# Pre Kindergarten Math Teacher Toolkit Math Worksheets Algebraic Reasoning

```					                                      Pre-Kindergarten
Math Teacher Toolkit
Math Worksheets

Algebraic Reasoning

   Pattern Matcher- match the pattern to the one given (1.1.1)

   Zoe’s Pet Shelter- sort animals by color, shape, size (1.1.1)

   Flower- choose the correct flower based on certain characteristics given (1.1.2)

Numerical and Proportional Reasoning

   Tickets Please- Count the number of children to place in each ride (2.1.1)

   Count the Ants- count and find the corresponding number (2.1.1)

   Animal Lost and Found- determine whether the animal is the correct one based on its
characteristics (2.2.7)

   Recognizing numbers- with verbal directions (2.1.1)

   More Less- determining which item holds more or less (2.1.2)

   Guess the Number- find a number given a range and clues

   One and One More- worksheets to use (2.2.6)

   Counting and Ordering- various activities (2.2.5)

   Matching Halves- match the half of an image to the other half (2.1.4)

   Exploring Whole and Half- also has thirds, fourths (2.1.4)

Geometry and Measurement

   Recognizing Shapes- with verbal directions (3.1.1)

   Coloring Shapes- listening to directions to color shapes (3.1.3)

   Constructing Shapes- Geoboards (3.1.3)
   Hats- following directions using below, above, right left (3.2.4)

   Which One- determine which object is longer, shorter, bigger, smaller, above, below (verbal
directions) (3.3.8)

   The Shapes Book- will read out loud and ask questions about finding shapes in life (3.1.2)

   Oddball- which object is different (3.1.2)

Working with Data

   Grapher- create your own graph (4.1.1)

   Starter- click and drag people into categories (4.1.1-4.3.3)

Kindergarten
EManipulatives
Math Lingo Game
Math Enrichment Problems
Math Teacher Toolkit
Math Worksheets

Algebraic Reasoning

   Color Me Hungry (1.1.1)
   Check Out Cookie- Help Cookie Monster find the missing pattern (1.1.3)
   Patterns- what comes next (1.1.4)

   Help Bobbie Bear make different outfits using different colored shirts and pants (1.1.1)

   Curious George Banana 411- dial the phone based on three numbers verbally expressed (1.1.4)
   Flower- choose the correct flower based on certain characteristics given (1.1.4)

Numerical and Proportional Reasoning

   Math Bars (1-10 to make your own)- great for showing addition and subtraction (2.2.8)

   Recognizing Numbers with the Word (2.2.9)

   Number Sequence (2.1.3)

   Number Fun (1-10 and then reverse) (2.1.3)

   Counting down from 10- determine the next number (2.1.3)

   Ten in the Bed- the story will read itself (2.2.7)

   Recognizing numbers- with verbal directions (2.2.9)

   Tickets Please- Count the number of children to place in each ride (2.1.1)

   Ordinal Numbers- place the balloons in the correct carts (2.1.4)

   Ordinal Numbers- various activities (2.1.4)

   Hang the Shirts- hang the shirts on the line in the correct order (2.1.4)

   Cats in Line- determine where the orange cat is in line (2.1.4)

   Animal Lost and Found- determine whether the animal is the correct one based on its
characteristics (2.1.1)

   Count the Ants- count and find the corresponding number (2.2.9)

   Dartboard- make doubles with the dartboard (2.2.10)

   Big Count- count by ones, two’s, five’s, and ten’s

   Ten Frame- Practice counting and adding to twenty

   Addition- with verbal directions (2.2.10)

   Addition/Subtraction with Frog- number line (2.2.11)

   Mucky- determining more or less (2.1.2)

   Carnival Countdown- sort by greater than or equal to (2.1.2)
   Guess the Number- find a number given a range and clues (2.1.12)

   Matching Halves- match the half of an image to the other half (2.1.6)

   Exploring Whole and Half- also had thirds, fourths (2.1.6)

Geometry and Measurement

   Oscars Trash Challenge- sorting (3.1.2)
   Constructing Shapes- Geoboards (3.1.3)
   Time (interactive digital and analog clock)
   Time to the Hour- with verbal directions

   Zoe’s Pet Shelter- sort animals by color, shape, size (3.1.2)

   Which One- determine which object is longer, shorter, bigger, smaller, above, below (verbal
directions) (3.2.4)

   Leeky Compares- comparing three things using biggest, smallest, tallest, shortest (3.3.9)

   Take the Trash Challenge printable (over, under, around) (3.2.4)
   Shapes Activity – locating shapes by color with Curious George (3.1.2)
   Math Playground Pattern Blocks (3.1.3)
   Build a Sandcastle- figure out the shapes used to make the sandcastles (3.2.5)

   Hats- following directions using below, above, right left (3.2.4)

   The Shapes Book- will read out loud and ask questions about finding shapes in life (3.1.2)

   Measuring Length- quick tutorial on measuring objects (3.3.8)

   Simple Scales- weigh various toys (can hide various objects on the scale) (3.3.8)

   Calendar- locate days on a calendar (3.3.7)

   Days and Dates- read information from a calendar (3.3.6)

Working with Data

   Grapher- create your own graph (4.1.1)

   Sorting into Graphs- sort the various objects into graph categories (4.1.1-4.3.6)
   Counting Objects- sort by object type to make the graph (4.1.1-4.3.6)

EManipulatives
Math Lingo Game
Math Teacher Toolkit
Math Worksheets

Algebraic Reasoning

   Color Me Hungry (1.1.1)
   Color Patterns (1.1.1)
   Patterns- what comes next (1.1.3)
   Attribute Blocks (1.1.2)
   Adding Animals on a See-Saw to Balance (1.3.6)
   Pan Balancing Bar (1.3.6)
   Sequencing with Shapes and Colors (1.1.1)

Numerical and Proportional Reasoning

   Place Value Party (2.1.1)

   Math Bars (1-10 to make your own)- great for showing addition and subtraction (2.2.8)

   Base Block Addition (1.2.5, 2.1.1)

   Base Blocks Subtraction (1.2.5, 2.1.1) (2.2.14)

   Chip Abacus- showing carrying and digits using chips (1.2.5)

   Make a Really Big Number- click the number and place it in the value boxes (nice way of showing
place value) (2.1.1)
   Number Jumbler More or Less- determine whether the number is more or less based on the
sentence (2.1.2)

   Cats in Line- determine where the orange cat is in line (2.1.4)

   100 Hunt- Finding numbers up to 100 (2.2.12)

   Mend the number square- fill in up to 100 (2.2.9)

   Game Bone- give the dog a bone on an empty 100 board, figuring out where the amount is
(2.2.12)

   Number Square- Type the next number (verbally counts) (2.1.4)

   Number Chart- can fill with colors to use for counting by 2, 5, 10 and so on (2.2.9)

   Count Hoot’s Subtraction Game (2.2.14)

   Hidden Picture Math Game (addition and subtraction to uncover a hidden picture) (2.2.14)

   Estimate- determine what the number is on a hidden number line (2.1.3)

   Guess the Number- find a number given a range and clues (2.1.3)

   Counting Money- pennies, nickels, dimes, quarters

   Counting by 10’s Dimes

   Money Gallery (for Mimio) (for SMARTboard)

Geometry and Measurement

   Oscars Trash Challenge- sorting (3.1.3)
   Constructing Shapes- Geoboards (3.1.3)
   Isometric Geoboard (3.1.3)
   Time (interactive digital and analog clock) (3.3.7)
   Time to the Hour- with verbal directions (3.3.7)
   Time to Half Hour- match the times to the clocks (3.3.7)
   Clock- move the hands by one, five, ten, fifteen, or thirty minutes and also by the hour (3.3.7)
   Ladybug Maze- program the ladybug to move through the maze (3.2.5)
   Bug Coordinates- help locate where the ladybug should go (3.2.5)
   Time to Move- catch fish and decide what tank they belong in based on their size (3.2.9)
   Tessellation Town (3.1.4)
   Tessellations with regular and semi-regular tesselations
   Polygon Playground (3.1.4)
   Math Playground Pattern Blocks (3.1.2)
   Find the Most- determine which object is holding the most liquid (3.3.8)

   Simple Scales- weigh various toys (can hide various objects on the scale) (3.3.8)

   Days and Dates and Days of Fun- read information from a calendar (3.3.6)

Working with Data

   Grapher- create your own graph (4.1.2)

   Counting Objects- sort by object type to make the graph (4.1.2 and 4.2.3)

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