4-on-4 Flag Football
Rules
Game of Champions
Team Requirements
Teams normally consist of 4 players Teams may play with as few as 3 players Co-Rec teams may be composed of the following combinations
2m/2w 2m/1w 1m/2w
Equipment
Players must wear shoes
Metal cleats are prohibited
Pants/Shorts with belt loops or pockets are prohibited
NO taped pockets NO Zipper Pockets NO boxers on the outside of shorts Refer irate players to a supervisor
Cut-off T-shirts must not have excessively large openings All jewelry is prohibited
Equipment
Length of Game and Timing
Coin Toss Games consist of two 20-minute halves with a 3-minute halftime
Running clock
• Only stopped by team or official’s time-out
EXCEPTIONS:
• Last minute of 1st half • Last two minutes of 2nd half • Inform teams
Each team has two time-out per half 25-second play clock
Begins after Official has signaled ready for play 19 points (25 in Co-Rec) during the final two minutes
Mercy Rule
Clock Stops for...
1 or 2-minute warning Incomplete Pass Out-of-Bounds Time-Outs Touchbacks Change of Possession First Downs Penalties Touchdowns Point-after is an un-timed down Clock restarts on the snap
Exceptions: first downs and penalties
Inadvertent Whistles
Whoops! Ball is dead at the spot when the whistle was blown Team may accept the spot or replay the down
The Field
“Zone line-to-gain” at midfield
Offense has 4 downs to advance
Placement of ball
5 yard line at beginning of each half or after a touchdown 10 yard line after a touchback or a safety
“Punting”
Offense may choose to place ball on opponent’s 10 yard line on fourth down
Starting a Play
Offense must have 1 player on the line of scrimmage
Line of scrimmage set by referee with two cones Must be one continuous motion Player receiving snap must be at least 2 yards from the line of scrimmage All offensive players must come to a complete stop for at least one full second One player maybe in motion
• May be moving towards the opponents goal line at the time of the snap • If two or more players go in motion before the snap then all players must come set for one full second again
Snapping the ball
Motion
No chicanery: It must be clear who the 4 offensive players are on each play
The Game
Passing/Catching Each member of the team is eligible to receive a pass
• Unless a player voluntarily goes out of bounds on a play
One foot inbounds (college rules) Offensive may pass the ball behind the line of scrimmage as often as they like
• Forward or backward
No running the ball
Defensive Rush Must line up behind second cone Must count 1-1000, 2-1000, 3-1000 out loud 1 blitz per series
• No blitzing on point-after attempts
Laterals and Fumbles Ball is dead when it touches the ground
Scoring
Touchdowns = 6 points
9 points if female scores in Co-Rec Point-after try:
• • • • From 3-yard line = 1 point From 10-yard line = 2 points From 20-yard line = 3 points If the defense intercepts the ball and returns it for a score = 3 points (regardless of attempt by offense) • Decision cannot be changed unless a time-out is called
Safeties = 2 points
Overtime!
Regular Season: only one overtime period Playoffs: overtime repeated until a winner is declared Coin toss
Winner chooses offense or defense
Each team given 4 downs from the 10-yard line to score Each team has one time-out per overtime period
Screen Blocking
Form for a screen block:
Hands and arms at side or behind back Use of hands, arms, elbows, legs or body to initiate contact is illegal Defensive players are responsible for avoiding contact behind the line of scrimmage Offensive players are responsible for avoiding contact beyond the line of scrimmage
General Guidelines
Flag Belt Removal
Runner is down when the flag belt is unclipped
Ball spotted at point where ball is when de-flagging occurs NOT where the belt falls to the ground
If a flag belt inadvertently falls off
One-hand tag between shoulders and knees BUT inadvertent contact occurs – use judgment The ball carrier may spin, jump or dive The ball carrier may not use his/her hands, arms or the ball to protect his/her flags
A defensive player may not hold, push or knock the ball carrier down
Flag-Guarding!
Live Ball vs. Dead Ball
Dead Ball = prior to the snap
Blow whistle, throw flag, stop play False start Illegal snap Encroachment Delay of game Unsportsmanlike conduct
Live Ball = simultaneous with snap or during the play
Throw Flag but DO NOT blow whistle All other Penalties
Roughing the Passer
Defensive Rusher must avoid contact Any contact with arm is illegal
QuickTime™ and a DV/DVCPRO - NTSC decompressor are needed to see this picture.
QuickTime™ and a DV/DVCPRO - NTSC decompressor are needed to see this picture.
Flag Guarding
Any part of the body protecting the flags (usually arms) Tell players to run with ball outstretched
Illegal Contact
Rushing/Blocking
Offensive
• Using arms, legs, or chest to push defender
Defensive
• Running through a blocker who has established position • Swim moves
Downfield
Offensive
• Running through a defender who has established position
Defensive
• Tackling a runner
Holding
Grabbing the runner’s shirt, shorts, or body to slow them down ONLY call a foul if the flag is pulled as a result of the holding
3-yard Penalties
Dead Ball
Illegal Equipment Delay of Game Illegal Snap False Start or Encroachment
Live Ball
Illegal Shift
• i.e. 2 players in motion at snap
Illegal Forward Pass (loss of down) Intentional Grounding (loss of down) Helping the Runner Illegal Blitz Running across the line of scrimmage (loss of down)
5-yard Penalties
Unsportsmanlike Conduct Flag Guarding Illegal Contact Pass Interference (loss of down or automatic 1st down) Roughing the Passer (automatic 1st down) Stripping Illegal Participation Illegal Flag Belt Removal Illegally Secured Flag Belt (loss of down)
Enforcing Penalties
Loose Ball Plays (i.e. passing plays)
Enforce penalty from previous spot EXCEPTION:
• Foul by the offense behind the spot • Enforce penalty from spot of foul • “Stiff the Offense”
Running Plays
Enforce penalty from end of run EXCEPTION:
• Foul by the offense behind the spot • Enforce penalty from spot of foul • “Stiff the Offense”
Plays with Multiple Fouls
2 or more fouls by same team
Enforce one penalty – offended team chooses
Penalties cancel and down is replayed Enforced as dead ball Add to end of play even if another live ball foul occurred
Fouls by both teams
Unsportsmanlike conduct
Fouls and the Zone Line-toGain
Live Ball Fouls
Mark off penalty yardage before establishing zone line-to-gain
Dead Ball Fouls
Zone line-to-gain established before marking off penalty yardage
Rules Clarifications
No pushing/chucking the receivers No stripping the ball No spiking Offense is responsible for retrieving the ball
Have Fun!