Swot Strength Weakness Opportunity

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					SWOT Strength Weakness Opportunity Thread of Gaming Industry
Posted by admin On July 5, 2007 9:40 AM

SWOT Analysis of Gaming Industry: Microsoft, Sony, and Nintendo

SWOT is acronym for Strength, Weakness, Opportunity, Thread. In Essence a SWOT analysis is geared toward predictability of
obvious and hidden factors that may influence the outcome of marketing and sales.


In terms of gaming industry, Microsoft, Sony, and Nintendo with their respective hardware?s MS Xbox 360, PS 3 and Nintendo Wii
illustrate the first tier competitors in U.S. as well as globally.


Microsoft Xbox 360
Strength:
? Integration of next generation DVD players i.e. HD technology
? Backward compatibility with previous Xbox games
? Online product ? the first of its kind
? Lower price than most comparable competitor PS3


Weakness:
? Expensive hardware and games
? Production flows
? Direct competition with Nintendo because of equally large customer base


Opportunity
? Penetration of new markets in ME
? Penetration of untouched markets by means of bundling
? Partnership with Hollywood studios


Threat
? Lower cost competitor i.e. Nintendo
? Anti trust issues in Europe
? Hardware complication


Sony Play Station 3
Strength:
? Integration of next generation DVD players
? Backward compatibility with previous PS2
? Mostly Free Online product
? Recent decline in profits


Weakness:
? Expensive hardware and games


Opportunity
? Great product lunch covering global spectrum.
? Penetration of new markets in ME
? Penetration of untouched markets by means of bundling
? Partnership with Hollywood studios


Threat
? Lower cost competitor i.e. Nintendo
? Delays in production
? Constant strategy change


Nintendo Wii
Strength:
? Uniqueness of hardware motion detection
? Low cost hardware and software
? Intuitive usage


Weakness:
? Joystick liability
? Limited selection of software


Opportunity
? Penetration of new markets in ME / Europe / Asia
? Marketing to novice gamers including seniors and adults


Threat
? Loss of potential customer because of lack of software selection and sophistication of games.
? Software developers abandon game development because of lack of adequate profits.


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