Intramural Basketball Rules Clinic
5 on 5 Basketball Fall 2007
Pre-game
Basic requirements Length of game and timing
– Two 20 min. halves – Running time with exceptions
Equipment
– No jewelry, not even under tape – Use the supervisors
Definitions
Live ball v. Dead ball Player control Team control Lane or key Frontcourt v. Backcourt Act of shooting
Game Situations
Jump ball Possession arrow Substitutions
– Scorekeeper helps out
Timeouts
– 3 per game
Fouls
A personal foul is a player foul that involves illegal contact with an opponent during a live ball, which hinders an opponent from performing normal offensive or defensive movements. Disqualification after 5 fouls
Handcheck
Use of the hands or forearm to slow or control on opponent. Extended arm Continual “measuringup”
Illegal Use of Hands
Hits Reach Non-vertical contact
Hold
Body or jersey Includes lower body holds
Push
Torso contact (bump) Can be with lower body Clean block, body contact
Block
Lower body contact Undercutting airborne player Offensive player beats defensive player to spot
Charge and Player Control
Upper torso contact Legal guarding position Does not have to be “set” Foul by offensive player with ball Push off
Illegal Screen
Screener must be stationary Hands and arms must not be extended “Sufficient” contact
Double Foul
Opponents foul each other at same time Rare
Technical
Administrative
– – – –
Excess timeouts Delay of game 6 players on court Jewelry
Unsportsmanlike
– Abuse of officials – Taunting – Dead ball
confrontations
Intentional and Flagrant
Stop the clock or take away obvious advantage Play the ball
Intent to injure
Fouls Recap
Off-ball fouls
Ejections
Forfeits
Free Throws
Shooting fouls “And one” Bonus free throws Technical and intentional free throws Player control fouls Lane restrictions
Free Throw Violations
Rim restriction Defensive violation Offensive violation Double violation 10 second violation and air ball
Throw in Violations
OFFENSIVE Spot throws v. Endline throws 5 second rule Stepping inbounds/handing All are turnovers DEFENSIVE Reach through plane
– Delay of game – Technical
Touch ball
– Technical
Touch player
– Intentional
Backcourt
10 second rule Established in frontcourt Backcourt violations
Closely Guarded
Defensive player within 6 feet Holding Dribbling Head past shoulders
Three seconds
3 seconds with one or both feet in the lane Give warnings and call loosely
Kick Ball
Must be intentional Thigh or below
Dribbling Violations
Travel Double dribble Palm/Carry
Basket Interference
Ball on or above cylinder Touch net, basket ring, ball Goaltending
Halftime
3 minutes long Possession arrow Inbound at mid-court across from table
Overtime
Two minutes Same baskets and foul count Begins with a jump ball One timeout per team, timeouts from regulation do not carry over One OT in regular season
The end
Questions? Practical - Thursday, October 25 8:00 - 11:00pm - AFC Court 1 Wear athletic clothes (dress to ref) Payroll