International Conference on Computer Animation and Social Agents October

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International Conference on Computer Animation and Social Agents October
International Conference on

Computer Animation and Social Agents

October 17 - 19, 2005

CASA 2005

Organized by: The Hong Kong Polytechnic University, City University of Hong Kong, The Computer Graphics Society (CGS)

Sponsored by: K.C. Wong Education Foundation

Keynote 1: Animation Reuse via Geometry Processing

Craig Gotsman

Technion - Israel Institute of Technology



Abstract



Generation compelling 3D animation sequences is a time- and money-consuming endeavor. Thus, the ability to reuse existing

animation data in order to generate new animation sequences has major practical importance. This talk will survey methods to

reuse animation data by applying tools originally developed for static geometry and mesh processing.







Keynote 2: Interfaces for Controlling Human Characters

Jessica Hodgins

School of Computer Science, Carnegie Mellon University, USA



Abstract



Computer animations and virtual environments both require a controllable source of motion for their characters. Most of the

currently available technologies require significant training and are not useful tools for naive users. Over the past few years, we

have explored several different solutions to this problem. Each solution relies on the information about natural human motion

inherent in a motion capture database. For example, the user can sketch an approximate path for an animated character which

is then refined by searching a motion graph. We can also find a natural looking motion for a particular behavior based on sparse

constraints from the user (foot contact locations and timing, for example) by optimizing in a low-dimensional, behavior-specific

space found from motion capture. Motion capture data can also be used to bias planning algorithms toward more natural postures

for constrained manipulation tasks such as placing a large box into a car trunk. And finally, we have developed a performance

animation system that uses video input of the user to control a swing dancing couple. The system finds the pose of the user with

machine learning techniques trained using motion capture data.







Keynote 3: Mesh Deformation Using Differential Operators

Baining Guo

Senior Researcher and Research Manager, Graphics Group, Microsoft Research Asia



Abstract



In this talk I’ll introduce a novel approach for mesh deformation using differential operators. The most distinctive feature of these

operators is that they modify the original mesh geometry implicitly through gradient field manipulation. This approach can produce

visually pleasing results for a wide variety of deformations including large deformations found with characters performing non-rigid

and highly exaggerated movements. I’ll discuss the origin of differential operators, deformation operators based on the Poisson

equation, and a recently proposed operator called volumetric graph Laplacian. I will also explain how to use these operators to

transfer non-rigid and exaggerated deformations of 2D cartoon characters to 3D meshes.







Invited Talk: Orientations and Rotations: A Coordinate-Free Pespective

Jehee Lee

Seoul National University, Korea



Abstract



There are many different ways of representing the three-dimensional orientation and rotation of a rigid object. Those includes unit

quaternions, 3x3 rotation matrices, Euler angles, rotation vectors, helical angles, and so on. Recently, it has been relatively clear

that unit quaternions and rotation matrices have advantages over the others in the sense that they parameterize three-dimensional

orientations without singularity. However, rotation vectors are still very popular because they are much easier to handle than

non-singular representations and easily converted from them using logarithmic maps. There has been a long standing argument

as to when rotation vectors can be used without worrying about singularity and when unit quaternions (or rotation matrices)

are preferable. This argument is partly due to the confusion of rotation and orientation. Rotation is circular movement and the

orientation of a rigid object refers to the state of the object being oriented. These two geometric concepts have conventionally been

considered to be the same one because the orientation of an object can be represented as a rotation from the reference orientation

given a reference coordinate system. Not surprisingly, this point of view incurred a serious confusion in programming with geometric

objects that can rotation. The goal of this talk is to provide a useful perspective of understanding three-dimensional orientations

and rotations. Our approach is inspired by affine geometry and coordinate-free geometric programming pioneered by Goldman and

DeRose. The basic idea of affine geometry is to make a distinction between points and vectors, and define operations for combining

them. We found that a similar coordinate-free geometric algebra is available between three-dimensional orientations and rotations

by making a clear distinction between them.

Day 1: Oct. 17

Keynote 1

09:00-10:00 Animation Reuse via Geometry Processing

Craig Gotsman



Session F1: Collision Detection and Deformable Objects

Chair: Shigeru Kuriyama

10:15-10:40 Multi-Resolution Collision Handling for Cloth-like Simulations

Nitin Jain, Ilknur Kabul, Naga Govindaraju, Dinesh Manocha, Ming Lin

10:40-11:05 GPU-based Intrinsic Collision Detection for Deformable Surfaces

Sai-Keung Wong, George Baciu

11:05-11:30 Implicit Midpoint Integration and Adaptive Damping for Efficient Cloth Simulation

Pascal Volino, Nadia Magnenat-Thalmann

11:30-11:55 Time-Critical Animation of Deformable Solids

Jeremie Dequidt, Damien Marchal, Laurent Grisoni

11:55-12:20 Real-time Meshless Deformation

Xiaohu Guo, Hong Qin







Session C1: Motion Synthesis

Chair: Enhua Wu

10:15-10:35 Planning Character Motions for Shadow Play Animations

Shu-Wei Hsu, Tsai-Yen Li

10:35-10:55 Rhythmic Character Animation: Interactive Chinese Lion Dance

Je-Ren Chen, Tsai-Yen Li

10:55-11:15 An interactive motion retargeting method

Li Liu, Zhao-Qi Wang, Deng-ming Zhu, Shi-Hong Xia

11:15-11:35 Inferring 3D Pose from Uncalibrated Video by Contour Matching

Xian-Jie Qiu, Zhao-Qi Wang, Shi-Hong Xia

11:35-11:55 A Deformable Model with Cellular Neural Network

Yongmin Zhong, Bijan Shirinzadeh, Gursel Alici, Julian Smith







Keynote 2

14:10-15:10 Interfaces for Controlling Human Characters

Jessica Hodgins



Session F2: Motion Capture and Retrieval

Chair: Ming Lin

12:20-12:45 From Dance Notation to Human Animation: The LabanDancer Project

Tom Calvert, Lars Wilke, Rhonda Ryman, Ilene Fox

15:25-15:50 Animating Reactive Motion Using Momentum-based Inverse Kinematics

Taku Komura, Shu Lim Ho, Rynson Lau

15:50-16:15 Entropy-Based Motion Extraction for Motion Capture Animation

Cliff So, George Baciu

16:15-16:40 Motion Control with Strokes

Masaki Oshita

16:40-17:05 Silhouette-based motion capture for interactive VR-Systems including a rear projection screen

u o

Sven Th¨ring, J¨rn Herwig, Alfred Schmitt

17:05-17:30 Automated Motion Synthesis for Dancing Characters

Gazihan Alankus, A. Alphan Bayazit, Burchan Bayazit

17:30-17:55 Motion Retrieval Based on Movement Notation Language

Tao Yu, Xiaojie Shen, Qilei Li, Weidong Geng







Session C2: Interactive Environments

Chair: Lizhuang Ma

15:00-15:20 Hierarchical kinematic synthesis of motion for avatars creation

Maria-Cruz Villa-Uriol, Falko Kuester, Nader Bagherzadeh

15:20-15:40 A New Dynamic Client-Server Scene Graph for Mobile NPRQuake on Heterogeneous Frame-

works

Gi Sook Jung, Kwon Soon Il, Park Min Woo, Won Kwang Hee, Soon Ki Jung

16:05-16:25 Adaptive Three-tiered Control Schemes for Large Multi-User Virtual Environments

Kuo-Yu Lee, Hung-Kuo Chu, Tong-Yee Lee

16:25-16:45 Programming Language Support for Collaborative Virtual Environments

Clinton Jeffery, Omar El-Khatib, Ziad Al-Sharif, Naomi Martinez

16:45-17:05 Animating Humans on Handheld Devices for Interactive Gaming

Andrew Brosnan, Simon Dobbyn, John Hamill, Carol O’Sullivan







Session PT: Poster Session

Chair: Taku Komura

17:05-17:15 Cut

Shigeru Owada, Frank Nielsen, Takeo Igarashi

17:15-17:25 Surgery Simulation with Surface Parameterization

Qiang Liu, Edmond C. Prakash

17:25-17:35 GPU-Assisted Free-Form Deformation

Takashi Kanai, Yutaka Ohtake, Kiwamu Kase

17:35-17:45 Physically Based Wire Modeling Technique for Curves and Surfaces

Jian J. Zhang, L. H. You

17:45-17:55 Towards Time-Critical Collision Detection for Deformable Objects Based on Reduced Models

Cesar Mendoza, Carol O’Sullivan

17:55-18:05 Precise Motion Capturing Using Skeletal Model Extracted from MRI

Shigeo Morishima, Shohei Nishimura, Eiji Sugisaki









Day 2: Oct. 18

Keynote 3

09:00-10:00 Mesh Deformation Using Differential Operators

Baining Guo



Session F3: Virtual Humans and Social Agents

Chair: Daniel Thalmann

10:15-10:40 Natural Head Motion Synthesis driven by Acoustic Prosody Features

Carlos Busso, Zhigang Deng, Ulrich Neumann, Shrikanth Narayanan

10:40-11:05 A Feature-Based Approach to Facial Expression Cloning

Bongcheol Park, Heejin Chung, Tomoyuki Nishita, Sung Yong Shin

11:05-11:30 Automatic Generation of Human Animation based on Motion Programming

Yueting Zhuang, Jun Xiao, Yizi Wu, Tao Yang, Fei Wu

11:30-11:55 Modeling and Simulating the Deformation of Human Skeletal Muscle Based on Anatomy and

Physiology

Robson Lemos, Jon Rokne, Gladimir V. G. Baranoski, Yasuo Kawakami, Toshiyuki Kurihara

11:55-12:20 Virtual Humans with Personalized Perception and Dynamic Levels of Knowledge

Johannes Strassner, Marion Langer

12:20-12:45 Psychological Model for Animating Crowded Pedestrians

Takeshi Sakuma, Tomohiko Mukai, Shigeru Kuriyama







Session C3: Virtual Human Modeling

Chair: Carol O’Sullivan

10:15-10:35 A Data-Driven Shape Model for Human Body Reconstruction from Photos

Hyewon Seo, Young In Yeo, Kwangyun Wohn

10:35-10:55 FacePaint: Intuitive Modeling of Animatable Facial Expressions for High Density Models using

Geometry Images and Shader Programs

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Benjam´ Hern´ndez, Isaac Rudomin

10:55-11:15 Multi-level Performance-driven Stylised Facial Animation

Fabian Di Fiore, Frank Van Reeth

11:15-11:35 Template-Model Based Modeling and Animation of Human Bodies with Anatomical Structure

Xiaomao Wu, Lizhuang Ma, Ke-Sen Huang, Yan Gao, Zhihua Chen

11:35-11:55 Estimation of Human Skeleton Proportion from 2D Uncalibrated Monocular Data

En Peng, Ling Li

Session F4: Animating Geometrical Models

Chair: Qunsheng Peng

14:10-14:35 Progressive Mesh Metamorphosis

Chao-Hung Lin, Tong-Yee Lee, Hung-Kuo Chu, Chih-Yuan Yao

14:35-15:00 Mesh Morphing Using PolyCube-Based Cross-Parameterization

Zhengwen Fan, Xiaogang Jin, Jieqing Feng, Hanqiu Sun

15:00-15:25 Physically Based Morphing of Point-sampled Surfaces

Yunfan Bao, Xiaohu Guo, Hong Qin

15:25-15:50 Mesh Decomposition Using Motion Information From Animation Sequences

Tong-Yee Lee, Ping-Hsien Lin, Shaur-Uei Yan, Chun-Hao Lin







Session F5a: Natural Phenomena and Special Effects

Chair: Nadia Magnenat-Thalmann

16:05-16:30 Extending the Photon Mapping Method for Realistic Rendering of Hot Gaseous Fluids

Byungkwon Kang, Insung Ihm, Chandrajit Bajaj

16:30-16:55 Controllable Local Monotonic Cubic Interpolation in Fluid Animations

Insung Ihm, Deukhyun Cha, Byungkwon Kang

16:55-17:20 Dynamic Modeling and Rendering of Grass Wagging in Wind

Changbo Wang, Zhangye Wang, Qi Zhou, Chengfang Song, Yu Guan, Qunsheng Peng

17:20-17:45 Blob-based Liquid Morphing

Xiaogang Jin, Shengjun Liu, Charlie C.L. Wang, Jieqing Feng, Hanqiu Sun

17:45-18:10 Animating Smoke with Dynamic Balance

Jin-Kyung Hong, Chang-Hun Kim







Session C4: Intelligent Agents

e

Chair: St´phane Donikian

14:10-14:30 Large-Scale Agent Formations in Virtual Environments Using Linear Elastic Shapes

Yi Li, Kamal Gupta

14:30-14:50 NeXus: Behavioural Realism in Mixed Reality Scenarios through Virtual Sensing

Gregory M. P. O’Hare, Abraham G. Campbell, John W. Stafford, Robert Aiken

14:50-15:10 Emotions, personality and social interactions modelling in a multiagent environment

e e

Alexis N´d´lec, Cyril Septseault, Dominique Follut, Gaele Rozec

15:10-15:30 Agent Paint: Intuitive Specification and Control of Multiagent Animations

Erik Millan, Isaac Rudomin

15:30-15:50 Ubiquitous Realities through Situated Social Agents

Mauro Dragone, Thomas Holz, Gregory M. P. O’Hare, Brian Duffy

16:05-16:25 Intentional Embodied Agents

Alan Martin, Gregory M. P. O’Hare, Bianca Schoen, John F. Bradley, Brian Duffy

16:25-16:45 Knowledge Exchange between Agents in Real-Time Environments

Jeppe Revall Frisvad, Peter Falster, Gert L. Møller, Niels Jørgen Christensen

16:45-17:05 A Model for Generating Competitive Groups Based on Virtual Agents Progression

Marta Villamil, Soraia Musse, Luis Luna de Oliveira

17:05-17:25 Using Social Agents to model a Virtual Character for the Recommendation of Students Tutors

Elisa Boff, Eliseo Berni Reategui, Rosa Maria Viccari

17:25-17:45 Using progressive adaptability against the complexity of modeling emotionally influenced vir-

tual agents

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Ricardo Imbert, Ang´lica de Antonio

Day 3: Oct. 19

Invited Talk

09:00-10:00 Orientations and Rotations: A Coordinate-Free Pespective

Jehee Lee



Session F5b: Natural Phenomena and Special Effects

Chair: Weidong Geng

10:15-10:40 Interactive Venation-Based Leaf Shape Modeling

Sung Min Hong, Richard Bruce Simpson, Gladimir V. G. Baranoski

10:40-11:05 Real-time Simulation of Watery Paint

Tom Van Laerhoven, Frank Van Reeth

11:05-11:30 Real-Time Cartoon Animation of Smoke

Haitao He, Duanqing Xu







Session F6: Image, Color and Illumination in Animation

Chair: Pascal Volino

11:30-11:55 Image and Video Retexturing

Yanwen Guo, Jin Wang, Xiang Zeng, Zhongyi Xie, Hanqiu Sun, Qunsheng Peng

11:55-12:20 Enhanced Auto Coloring with Hierarchical Region Matching

Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu

12:20-12:45 Deferred Shadowing for Real-Time Rendering of Dynamic Scenes Under Environment Illumi-

nation

Naoki Tamura, Henry Johan, Tomoyuki Nishita







Session C5: Animation Techniques

Chair: Taku Komura

10:15-10:35 Vectorization of Raster Line-Drawings in Cartoons

Quan Chen, Zhongke Wu, Feng Tian, Hock Soon Seah, Jie Qiu, Konstantin Melikhov

10:35-10:55 Geometric Detail Mapping for Point-sampled Geometry

Chunxia Xiao, Jieqing Feng, Tingfang Zhou, Wenting Zheng, Qunsheng Peng

10:55-11:15 A Fast Rendering Technique of Transparent Objects and Caustics

Kei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita

11:15-11:35 Watermarking Motion Clips

Shuntaro Yamazaki, Masaaki Mochimaru, Takeo Kanade

11:35-11:55 Exploring Offense-Defense Relationship for Chinese Martial Arts

Cong-Kai Lin, Jen-Yu Peng, Wen-Kai Tai









Event Venue

Registration and Coffee breaks 16/F Reception area, Li Ka Shing Tower (M Core)

Keynotes and Invited Talk Senate Room M1603, Li Ka Shing Tower

Full Paper Sessions: F1, F2, F3, F4a, F4b, F5, F6 Senate Room M1603, Li Ka Shing Tower

Conference and Poster Paper Sessions: C1, C2, C3, C4, C5, PT Room M1502, Li Ka Shing Tower

Lunch 14/F Chinese Restaurant, Li Ka Shing Tower

Reception Staff Restaurant, 4/F Communal Building

Banquet Wu Kong Shanghai Restaurant (Address: Basement, Al-

pha House, 27 Nathan Road, Tsim Sha Tsui, Kowloon.

Tel: 2366 7244)


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