The Pirates of the Crimson Cutlass Game Design Presentation: By Pete Kinnunen The Concept • What is this game supposed to be? – A Pirate Themed First Person Shooter (fps). • Using pistol, musket, blunderbuss, and trusty cutlass the player will shoot and slash his/her way to plunder and riches. • The player’s Role? – You play as the Captain of the pirate ship The Crimson Cutlass, Bartholomew Scythe. • His intention is to “acquire” pieces of a map to lead him and his crew to untold riches. Overall Feel • Attempt to go with a more realistic view of pirating, but with a minor folklore/fantasy feel as well. – Movie Examples: • Pirates of the Caribbean • Cutthroat Island – A semi romanticized look at pirating, but it should feel realistic in a sense. The Viewpoint • As mentioned before, this will be a fps so the majority of the action will be seen through Bartholomew’s eyes. – The only exception will be in the case of fighting with the cutlass. • To make it easier on the player to see his surroundings and attack accordingly, the melee weapon will be used in a third person adjustable perspective. • This is similar to what was provided in the Jedi Knight games by Lucasarts. The Player’s Role • Again, the player will be controlling the captain of The Crimson Cutlass, Bartholomew Scythe. – This means that the player will be in the thick of the fighting and also be responsible for certain actions. • ex: In the sea battle, before boarding the player will have to guide the shots from the cannons aboard the ship. The Weapons • Musket: – This weapon will have the longest range, but to offset this it will take the longest to reload. – Fairly accurate and very good damage. • Blunderbuss: – This would be considered an earlier version of the shotgun, firing a spread of lead shot. – Accuracy will be an issue so it will only be good against multiple enemies. The Weapons • Pistols: – These will be only useful in close range, but due to their size Bartholomew will be able to hold several on his person at once. – There might be an option of dual wielding for them. • Cutlass: – This is going to be your mainstay for combat since it requires no ammo. – Taking the idea from Jedi Outcast, your character and mouse movement will dictate attacks. The Story • Captain Bartholomew Scythe has heard of a rumor of a lost Treasure Galleon that had run ashore a remote island, and in turn has been hidden by the native populous. • There exists a map to the island and the treasure, but not one person holds the whole map. • So, Captain Scythe has taken it upon himself to liberate those map pieces and rescue the treasure from those backwards natives. Potential Levels • So far, two separate levels have come to mind. – Prison Escape: • One piece of the map is being held by a Spanish Captain within the fort of Santo Domingo, and the easiest way is in shackles… – Rival Pirate: • Another piece is being held by another Captain of the seas, so perhaps the sword and the cannon could convince him to part with it… Prison Escape • Prior to the level starting, Captain Scythe has let himself be captured by the Spaniards and be thrown in a cell. – From there, Scythe picks the lock and retrieves his effects. – Then Captain Scythe must sneak/fight his way to the courtyard to raise his flag, signaling his nearby ship to commence the attack. • From here there will be some scripted explosions from the cannon fire. – With the distraction being made, Scythe now fights his way to the Captain’s quarters and is forced to fight to “acquire” the map piece. – Finally, with map in hand Scythe makes a run for the fort wall and takes a dive into the sea below. Rival Pirate • This level starts off with Captain Scythe upon the Crimson Cutlass and closing in on his rivals ship. – From here the player will be stationary and looking through a spyglass, guiding the cannon fire. • The intention will be to disable the other ship by knocking out the other ship’s mats/sails Rival Pirate • Once the other ship is disabled, The Crimson Cutlass moves alongside to board her. – Captain Scythe leads the swing across, but his rope gets hit by a stray shot and he goes plummeting down. • Luckily, he ends up hitting an open gun port and is able to climb in. – From there, the player fights his way up through the decks of the ship to the Captain, defeats him and recovers the piece of the map. • Be there any questions?
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