HIGH JUMP RULES GOVERNING BODY I.A.A.F. USAT_F N.C.A.A. H.S. 1_14

Document Sample
HIGH JUMP RULES GOVERNING BODY I.A.A.F. USAT_F N.C.A.A. H.S. 1_14 Powered By Docstoc
					                                         HIGH JUMP RULES
  GOVERNING BODY                I.A.A.F.         USAT&F               N.C.A.A.          H.S.

MARKS ON APPROACH               ALLOWED          ALLOWED         2 PIECES TAPE      ALLOWED
                                                                 max 7X15 cm
SHOE RESTRICTIONS               SOLE 1/2”        SOLE 1/2”       SOLE 1/2”          NO THICKNESS

DISTANCE BETWEEN STANDARDS      4-4.04           4-4.04          4-4.04             12’ MIN
                                13’1”-13’3”      13’1”-13’3”     13’1”-13’3”

SIZE OF PAD                     4.80 X 2.40      4.80 X 2.40     4.80 X 2.40        4.80 X 2.40
                                16’ X 8’         16’ X 8’        16’ X 8’           16’ X 8’

BAR LENGTH                      3.98-4.02        3.98-4.02       13.12’             12’-14’10”
                                13’-13’2”        13’-13’2”

LATE ENTRY AFTER                START AT THAT    START AT THAT   CAN’T JUMP         CAN’T JUMP
COMPETITION STARTS              HEIGHT           HEIGHT

PASSED HEIGHTS                  PASS HEIGHT      PASS HEIGHT     PASS ATTEMPT       PASS ATTEMPT

DURING AN ATTEMPT JUMPER        ALLOWED         ALLOWED         ALLOWED            ALLOWED
LEAVES GROUND BUT DOES          ALLOWED IF JUMPER INITIATES JUMP WITHIN TIME PERIOD
NOT COMPLETE JUMP

5 ALIVE SYSTEM ADANDONED         NOT ADDRESSED   12              9 at each height   NOT ADDRESSED
WITH LESS THAN

LOWERING THE BAR AFTER          NOT ALLOWED     NOT ALLOWED NOT ALLOWED             NOT ALLOWED
THE COMPETITION STARTS                EXCEPT TO JUMP OFF FIRST PLACE

                                                              90 SECONDS            1 RUN THRU
WARM UPS AFTER                  NOT ALLOWED NOT ALLOWED       ALLOWED AFTER         ALLOWED AFTER
THE COMPETITION STARTS                         MASTERS/YOUTH ONE HOUR               THREE PASSES
                                               1 AFTER 3 PASSES
TIME RULE FOR JUMPERS
4 OR MORE JUMPERS               1 MINUTE         1 MINUTE        1 MINUTE           1 MINUTE
2-3 JUMPERS                     90 SECONDS       90 SECONDS      2 MINUTES          3 MINUTES
1 JUMPER IN COMPETITION         3 MINUTES        3 MINUTES       4 MINUTES          5 MINUTES
1 JUMPER CONSECUTIVE JUMPS      2 MINUTES        2 MINUTES       2 MINUTE           NOT ADDRESSED
MULTI-EVENTS                    1 MINUTE         1 MINUTE        1 MINUTE           NOT ADDRESSED
MULTI EVENTS CONSECUTIVE        2 MINUTES        2 MINUTES       2 MINUTES          NOT ADDRESSED

BAR RAISE INCREMENTS            5 CM ( 2” )      5 CM ( 2” )     5 CM ( 2” )        2 INCHES

TIE BREAKER INCREMENTS          2 CM ( 1” )      2 CM ( 1” )     2 CM ( 1” )        1 INCH

WARNING TIME PERIOD FLAG        15 SEC           15 SEC          15 SEC
                                Hold Flag up     Hold Flag up    Hold Flag up
SCORING SYMBOLS                                  Verbal also
CLEARED                         O                O               O                  O
FAILED                          X                X               X                  X
PASSED                          P OR -           P OR -          P                  P
                                3 PER HEIGHT
                                USE DASHES

VIEWING OF VIDEO                NO               NO              NO                 NO
  VIEWING BY REFEREE            OPTIONAL         OPTIONAL

                  1/14/2008 Prepared by William H. Buttermore Ohio Association

				
DOCUMENT INFO
Shared By:
Tags: High, jump
Stats:
views:19
posted:12/31/2010
language:Catalan
pages:1
Description: Jump high jump is one of track and field. Also known as the emergency line high jump. Approach by the rhythmic, foot jump, pole and landing vacated through actions such as the composition of the last successful over the bar on the edge of a high degree of computing performance and thus determine the ranking.