010
Crystal Dynamics – Redwood City, California
        Designed / Scripted 3 levels from concept onward using design and concept specifications.
        Blocked out levels using Maya and modules using an in-house editor.
        Created various dynamic environmental objects.
        Iterated on gameplay dynamics while level transitioned through blockmesh to art stage.

QA Dev Tester, November 2009 to May 2010
Zynga Game Network Inc. – San Francisco, California
        Alpha test new features prior to implementation and give feedback about usability and functional issues.
        Create test plans for secondary QA group to aid in testing specific features.

QA Dev Tester, July 2008 to July 2009
Crystal Dynamics - Redwood City, CA
        Moderated playtest sessions to identify potential usability issues.
        Performed extensive compliance testing for the Xbox 360.

        Tester – Batman: Arkham Asylum (Xbox 360)
        Tester – Tomb Raider: Underworld (Wii, Xbox 360, PS2, PC)

QA Tester, June 2007 to July 2008
LucasArts - San Francisco, California
        Assisted with the creation, and execution, of test plans for titles spanning various platforms.
        Submitted qualitative feedback documenting suggestions to improve the overall quality of the titles.

        Tester – Star Wars: The Force Unleashed (Nin DS, Wii, PS2, PSP)
        Tester – Thrillville: Off The Rails (Nin DS, Wii, Xbox 360, PS2, PSP, PC)

        10 years map/level making experience.
        Proficient with 3D Studio Max and Maya
        Familiarity with Source, Unreal, Radiant, and CryEngine tools.

            Please visit to see my level design portfolio

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