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A listing of all the skills and buffs available in Fallen Sword, broken down by Offense, Defense, Special, and minimum level
FALLEN SWORD BUFFS LIST (from the FallenSword Wiki) This is the current list of available buffs in Fallen Sword as of January 2011. You get 5 points to allocate to skills per each level. Offense Skills Level Icon Name What does it do? Rage +0.2% base attack per point. 1+ Stun +0.1% chance per point to half opponents chance to hit. Bloodthirst +0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent. 25+ Enchant Weapon +0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses). Fury +0.1% base Attack and +0.1% base Damage per point. Berserk +0.2% base Damage per point. 75+ Holy Flame +0.2% extra damage vs. undead per point. 150+ Dark Curse +0.2% reduction of opponents defence per point. Ignite +0.1% per point chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% 200+ and 10% extra damage. Shockwave +0.1% per point chance per point that your opponent will forfeit their next combat turn. Super Elite Slayer +0.2% per point reduction of damage, attack, defence and armor to super elite creatures. 250+ Wither +0.2% per point chance of a 50% reduction of your opponents HP at the start of combat. Deathwish +0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites) 300+ Shatter Armor +0.05% per point chance to reduce opponents armor by 75%. Spell Breaker +0.1% per point chance to remove a random buff from PvP target upon a successful attack. Keen Edge +0.1% per point to your attack for each complete set equipped. 400+ Spectral Knight +0.1% per point chance to reduce targets armor by 100%. (vs Creature only) Arterial Strike Gain additional 0.1% xp per point for every additional round of combat. (Note that this does not activate if conserve activated) 500+ Death Dealer For every 5 kills in a row, without dying, you gain +0.01% extra damage per point (Max 20% and vs. creatures only). Savagery 0.05% chance per point that your defense stat is added to your 600+ attack and your armor stat is added to your damage. Chi Strike 0.1% per point of your Health total is added to your damage. 700+ Shield Strike 0.1% per point chance that your defense stat is reduced to zero and your damage is doubled. Demoralize +0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat. 800+ Poison +0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage. Iron Fist +0.1% per point stat bonus increase to your equipped gloves. (Excludes 'Gain' bonuses). Spell Leech +0.1% per point chance when you defeat an opponent in PvP that you initiated, you will steal a random buff. Note the remaining duration of the buff is reduced by 50% and will not 900+ take effect until the next combat. Note also if you already have the buff active, it will replace the existing buff you have active. Distraction +0.2% per point chance to obtain no gold from a successful combat. +0.05% per point chance to inflict double damage in each round of combat. Defense Skills Level Icon Name What does it do? 1+ Great Vigor +0.2% base HP per point. Absorb +0.1% chance per point that you will absorb 25% of the damage inflicted on you. 25+ Evade +0.1% base Defence per point. Fortify +0.1% base Armor per point. Enchanted Armor +0.1% per point stat bonus increase to your equipped armor. 75+ (Excludes 'Gain' bonuses). Rock Skin +0.1% base Defence and +0.1 base Armor per point. Aura of Protection +0.1% base Defence, +0.1% base Armor and +0.1% base HP per point. 150+ Deflect +0.25% chance per point that a player attacking you will automatically fail before combat starts . Force Shield +0.1% per point chance to reduce damage done to you to 1. 200+ Unbreakable +0.5% per point chance per point of equipment not taking durability loss during combat. Assist +0.05% per point chance of one of your allies assisting in combat vs. creatures. (Ally is randomly selected and adds 50% 250+ of their attack, defense, damage, armor and hp - note this also excludes allies whom are more than 25 levels above or below you.). 300+ Constitution +0.1% per point increase to your defense. Counter Attack Uses 0.25% extra stamina (per point) to add 0.25% to both attack and damage. (Both values are rounded up, vs. creature only) Summon Shield Imp Creates an Imp which can absorb 100% of damage. Each full 400+ absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE. Fortitude Defense stat is added to HP. (0.1% per point) 500+ Vision Lights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels 600+ Flinch 0.1% per point decrease in enemies Attack stat Nightmare Visage 0.25% per point of your Attack will be transferred into 700+ Defense. (Great for offline protection!) Terrorize 0.1% per point decrease in enemies Damage stat Honor +0.2% per point decrease to the PvP Rating points transferred upon defeat. 800+ Sanctuary +0.1% per point increase to your armor Dull Edge +0.4% per point reduction to creatures 'Piercing Strike' enhancement. Erosion +0.1% per point chance to reduce an attackers item durability 900+ to 1 if durability damage is inflicted. Note this skill only works in PvP and if you are defending. Avert Gaze 0.5% per point chance of not being affected by hypnotize. Enchant Shield +0.1% per point stat bonus increase to your equipped shield. (Excludes 'Gain' bonuses). Special Skills Level Icon Name What does it do? Deep Pockets +0.25% per point reduction in gold lost on failed combat vs creatures. Find Item +0.1% per point increase of creatures current drop rate. Quest Finder Increases the chance a quest item will drop. (If you fail to 1+ obtain an item, an extra roll is given for Quest Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available quest items drops (if any)). Treasure Hunter +0.2% per point additional gold from creatures. Adept Learner +0.2% per point increase in xp from creature kills. 25+ Defiance +0.25% per point reduction in xp lost when defeated in combat vs creatures. Librarian +0.1% per point chance to gain double xp from creatures. 75+ Merchant +0.05% per point chance to gain double gold from creatures. Last Ditch +0.2% per point chance to survive death in combat (once per 150+ combat). Animal Magnetism +0.2% per point chance to make certain creatures respawn at your location. Doubler At skill level 50+, 2x Stamina usage in combat in return for 2x 200+ gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle. Empower +0.1% per point increase to all currently active enhancements. Brewing Master +0.5% per point to the duration of potions when consumed while active. Conserve +0.05% per point chance that combat (vs. players and vs. 250+ creatures) will use no stamina. (Excludes group/relic combat) Four Leaf +0.1% per point chance that craftable items are discovered already 'Perfect'. Extend +0.25% per point increase to skills durations that are cast while 300+ this skill is active. Extractor Increases chance of success when attempting to extract Components from Resources. (A fixed +0.05% chance per point extra chance of success). 400+ Inventor Increases chance of success when attempting to Invent items/potions. (A fixed +0.05% chance per point extra chance of success) Buff Master 0.2% per point chance to half the stamina cost (rounding up) when casting skills on other players. (Does not work on self!) 500+ Inventor II Chance not to consume (or consume less) components when inventing items. Reflection 0.1% per point of enemies damage inflicted is added to your 600+ next combat strike. Light Foot 0.05% chance to use no stamina while moving on the world map. 700+ Mesmerize 0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only) Resource Finder Increases the chance a resource item will drop. (If you fail to obtain an item, an extra roll is given for Resource Finder at a fixed percentage based on the points allocated to the skill. If 800+ this second roll is successful, you will obtain one of the available resource items drops (if any)). Note if you have Quest Finder active as well, this roll takes place after Quest Finder and only if Quest Finder fails to obtain an item. Gloat +0.2% per point increase to the PvP Rating points transferred upon victory. Note if you lose to a player who has the Honor skill active, you will lose and additional 20% PvP Rating. Sacrifice +0.02% per point additional xp and -0.25% per point less gold 900+ for defeating creatures in combat. Reckoning +0.2% per point chance of doubling a random skill level for the battle if you initiate the combat (Note that this skill does not work with Doubler or Counter Attack.).
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