Pre Kindergarten Math Teacher Toolkit Math Worksheets Algebraic Reasoning

					                                      Pre-Kindergarten
                                         Math Teacher Toolkit
                                          Math Worksheets

Algebraic Reasoning

      Pattern Matcher- match the pattern to the one given (1.1.1)

      Zoe’s Pet Shelter- sort animals by color, shape, size (1.1.1)

      Flower- choose the correct flower based on certain characteristics given (1.1.2)



Numerical and Proportional Reasoning

      Tickets Please- Count the number of children to place in each ride (2.1.1)

      Count the Ants- count and find the corresponding number (2.1.1)

      Animal Lost and Found- determine whether the animal is the correct one based on its
       characteristics (2.2.7)

      Recognizing numbers- with verbal directions (2.1.1)

      More Less- determining which item holds more or less (2.1.2)

      Guess the Number- find a number given a range and clues

      One and One More- worksheets to use (2.2.6)

      Counting and Ordering- various activities (2.2.5)

      Matching Halves- match the half of an image to the other half (2.1.4)

      Exploring Whole and Half- also has thirds, fourths (2.1.4)



Geometry and Measurement

      Recognizing Shapes- with verbal directions (3.1.1)

      Coloring Shapes- listening to directions to color shapes (3.1.3)

      Constructing Shapes- Geoboards (3.1.3)
      Hats- following directions using below, above, right left (3.2.4)

      Which One- determine which object is longer, shorter, bigger, smaller, above, below (verbal
       directions) (3.3.8)

      The Shapes Book- will read out loud and ask questions about finding shapes in life (3.1.2)

      Oddball- which object is different (3.1.2)




Working with Data

      Grapher- create your own graph (4.1.1)

      Starter- click and drag people into categories (4.1.1-4.3.3)




                                         Kindergarten
                                          EManipulatives
                                         Math Lingo Game
                                     Math Enrichment Problems
                                       Math Teacher Toolkit
                                         Math Worksheets



Algebraic Reasoning

      Color Me Hungry (1.1.1)
      Check Out Cookie- Help Cookie Monster find the missing pattern (1.1.3)
      Patterns- what comes next (1.1.4)

      Help Bobbie Bear make different outfits using different colored shirts and pants (1.1.1)

      Curious George Banana 411- dial the phone based on three numbers verbally expressed (1.1.4)
      Flower- choose the correct flower based on certain characteristics given (1.1.4)



Numerical and Proportional Reasoning

      Math Bars (1-10 to make your own)- great for showing addition and subtraction (2.2.8)

      Recognizing Numbers with the Word (2.2.9)

      Number Sequence (2.1.3)

      Number Fun (1-10 and then reverse) (2.1.3)

      Counting down from 10- determine the next number (2.1.3)

      Ten in the Bed- the story will read itself (2.2.7)

      Recognizing numbers- with verbal directions (2.2.9)

      Tickets Please- Count the number of children to place in each ride (2.1.1)

      Ordinal Numbers- place the balloons in the correct carts (2.1.4)

      Ordinal Numbers- various activities (2.1.4)

      Hang the Shirts- hang the shirts on the line in the correct order (2.1.4)

      Cats in Line- determine where the orange cat is in line (2.1.4)

      Animal Lost and Found- determine whether the animal is the correct one based on its
       characteristics (2.1.1)

      Count the Ants- count and find the corresponding number (2.2.9)

      Dartboard- make doubles with the dartboard (2.2.10)

      Big Count- count by ones, two’s, five’s, and ten’s

      Ten Frame- Practice counting and adding to twenty

      Addition- with verbal directions (2.2.10)

      Addition/Subtraction with Frog- number line (2.2.11)

      Mucky- determining more or less (2.1.2)

      Carnival Countdown- sort by greater than or equal to (2.1.2)
      Guess the Number- find a number given a range and clues (2.1.12)

      Matching Halves- match the half of an image to the other half (2.1.6)

      Exploring Whole and Half- also had thirds, fourths (2.1.6)




Geometry and Measurement

      Oscars Trash Challenge- sorting (3.1.2)
      Constructing Shapes- Geoboards (3.1.3)
      Time (interactive digital and analog clock)
      Time to the Hour- with verbal directions

      Zoe’s Pet Shelter- sort animals by color, shape, size (3.1.2)

      Which One- determine which object is longer, shorter, bigger, smaller, above, below (verbal
       directions) (3.2.4)

      Leeky Compares- comparing three things using biggest, smallest, tallest, shortest (3.3.9)

      Take the Trash Challenge printable (over, under, around) (3.2.4)
      Shapes Activity – locating shapes by color with Curious George (3.1.2)
      Math Playground Pattern Blocks (3.1.3)
      Build a Sandcastle- figure out the shapes used to make the sandcastles (3.2.5)

      Hats- following directions using below, above, right left (3.2.4)

      The Shapes Book- will read out loud and ask questions about finding shapes in life (3.1.2)

      Measuring Length- quick tutorial on measuring objects (3.3.8)

      Simple Scales- weigh various toys (can hide various objects on the scale) (3.3.8)

      Calendar- locate days on a calendar (3.3.7)

      Days and Dates- read information from a calendar (3.3.6)



Working with Data

      Grapher- create your own graph (4.1.1)

      Sorting into Graphs- sort the various objects into graph categories (4.1.1-4.3.6)
      Counting Objects- sort by object type to make the graph (4.1.1-4.3.6)




                                              Grade 1
                                          EManipulatives
                                         Math Lingo Game
                                        Math Teacher Toolkit
                                         Math Worksheets



Algebraic Reasoning

      Color Me Hungry (1.1.1)
      Color Patterns (1.1.1)
      Patterns- what comes next (1.1.3)
      Attribute Blocks (1.1.2)
      Adding Animals on a See-Saw to Balance (1.3.6)
      Pan Balancing Bar (1.3.6)
      Sequencing with Shapes and Colors (1.1.1)




Numerical and Proportional Reasoning

      Place Value Party (2.1.1)

      Math Bars (1-10 to make your own)- great for showing addition and subtraction (2.2.8)

      Base Block Addition (1.2.5, 2.1.1)

      Base Blocks Subtraction (1.2.5, 2.1.1) (2.2.14)

      Chip Abacus- showing carrying and digits using chips (1.2.5)

      Make a Really Big Number- click the number and place it in the value boxes (nice way of showing
       place value) (2.1.1)
      Number Jumbler More or Less- determine whether the number is more or less based on the
       sentence (2.1.2)

      Cats in Line- determine where the orange cat is in line (2.1.4)

      100 Hunt- Finding numbers up to 100 (2.2.12)

      Mend the number square- fill in up to 100 (2.2.9)

      Game Bone- give the dog a bone on an empty 100 board, figuring out where the amount is
       (2.2.12)

      Number Square- Type the next number (verbally counts) (2.1.4)

      Number Chart- can fill with colors to use for counting by 2, 5, 10 and so on (2.2.9)

      Matching Addition Equations (2.2.14)

      Count Hoot’s Subtraction Game (2.2.14)

      Hidden Picture Math Game (addition and subtraction to uncover a hidden picture) (2.2.14)

      Estimate- determine what the number is on a hidden number line (2.1.3)

      Guess the Number- find a number given a range and clues (2.1.3)

      Counting Money- pennies, nickels, dimes, quarters

      Counting by 10’s Dimes

      Money Gallery (for Mimio) (for SMARTboard)

Geometry and Measurement

      Oscars Trash Challenge- sorting (3.1.3)
      Constructing Shapes- Geoboards (3.1.3)
      Isometric Geoboard (3.1.3)
      Time (interactive digital and analog clock) (3.3.7)
      Time to the Hour- with verbal directions (3.3.7)
      Time to Half Hour- match the times to the clocks (3.3.7)
      Clock- move the hands by one, five, ten, fifteen, or thirty minutes and also by the hour (3.3.7)
      Ladybug Maze- program the ladybug to move through the maze (3.2.5)
      Bug Coordinates- help locate where the ladybug should go (3.2.5)
      Time to Move- catch fish and decide what tank they belong in based on their size (3.2.9)
      Tessellation Town (3.1.4)
      Tessellations with regular and semi-regular tesselations
      Polygon Playground (3.1.4)
      Math Playground Pattern Blocks (3.1.2)
      Find the Most- determine which object is holding the most liquid (3.3.8)

      Simple Scales- weigh various toys (can hide various objects on the scale) (3.3.8)

      Days and Dates and Days of Fun- read information from a calendar (3.3.6)




Working with Data

      Grapher- create your own graph (4.1.2)

      Counting Objects- sort by object type to make the graph (4.1.2 and 4.2.3)

				
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