[...] the research on the effects of exposure to video game violence is in keeping with research conducted over the last half century about the effects on children's behavior of watching television violence. [...] over the last decade, video games have become 46% more violent, 8 times more sexually explicit, and 30 times more likely to contain profane language (Ziegler, 2007).
sional development to others will demonstrate to search committees your com- Research-Based Practice fort, confidence, and competence with professional presentations. SERVICE The third professional expectation for a university trainer is active participation in service to
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"Youth Access to Violent Video Games on Trial: The U.S. Supreme Court Takes the Case"Please download to view full document