The Business of Sport
Presentation by Sir Martin Sorrell, WPP plc
The themes I will aim to cover
• The economic importance of sport • The cultural importance of sport • The good and the bad of new technology • What you need to do to future proof your sports brands
The economic impact of sport
The Quadrennial impact
Global GDP Growth 1980 - 2000
5.0 4.5 4.0 3.5 3.0 2.5 2.0 1.5 1.0 0.5 0.0 1980
+59% 16%
+34% GDP Growth %
+62%
1985
1990
1995
2000
Impact of the Olympics in additional GDP
Direct GDP Impact ($ Billions)
84%
10
7 5
2
1
Seoul
Barcelona
Atlanta
Sydney
Athens
Source: “The Economic Impact of London 2012” Nottingham University 2006
Impact of the Olympics is diffuse
% increase in activities Barcelona 1992
306
120 72
Construction Employment
International Visitors
Intern Calls
Source: Ferran Brunet “ An Economic Analysis of the Barcelona 92 Olympic Games
Impact of the Olympics on house prices
350 300 250 200 150 100
1986 1988 1990
Psta/Per Square Foot (1985=100)
1992
Source: Ferran Brunet “ An Economic Analysis of the Barcelona 92 Olympic Games
Impact of the World Cup on host country GDP
% Increase attributable to the World Cup
2.20
0.60 0.30
Japan
Korea Germany
Source: Bank of Japan/FIFA/Bundesbank/WPP analysis
Impact of the World Cup on German beer consumption
130
-7%
120
+2% Beer Per Capita Consumption (litres)
110 2000 2001 2002 2003 2004 2005 2006
It even impacts the financial markets
The cultural importance of sport
“Games are central to the human experience. Outlets for aggression, universal forms of entertainment, metaphors for the struggle to survive”
Greatest Games Ever Played – Mark Frost
Sporting activity is one the of key underpinnings of community
“How much do you have in common with the following?” 2.95 Your parents 2.72 People with the same hobbies as you 2.41 People working at the same place as you More in common 2.37 People who enjoy the same TV programs as you 2.30 People who are the same age as you 1.98 People who read the same newspaper as you 1.81 People who come from the same town or area as you 1.81 Your neighbours 1.78 People who wear the same kind of clothes as you 4 = a lot 3 = a fair amount 2 = only a little 1 = virtually nothing
Sports/ hobbies Religion political affiliatio n Me Work
Families Friends
Home
Source: The Henley Centre 2006
Some brands are creating sporting communities
Rare communal experience comes with a high price premium
Cost per thousand (CPM) of Superbowl spot
60
US$ CPM
50 40 30 20 10 0
1970 1980 1990 2000 2010
Source: Group M / MediaEdge:CIA
The price of live, large, communal experiences is likely to increase even further as fragmentation and ad avoidance increases
% Share of Advertising Impacts
40 35 30 25 20 15 10 5 0
89 90 91 92 93 94 95 96 97 98 99 00 01 02 03 04 20 05 19 19 19 19 19 19 19 19 19 19 19 20 20 20 20 20
Attitude to ads (1990-2005)
55 50 45 40 35
Multichanne
TV Ads are annoying I enjoy TV ads as much as programmes
30 25 20 15 10
ITV
1999 20002001 20022003 20042005 2006 2007 f f
Source: MindShare, TGI
This has made sports brands some of the most powerful in the world
Top 10 Most Valuable Global Brands* Bonding Advantage Performance Relevance Presence 22% 53% 60% 68% 85% Beijing Olympics 19% 63% 80% 83% 86%
*BRANDZ 2006 Millward Brown Optimor
Some are highly adept at exporting their brands on a global basis – creating further value
5
NBA Finals FIFA World Cup UEFA Champions League Table Tennis World Cup Summer Olympics Chinese Premiership Football League China Basketball League Asian Cup
Vitality™
0
The English Premiership International Badminton Championship Shanghai Grand Prix Women’s Volleyball Championship Championship Golf event
Championship Golf Tournament
China Tennis open
Winter Olympics
-5
-45
0
25
China
Tangibility
Successful brands in China
Average Event
Superior
28% 59% 75% 78% 84%
56% 89% 95% 97% 98%
15%
36%
Preferable
OK
55%
60% 79%
Relevant
Tangible
China
This makes global sporting entities very valuable to brands
Samsung is a more powerful brand by tapping into the Olympics
Sports Interested
Bonding Advantage Performance Relevance
14%
Not
10% 30% 35% 38%
Difference
+4 +6
36% 41% 46%
+6
+8
Presence
63%
53%
+10
McDonald’s and Olympic fans
Beijing Olympics One of my favourites Preferable 19% 63% 80% 83% 86% 33% Current users Key targets
21% Use rival brands
46% Non Fast Food users
Who are they?
Users 16-34 years INDEX (average =100) 58% Rivals 44% Non-Users 15%
132
101
33
McDonald’s Olympic fans are younger and non Fast Food fans are much older
TV watching and advertising
Users Watching TV is my main leisure pursuit I find advertising a waste of my time Rivals Non-Users
89 107
91 108
117 90
McDonald’s target are hard to reach with TV and they reject advertising. Getting to them via sponsorship of the Olympics is therefore even more valuable.
Budweiser is worth an additional $9 billion because of sport
Sports fans Bonding Advantage Performance Relevance Presence Not Sport Difference +7 +14 +9 +9 +2
11%
42% 53% 56% 83%
4%
28% 44% 47% 81%
This in turn has fuelled the growth of the global sponsorship business
$ Billion 45
35 30 25
+67% Global Sports Sponsorship Spend
20
15 10 5 Asian Sports Sponsorship Spend
0 2000 2001200220032004200520062007 (f)
Source: GroupM 2007
And from this large global sporting brands have exponentially driven revenue
Olympics Global Revenue
$USbn
NFL TV Rights
$US million
5.0 4.5 4.0 3.5 3.0 2.5 2.0 1.5 1.0 0.5 0.0
1.25 0.53 0.28
19931996
34% per games (7.5%pa)
4,000 3,500 3,000 2,500 Broadcast 2,000 Domestic TOP Sponsor 1,500 1,000 500
+49%
2.54 1.85 0.66 0.58
19972000
2.23 0.80 0.66
20012004
0.97 0.87
20052008 (E)
0
1970 2006
Source: IOC; NFL; Harvard Business School; PWC; WPP Estimates
But nothing fails like success
While broadcasters offer a lot of money, their audience is getting older
Median Age of US Olympics Audience (1992-2004)
46.2 44.9 41.7 38.7
1992
1996
2000
2004
This fact of life is being priced in by the markets
Broadcasters
Core
ITV TF1
New Media
Core
eBay Amazon CNET Yahoo
Future 39% 52% 51% 26%
61% 48%
28% 21% 25% 36%
Future 72%
79% 75% 64% 80%
Canal plus 49% Antena 3 Sinclair
74%
62%
38%
Google
20%
Average
59%
41%
Average
28%
72%
Notes: Core value = EPS / cost of equity Future value = share price – core value Share data as at 12 / 06
Source: Bloomberg/WPP analysis
Change is being driven by the young
The young interact with media in different ways
Kids and Teens Watch TV on Other Devices
Ages 8-12 Internet
Ages 9-14
Ages 12-17 27% 25% 33%
PSP/Handheld videogame system iPod/Mp3 player
12% 13% 12% 11% 4% 4% 7% 7%
Cell Phone
2%
0%
5%
10%
15%
20%
25%
30%
35%
Source: MORe, Base= Youth who watch TV
Worryingly for many in this room, they take their habits with them
26 24 22 20 18 16
TV Consumption (Hours) Born in the 1960s & 1970s
•Average age of PlayStation user •1995 & 2001
Born in 1985
•Age group • • • • <17 18-34 35-54 55+
•Sony PS 1 (1995) •37% •50% •13% •1%
•Sony PS 2 (2000) •14% •68% •18% •1%
Born in 14 1989
12 10 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Source: BBC Lives Study
Age
Source: TGI
Moving to an IP world is not just a challenge for broadcasters
Broadcast World IP World
Consumers choose level of interactivity, create control and share content
Consumers shown content
Networks bundle content
Consumers bundle content
Scarcity of content and access
Scarcity of time and attention
Source: MindShare 2006
Community movements present a challenge and opportunity
Community
On Demand
On Demand
Linear network
Linear network
Linear network
Past
Source: WPP
Present
Future
How do you prevent ambushing in cyber space?
adidas
nike
What you need to do to future proof your sports business – 10 points to think about
1. Understand your competition
2. Develop a customer mindset
3. Understand what you have to protect, enhance and explain
4. Are you talking to the young? If not, why not?
5. Don’t rely too much on one partner
6. Start understanding best practise
MLB Advanced Media is largest live event producer in the world.
Ability for MLB to show games not broadcast on TV.
Initial investment (2000) $1million per team, now valued between $2 – 2.5bn.
Source: WPP
7. Audit your long tail
Scarcity
Abundance
- AOB (Athens Olympic Broadcasting) produced 4,000 hours of live Olympic coverage - NBC broadcast 1,210 hours, BBC broadcast 250 hours on main channels (plus up to 4 additional streams)
8. Think of ways of growing the franchise – and value
Broadcast
Sporting content
Live
Non-live
Non-broadcast
Broadcast
Sporting content
Live Non-live
Non-broadcast
9. Create more contestable markets and start to talking to “new” media players
10. Think about what digital inventory you can offer sponsors and partners
Thank you
msorrell@wpp.com