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Fallen Sword Buffs List

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					FALLEN SWORD BUFFS LIST
(from the FallenSword Wiki)

This is the current list of available buffs in Fallen Sword as of January 2011. You get 5
points to allocate to skills per each level.

Offense Skills

Level Icon            Name                             What does it do?
             Rage              +0.2% base attack per point.
 1+
             Stun              +0.1% chance per point to half opponents chance to hit.

             Bloodthirst       +0.2% chance per point to drain 5% of your opponents current
                               HP per combat turn from your opponent.
25+          Enchant Weapon    +0.1% per point stat bonus increase to your equipped weapon.
                               (Excludes 'Gain' bonuses).
             Fury              +0.1% base Attack and +0.1% base Damage per point.

             Berserk           +0.2% base Damage per point.
75+
             Holy Flame        +0.2% extra damage vs. undead per point.

150+         Dark Curse        +0.2% reduction of opponents defence per point.

             Ignite            +0.1% per point chance per point that your opponent will be set
                               on fire. Each successful hit thereafter will inflict between 5%
200+                           and 10% extra damage.
             Shockwave         +0.1% per point chance per point that your opponent will forfeit
                               their next combat turn.
             Super Elite Slayer +0.2% per point reduction of damage, attack, defence and armor
                                to super elite creatures.
250+
             Wither            +0.2% per point chance of a 50% reduction of your opponents
                               HP at the start of combat.
             Deathwish         +0.03% per point chance to instantly kill vs. creatures.
                               (Excludes Super Elites)
300+         Shatter Armor     +0.05% per point chance to reduce opponents armor by 75%.

             Spell Breaker     +0.1% per point chance to remove a random buff from PvP
                               target upon a successful attack.
             Keen Edge         +0.1% per point to your attack for each complete set equipped.
400+
             Spectral Knight   +0.1% per point chance to reduce targets armor by 100%. (vs
                               Creature only)
             Arterial Strike   Gain additional 0.1% xp per point for every additional round of
                               combat. (Note that this does not activate if conserve activated)
500+
             Death Dealer      For every 5 kills in a row, without dying, you gain +0.01% extra
                               damage per point (Max 20% and vs. creatures only).
             Savagery          0.05% chance per point that your defense stat is added to your
600+
                               attack and your armor stat is added to your damage.
             Chi Strike        0.1% per point of your Health total is added to your damage.
700+         Shield Strike     0.1% per point chance that your defense stat is reduced to zero
                               and your damage is doubled.
             Demoralize        +0.25% per point chance to half the opponents enchancement
                               levels for the battle. Note this skill only takes effect if you
                               initiated the combat.
800+
             Poison            +0.1% per point chance that your opponent will be poisoned.
                               Each successful hit thereafter will inflict between 10% and 20%
                               extra damage.
             Iron Fist         +0.1% per point stat bonus increase to your equipped gloves.
                               (Excludes 'Gain' bonuses).
             Spell Leech       +0.1% per point chance when you defeat an opponent in PvP
                               that you initiated, you will steal a random buff. Note the
                               remaining duration of the buff is reduced by 50% and will not
900+
                               take effect until the next combat. Note also if you already have
                               the buff active, it will replace the existing buff you have active.
             Distraction       +0.2% per point chance to obtain no gold from a successful
                               combat. +0.05% per point chance to inflict double damage in
                               each round of combat.

Defense Skills

Level Icon             Name                              What does it do?
 1+          Great Vigor         +0.2% base HP per point.

             Absorb              +0.1% chance per point that you will absorb 25% of the
                                 damage inflicted on you.
25+          Evade               +0.1% base Defence per point.

             Fortify             +0.1% base Armor per point.

             Enchanted Armor     +0.1% per point stat bonus increase to your equipped armor.
75+                              (Excludes 'Gain' bonuses).
             Rock Skin           +0.1% base Defence and +0.1 base Armor per point.
       Aura of Protection   +0.1% base Defence, +0.1% base Armor and +0.1% base HP
                            per point.
150+
       Deflect              +0.25% chance per point that a player attacking you will
                            automatically fail before combat starts .
       Force Shield         +0.1% per point chance to reduce damage done to you to 1.
200+   Unbreakable          +0.5% per point chance per point of equipment not taking
                            durability loss during combat.
       Assist               +0.05% per point chance of one of your allies assisting in
                            combat vs. creatures. (Ally is randomly selected and adds 50%
250+                        of their attack, defense, damage, armor and hp - note this also
                            excludes allies whom are more than 25 levels above or below
                            you.).
300+   Constitution         +0.1% per point increase to your defense.

       Counter Attack       Uses 0.25% extra stamina (per point) to add 0.25% to both
                            attack and damage. (Both values are rounded up, vs. creature
                            only)
       Summon Shield Imp Creates an Imp which can absorb 100% of damage. Each full
400+                     absorb uses one of the Shield Imp's hit points. The Shield Imp
                         starts with 3 hit points and gains one for each 50 points placed
                         in this skill. The Shield Imp auto-debuffs when it reaches zero
                         hit points. (Note Super-Elites can crush the imp in a single
                         turn regardless of hit points remaining and it only works in
                         PvE.
       Fortitude            Defense stat is added to HP. (0.1% per point)
500+   Vision               Lights up dark realms. More skill points allow more vision on
                            the 'Map' screen. (Vision radius increases every 50 levels
600+   Flinch               0.1% per point decrease in enemies Attack stat

       Nightmare Visage     0.25% per point of your Attack will be transferred into
700+                        Defense. (Great for offline protection!)
       Terrorize            0.1% per point decrease in enemies Damage stat

       Honor                +0.2% per point decrease to the PvP Rating points transferred
                            upon defeat.
800+   Sanctuary            +0.1% per point increase to your armor

       Dull Edge            +0.4% per point reduction to creatures 'Piercing Strike'
                            enhancement.
       Erosion              +0.1% per point chance to reduce an attackers item durability
900+                        to 1 if durability damage is inflicted. Note this skill only
                            works in PvP and if you are defending.
             Avert Gaze          0.5% per point chance of not being affected by hypnotize.

             Enchant Shield      +0.1% per point stat bonus increase to your equipped shield.
                                 (Excludes 'Gain' bonuses).

Special Skills

Level Icon         Name                                 What does it do?
             Deep Pockets       +0.25% per point reduction in gold lost on failed combat vs
                                creatures.
             Find Item          +0.1% per point increase of creatures current drop rate.

             Quest Finder       Increases the chance a quest item will drop. (If you fail to
 1+                             obtain an item, an extra roll is given for Quest Finder at a fixed
                                percentage based on the points allocated to the skill. If this
                                second roll is successful, you will obtain one of the available
                                quest items drops (if any)).
             Treasure Hunter    +0.2% per point additional gold from creatures.

             Adept Learner      +0.2% per point increase in xp from creature kills.
25+          Defiance           +0.25% per point reduction in xp lost when defeated in combat
                                vs creatures.
             Librarian          +0.1% per point chance to gain double xp from creatures.
75+
             Merchant           +0.05% per point chance to gain double gold from creatures.

             Last Ditch         +0.2% per point chance to survive death in combat (once per
150+
                                combat).
             Animal Magnetism +0.2% per point chance to make certain creatures respawn at
                              your location.
             Doubler            At skill level 50+, 2x Stamina usage in combat in return for 2x
200+                            gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that
                                stamina and xp loss are normal (not multiplied) if you lose a
                                battle.
             Empower            +0.1% per point increase to all currently active enhancements.

             Brewing Master     +0.5% per point to the duration of potions when consumed
                                while active.
             Conserve           +0.05% per point chance that combat (vs. players and vs.
250+
                                creatures) will use no stamina. (Excludes group/relic combat)
             Four Leaf          +0.1% per point chance that craftable items are discovered
                                already 'Perfect'.
       Extend            +0.25% per point increase to skills durations that are cast while
300+
                         this skill is active.
       Extractor         Increases chance of success when attempting to extract
                         Components from Resources. (A fixed +0.05% chance per point
                         extra chance of success).
400+
       Inventor          Increases chance of success when attempting to Invent
                         items/potions. (A fixed +0.05% chance per point extra chance
                         of success)
       Buff Master       0.2% per point chance to half the stamina cost (rounding up)
                         when casting skills on other players. (Does not work on self!)
500+
       Inventor II       Chance not to consume (or consume less) components when
                         inventing items.
       Reflection        0.1% per point of enemies damage inflicted is added to your
600+
                         next combat strike.
       Light Foot        0.05% chance to use no stamina while moving on the world
                         map.
700+
       Mesmerize         0.1% per point chance to reduce a creatures armor and defense
                         by 50% (vs. creature only)
       Resource Finder   Increases the chance a resource item will drop. (If you fail to
                         obtain an item, an extra roll is given for Resource Finder at a
                         fixed percentage based on the points allocated to the skill. If
800+                     this second roll is successful, you will obtain one of the
                         available resource items drops (if any)). Note if you have Quest
                         Finder active as well, this roll takes place after Quest Finder
                         and only if Quest Finder fails to obtain an item.
       Gloat             +0.2% per point increase to the PvP Rating points transferred
                         upon victory. Note if you lose to a player who has the Honor
                         skill active, you will lose and additional 20% PvP Rating.
       Sacrifice         +0.02% per point additional xp and -0.25% per point less gold
900+
                         for defeating creatures in combat.
       Reckoning         +0.2% per point chance of doubling a random skill level for the
                         battle if you initiate the combat (Note that this skill does not
                         work with Doubler or Counter Attack.).

				
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Description: A listing of all the skills and buffs available in Fallen Sword, broken down by Offense, Defense, Special, and minimum level