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CV of Román Hervás Serrano
PERSONAL DATA
Name: Román Hervás Serrano
Date and place of birth: Madrid, August 28, 1983
Location: Madrid, Spain
E-mail: admin@hervasgames.com
OBJECTIVES
I am a Computer Science graduate, and I feel real passion for videogames
since I was 5, when I saw the N.E.S for first time. I remember clearly the
moment I first saw Super Mario Bross and I thought I wanted to dedicate my
life to videogames. Actually, the main reason for studying Computer
Science was the hope to work as a videogame programmer some day. So,
my main objective is to get a job in this exciting industry and to grow and
increase my knowledge to make the best games.
ACADEMIC BACKGROUND
Studies Date
Computer Science (5 years) Mark: 7.1 2002-2009
(Specialized in Artificial Intelligence)
University: Carlos III de Madrid (Spain)
ADITIONAL ACADEMIC BACKGROUND
Studies Date
40 hours english course, level Upper-Intermediate 2009
1 week, Universidad Internacional Menéndez-Pelayo
in collaboration with Vaughan Systems
60 hours english course, level Upper-Intermediate 2007
3 weeks, English Communication School in Malta
English elementary cycle in Escuela Oficial de Idiomas 2004
4 years, Escuela Oficial de Idiomas in Fuenlabrada (Madrid, Spain)
EXPERIENCE
Job Date
Programmer at “Esabe Seguridad Informática” 2009 (Sep) – Currently
Programming with Python, SQL and C# (ASP.NET, LINQ).
CV of Román Hervás Serrano
I belong to a three-person team developing an alert system data backup
COMPUTER KNOWLEDGE
Programming
- Object-oriented programming: Java, C#, Python, C++
- Structural programming: C
- Functional programming: Lisp
- Logical programming: PROLOG
- Web-oriented: HTML, XML, JavaScript, ASP .NET
- Specialized in Artificial Intelligence
Others
- Software engineering knowledge
- Multithread programming knowledge (shared and distributed memory)
- Specialized in Artificial Intelligence (Genetic Algorithms, Neural
Networks, Agents…)
OTHER
- Annual scolarship
- Capacity for teamwork
- Passion for videogames since age 5
- Final Thesis: Design and implementation of a game for PC/Xbox360
through the Microsoft XNA GameStudio 3.0.
- Final Thesis mark: Matrícula de Honor (in Spain, the maximum grade)
ADDITIONAL INFO
I feel real passion for videogames, so I like almost any videogame genre,
but FPS especially captivate me, besides the platforms. I feel a special
affection for the colorful games, and for those which make me laugh, like
Mario Galaxy or Mario Kart, but I really enjoy playing games like Crysis,
Gears of War or Mass Effect (I love the last one) too.
My Final Thesis is a remake of the famous Super Pang, but in 3D instead of
2D. This way, the player can freely move (both at first and third person)
inside a cube trying to destroy the balls which are bouncing. The game can
be controlled by the Xbox360 controller in addition to the keyboard and
mouse (the last is a last minute addition, so is best to control it with the
Xbox360 controller), and it has two shot types, interchangeable with “LT”
button or right-button mouse. I have designed and developed all the
algorithms, from physics to the camera, radar, etc, and it is made with C#
and XNA.
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