Gartner Research dubbed simulation the new "killer
application" in e-learning (Lundy et al., 2002) but even
assuming the best estimates for the adoption of simulations,
they represent a tiny proportion of the annual spend in
training and education. Considerable research has been done
to evaluate the effectiveness of simulations and, by and
large, the results suggest that simulations are effective but
there are doubts about even the most fundamental claims of
the efficacy of simulations (Feinstein and Cannon, 2002)
partly because there isn’t a clear, acceptable methodology,
partly because there is no real agreement on definitions, and
partly because there is little agreement on what should be
evaluated. Burns et al. (1990) consider the multi-fold
problem with evaluating experiential pedagogies stating that
there is firstly a need to compare the efficacy to ‘traditional’
approaches, and there is a need to compare alternative
experiential pedagogies competing to achieve the same
learning.