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					Encyclopedia of Spells
Encyclopedia of Spells .......................................................................................... 1
A ........................................................................................................................... 7
  Accio ................................................................................................................. 7
  Age Line ............................................................................................................ 7
  Alohomora ......................................................................................................... 7
  Animagus .......................................................................................................... 7
  Anti-cheating spells ........................................................................................... 7
  Anti-gravity ........................................................................................................ 7
  Aparecium ......................................................................................................... 7
  Apparition .......................................................................................................... 7
  Armor-bewitching charm ................................................................................... 7
  Arrows, wand..................................................................................................... 8
  Avada Kedavra .................................................................................................. 8
  Avis ................................................................................................................... 8
B ........................................................................................................................... 8
  Babbling Curse .................................................................................................. 8
  Banishing Charm ............................................................................................... 8
  Bat-Bogey Hex .................................................................................................. 8
  Bewitched Sleep................................................................................................ 8
  Binding/Fastening magic ................................................................................... 8
  Blasting Curse ................................................................................................... 8
  Bluebell flames .................................................................................................. 8
  Bogies, Curse of the .......................................................................................... 9
  Braking Charm .................................................................................................. 9
  Broomstick magic .............................................................................................. 9
  Bubbles ............................................................................................................. 9
  Bubble-Head Charm.......................................................................................... 9
C ........................................................................................................................... 9
  Canary transfiguration hex ................................................................................ 9
  Candle magic .................................................................................................... 9
  Chains ............................................................................................................... 9
  Cheering Charm ................................................................................................ 9
  Confundus Charm ............................................................................................. 9
  Conjunctivitis Curse........................................................................................... 9
  Conjured items ................................................................................................ 10
  Contract ........................................................................................................... 10
  Cross-Species Switches .................................................................................. 10
  Cruciatus Curse............................................................................................... 10
  Crucio .............................................................................................................. 10
  Curse of the Bogies ......................................................................................... 10
  Cushioning Charm........................................................................................... 10
D ......................................................................................................................... 10
  Dark Mark ........................................................................................................ 10
  Defensive charge ............................................................................................ 10
  Defensive Charm............................................................................................. 11
    Deletrius .......................................................................................................... 11
    Densaugeo ...................................................................................................... 11
    Diffindo ............................................................................................................ 11
    Disapparate ..................................................................................................... 11
    Disillusionment Charm .................................................................................... 11
    Dissendium...................................................................................................... 11
    Door opening spell .......................................................................................... 11
    Drought Charm ................................................................................................ 11
E ......................................................................................................................... 11
    Enchanted Snow ............................................................................................. 11
    Engorgio .......................................................................................................... 12
    Ennervate ........................................................................................................ 12
    Entrancing Enchantments ............................................................................... 12
    Expecto Patronum ........................................................................................... 12
    Expelliarmus .................................................................................................... 12
    Extinguishing Spell .......................................................................................... 12
F.......................................................................................................................... 12
    Feather-light .................................................................................................... 12
    Ferula .............................................................................................................. 12
    Fidelius Charm ................................................................................................ 12
    Finite Incantatum ............................................................................................. 13
    Fire Magic ....................................................................................................... 13
    Fire Talking...................................................................................................... 13
    Flame Freezing Charm .................................................................................... 13
    Flashing Paint Charm ...................................................................................... 13
    Flying magic .................................................................................................... 13
    Fountain of Wine ............................................................................................. 13
    Four-Point Spell............................................................................................... 13
    Freezing Charm............................................................................................... 13
    Fur Spell .......................................................................................................... 14
    Furnunculus..................................................................................................... 14
G ......................................................................................................................... 14
H ......................................................................................................................... 14
    Hex-Deflection ................................................................................................. 14
    Homorphus Charm .......................................................................................... 14
    Horn Tongue ................................................................................................... 14
    Horton-Keitch Braking Charm.......................................................................... 14
    Hover Charm ................................................................................................... 14
    Hurling Hex...................................................................................................... 14
I ........................................................................................................................... 14
    Impediment Curse ........................................................................................... 14
    Imperturbable Charm ...................................................................................... 15
    Impervius ......................................................................................................... 15
    Imperio ............................................................................................................ 15
    Incendio ........................................................................................................... 15
    Insect Jinx ....................................................................................................... 15
   Instant Scalping ............................................................................................... 15
J .......................................................................................................................... 15
   Jelly-Legs Jinx ................................................................................................. 15
K ......................................................................................................................... 15
   Killing Curse .................................................................................................... 15
   Knee-Reversing Hex ....................................................................................... 15
L .......................................................................................................................... 15
   Leek Curse ...................................................................................................... 15
   Legilimens. ...................................................................................................... 16
   Levitation ......................................................................................................... 16
   Library book spells .......................................................................................... 16
   Light Spell ....................................................................................................... 16
   Lightening spell ............................................................................................... 16
   Locomotor Mortis............................................................................................. 16
   Lumos ............................................................................................................. 16
   Lumos Solarum ............................................................................................... 16
M ......................................................................................................................... 16
   Memory Charm................................................................................................ 16
   Messenger Spell.............................................................................................. 16
   Mobiliarbus ...................................................................................................... 17
   Mobilicorpus .................................................................................................... 17
   Morsmordre ..................................................................................................... 17
   Muggle Repelling Charms ............................................................................... 17
N ......................................................................................................................... 17
   Nox .................................................................................................................. 17
O ......................................................................................................................... 17
   Obliviate .......................................................................................................... 17
   Occlumency..................................................................................................... 17
   Oculus Reparo ................................................................................................ 17
   Orchideous ...................................................................................................... 18
P ......................................................................................................................... 18
   Pack ................................................................................................................ 18
   Patronus .......................................................................................................... 18
   Patronus Charm .............................................................................................. 18
   Pepper Breath ................................................................................................. 18
   Peskipiksi Pesternomi ..................................................................................... 18
   Petrification ..................................................................................................... 18
   Petrificus Totalus ............................................................................................. 18
   Prior Incantato ................................................................................................. 18
Q ......................................................................................................................... 19
   Quidditch spells ............................................................................................... 19
   Quietus ............................................................................................................ 19
R ......................................................................................................................... 19
   Reducio ........................................................................................................... 19
   Reductor Curse ............................................................................................... 19
   Relashio .......................................................................................................... 19
  Reluctant Reversers ........................................................................................ 19
  Reparo ............................................................................................................ 19
  Restoring Spell ................................................................................................ 19
  Rictusempra .................................................................................................... 20
  Riddikulus ........................................................................................................ 20
  Room-sealing spell .......................................................................................... 20
  Ropes .............................................................................................................. 20
  Rowboat .......................................................................................................... 20
S ......................................................................................................................... 20
  Scourgify ......................................................................................................... 20
  Scouring Charm .............................................................................................. 20
  Serpensortia .................................................................................................... 20
  Severing Charm .............................................................................................. 20
  Shield Charm................................................................................................... 20
  Silencing Charm .............................................................................................. 20
  Slug Curse ...................................................................................................... 21
  Sonorus ........................................................................................................... 21
  Stunner ............................................................................................................ 21
  Stupefy ............................................................................................................ 21
  Summoning Charm ......................................................................................... 21
  Switching Spells .............................................................................................. 21
T.......................................................................................................................... 21
  Talon-clipping charm ....................................................................................... 21
  Tarantallegra ................................................................................................... 21
  Thief's Curse ................................................................................................... 21
  Tickling Charm ................................................................................................ 21
  Time Travel ..................................................................................................... 21
  Transmogrifian Torture .................................................................................... 22
  Twitchy Ears Hex ............................................................................................ 22
U ......................................................................................................................... 22
  Unbreakable Charm ........................................................................................ 22
  Unforgivable Curses ........................................................................................ 22
      Cruciatus Curse ........................................................................................... 22
      Imperius Curse ............................................................................................ 22
      Killing Curse................................................................................................. 22
  Unplottable ...................................................................................................... 22
V ......................................................................................................................... 22
  Vanishing Spell................................................................................................ 22
W ........................................................................................................................ 23
  Waddiwasi ....................................................................................................... 23
  Wand effects ................................................................................................... 23
      Wand sparks ................................................................................................ 23
      Wand writing ................................................................................................ 23
  Wingardium Leviosa ........................................................................................ 23
  Wizard Space .................................................................................................. 23
X ......................................................................................................................... 23
Y ......................................................................................................................... 23
Z.......................................................................................................................... 23
A
Accio
(AK-see-oh or A-see-oh) "Summoning Charm" "accio" L. send for, summon
Causes an object to fly to the caster, even over quite some distance. It would
seem that the caster must know at least the general location of the object
Summoned.

Age Line
no incantation given A thin golden line drawn on a floor, which affects anyone
who crosses it if they are too young (Presumably, the Age Line could also be set
up to prevent someone to cross who was older than a given age.)

Alohomora
(AL-o-ho-MOR-ah) "aloha" Haw. farewell + "mora" L. obstacle Charm that causes
a locked door to open.

Animagus
(an-i-MAH-jus OR an-i-MAY-jus) "animal" L. animal + "magus" Pers. magic user
A wizard or witch who can transform into an animal; very rare. Plural:
Animagi(an-i-MAH-jye OR an-i-MAH-gee)

Anti-cheating spells
no names or words given Cast on quills before exams.

Anti-gravity
mist no incantation given Charm which creates an innocent-looking mist which
hovers above the ground. A person stepping into this mist immediately finds that
up and down have reversed and they are hanging from the ground over the
endless sky.

Aparecium
(a-par-EE-see-um) "appareo" L. to appear Makes invisible ink become visible.

Apparition
(A-pa-RI-shun) Apparate, Disapparate "appareo" L. to appear Advanced spell
used by fully trained wizards to disappear from one place and appear almost
instantly somewhere else.

Armor-bewitching charm
no incantation given Enchants a suit of armor to sing Christmas carols.
Arrows, wand
no incantation given Shoots arrows out of a wand.

Avada Kedavra
(uh-VAH-duh kuh-DAH-vruh) "Killing Curse" Aramaic: "adhadda kedhabhra" - "let
the thing be destroyed". NOTE: Abracadabra is a cabbalistic charm in Judaic
mythology that is supposed to bring healing powers. One of its sources is
believed to be from Aramaic avada kedavra, another is the Phoenician alphabet
(a-bra-ca-dabra). Causes instant death in a flash of green light. One of the
Unforgivable Curses, said to be unblockable and with no counter-curse

Avis
(AH-vis) "avis" L. bird Conjures a flock of small, twittering birds.
B
Babbling Curse
no incantation given Exact effect not mentioned, but one can assume it causes
the victim to babble.

Banishing Charm
reverse of "Summoning Charm" no incantation given Sends an object away from
the caster.

Bat-Bogey Hex
"Curse of the Bogies" no incantation given Engorges an opponent's 'bogies' to
bat-size, gives them wings, and sets them to attacking his or her face.

Bewitched Sleep
no incantation given Puts someone into a deep sleep; subjects are in a state
almost like suspended animation and do not breathe for the duration of the spell.

Binding/Fastening magic
no incantation given Spells which fasten chains or ropes to restrain someone or
something.

Blasting Curse
no incantation given Useful spell for Wizarding Duels.

Bluebell flames
"bluebell" flower with blue blossoms Creates a quantity of blue flame which can
be directed to a specific place.
Bogies, Curse of the
- see Bat-Bogey Hex, Curse of the Bogies

Braking Charm
no incantation given Charm used on a broomstick to allow it to stop effectively.

Broomstick magic
l BRAKING CHARM l CUSHIONING CHARM

Bubbles
no incantation given Spell which pours non-bursting golden bubbles out of the
wand.

Bubble-Head Charm
no incantation given Encloses the head of the caster with a bubble of breathable
air.
C
Canary transfiguration hex
no incantation given A temporary hex to change someone into a giant canary.
After a few moments, the transfigured person molts back into themselves.

Candle magic
no incantation used This minor spell ignites candles and can make them float in
midair.

Chains
magical no incantation used This spell causes magical chains to snake out of a
chair and bind a person to it.

Cheering Charm
no incantation given A charm that cheers a person up, makes them happy.

Confundus Charm
(con-FUN-dus) "confundo" L. to perplex Causes confusion. A person who is
affected by this Charm is said to be Confunded.

Conjunctivitis Curse
"conjunctiva" L. connecting (as in membrane of the eye) + "-itis" L. inflammation
A spell that affects the eyes and vision of the target.
Conjured items
no incantation used A spell which creates objects out of thin air. There is
legislation about what you can conjure and what you can't. Most things conjured
out of thin air will disappear after a couple of hours. Some exceptions to this are
the sleeping bags, which survived a lot longer than just a couple of hours.

Contract
magical no incantation given This spell or spells makes a contract magically
unbreakable. Placing a name in the Goblet of Fire constitutes a binding, magical
contract.

Cross-Species Switches
various Classification of Transfiguration magic in which one type of creature is
transfigured into another.

Cruciatus Curse
(KROO-see-AH-tus) "cruciatus" L. torture (n.) See CRUCIO

Crucio
(KROO-see-oh) "Cruciatus Curse" "crucio" L. torment (v.) One of the
"Unforgiveable Curses," this spell causes the victim to suffer almost intolerable
pain. Some victims of prolonged use of this curse have been driven insane.

Curse of the Bogies
"bogy" uncertain origin: "Old Bogey" = The Devil c. 1836; "bogle" Scottish
phantom or goblin c. 1505 and "bogge" terror, possibly from "bwg" Welsh ghost
and "bwgwl" fear Yeah, maybe. But more likely: "bogey" British slang: booger
Effect unknown.

Cushioning Charm
 incantation unknown The Cushioning Charm creates an invisible "pillow" on the
handle of the broom to make flying more comfortable.
D
Dark Mark
See MORSMORDE

Defensive charge
no incantation needed; automatic response A charge like that of electricity runs
through the body of a Wizard with this automatic defensive spell.
Defensive Charm
no incantation given Aside from the fact that it is a spell to defend the caster, little
is known about the actual effects produced by this spell.

Deletrius
( deh-LEE-tree-us ) "deleterius" L. detroy, eradicate Erases the ghost images of
spells revealed by the Priori Incantatem spell. Possibly can be used to remove
other spell effects as well.

Densaugeo
( den-sah-OO-gi-oh ) "dens" L. tooth + "augeo" L. grow Curse which causes the
victim's teeth to enlarge grotesquely.

Diffindo
(dih-FIN-doe) "diffindo" L. cleave, open Spell that cuts something open.

Disapparate
(dis-AP-a-rate) "dis-" opposite of, from L. "apart" + "appareo" L. to appear
Apparition, as seen from the place a wizard is leaving. See APPARITION

Disillusionment Charm
"disillusion" Eng. to lose faith A charm which hides the true, magical nature of
something. When under the Charm, a body take on the appearance of whatever
is behind him. Chameleon like effects.

Dissendium
(dis-EN-dee-um) uncertain: "dissocio" L. to sever or divide? Possibly similar in
sound to "descend." "Dissocio" in its verb form means "to part" or "to seperate"
the word "en" can mean both "here!" and "look!" Dium, of course, refers to the
sun and normally translates as "day" or "today" but I have seen it used as a
command to mean "now." So together dissendium could mean "part/separate
here, now!" Opens the secret door in the statue of the humped witch.

Door opening spell
no incantation used Sends a jet of sparks out of the wand which opens a door.

Drought Charm
no incantation given Dries up water.
E
Enchanted Snow
no incantation given A magical imitation snow which, unlike real snow, is warm
and dry.
Engorgio
(en-GOR-gee-oh) "Engorgement Charm" "engorger" Fr. swallow greedily Spell
which causes the target to swell in size.

Ennervate
(EN-er-vayt) "en-" Old French from "in-" L. cause to be + "nerves" Eng. c.1603
strength, from "nervus" L. nerve Spell used to revive a person who has been hit
by a Stunner. Some versions list this spell as "Enervate," which changes the
etymology quite a bit. In fact, if the word was really Enervate, the Latin origins
would have exactly the opposite meaning from what it means as Ennervate.

Entrancing Enchantments
no incantation given Spells that cause someone to fall in love with the caster.

Expecto Patronum
(ex-PEK-toh pa-TROH-num) "Patronus Charm" "expecto" L. expect or look for +
"patronus" Medieval L. patron saint, symbolizing a patron or assistant
ALTERNATE ETYMOLOGY: "expecto" L. to expel from the chest, i.e.to send
forth from one's self. Conjures a Patronus, a silvery phantom shape, usually that
of an animal, which is the embodiment of the positive thoughts of the caster. A
Patronus will drive away Dementors.

Expelliarmus
(ex-pel-ee-AR-mus) "Disarming Spell" "expelo" L. to drive out + "arma" L.
weapon Causes opponent's weapon to fly out of their hand. Basic defensive
spell. If the exact nature of the opponent's weapon is uncertain, the spell can
have unexpected results. If several people cast the spell simultaneously, the
target may be rendered unconscious

Extinguishing Spell
no incantation given Spell that puts out fires.
F
Feather-light
Spell that makes an object weigh practically nothing.

Ferula
(feh-ROO-lah) "ferule" alt. spelling of "ferrule" Eng. wooden handle for strength or
protection, from "ferula" L. fennel plant Spell that conjures a wooden rod.

Fidelius Charm
(fih-DAY-lee-us) "fidelis" L. trusty, faithful Complex and powerful charm that hides
a person or persons completely; their location is known only to their designated
"Secret Keeper." "An immensely complex spell involving the magical
concealment of a secret inside a single, living soul. The information is hidden
inside the chosen person, or Secret-Keeper, and is henceforth impossible to find
-- unless, of course, the Secret-Keeper chooses to divulge it.

Finite Incantatum
(fi-NEE-tay in-can-TAH-tum) "finio" L. settle, end, die + "incantationem" L. the art
of enchanting Stops currently operating spell effects.

Fire Magic
See INCENDIO, FIRE TALKING, FLAME FREEZING CHARM, BLUEBELL
FLAMES, EXTINGUISHING SPELLS, c.f. WAND EFFECTS, c.f. FLOO
POWDER

Fire Talking
no incantation given Using a Wizard's fire, a person can communicate with
another over distance. The head of the person making contact appears in the
midst of the flames and they can hold a conversation and even interact physically
with the person they are connecting to.

Flame Freezing Charm
no words given Changes the properties of fire so that its heat feels like a warm
breeze.

Flashing Paint Charm
no incantation given This "tricky little charm" makes the paint on a banner flash
different colors.

Flying magic
no incantation given While "[n]o spell yet devised enables wizards to fly unaided
in human form" (QA), various spells create flying effects. Wingardium Leviosa
levitates objects. Hover Charm. Spells cast on broomsticks and carpets allow
them to fly

Fountain of Wine
no incantation given A spell which produces a fountain of wine from the end of
the wand.

Four-Point Spell
"point me" A simple spell, performed with the wand laying flat on the open palm
of the caster. When the words are spoken, the wand rotates to point north.

Freezing Charm
See PESKIPIKSI PESTERNOMI, See FLAME FREEZING CHARM
Fur Spell
no incantation given A spell that causes a person to grow fur.

Furnunculus
( fur-NUN-kyoo-lus) related to "furnus" L. oven, related to "furunculus" L. which
means "petty thief" and is the basis of the English word "furuncle," meaning "boil"
(as in a skin lesion). At some point, wizards decided it was easier to say the spell
with in the extra "n" after the letters f-u-r. Curse that causes boils to break out all
over the victim.
G
H
Hex-Deflection
A form of magic or class of spells that defend the caster against hexes.

Homorphus Charm
"homo" Gr. the same + "morph": Eng. change shape [force a werewolf NOT to
change] OR "homo" L. man + "morph": Eng. change shape [force werewolf into
human shape] A good Charm to use against a werewolf. It's exact effects aren't
given.

Horn Tongue
no incantation given Conjures a horn on the target's tongue.

Horton-Keitch Braking Charm
no incantation given Makes a racing broom easier to handle. Invented by Basil
Horton and Randolph Keitch, Comet Trading Company, 1929.

Hover Charm
no incantation given Makes an object float in the air.

Hurling Hex
no spell words given Curse that could be used on a broom causing the rider to be
thrown off
I
Impediment Curse
See IMPEDIMENTA Impedimenta (im-ped-ih-MEN-tah ) "Impediment Curse" "im-
" prefix from L. not + Stops an object or slows it down.
Imperturbable Charm
(IM-per-TUR-ba-bul) "im-" prefix from L. not + "perturbo" to change Creates a
magical barrier on an object, such as a door. An Imperturbable Charm placed
prevents eavesdropping. Anything thrown toward a door which has been
Imperturbed will bounce off without touching it.

Impervius
(im-PER-vee-us) "im-" prefix from L. not + "pervius" L. letting things through
Makes something waterproof or water repellent.

Imperio
(im-PAIR-ee-oh ) "Imperius Curse" "impero" L. order, govern, command One of
the "Unforgiveable Curses," this spell causes the victim to be completely under
the command of the caster, who can make them do anything they wish.

Incendio
(in-SEN-dee-o) "incendo" L. to set fire to Starts a fire.

Insect Jinx
no incantation given Sprouts feelers on the victims's head, makes them unable to
talk and have to scuttle along the ground.

Instant Scalping
no incantation given As the name suggests, this hex removes hair.
J
Jelly-Legs Jinx
no incantation given Causes the target's legs to wobble uncontrollably.
K
Killing Curse
"Avada Kedavra" The Avada Kedavra Curse. One of the Unforgivable Curses.

Knee-Reversing Hex
no incantation given Causes the target's knee to become backwards.
L
Leek Curse
no incantation given Results in leeks growing out of the target's ears.
Legilimens.

Levitation
various spells Levitation allows a person or an object to float up to five feet above
the ground

Library book spells
no incantation given A variety of spells and curses on the books in the Hogwarts
library to make sure that kids don't damage them. SEE Thief's Curse

Light Spell
no incantation used Appearing with a soft, crackling sound, this spell creates a
handful of shimmering light. See also LUMOS, BLUEBELL FLAMES

Lightening spell
no incantation given Causes an object to become less heavy and thereby easier
to carry.

Locomotor Mortis
(lo-co-MO-tor MOR-tis) "Leg-Locker Curse" "loco" L. from a place + "motionem"
L. motion + "mortis" L. death Locks together the legs of the victim, making him
unable to walk. See also Petrificus Totalus

Lumos
(LOO-mos) "lumen" L. light Causes a small beam of light to shine from the end of
the caster's wand. The spell to turn the light off is "Nox." SEE ALSO Wand
Effects

Lumos Solarum
(LOO-mos so-LAR-um) "lumos" L. light + "sol" L. sun Generates a brilliant blast
of light, as bright as the sun. This spell is NOT to be considered canon because it
does not fit in with the established "rules" of magic.
M
Memory Charm
See OBLIVIATE

Messenger Spell
no incantation used Sends a magical messenger to someone in the form of a
silvery dart, rather like a small, ghostly bird.
Mobiliarbus
(MO-bi-lee-AR-bus) "mobilis" L. movable + "arbor" L. tree Moves a tree. The
basic spell for moving something starts with the "Mobili-" prefix. It is up to the
caster to be able to tack on the correct Latinate word for the object to be moved,
in this case a tree.

Mobilicorpus
(MO-bi-lee-COR-pus) "mobilis" L. movable + "corpus" L. body Moves a body.
The basic spell for moving something starts with the "Mobili-" prefix. In this case,
the Latin word for "body" is tacked on the end.

Morsmordre
(mors-MOR-druh ) "The Dark Mark" "mors" L. death + "mordere" L. to bite
Conjures an immense glowing skull in the sky, comprised of green sparks. There
is a snake coming out of the skull's mouth. This spell is known only to Death
Eaters, who send it up in the sky when they kill.

Muggle Repelling Charms
no incantation given Spells cast to keep Muggles away from a place or object.
Muggles got anywhere near it, they would suddenly remember some
appointment they were late for and hurry off
N
Nox
(noks) "nox" L. night Turns off the light from a "Lumos" spell.
O
Obliviate
(oh-BLI-vee-ate) "Memory Charm" "oblivisci" L. forget Modifies or erases portions
of a person's memory. These spells are used routinely by the Ministry of Magic to
keep the Wizarding World a secret from the Muggles. A Ministry Wizard whose
job it is to cast Memory Charms is called an Obliviator

Occlumency
"occulto" - L. to hide, conceal, cover + "mens" - L. mind Specialized branch of
magic, not usually taught at Hogwarts, which consists of protecting one's mind
against outside intrusion.

Oculus Reparo
(AH-kyoo-lus re-PAR-oh)) "oculus" L. eye + "reparare" L. repair, restore Simple
spell which repairs a pair of eyeglasses. The basic spell word is "Reparo," with a
target word added on in some cases, particularly when the caster is not
particularly skilled.
Orchideous
(or-KID-ee-us ) "Orchideae" L. name for the orchid plant family Conjures a
bouquet of flowers out of the end of a wand.
P
Pack
"pack!" A spell which causes items to assemble themselves into a trunk.

Patronus
A silvery-white, conjured creature created by using the Patronus Charm. The
Patronus is used against Dementors and Lethifolds.

Patronus Charm
(pa-TROH-nus) "patronus" Medieval L. patron saint. See EXPECTO
PATRONUM

Pepper Breath
no incantation given This charm gives a person firey hot breath.

Peskipiksi Pesternomi
(pes-kee PIK-see pes-ter-NO-mee) "Freezing Charm"? "pesky" + "pixie" +
"pester" + "no" + "me" Aversion of a Freezing Charm.

Petrification
"petrificare" L. to make into stone, from "petra" L. rock Not a spell so much as a
magical effect, caused by seeing the reflected eyes of a Basilisk. The
Petrification effect resembles death, except that the victim is still alive, as if in
suspended animation. It takes careful examination to discern whether a victim is
in fact Petrified instead of dead. If a ghost is Petrified, is turns a dark smokey
gray and can only be moved by the use of a fan. The antidote is made from
mandrake roots.

Petrificus Totalus
(pe-TRI-fi-cus toe-TAH-lus) "Full Body Bind" "petrificare" L. to make into stone +
"totalis" L. entire Turns the entire body of the victim rigid.

Prior Incantato
(prye-OR in-can-TAH-toe) also: Priori Incantatem "Reverse Spell Effect" "prior" L.
former, earlier, preceeding + "incantatare" L. to bewirtch or enchant Can be cast
as a spell, ("Prior Incantato"), in which case it forces a wand to emit a ghost
image of the last spell it cast. The images can be dispelled using the Deletrius
spell. When two wands are forced to duel which have core material from the
same single animal, the result will be "Priori Incantatem," a display in sequence
of the last spells one of the wands cast. Which wand will show the spell effect
depends on the willpower of the two wizards involved.
Q
Quidditch spells
no incantation given Several charms are used to make the game of Quidditch
possible: Quaffle is enchanted to make it fall more slowly. This spell was
invented by Daisy Pennifold, hence the modern Quaffle is refered to as a
"Pennifold Quaffle." Gripping Charms, invented in 1875, are cast on the Quaffle
to make it possible for the Chasers to hold onto it. The Golden Snitch is
enchanted so that it does not leave the playing field. Bludgers are enchanted to
try to knock any and all players off their brooms. c.f. Braking Charm, Cushioning
Charm

Quietus
(KWY-uh-tus) reverse: Sonorus "quietus" L. quiet, peaceful Reverses the effect
of the Sonorus spell, making the caster's voice normal in volume.
R
Reducio
(re-DOO-see-oh ) reverse: Engorgio "redusen" Middle Eng. diminish, from
"reducer" Old Fr. bring back to the source, from" reducere" L. bring, lead Causes
an object to return to it's normal size.

Reductor Curse
from "redusen" Middle English, borrowed from Old French and Latin, c. 1380: to
bring down Blasts solid objects out of the caster's path.

Relashio
"rilascio" It. - to release, to relax, to issue Relases a jet of firey sparks.
Underwater, this spell fires a jet of boiling water.

Reluctant Reversers
, A Charm To Cure no incantation given Broom charm.

Reparo
(re-PAR-oh ) "reparare" L. repair, restore Undoes damage to an object.

Restoring Spell
no incantation used Forces an Animagus who has transformed into animal form
to revert to their human form. The spell's effect is a bright blue-white flash of light.
Rictusempra
(ric-tu-SEM-pra) "Tickling Charm" "rictus" L. gaping mouth, grin + "sempra" L.
always Causes a person to laugh uncontrollably.

Riddikulus
(ri-di-KYOO-lus) "ridiculum" L. joke, from "ridere" L. to laugh Defense against a
Boggart, forces the creature to take on a silly appearance. The laughter it
produces in onlookers is what does the Boggart in.

Room-sealing spell
no incantation given Seals a room with a powerful charm that none but a
powerful wizard could break.

Ropes
, magical no incantation used Sends out magical ropes from a wand which tie up
someone firmly.

Rowboat
spell no incantation used Propels a rowboat along without oars.
S
Scourgify
(SKUR-ji-fy ) Cleans things. Possibly the same thing as the "Scouring Charm"

Scouring Charm
"Scourgify" (?) Cleans things, fingernails, for example. A Scouring Charm is
required to eradicate an infestation of Bundimuns. There is no specific reference
that Scourgify and the Scouring Charm are the same thing, but it seems very
likely.

Serpensortia
(ser-pen-SOR-sha) "serpens" L. serpent + "sortir" Old Fr. to go out Causes a
large serpent to burst from the end of the caster's wand.

Severing Charm
no incantation given Spell to cut something.

Shield Charm
no incantation given This spell creates a magical barrier which will deflect hexes
thrown at the caster.

Silencing Charm
no incantation given A charm which causes something to be silent.
Slug Curse
no incantation given Causes the victim to belch up slugs.

Sonorus
(so-NO-rus ) reverse: Quietus "sonorus" L. loud Makes the caster's voice carry
over long distances.

Stunner
"Stunning Spell" See STUPEFY c.f. ENNERVATE

Stupefy
( STOO-puh-fye) "Stunner" "Stupefying Charm" reverse: "Ennervate" "stupefacio"
L. to make senseless, from "stupeo" L. stunned Renders the target of the spell
unconscious. Used by Ministry Wizards to try to stop casters of the Dark Mark.
Used by dragon keepers to manage dragons.

Summoning Charm
See ACCIO

Switching Spells
various, depending on the transfiguration intended A classification of
Transfiguration spells. See CROSS-SPECIES SWITCHES
T
Talon-clipping charm
no incantation given A charm used for dragon care.

Tarantallegra
(TAIR-an-tuh-LEG-ruh) "tarantella" It. dance associated with the tarantula, from
Taranto, a city in Italy + "allegro" It. Fast Forces the victim's legs to do a crazy
dance.

Thief's Curse
no incantation given An unspecified bit of nastiness which can be cast on
someone who steals something.

Tickling Charm
See RICTUSEMPRA

Time Travel
no incantation used; by magical device only An extremely dangerous magical
effect, allows a person to travel back in time. Because of the potential for
catastrophe should history be altered, time travel is all but forbidden in Wizarding
society. Certain magical devices are usable for time travel, but access to them is
strictly controlled.

Transmogrifian Torture
"trans" L. across + ? "transmogrify" Eng. verb c.1656, from L. to change or alter
greatly and often with grotesque or humorous effect c.f. Calvin and Hobbes: his
"duplicating machine" is called a Transmogrifier perhaps also related to: "moggy"
Br. slang: cat Supposedly something which results in a cat being killed. Distinctly
possible that there is no such thing as the Transmogrifian Torture (c.f.
PESKIPIKSI PESTERNOMI)

Twitchy Ears Hex
no incantation given Causes the ears of the victim to wiggle and twitch
uncontrollably.
U
Unbreakable Charm
incantation not given Makes an object unbreakable.

Unforgivable Curses
Three curses are known as Unforgivable. Using them on another human being
can result in a life term in Azkaban. The three curses are:

Cruciatus Curse
(Crucio) See CRUCIO

Imperius Curse
(Imperio) See IMPERIO

Killing Curse
(Avada Kedavra) See AVADA KEDAVRA

Unplottable
incantation not given A magical effect on a place; makes it impossible to plot its
location on a map.
V
Vanishing Spell
no incantation given Makes something or someone disappear.
W
Waddiwasi
(wah-di-WAH-see) "vadd" Sw. a soft mass + "vas y" Fr. go there It makes sense
because Lupin didn't just make a wad of gum leave that keyhole, but directed it
into Peeves' nose. Shoots a wad of gum out of a keyhole.

Wand effects
no words used Causes loud booming noises, sparks, or flashes of light, designed
to get people's attention. SEE ALSO: Messenger Spell, Four-Point Spell, Wand
Writing, Bubbles

Wand sparks
no incantation given Emits red or green sparks from the wand, used as a signal

Wand writing
no incantation given Emits an animated ribbon from the tip of the wand that
spells words or forms numbers

Wingardium Leviosa
(win-GAR-dee-um lev-ee-OH-sa) "Levitation" (SS/f) "wing" + "arduus" L. high,
steep + "levo" L. to raise up, levitate Causes a feather to levitate. Very simple
spell taught to first year Charms students.

Wizard Space
Causes objects to hold more than their outer dimensions would seem to allow.
This magical effect causes containers to hold more without gaining weight. The
invisibility cloak also has this quality, expanding to cover multiple people and
objects but can be used by a single person. Magical tents are more spacious
inside than they looked from the outside
X
Y
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