Some alternative men’s doubles scoring systems
Tristan Barnett Alan Brown Graham Pollard Geoff Pollard – Sportsbet21 Pty Ltd – Swinburne University of Technology – University of Canberra – Tennis Australia
Background
For the first time in 30 years the tennis doubles scoring system has been changed.
New rules on alternative men’s doubles scoring came into force after the 2005 US Open.
Three alternative systems allowed.
Background
Best-of-3 tiebreak sets are first to six with a standard tiebreak game at 5-5, no-ad games. Best-of-3 tiebreak sets are first to five with a standard tiebreak game at 4-4, no-ad games.
The first two tiebreak sets are first to six with a standard tiebreak game at 6-6, no-ad games. The third set is simply a first-to-ten points match-deciding tiebreak game.
In all three systems the receiving team can decide which side to return from if deuce is reached in a game.
Background
In 2006 it was decided that the third of these systems would be used in all ATP men’s doubles events with the exception of Grand Slams. The purpose of the change was to have matches of shorter and more predictable duration. Hopefully, this would attract the top singles players and also allow more doubles matches to be played on centre court.
Introduction
Characteristics in scoring systems New 50-40 game Alternative men’s doubles scoring systems Conclusions
Graphical representation of characteristics
System 1
3.00% 2.50% 2.00% 2 set 3 set match
System 2
3.00% 2.50% 2.00%
frequency
2 set 3 set match
frequency
1.50% 1.00% 0.50% 0.00% 0 25 50 75 100 125 150 175 200 225 250 275 300
1.50% 1.00% 0.50% 0.00% 0 25 50 75 100 125 150 175 200 225 250 275 300
points
points
Comparison of the distributions of points in a match for two scoring systems; (a) previous, (b) current; probability of server winning a point, p a = pb = 0.65.
Characteristics in systems
Fairness Probability of winning Average number of points in the match
Standard deviation (predictable duration) Coefficient of skewness (likelihood of a long match)
Efficiency Markov Chain model in Excel was used to calculate these characteristics
Numerical representation of characteristics
pa pb P μ σ sk 0.60 0.60 0.5000 164.0 41.2 0.27 0.62 0.58 0.6974 160.0 41.4 0.34 0.64 0.56 0.8491 149.6 40.8 0.55 0.65 0.65 0.5000 164.0 40.7 0.26 0.67 0.63 0.6893 160.4 40.8 0.33 0.69 0.61 0.8380 151.0 40.3 0.52 0.70 0.70 0.5000 165.5 40.4 0.22 0.72 0.68 0.6795 162.4 40.6 0.29 0.74 0.66 0.8243 154.1 40.4 0.47
pa pb P μ σ sk
0.60 0.60 0.5000 123.4 20.3 0.35
0.62 0.58 0.6583 122.0 20.5 0.35
0.64 0.56 0.7923 118.0 20.8 0.39
0.65 0.65 0.5000 125.0 20.3 0.34
0.67 0.63 0.6579 123.6 20.5 0.34
0.69 0.61 0.7916 119.8 20.7 0.39
0.70 0.70 0.5000 127.9 20.4 0.26
0.72 0.68 0.6577 126.6 20.6 0.27
0.74 0.66 0.7915 122.9 20.9 0.32
A comparison of the current and previous scoring systems
New 50-40 game
Server has to win the standard four points while the receiver only has to win three points. Such a game requires at most 6 points. Works very well for doubles as this game creates symmetry. The seventh point used in the no-ad game creates an unattractive lack of symmetry.
Pollard and Noble, The benefits of a new game scoring system in tennis, the 5040 game, 7th Mathematics and Computers in Sport.
Barnett and Pollard, Reducing injuries by substantially decreasing the likelihood of long tennis matches, Medicine and Science in Tennis.
Alternative Scoring Systems
1.
The (old) system consisting of standard best-of-three tiebreak sets, using advantage games. The (current) system where the first two sets are tiebreak sets, using no-ad games. The third set is simply a match deciding firstto-ten points tiebreak game. System 2. above, modified in two ways, namely using 50-40 games instead of no-ad games, and using ‘first-to-seven games’ sets instead of standard tiebreak sets.
System 3. above modified in one way, namely that all tiebreak games are played as ‘first-to-nine points, …’ tiebreak games.
2.
3.
4.
Alternative Scoring Systems
5
System 4. above modified in two ways. The first two sets are ‘firstto-five games’ sets, and games are ‘60-50’ games. Thus, this system has ‘longer’ games, but ‘shorter’ sets.
System 3. above, modified in a way that allows the outcome of a game to be a win, loss or draw. The first pair to win 7 points wins the game and if the points’ score reaches 6-6, the game is a draw.
6
7
System 3. above, modified in a way that allows the outcome of a set to be a win, loss or draw. The first pair to win 7 games wins the set and if the games’ score reaches 6-6, we have a draw.
Alternative Scoring Systems
System 2
3.00% 2.50% 2.00% 2 set 3 set match
3.00% 2.50% 2.00%
System 3
2 set 3 set match
System 4
3.00% 2.50% 2.00%
2 set 3 set match
frequency
frequency
frequency
1.50% 1.00% 0.50% 0.00% 0 25 50 75 100 125 150 175 200 225 250 275 300
1.50% 1.00% 0.50% 0.00% 0 25 50 75 100 125 150 175 200 225 250 275 300
1.50% 1.00% 0.50% 0.00% 0 25 50 75 100 125 150 175 200 225 250 275 300
points
points
points
System 5
3.00% 2.50% 2.00%
2 set 3 set match
3.00% 2.50% 2.00%
System 6
2 set 3 set match
System 7
3.00% 2.50% 2.00%
2 set 3 set match
frequency
frequency
frequency
1.50% 1.00% 0.50% 0.00% 0 25 50 75 100 125 150 175 200 225 250 275 300
1.50% 1.00% 0.50% 0.00% 0 25 50 75 100 125 150 175 200 225 250 275 300
1.50% 1.00% 0.50% 0.00% 0 25 50 75 100 125 150 175 200 225 250 275 300
points
points
points
Comparison of the distributions of points in a match for six scoring systems; (a) current, (b) … (f) new; probability of server winning a point, pa = pb = 0.65.
Alternative Scoring Systems
1 2 3 4 5 6 7 P 0.6893 0.6579 0.6660 0.6676 0.6605 0.6722 0.6620 μ 160.4 123.6 123.8 124.7 118.0 127.9 110.2
σ
40.8 20.5 19.8 21.5 22.7 19.8 14.5
sk 0.33 0.34 0.34 0.56 0.43 0.17 -0.05
ku -0.74 -0.24 -0.08 0.29 -0.18 -0.10 -0.27
ρ 0.5343 0.4745 0.5259 0.5328 0.5143 0.5497 0.5617
98% 244.2 167.9 166.8 172.4 167.1 170.4 140.6
2% 94.5 85.6 87.4 86.8 76.7 91.0 85.4
Characteristics of the scoring systems when pa = 0.67 and pb = 0.63
Alternative Scoring Systems
1 2 3 4 5 6 7 P 0.6795 0.6577 0.6699 0.6719 0.6628 0.6795 0.6647 μ 162.4 126.6 126.1 127.2 122.0 128.0 111.2
σ
40.6 20.6 19.9 22.0 23.3 20.1 13.9
sk 0.29 0.27 0.37 0.58 0.37 0.17 -0.03
ku -0.85 -0.40 -0.09 0.25 -0.34 -0.06 -0.22
ρ 0.4355 0.4268 0.5002 0.5080 0.4731 0.5524 0.5314
98% 243.8 170.8 169.6 175.7 172.2 171.1 140.7
2% 96.0 88.6 90.7 89.6 80.0 90.4 87.1
Characteristics of the scoring systems when pa = 0.72 and pb = 0.68
Conclusions
The purpose of the changes in 2005 and 2006 was to have matches of shorter and more predictable duration and has succeeded. A downside of the current scoring system is that it is somewhat less efficient, with a smaller value for the probability that the better player wins. Five alternative scoring systems making use of some recent ideas in the literature are considered.
Each of the five systems is more efficient than the current system, and has a higher value for the probability that the better player wins. Thus, on statistical grounds, they would appear to be legitimate alternatives to the current system.
Acknowledgements
Sportsbet21 Pty Ltd (www.sportsbet21.com.au) Strategic Games (www.strategicgames.com.au) KAN-Soft (www.oncourt.info)
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