Clips from FLE: Marjo: Long description: Week 1 September 18th 13-17 Kick off Marjatta Levanto, Riikka Haapalainen, Marjo Mäenpää, Leena Saarinen – planning and programming chatbots etc? Formig the teams, first ideas of the team works. Assignment for week 2: Make an personal presentation about You and Your expectations for the Mummi-studyproject. You can use digi-video, photos or drawings - and of course text. Save your presentation to Your FLE-desktop and put also a short resume (2-3 lines) about You in the knowledge building section. Students from Philadelphia will do the same assignment and both students groups should give feedback each others presentations. Deadline of the presentation is 25th of September (week 2). Week 2 25.9.2003 13-17 13-14.30 Julia Vasiljevna – The Ermitage-museum case 15-18 Ateneum – art museum Discuss potential role for art and museum educators and designers in the development of multimedia applications. Discuss project topics. Special topic: Enhancing visitor experience in online presentations. Means of communication Assignment for Week 3: Write a mission statement for first project and define scope of work. Week 3 2.10.2003 13-17 Multimodal interfaces, speech recognition ect. Lecture and working session. Assignment for Week 4: Research and compile content for media project. Plan the means of interactivity. First paper draft of screen designs or scenarios. Week 4 9.10.2003 (mlab work-shop week – no lecture) Special topic: Collaborative creations 3 Assignment for week 6: 1. Create a workig group 2 students from Philly, one from Mlab. 2. Choose the target of your evaluation, a museum-web page, or other similar kind of a place in the internet, 3. and evaluate the media, paying particular attention to use of interaction design, othe mediadesign (animation, film and video). Pay attention to design, is it accessible, usable? Write up critique (2-4 pages) in group with students from Philadelphia. (write 1-2 pages each for a total of 3-6 pages with url´s). Use e-mail or FLE to commuicte and evaluate. Put critiques to FLE-discussion knowledge building area. (http://virtu.uiah.fi:7070/ant). Week 5 16.10.2003 13-17 Critique of finished projects from week 3 (Kehys evaluation). Assignment for next week: Produce screen designs for use in authoring environment. Use digital archive of Images of Urban Finland -project Week 6 23.10.2003 13-17 Introduction to chat bots tools Leena Saarinen Assignment for Week 7: Produce storyboard of communication. Week 7 30.10.2003 13-17 Working session, project work (NetMeeting with Uart?) Assignment for week 9: Finish project. Week 8 6.11.2003 13-17 Special topic: Adaptive & assistive technologies. (Digital medium as an inclusionary medium. – NetMeeting with Uart?) Assignment for next week: Finish project Week 9 13.11.2003 13-17 Working session Create program based on storyboards. Week 10 20.11.2003 Guest lecture t.b.a. 4 Working session. Week 11 27.11.2003 13-17 Chat bots, Critique of storyboards from week 6. (Kehys evaluation) Working session Assignment for Week 12: Finish the storyboard of dialoques. Week 12 4.12.2003 13-17 Working session. Assignment for Week 13: Week 13 11.12.2003 13-17 Evaluation (Kehys) (Introduction to Web design and planning for Web sites. Assignment for Week 14: Evaluate an exhibition for its on-line potential. Write a 2-3 page summary.) Week 14 Mlab demoday December 10 (week 51) PRESENTATIONS Marjo: Here is our Mummi-group. Our aim is to create a model of interaction between the piece of art and visitor of an exhibition. We have decided to create a chat-bot, which communicates with the visitor, gives information (some kind of, according to it´s charater and nature) and leads the visitor to see different aspects from the piece of art. For this conseptual and demo-version we will choose one painting from the coming exhibiton of Urban Images and create one intetactive chat-bot. From left to right: Marjo Mäenpää (producer and teacher from MediaLab), Marjatta Levanto (Finnish National Gallery - our expert), the statue eros and psyche, Riikka Haapalainen (Finnish National Gallery - an other expert), Teriina Lindblom (student from MediaLab), Joanna Saad-Sulonen (student from MediaLab) and in front of from left: Eeva-Kaisa Nojonen (Student from MediaLab) and Tarja Toikka (student from MediaLab). Leena Saarinen - our chat bot programmer is missing from picture. 5 Mummi-group Joanna Saad-Sulonen: Bachelor's degree in architecture from the American University of Beirut (Lebanon) 2nd year of MA studies at the Media Lab, UIAH (Finland) I am interested in the CITY and especially its (inter)relationship with new technologies (from multimedia to ICT's -Information and Communication Technologies). This interrelationship offers possibilities for interaction between the city itself and its heterogeneous "public"/"actors" (the man on the street, the architect, the city planning department, the artist...) I am interested in the possibilities multimedia offers in REPRESENTATIONS of the city as something more that the architect's plans and perspectives. I am also interested in the possibilities ICTs offer as COMMUNICATION platforms between people concerned about "their"(?) city. I am therefore keeping an eye on: - projects involving ecities or city areas on the web, with their interactive forums of discussions - environmental art projects and installations in cities - urban projects and new media projects involving public participation - educational projects about cities and/or the built environment 6 Here's a snapshot of City in the Box, a VRML/multimedia project I have participated in at MediaLab: The project has its own website at http://mlab.uiah.fi/cityinthebox/, with links to the actual VRML project. The VRML file is unfortunately still quite heavy and takes too much time to download :( ---- Tarja Toikka, student at The Professional Transfer Program of Medialab, MA in Graphic design in UIAH (way back in 90´s). Recently been working as concept designer. I´m interested in users motivation, in users sensing of time and space in Internet, and what that has to do with user experience. Learning theories, e-learning and information design are in important to me. I believe in storytelling. But who is the storyteller in this project? The Project: The framework of the study project is the Images of Urban Finland –project. It is a museum exhibit, that handles urban environements and their artistic interpratations. The exhibition is co-operation between different museums and it will travel in various cities in Finland. All the Finnish MUMMI students work in this same framework. Our aim is to create concepts, that combine different assets to actual museum exhibit and provide the user fields to interact with the content, with the experts of the museums and with other fellow users. The selected technology is chatbots. The interface and the character design shall be realised in this study project. I am particularily interested in the ralations between the chatbot character, user and the space and all the time layers, real time, history, future that we must handle in the concepts. 7 The Content: We haven´t defined exactly (yet), what we mean by the content in this project. But to start with: we´ll have paintings, background information concerning the artwork, the places and people, artists and city people. We have the museums pedagogical ideas and accessibility and usability guidelines of public services in Finland. We have the actual cities with their ambient sounds, colors, citizens etc. But as far I understand, we haven´t yet defined the core target group. The Sub Content: The character design, experience design, psychology concerning motivation, user centered design, accessibility and usability in information society, information architecture. We´ll benchmark sites, that use chatbot tecknology, we might do some user tests etc. Co operation: I´m looking forward to co-operate and share ideas with the Philadelpian students, great! ------------ WORKING: Marjo: Last thursday (25th September) we decided to start work with demo-pictures from Finnish National Gallery. Riikka will put to her webtop three pictures, one from middle of 19th century, one from early 20th century, one contemporary. Next thursday (2.10) we will start to create scenarios and characers, what would be the modell of interaciton between the spesific picture and user, what woud be the information behind the picture. Next thursday we will have also a short presentation of Jyrki Rissanen about the use of voice recognition in different interfaces. Marjo: Tarja found a link (unfortunately in Finnish), where we can learn to create stories and characters - here in a context of comics. We can also use good and old technique in creating characters: Go out, to the street, to the crowd. "Choose" one person whom You can observer. Think about that person, where is he/she coming and going, in what purpose, what is she/he having in pocket/bag, what kind of problems she/he might have, when she/he is happy, whom she/he is going to meet soon etc. Important thing also is to 8 find The Peculiarity, the special thing what makes that person just that. She/he might collect insects, She/he might be karaoke-enthusiastic or gambler or... Usually in every biography you can find something controversall. And, when you have created the person, a character, and hers/his biography, it´s easier to do a coherent story, it´s easier to motivate your charatcers behaviour. Joanna: Here are some links to some pages about chat bots: http://vhost.oddcast.com/vhost_minisite/index.php?email=1 http://www.simonlaven.com/ : about the different kinds of chat bots http://www.botspot.com/search/s-chat.htm I have to say that I wasn't very impressed by these chat bots that have a physical appearance... they're not too different than the annoying help "bot" of Microsoft products... well, ok they're different "physically", but are still quite boring. Could we create a character that is not so contrived? Cliches and stereotypes would be a bit dull... the city is home to so many different people that I think the chat bot's character should be quite imaginative. In my opinion, a good example of characters from the city are the statues of Rautatieasema that have been used for the VR ads. The ad gave life to something present in the city itself. 9 Four male statues in Front of the Helsinki railway station. These figures a quite Finnish – serious, strong, reliable and simple ; ) Good characters to quide citizens. Here we are seekin the digital archives of Finnish National Gallery (sorry bad photo by Marjo) Riikka (from FNG): Unfortunately the digital image archive of the Finnish National Gallery has retired... Therefore I have not been able to download the images we selected last Thursday. Sorry! 10 But, on my web-top there is a link to Sulho Sipilä's Skating Rink (Luistinrata, in Punavuori, a view from Sipilä's home), which actually is one of the selected images. Magnus von Wright's drawing is not the one we were talking about on Thursday, but it is quite similar view from Helsinki (the right one is in water colours etc.) - I hope you can start to play with that image. I couldn't find a proper substitute for Cris af Enehjelm's self portrait. Hopefully you can do without it tomorrow! Sipilä – Skateing rink from Helsinki at the beginnig of 20th century (100 m. from my home!) 11 old panorama (a part) from Helsinki beginning of 19th century Marjo: Scenario based design 14:30 2003-10 2.10 we had a interesting meeting; according to Jyrki Rissanen - we really dont have resources to plan or design interface wich can use voice recongnition. (Could someone please make a short notes about Jyrki´s lecture?) We started to plan alternative, realistic modes of interaction. At the beginning we had two pictures from the collection of FNG (skateing rink and old Helsinki- panorama). Pictures them selfs did not gave us very many hints or help. But we had lively ideas and finally managed to share some work: Eeva-Kaisa, since she is working in Finnish Broadcasting Company have to seek the arcives for audio-clips. We wish to produce ambient sound from urban environment - from different decades. Joanna will write scenarios about two cases; one with interactive carpet with sensors and an other bench-model (You´re hear about these more). Tarja will write scenarios about the bras or clothes, where visitor could go inside and seek for information (?!) (this is special for the modern art). 12 Marjo will also write scenario about the most ususal case; chatbot on the wall, poor, children etc, how could visitor communicate with the mute person/thing. Or does the visitor have to be mute? Teriina - You have to find out also a scenario for your self. mind-map – sorry in Finnish and quite pale. Here we discovered that 1. the interaction in museum can last only 4 minutes – and within that time you can not deliver very much information, or it has to be very sharply desigined 2. we have to use a creature, person, a thing – as a surface or interface, sensor, carpet etc. to control the interface here are othe models: 13 a visitor could stand on a carpet and ”pick up” (stand on) thigs that gives new intormation or a visitor can go inside a thig – here a dress (or bra). DISCUSSING – IDEAS Marjo: 14 Slavko asked me on monday 29th. September evening: "marjo, did your students make any comments on my students' proposals? let me know ASAP because I am teaching in 3.5 hours... s." ...and I answered: "Hi We discussed about your students´ projects, some promised to comment also - they looked very interesting. There is also presentations of our students in FLE. This does not work very smoothly due to time zones - and we are meeting only once a week. That videokonference might help communicating and leting us get to know each others. I asked our students to make comments, if any appears, they are in FLE - in discussion area. This week (on thursday) we will start also to put scenarios and ideas to FLE." so, please use this area to change ideas and get aquaint with each others interests. Tarja: In our multiuser interaction workshop last year one group made something, that might interest you all, but specially Dominik Langhammer. They made an installation, that allowed people write and draw "on the toilet wall". And the result was projected to another place, where others could continue the drawing. Interesting questions: how does the expression change in private vs in public places? What kind of public places provoke agression, that often take the means of graffiti? http://www.mlab.uiah.fi/~skim/mus/ Tarja: How to interact with the environment, leave a personal mark? 14:57 2003-09-30 Since graffiti is an "essential element" of urban scenery, its worth having a look and a few toughts. 15 What could replace the "ugly walls" and spray cans in IT-world? Where and how we could create our contributions to our environment? Are we like dogs, who mark their way. Do we have similar "primitive" needs? What defines public vs private in flesh world, how about in internet? There is a big debate of this topic. It claims, that we are loosing public places to overwhelming commercial messaging. We become objects and targets of messaging everywere. Is it OK? Me and Joanna had an idea to use multmedia messaging mobile phones. The participant could take and send images to be published in internet. Then the best pics could be exhibited on the busstops. The jury would be fellow citizens and voting would be done via SMS. This concept was developed in multiuser interaction workshop. It remained concept, never got realized. I somehow understand the authors of "Art Crimes"-pages, they explain their motivations (as early as in 1999): "In many places, painting graffiti is illegal. We do not advocate breaking the law, but we think art belongs in public spaces and that more legal walls should be made available for this fascinating art form. ..."Internet may be the best way to publish and preserve this information. " ---------------------- This Finnish site is part of http://www.graffiti.org/index/europe.html It is no longer updated, but exists. The author explains the site. "With more than 700 pictures...this had to be one of the biggest graffiti web sites in Northern Europe. ... the site that was dedicated to bringing Helsinki and Espoo graffiti to the Internet." http://www.graffiti.org/hc/indexold.html Tarja: Jennifer baker´s doll line, kids+dolls =emotions 16 The Project: design, create and install an interactive exhibit for The Philadelphia Doll Museum on North Broad Street. The exhibit also accessible on the web. Your project and assets are fascinating and give great possibilities to imagination! Questions, when you have the actual exhibit in the museum and a version of it in internet... – How much and how the content of these different versions of the exhibition overlap? – What are the expectations of the museum visitor, see, touch, play with the dolls? How about the web-visitor? Dolls are very good assets to inform kids about busines world, and about anything! Since every kid has some dolls, the context is somehow familiar. Dolls are dear friends to their owners. Problem: how to combine this very emotional and very personal aspect of the topic and bisness issues ? You could develope the narrative and the tone of the voice, that maintains the personal relationship between kids and dolls. Some ideas: You could let the dolls tell their stories, when, how and by whom they were created. Dramatizise, find classic, familiar plot Situation: the dolls want to get loving homes and the manufacturer wants to get money and sell them as effectively as possible. You could dramatizise this, make a classic story of "tiny one against big and powerfull one". You could have dolls, that are individuals, with strong personality and with own style. They may be forced to follow the latest trends by the designers and marketing evaluators. You could talk about acceptance of difference etc. valuable, ethical things and introduce the hard issues of market values. The Content: an education overview of the process of inventing a doll line, production process from conception to finish. Adults are propably interested in dolls from quite different point of view; as collectors, as buyers, as workers in similar production lines, as busines 17 managers…different layers to different visitors, obviously. On the other hand, adults like experiences as well. Problem: what could be the fresh viewpoint to adults? In the Finnish National Gallery, ( classical art museum) the quides have noticed, that adults are very eager to join into the quided tours for children, since they are fun. The Sub Content: struggle and survival in a dense and competitive business world, effects of urbanization, globalization and capitalism on feminism… Comment: Wow, guite many layers and viewpoints!!! But this is excactly where interactive media is good for! And dolls are global, you can find them in every culture. And mainly they have to do with females, so feminism suits into picture naturally. You can tell all the needed viewpoints by the dolls from all over the world. (We can of course provide you the pictures of finnish dolls, if you need ;–) You may have a lot in common with our chatbot-project, in case you start dramatising the doll stories. We have to build touching characters to be the chatbots. Any ideas of good web sites, that handle this issue of scriptwriting characters? Tarja: Comment to Leland Chapin, voice to the walls? 16:15 2003-09-30 Who has read this note? I like your idea "the silent walls will have a voice". Technically it wouldn’t be too difficult to install a source voice and sensors on murals or very nearby. In noisy places its hard to hear. In public places its not safe for the equipments. The murals scream by size and color, but whats the sound of a mural? Painting murals is hard job. What if the interaction would be physical, so that the user would use his/ her body movements, hands. Different spots of the murals ( interface, big one) would act as triggers for different assets. 18 What about using the idea of front and back? Front would offer the "official"information and in the back all the secrets. (or vice verse) The user could go around or turn the object…mural whatever… Distance as a trigger? What if the information would be different according to how far away the user is? What can be told aloud, what needs to be whispered into one´s ear?
Pages to are hidden for
"Clips from FLE_"Please download to view full document