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Ship to Shore Ship to Shore

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					                       Ship to Shore
Aim: This game improves acceleration, speed and agility. Players
sprint between the distance of 60ft and the Coach can change
direction at any given time.

Equipment:
 Four markers

Set up:
1. Place two markers 15m apart on the foul ball line.
2. Place two markers 15m apart in line of 2 nd base (60ft)

Procedure:
1. Have team stand on the foul ball line. This is called “Ship”. The
   other end line, between the two markers located in line of
   second base, is called “Shore”.
2. Coach calls out either “Ship” or “Shore”
3. Players sprint to the line that represents what was called out.
4. Change direction while players are sprinting to one line. i.e.
   While players are sprinting to Shore call out “Ship”.

Rules:
1. If a player runs in the opposite direction that was called out
   then they are given one strike. Three strikes and you are out.

Advanced:
1. Add “Hit the Deck”. As soon as the Coach calls this out all
   players must dropped to the ground.

Conditioning:
1. Increase the length of the game and or distance between Ship
   and Shore.

				
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posted:11/15/2010
language:English
pages:1