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KMM Highlander Glossary Book 6

VIEWS: 113 PAGES: 5

									                                            GLOSSARY
                                        HIGHLANDER Series by:
                                          Karen Marie Moning

Misc words from Book 6    – The Immortal Highlander:
Anon: At an unspecified future time; In a short while

Aught: Anything; Whatever; To any degree at all; Everything

Aye: Yes

Ballocks: Bullshit

Betwixt: Between; Between two groups or categories, without belonging to one or the other

Bonny: Handsome; Pretty; Healthy glow; Fine; Pleasant

Book of the Sin Siriche Du*: (Sn-ser-ick-du) Sin Siriche Du is The Blackest Fairy (Adam)

Boon: is like a deal; Kind; Generous; Pleasant; Merry: A close friend

Bothy: Privacy outbuilding

Brehons*: 106 Lawgivers; This is what the Sidhe-Seers were to their people

Canna: Cannot

Capitulation: 118 Conditional surrender; A document containing terms of surrender; Articles of
concession; Covenant; Treaty

Cathair Crofhind*: 25 ‘Twas not amiss

Daoine Sidhe*: One of the many names of the Fae

Din: Noise; Loud continuous; To repeat insistently or noisily

Dinna: Didn’t

D‟Jai*: 27    (Ja, a like in “hah") Adam is a Prince from the D’Jai House

Doff: To remove; Take-off

Doona: Do not or Don’t

Fae: (Fay) see also Tuatha Dé Danaan. Divided into two courts, the Seelie or Light Court, and the
Unseelie or Dark Court. Both courts have different castes of Fae, with the four Royal Houses
occupying the highest caste of each. The Seelie Queen and her chosen consort rule the Light Court.
The Unseelie King and his current concubine govern the Dark Court

Féth Fiada (Fiadha)*: (Fa-thk Fe-ada, 1st “a” in both words sounds like “a” in hay, 2nd “a” in
last word sounds like “a” in haha) means (féth, mist, fog) (fiada, lord, master, possessor): a
magic mist or fog that renders those under it invisible...also known as ceó druidecta or ceo


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draiodheachte (Druid's fog). The féth fiada is thought to be a power given to the Druids and
Tuatha Dé Danaan by Manannán mac Lir after their defeat by the Milesians"

The féth fiada is a triumvirate spell that can render its object impossible to see, hear and/or touch. It
cloaks its wearer in illusion that affects short-term memory and generates confusion in the minds of
those in the immediate vicinity

Garderobe: Bathroom

Hae: To have

Haud yer Wheesht*: Hush

Haver: To talk foolishly or waste time; To waver; Vacillate

Hied: 29 To strive; Hasten; Fast; To spring; To hurry or hasten, usually used reflexively

Imbolc: 109

Insouciant: 117 To regard, care; Calm and untroubled; Carefree; Indifferent

Ka-Lyrra*: 63 & 64 (Name Adam calls Gabby) A creature native to Adam‟s home world, Danu.
Silky-pelted, exquisitely marked with huge phosphorescent eyes, velvety paws and a striped, tufted tail;
Its delicate beauty tempted, but its bite was dangerous, even to a Tuatha Dé; Not killing but causing
madness of considerable duration. Few were they who could woo it; Few were they who dared to try

Ken: Understand; know; To know of or about

Nae: No; Not

Naught: Nothing

Nay: No

Nigh: Nearly; Almost; Near; Close; Near to; To draw near; Approach

No‟: Not

Obdurate: Not easily moved to pity or sympathy; Hard hearted; Not giving in readily; Stubborn;
Obstinate; Inflexible

Obeisance: 5 Stubborn; Gesture of respect or reverence; Bow or curtsy; Attitude shown by this;
Homage; Deference

Och: Oh

Oubliette: 202 Place of forgetting; To forget; See oblivion

Quixotic: 35 Extravagantly chivalrous or foolishly idealistic; Visionary

Repast: The eating of food as at a meal; Mealtime



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Sentient: 207 (Entity) To perceive by the senses; Of having, or capable of feeling or perception;
Conscious

Sidhe-Seer*: (SHE-seer) A person Fae magic doesn't work on, capable of seeing past the illusions or
"glamour" cast by the Fae to the true nature that lies beneath. Some can also see Tabh'rs , hidden
portals between realms. Others can sense Seelie and Unseelie Objects Of Power. Each sidhe-seer
is different, with varying degrees of resistance to the Fae. Some are limited, some are advanced with
multiple "special powers"

Sin Siriche Du, Book Of The*: (Sn-ser-ick-du) Sin Siriche Du is The Blackest Fairy (Adam)

Tarry: 200 To delay, linger; Be tardy, remain temporarily; To wait

„Tis: It is

„Tisna: Tis not; Is not

„Tisn‟t: It isn’t

Torque: 2 & 21 Some kind of necklace, I think

Trews: Trousers; Tartan trousers

Triumvirate: 3 Government by 3 persons or by a coalition of 3 parties sharing authority equally

Tuatha Dé Danaan or Tuatha Dé: (Too-ah-day or TUA day dhanna or Tua DAY) (See Fae above)
A highly advanced race that came to Earth from another world. (Definition ongoing.)

„Twas: It was

„Twill: It will

„Twould: It would

Unseelie*: (Un-seal-ie) The "Dark Court” of the Tuatha Dé Danaan. According to Tuatha Dé
Danaan legend, the Unseelie have been confined for hundreds of thousands of years in an inescapable
prison. Inescapable, my ass

Vera: Very; Spoken this way when upset, excited or passionate

Veriest: Slightest (i.e. I haven’t the slightest idea)

Verily: In very truth; Truly

Wee: Little; Petite; Small

Weel: We will

Well: Pronounced weel

Whence: From what place or source; From the place or thing previously referred to; As result from
which cause or origin

Willna: Will not
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Wont: Habit; Custom; To have the habit of doing something

Yestreen: Yesterday evening



*Memory Spell: “Wither thou goest, there goest I, two flames sparked from but one ember;
Both forward and backward doth time fly, wither thou art, Remember.”
The Memory Spell was said to make Drustan remember being in the 21st Century with Gwen.

*Druid Binding (Marriage) Spell: With your RIGHT palm over their heart and their LEFT palm over
your heart, you say these words:

If aught must be lost, „twill be my honor for yours. If one must be forsaken, „twill be my soul
for yours. Should death come anon, „twill be my life for yours. I am given.

Translation: “You are mine forever, should you agree and give me the words back. And now I
am yours forever, whether you agree or not.”

(You are now connected by gossamer strands of awareness and it’s a bond that can never be severed.)
If you were to walk into a room you would be drawn to their side. If you were to enter a town, you
would know if they are there also. If the other doesn’t say it back, you would ache endlessly, your
heart trapped by the binding spell. You sense and love them eternally. But if they DO give those words
freely back to you, the bond would intensify a thousand fold.



*The back story of the Draghar – 304 - In the early days of Ireland, the Tuatha Dé Danaan came
to the isle descending in a mist so thick it dimmed the rising of three suns. They were possessed of
many and great powers. They were not of man’s tribe, though they had a similar form. Tall, slender,
entrancing to gaze upon – described as ‘shining with empyreal radiance’ – they were graceful, artistic
people who claimed to be seeking no more than a place to live in peace. Mankind proclaimed them
gods and tried to worship them as such, but the rulers of the Tuatha Dé Danaan forbade such
practice. They settled among man, sharing their knowledge and artistry, and so ensued a golden age
unlike any before. Learning attained new heights, language became a thing of power and beauty, song
and poetry developed the power to heal.

As both races seemed to prosper by the union, in time, the Tuatha Dé selected and trained mortals as
Druids: as lawgivers, lore keepers, bards, seers, and advisors to mortal kings. They gifted those
Druids with knowledge of the stars and of the universe, of the sacred mathematics and laws that
governed nature, even inducting them into certain mysteries of time itself.

But as time passed, and the Druids watched their otherworldly companion’s never sickening or aging,
envy took root within their mortal hearts. It festered and grew, until one day thirteen of the most
powerful Druids presented a list of demands to the Tuatha Dé, including among them, the secret of
their longevity. They were told man was not yet ready to possess such things.

The Tuatha Dé decided they could no longer remain among mankind. That very eve, they vanished.
It’s said that for three days after they left, the sun was eclipsed by dark clouds, the oceans lay still upon
the shores, and all the fruit in the land withered on the limb.

In their fury, the thirteen Druids turned to the teachings of an ancient, forbidden god, ‘one whose
name is best forgotten’. The god to whom the Druids supplicated themselves was a primitive god,
spawned in the earliest mists of Gaea. Calling upon those darkest of powers, armed with the

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knowledge the Tuatha Dé had given them, the Druids attempted to follow the immortal ones, to seize
their lore, and steal the secret of eternal life.

What the thirteen did not know is that realms are impenetrable by force. Such travel therein is a
delicate process of sifting or straining time and place. In their attempt to brutalize or coerce a path
between the realms, the thirteen Druids nearly tore them all asunder. The Tuatha Dé, sensing the
distress in the weaving of the world, returned to avert catastrophe.

The Tuatha Dé’s fury was immense. They scattered their once-friends, now bitter enemies, to the far
corners of the earth. They punished the evil ones, the Druids who’d chosen greed over honor, who’d
loved power more than they’d valued the sanctity of life – not by killing them – but by locking them into
a place between realms, giving them the immortality for which they’d lusted. Eternity in nothingness,
without form, without cease.

But even before the disagreement with the Tuatha Dé, the thirteen Druids had formed a separate,
secret sect within the larger numbers of their brethren, with their own talisman and name. Their
symbol was a winged serpent, and they called themselves the Draghar.

It is also said that some time after the Druids were scattered, and the thirteen locked away in their
prison, a small band of those who survived regrouped in an effort to reclaim their lost lore. An Order
arose, founded upon the divination of a seer who claimed the Draghar would one day, far in the future,
return and reclaim the powers the Tuatha Dé had stolen from them. Apparently this seer wrote a
detailed prophecy, describing the circumstances under which the ancient ones would return, and the
Druid sect of the Draghar was formed to watch and await such events that would signify the
prophecy’s fruition. 310 - ‘The thirteen shall be made one, and the world will descend into an epoch of
darkness more brutal than mankind has ever known. Unspeakable atrocities will be committed in the
Draghar’s name. Civilization will fall and ancient evils rise, as the Draghar pursue their unceasing
quest for vengeance.’



*Rolling R‟s and softly dropped g‟s

*** Pronunciations obtained from sources in Dublin at the local Garda and Trinity College. Any errors
in conveying how the words are pronounced are mine (Karen Marie Moning). I am trying to provide
manageable pronunciation for the reader, not a linguistically detailed study guide, which can be difficult
for a lay person to decipher.




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