Stop-frame Animation Lesson Plan Brief Outline Notes for by sdsdfqw21


									Stop-frame Animation
Lesson Plan

Brief Outline
This lesson is adaptable for all ages. The lesson will teach pupils how to create a 2D stop frame
animation based on a specific subject (teachers choosing). This activity allows pupils to work in
teams and to think creatively whilst responding to a task. Subject teachers can relate themes to
components of the National Curriculum.

Notes for organizers
- Create props before starting to film, to ensure smooth running of filming.
- Keep the tripod and camera stationary throughout the shoot, to avoid shaking in filming.
- Try not to have more than 5 pupils in each group.
- Use blu-tac to hold down the paper and props.

Learning Styles
This lesson plan can facilitate learners with a variety of different learning styles including
auditory , kinasethic and visual.

Software                                         Materials       Hardware
-I can Animate/or other Animation Software       -Paper          -Camcorder or digital stills camera
                                                 -Scissors       -Fire wire (MAC) or USB2 (PC)
                                                 -Pritt Stick    -x3 Computers minimum (MAC or PC)
                                                 -Blue-tack      -Tripod

Websites (2D example of this lesson plan). - 8 Bit Trip

-Frame: A single picture on a roll of movie film or videotape.
-Sequence: a section of a film constituting a single continuous uninterrupted episode
-Storyboard: a series of illustrations or images displayed in sequence for the purpose of pre-
visualizing moving images in a sequence.
-Stop Frame Animation: is an animation technique to make a physically manipulated object
appear to move on its own

Tim Burton - Coraline, Corpse Bride, The Nightmare Before Christmas
Nick Park - Parkman Studios
Time period
3 to 4 hours (day workshop or in a sequence of lessons).

Learning objectives
-For pupils to use stop frame animation to explore a theme or idea.
-For pupils to gain an understanding of the use of animation in art and media.
-Pupils to make creative decisions experimenting with animation.
-For pupils to work well as a member of a team.
-For pupils to gain an understanding of stop frame animation and digital editing techniques.
-For pupils to gain an insight into animation as a form of creative representation.

Learning outcomes
-For pupils working in groups to have created a finalized 2D stop-frame animation.
-For pupils to have gained an understanding of top frame animation and digital editing.

Lesson Outline
Starter Activity
What is animation? Could play 2D and 3D examples such as Wallace and Gromit, Nightmare
before Christmas (2D sample included: You tube). 15 mins
Animation Exercise: Could get pupils to sit in front of camcorder give them 1 minute to complete
a task such as waving their hand, slowly frame giving them an understanding of the speed to
move at. 5 mins

Planning Activity
- Concept: Using a theme that the teacher has chosen get pupils to mind-map a simple 30
second 2D stop frame animation idea. 10-15 minutes.
Depending on the age of the pupils and the theme, the group could create a simple storyboard. 10
- Make resources: Working as a group, create the backgrounds using paper, glue, blue-tack
etc. 20-30 minutes.

- Teacher Demo: how to use equipment and how to record. 5mins

Filming Activity
Set up the resources and following the storyboard, pupils should create their own 2D stop-frame
animation. They will need to do this frame by frame altering their material to create subtle
differences each time. 1 hour (time dependent on age of pupils and the task).

Editing Activity
Dependent on software used, the frames should already be uploaded onto the computer (this is
the case if using IcanAnimate).
When editing animation, give pupils a demonstration on how to delete certain frames, such as
those with people's hand in.
NB: There are many different affects that can be added to the animation using various different
software, this may contribute to your theme.
Export animation
Once the animations are complete you can use Quicktime Movie to export our projects. Using the
basic settings ie. Fileshare> Quicktime>movie. This will make the films 'Youtube'/online friendly,
allowing us to instantly transfer our finished projects to the Internet (20-30 minutes).

-Peer assessment of animations. What’s good about them? What would they do differently? What
materials/techniques worked well? 15mins.
- Consider curation of animations. Where could they be displayed/shown/plat-formed?

For more information, to enquire about loaning kit or to book an artist to lead your session please
contact FACT’s Schools and Learning Coordinator, Anna Kronenburg. Call 0151 707 4417 or email

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