Shadowcrafters long ago mastered illusions and glamers. They specialize in forming their own reality out
Sorcerers and wizards who specialize in illusions, particularly those who worship Shar, often find the
shadowcrafter class attractive. Occasionally, even bards adopt this prestige class.
Skills: Disguise 1 rank
Feats: Spell Focus (Illusion), Greater Spell Focus (Illusion)
Spellcasting: Ability to cast any 3rd level or higher spell with the illusion (shadow) descriptor.
The shadowcrafter's class skills: Bluff, Diplomacy, Disguise, Stealth, Knowledge (all), Spellcraft.
Skill Points each level: 2 + Int Modifier
Hit Die: d6
Weapon and Armor Proficiencies:
Shadowcrafters gain no new weapon or armor proficiencies.
Lvl BaB Special Fort Ref Will Spellcasting
1 +0 Shadow mien +0 +0 +1 +1 level of existing
2 +1 Enhanced shadow conjurations +10% +1 +1 +1 +1 level of existing
3 +1 Enhanced shadow evocations +10% +1 +1 +2 +1 level of existing
4 +2 Shadow spell penetration +2 +1 +1 +2 +1 level of existing
5 +2 Resistance to illusions +2 +2 +3 +1 level of existing
6 +3 Enhanced shadow conjurations +20% +2 +2 +3 +1 level of existing
7 +3 Enhanced shadow evocations +20% +2 +2 +4 +1 level of existing
8 +4 Shadow spell penetration +4 +3 +3 +4 +1 level of existing
9 +4 No delusions +3 +3 +5 +1 level of existing
10 +5 Shadow self +3 +3 +5 +1 level of existing
Spells per Day
When a new shadowcrafter level is gained, the character gains new spells per day as if she had also
gained a level in a spellcasting class she belonged to before adding the prestige class. She does not,
however, gain other benefits a character of that class would have gained, except for additional spells per
day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If
a character had more than one spellcasting class before becoming an shadowcrafter, she must decide to
which class she adds the new level for purposes of determining spells per day.
Shadow Mien (Su):
At 1st level, a shadowcrafter gains a +2 bonus on Disguise and Stealth checks.
Enhanced Shadow Conjurations (Su):
When a shadowcrafter reaches 2nd level, his shadow conjurations automatically intensify in strength by
10%. Hence, shadow conjuration is 30% as strong as the real thing instead of the standard 20%, and
greater shadow conjuration is 70% as strong as the real thing instead of the standard 60%.
When he reaches 6th level, the strength of his shadow conjurations increases by an additional 10% for
total increase of 20%. Hence, shadow conjuration is 40% as strong as the real thing, and greater shadow
conjuration is 80% as strong.
Enhanced Shadow Evocations (Su):
When a shadowcrafter reaches 2nd level, his shadow evocations automatically intensify in strength by
10%. Hence, shadow evocation is 30% as strong as the real thing instead of the standard 20%, and
greater shadow evocation is 70% as strong as the real thing instead of the standard 60%.
When he reaches 6th level, the strength of his shadow evocations increases by an additional 10% for a
total increase of 20%. Hence, shadow evocation is 40% as strong as the real thing, and greater shadow
evocation is 80% as strong.
Shadow Spell Penetration (Ex):
At 4th level, a shadowcrafter gains a +2 bonus on caster level checks for all of his illusion (shadow) spells.
This bonus stacks with that provided by the Spell Penetration and Greater Spell Penetration feats. At 8th
level, this bonus increases to +4.
Resistance to Illusions (Ex):
At 5th level, a shadowcrafter gains a +2 bonus on saving throws against all illusion spells and effects.
No Delusions (Ex):
At 9th level, a shadow crafter has such complete master of illusion spells that he no longer needs to
interact with them to merit a saving throw. If he can see or otherwise witness the illusory effect, he can
attempt a save.
Shadow Self (Su):
At 10th level, shadowcrafters have so attuned themselves to shadows and illusions that they actually
begin to manifest as pure shadow. Three times per day a shadowcrafter may transform into their
shadow self for 1 round/class level.
The shadowcrafter becomes Shadow, along with their equipment. For the duration of the effect, they
are partially in the Shadow Plane, which overlaps the Material Plane. When the spell expires, they return
to material existence.
A Shadow creature is insubstantial, and capable of moving in any direction, even up or down, albeit at
half normal speed. As an insubstantial creature, they can move through solid objects, including living
creatures. A Shadow creature can see and hear on the Material Plane, but everything looks gray and
ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.
Force effects and abjurations affect a Shadow creature normally. Their effects extend onto the Shadow
Plane from the Material Plane, but not vice versa. A Shadow creature can't attack material creatures,
and spells you cast while Shadow affects only other Shadow things. Certain material creatures or objects
have attacks or effects that work on the Shadow Plane.
Treat other Shadow creatures and Shadow objects as if they were material.
If you end the spell and become material while inside a material object (such as a solid wall), you are
shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.