Difference Between 2d And 3d Animation

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					Animation is a field of art or science that has the capability to impart life and zeal to
non living characters. Basically it is based on the phenomenon of persistence of vision
that allows the visual illusion of the objects. It is a phenomenon of an eye in which an
image continues to appear in one's vision after the exposure to the original image has
ceased. This happens for about one twenty-fifth of a second. In early days animation
was restricted to only hand drawings. But with the advent of technological know how
animation has got a new face that is known as two dimensional and three dimensional
animations. A three dimensional animation is far better than two dimensional. It adds
more vigor and vivacity to animation.

Animation is simulation of movement created by a series of pictures or frames. It
starts with drawing independent pictures and putting them together in a frame to form
the illusion of continuous motion. Two dimension means that the picture is drawn
with help of two coordinates of geometry. These are designated as x (horizontal)
coordinate and y (vertical) coordinate. 2D is flat which means that if a picture is
turned to the side then it becomes a line. Whereas 3D includes an extra dimension
known as z coordinate which stands for rotation and depth. The basic difference
between 2d and 3d can be illustrated by drawing a rectangle and a cube. Rectangle is
a 2D figure whereas cube is a 3D figure. 3D presents the object from every possible
direction like in real life. 2D bitmap or vector graphics are used to create 2D
animation figures.

Various techniques that are used in creating 2D figures are morphing, twining, onion
skinning and interpolated rotoscoping. Whereas 3D animation involves digital
modeling of characters. Various steps that are involved in 3D animation are character
sketching, character modeling, scene building, texturing, lightening and camera setup,
rendering, lightening and camera setup, rendering, editing and mixing etc. Other
techniques that can be applied are the use of mathematical functions, simulated fur or
hair and the use of motion capture. In this way we can extract greater use of
multimedia through 2D and 3D animation.