Please Turn Off Your Phones!
•Mechanics – 1/31 Totman Gym Room 153 @ 7PM •Scrimmage – 2/3 Boyden Gym @ 12PM (out by 2pm) •Season Begins – 2/4! •Mandatory Meetings on Sundays 2/10 and 3/2 •Playoffs Begin 3/4!
Basketball Rules Clinic
University of Massachusetts Campus Recreation Intramural Sports
The Job
Flexible hours (6-10 per week) Interpersonal & Leadership Skills
Communication Conflict Resolution
You will be Challenged! Advancement
Intramural Sport Supervisors Being part of the UMass Campus Recreation Team
Relationships
Fun
NIRSA
National Intramural-Recreational Sports Association Getting involved
Extramurals
Regional & National Tournaments Free Grad School Great Experience
Graduate Assistantships
Campus Recreation as a career
Fusing Sports/Fitness/Facility & Event Management and Education & Professionalism
Intramural Policies/Expectations
Professionalism
Dress Communication with Patrons/Co-workers Facebook/Myspace – etc.
If you’re not early to a shift or meeting, YOU ARE LATE. Bring a pen/pencil to work. You will only be asked to do three things:
Give good availability Show up on time Try your best
Hiring and Payroll
DO NOT WRITE on Sheets going around until I tell you! Leave sheets stapled together
Tax forms Conditions of employment form Info sheet Availability
Previously worked on Campus with the exception Mullins?
State Tax Form
•Personal data •0, 1 or exempt •Sign and date
Federal W-4
•Don’t fill out the middle section
•Fill out the bottom section
•Permanent (home address) •Full name (no nicknames/abbreviations) •0,1, exempt must be the same as the previous sheet •Sign and date
I-9 Form
•Section 1 only
•Fill out as much as possible •Full name and home address •If the I-9 is not finished, you won’t get paid.
Work Study
If work study
Go to student employment office and release hours to campus recreation We need proof of work study
The Game
Teams consist of 5 players May start with 4 Can finish with 3 players if he/she cannot finish due to injury or fouling out of the game There are NO such thing as “coaches” Substitutes
Players and Substitutes
What happens if there are 6 players on the floor for one team? What should you do if a player is not checked in? What should you do with an ejected player?
Jewelry
No jewelry – this includes rubber bands
Only exception: Medical Alert bracelet taped
No hats, bandannas or skull caps Knee braces made of hard, unyielding material must be covered by ½ inch of slow recovery rubber or similar material Headbands must be no more than 2 inches wide (example, can‟t use a bandana as a headband). Penalty?
Jerseys
All teammates must wear the same shade of color Each teammate must wear a different numbered jersey Numbers greater than 2-digits are not allowed The number must be at least 3 inches Numbers must be written or painted
Length of Game & Timing
Two 20 minute halves Clock runs continuously
Stops for time-outs, official‟s time-outs, and injuries
Exception: clock will stop in the last two minutes of the second half Two minute intermission between halves
Time Outs
UMass Intramurals allows each team:
Two Timeouts per game Each T.O. is for 1 Minute These do not carry into Overtime Periods
TIME OUTS CAN BE GRANTED WHEN… 1. 2. A team is in possession of the ball (player with the ball) Any DEAD BALL situation (either team may request one)
THE GRANTING OFFICIAL WILL REPORT TO THE SCORER THE TEAM WHICH ASKED FOR THE TIME OUT.
Time-outs
Who can call a time-out? When can a time-out be called? Excessive time-outs
Live Ball/Dead Ball
Is the clock always running in the first 38 minutes of the game while the ball is live?
No Dead when ball goes throw the hoop and before it is at the disposal of the team inbounding the ball. Dead before the free thrower has the ball. They are holding the ball waiting to inbound it or the free throw shooter has the ball Teams may request time outs when they have a player in control of the ball during a live ball situation inbounds and during any dead ball situations
When is the ball live, when is it dead?
What does “at the disposal of,” mean?
How does this relate to timeouts?
Example when the ball is being bounced and on the way to the free throw shooter the timeout may be called, but once it reaches him/her, it may not
Overtime & The Mercy Rule
Overtime:
5 minute period Clock stops on all whistles Only one overtime period during regular season Each team will be granted one additional 60-sec time-out When a team is winning by more than 20 points in the final five minutes of the game
Mercy rule:
Jump Ball
Clock starts when? How many taps? When is there a jump ball? Possession of toss? When can the toss be touched?
Jump Ball Violations
Ball is re-jumped if… Referee makes a bad toss Teams commit simultaneous violations If one team commits any violation the ball is given out of bounds to the opposing team.
Team committing violation will receive the possession arrow.
If ball is knocked out of bounds on the jump, opposing team gains possession.
Possession arrow goes to the team who knocked the ball out of bounds.
Players jumping will position themselves facing their basket and will have both feet within their half of the center circle. All other players will take a position outside of the center circle and must be set at the time of the jump. Teammates may not have adjacent positions if the opposing team indicates the desire to fill that spot. The tossed ball cannot be touched until it reaches its highest point, but must be touched before returning to the ground. The jumper may not:
Jump Ball continued
Catch the jump ball Touch the ball more than twice Leave the center circle before the ball is secured Control the ball before a non-jumper has had the opportunity
The Possession Arrow
Possession Occurs for…
Jump Balls Held Balls Out of bounds off both teams Official cannot determine correct possession Simultaneous free-throw violations Ball stuck between backboard and hoop Double Foul (Double Personal or Double Technical)
Violations
Kicking – striking the ball with any part of the leg. Only when it is an intentional act is it a violation Backcourts – when a team with control in the front court throws the ball into the backcourt that was last touched by their team. Traveling – moving a foot or feet in any direction in excess of prescribed limits while holding the ball 3 seconds – a player may not be in the free throw lane for more than 3 seconds Closely Guarded – a player may not hold/dribble the ball for more than 5 seconds while in his/her frontcourt when a defender is closely guarding within 6 feet
Closely Guarded
Closely guarded is when a defensive player is “actively” guarding a player and is within six feet.
6 Ft is the Magic Distance 5 seconds is the Magic Count
Closely guarded only applies to when the ball is in the frontcourt.
The 5 count resets every time there is a change in the ball handler’s “status”: a player can hold the ball for 4 seconds, then dribble for 4 seconds, then hold the ball for 4 seconds before they have to get rid of the ball.
Not Closely Guarded
THE COUNT ENDS…
if the defense is not within 6 ft. anytime an offensive player gets their head and shoulders past the defense anytime the defense is not between the player with the ball and the basket
The defensive player may switch with another defender: the count will continue as long as the 6 ft barrier is not broken
Out of Bounds
Ball is out of bounds when it touches:
A player who is out of bounds, the floor past the boundary, any object on or outside the boundary, the backboard supports
Not necessarily the top of the backboard
Ceiling, overhead equipment, or supports
The ball is considered to be caused to go out of bounds by the last player that had contact with the ball. If the ball is touched by a player on or outside the boundary they are considered to have caused it to go out of bounds.
Throw-Ins
Player gets one step in every direction Exception: After a made basket the team may run the baseline to throw the ball in
If a timeout follows a made basket, then the team may still run the baseline
Throw-In Violations
Touching the ball -- the thrower must inbound the ball so that it touches another player before going out of bounds; if a defender breaks the in bounds plane and touches or attempts to dislodge the ball while in possession of the thrower the result is a technical foul Touching an opponent -- if the defender reaches through the throw-in boundary line plane and fouls the thrower the result is in an intentional foul
Throw-In Violations
Line Violations -- if the thrower steps completely over the line Delay of Game -- violation of a defender for breaking the plane of the throw-in boundary line
Second delay = technical foul
5 seconds -- the thrower has five seconds to inbound the ball Running the baseline
Goaltending
Goaltending – occurs when a player touches the ball during a field goal try or tap while:
The ball is in downward flight The entire ball is above the level of the basket ring Result?
Basket Interference
Occurs when a player…
touches the ball, basket, or net when the ball is ON or within the basket touches the ball while it is on the cylinder touches the ball outside the cylinder while reaching through the basket from below.
If committed by the Defense award the points If committed by the Offense disallow the points and grant possession to the defensive team
Five Minute Break!
Be back and ready to go in 5 minutes You just lost 3 seconds by reading this sentence, HA!
Prinicples
“Incidental Contact”
Advantage/Disadvantage
Legal Guarding
GUARDING: it is the act of legally placing a body in the
path of an offensive opponent. Every player is entitled to a spot on the floor provided such player gets there first without illegally contacting an opponent. A player who extends an arm, shoulder, hip, or leg into the path of an opponent is NOT considered to have a legal position if contact occurs.
Obtaining a legal guarding position:
The guard must have both feet touching the floor The front of the guard‟s torso must be facing the opponent.
Once Obtained, the defensive player is permitted to move!
Principle of Verticality
Applies to being in a legal guarding position. Player must remain in their “vertical plane”
Arms must be STRAIGHT UP Player can jump vertically, but not out of the vertical plane
Player must avoid contact with their lower body outside of their vertical plane Offensive player may not “intrude” a defensive player‟s vertical plane in an attempt to clear them out. A player that sticks out an arm, shoulder, hip or leg, into the path of an opponent is NOT considered to be in legal guarding position – and is responsible for that contact.
“Pushing”
“Every player is entitled to a spot on the floor, provided the space was obtained without previous illegal contact to an opponent.” To obtain or maintain a legal rebounding position a player may not:
Displace, push or charge an opponent Bend their body in an abnormal way to hold or displace an opponent Violate the Principle of Verticality.
* There is no such thing as “over-the-back”: there must be contact – it must be either a pushing or holding foul
Screens
Screen: a legal action by a player who, without
Establishing a legal screening position:
causing contact, delays or prevents an opponent from reaching a desired position.
The screener may face any direction Time and distance are relevant The screener must be stationary, except when both are moving in the same path and the same direction.
Players setting a screen may not:
Move to maintain the position of a screen once they have established initial position.
This includes leaning into the screen. Watch the legs and arms being stuck out
When outside a person‟s field of vision take a position closer than one normal step from opponent
Screens
Illegal Screens are not player control fouls, but could be a team control foul
Free throws will be shot when applicable (example: a foul on a throwin)
Once screener takes proper position, it is the defensive players responsibility to avoid contact.
If defense does not see the screen there will be contact. This is considered accidental. If defense tries to force their way through the screen, you have a foul on the defense. If the screener is giving ground (leaning back) as contact occurs, foul is on the defense.
*Team Control*
Player Control is…when he/she is holding or dribbling a live ball inbounds
No player control when, during a jump ball a jumper catches the ball prior to the ball touching the floor or a non-jumper Also no player control during an interrupted dribble No shots if a foul by a player in control of the ball Continues until airborne shooter returns to ground
Team Control is…when a player of the team is in control, while a live ball is being passed among teammates and during an interrupted dribble
Team control continues until:
The ball is in flight during a try or tap for goal An opponent secures control The ball becomes dead
Team Control vs. Player Control
A player is dribbling the ball, passes off to a defender, but in doing so continues forward and crashes into an opponent. A player is dribbling the ball, releases the ball for a shot and crashes into their opponent before landing/after landing back on the ground A player shoots the ball and returns to the floor. While the ball is in flight A2 fouls B2 or B2 fouls A2. The ball goes threw the hoop or the ball doesn‟t go threw the hoop. What‟s the call in all four cases? What if one or both teams are in the bonus? After an alternating possession “jump!” call, and during the throw-in A2 fouls B2, or B3 intentionally kicks the ball. What‟s the call, whose ball, and which way does the possession arrow point and why in both cases?
Fouls…
Technical Fouls - fouls by nonplayers, a noncontact foul while the ball is dead Ex: taunting, language, delay of game acts, hanging on the rim Result: two points and possession of the ball Illegal Screens – a player who uses contact to delay or prevent a player from reaching a desired position Fouling Out – on a player‟s fifth foul, the team has 30 seconds to replace that player What counts as a personal foul? Illegal contact during a live ball
Fouls…
Block - blocking is illegal personal contact which impedes the progress of an opponent with or without the ball Charge - charging is illegal personal contact caused by pushing or moving into an opponent's torso
No points can be scored on a player control foul
Shooting Fouls – the try starts when the player begins the motion which habitually precedes the release of the ball Dunking – hanging on the rim will result in a technical foul
Exception – attempting to prevent injury
Fouls
Intentional Fouls - contact away from the ball or when not playing the ball; excessive contact; a foul designed to keep the clock form starting Result? Points on Player Control - a common foul committed by a player while he/she is in control of the ball or by an airborne shooter; the points will be waived Ex: charge Ejections – two technical fouls will result in an automatic ejection; flagrant fouls will result in an automatic ejection; two ejections will result in a forfeit
Flagrant Fouls
This is an ejection and technical foul Is “violent and savage” in nature Includes but is not limited to:
Striking Kicking Kneeing
Penalty Player is ejected and 2 points and possession.
More Technical Fouls
Delay of game Any flagrant foul (automatic ejection) Slapping the backboard to redirect a shot
Example : a player shoots on the right side of the hoop and a defensive player on the left side smacks the backboard to make the ball rattle out of the cylinder.
Free-Throw Violations
Offense Lane Violation – ten seconds to shoot; must hit the rim Ball becomes dead immediately If Defensive violation: repeat attempt Shooter Violations – stepping on the line; must wait until the ball hits the rim Other free throw violations – players not in the lane spaces must stay be beyond the free-throw line extended and the three-point line Players cannot disconcert the shooter
Lane Spaces
Max of 4 defensive players and 2 offensive players The first two spaces MUST be occupied by defensive players
Result?
The two spaces next to the shooter must remain empty Players do not have to alternate spots
Co-rec
5 players; start with 4 3 women, 2 men; or 2 and 2 Men may NEVER go inside the paint Male players shall not step in or break the plane of the entire free throw lane area from the free throw line to the baseline at anytime on either end of the court. This holds true on offense and defense.
CO-REC LANE REGULATIONS
A violation of this regulation shall be treated as follows:
a. If the encroachment is in the violator‟s offensive court, the ball shall be awarded to the other team out of bounds at the free throw line extended. b. If the encroachment is in the violator‟s defensive court, it shall be treated as basket interference (whether a shot was attempted or not) and two points shall be awarded to the other team. The subsequent actions are the same as if the ball had actually gone through the basket, except that the referee must hand the ball to the inbounding team at the end line.
LANE REGULATIONS CONT.
c. If the interference is in the violator‟s defensive court (a man breaking the plane of the key to prevent a woman from shooting), three (3) points shall be awarded to the shooter‟s team. The subsequent actions are the same as if the ball had actually gone through the basket, except that the referee must hand the ball to the inbounding team at the end line. d. Male players are permitted to „break the plane‟ of the „key area‟ only in their backcourt while playing offense, such as after a throw-in following a made basket and the team is attempting to move the ball to their frontcourt.
Correctable Errors vs. Table Mistakes vs. Protests
Correctable errors = error, live ball, dead ball, before live again
Failure to award a free throw If they grant a free throw that should not have be awarded It a FT is attempted at the wrong basket Incorrectly count or cancel a basket Allow the wrong player to shoot a FT Awarding a 2 when it should have been a 3 Scoring mishap, etc. Must be a rule interpretation and not a judgment call Must happen prior to the ball next becoming live Example, they can‟t protest something in the 2nd half that happened in the first No matter what though, if someone says the magic word “protest,” even if wrong, then you must stop the clock and get a supervisor
Table mistakes = always fix
Protest = hear “protest,” always stop the clock
Dates & Info
Mechanics – 1/31 Totman Gym Room 153 @ 7PM Scrimmage – 2/3 Boyden Gym @ 12PM (out by 2pm) Season Begins – 2/4! Mandatory Meetings on Sundays 2/10 and 3/2
Playoffs Begin 3/4