Curriculum Development or for

W
Document Sample
scope of work template
							Curriculum Development
          for
          for
 Tennis Professionals
  e s o ess o a s

A USPTA Specialty Course

          Developed by
     Bob Love and Guy Parks
   (USPTA Master Professionals)
CURRICULUM
   THERE’S
NO SUCH THING
     AS
  TEACHING!
     ---

   ONLY
 LEARNING!
      Dr. Eugene P. Smith
 GREAT COACHES
        SAY

  “EVERY TIME YOU
PRACTICE OR COMPETE,
    GET BETTER!”
       BEGINNING---
IN THE BEGINNING---
HOW DO WE MEASURE SUCCESS?

     1. REPEAT BUSINESS?
         2 PROFIT?
         2.
    3. HOW MUCH OUR STUDENTS
                 PROGRESS?
       LEARN AND PROGRESS?
        EXHIBIT 1 SKILLS MENU
HOUR ONE:
       OUR MISSION:
             POSITIVE,
    CREATE A POSITIVE,
  LEARNING ENVIRONMENT
      THROUGH AN
    OBJECTIVES-
    OBJECTIVES-BASED
      CURRICULUM!
      CURRICULUM!
   INITIATING YOUR CURRICULUM

        strategy:
Overall strategy:
     1.                        accomplish.
     1 Decide what you want to accomplish.

     2 Apply teaching/coaching techniques
     2.
                            it.
              to accomplish it.

     3. Determine how well
      .                      you did!
     phases:
Four phases
  1. Analysis
  1 A l i

  2 Development
  2.
  3. Implementation

    Feedback--Improvement
                p
 4. Feedback--Improvement
   y                    y       going,
If you don’t know where you are g g,
                               else—
   you might wind up someplace else—

  d t        know it!!!
and not even k    it!!!
Questions:
Questions:
   1. Is instruction called for in this situation?
   2. What topics are worth teaching?
   3.
   3 Who is the target audience for
        this instruction?
    .                             accomplish?
   4. What should the instruction accomplish?
   5. What does the competent performance
        look like?
         SELECTION,
For TASK SELECTION,
                 d
   FUNCTION precedes FORM



For LEARNING and
             PERFORMANCE,
 CONSISTENT PERFORMANCE,
  FORM precedes FUNCTION
THE PRO’S CHALLENGE:
CREATE AN ENVIRONMENT IN WHICH A PLAYER
CAN DO THE FOLLOWING:

     1. OBSERVE THE PATH OF THE BALL
                        SKILLS)
             (TRACKING SKILLS)

2. MOVE OUR BODY SO THE RACKET HEAD
   CAN INTERSECT WITH THE PATH OF THE BALL.
                  FOOTWORK)
                 (FOOTWORK)

    3. CREATE A RACKET PATH SO THE BALL
           MUST GO OVER THE NET.
                    FORM)
                   (FORM)
            EXAMPLE
QUESTION:
WHY DOES A BALL GO OVER THE NET ?
             FUNCTION)
            (FUNCTION)
 ANSWER:
      BECAUSE IT HAS TO!
              (    )
              (FORM)
LONG


   PATH/FORM AXIOM

IF THE PATH OF THE RACKET
           CORRECT,
        IS CORRECT,

  THE NET VANISHES!

           OLD Saying”
          “OLD Saying
                 LONG!
       PROS MISS LONG!
                        NET!
    “HACKS” MISS IN THE NET!
TARGET POPULATION DESCRIPTION
  Describes the students at whom your
          instruction is aimed.
 The Instruction Formula
What they need to be able to do −
   What they can already do =
       INSTRUCTION
 (Review your task analysis)

 (Review target description)
            GOAL ANALYSIS

GOALS:        t t    t f intent
GOALS: BROAD statements of i t t
        dealing with abstract expectations.
Examples:
                            grow     game”.
     1. The program should ”grow the game .
     2. The program should motivate our
        members to play more tennis.


  NOTE: GOALS CAN NOT BE TESTED!
      DEVELOPING OBJECTIVES
             CHARACTERISTICS:
1.                                      student.
1 An objective says something about the student.

 .                                performance.
2. An objective describes student performance.

                                          means.
3. An objective is about ends rather than means.
4. An objective describes the key conditions
   under which the performance occurs.
    (Such as in practice or competition).
 .
5. An objective describes the standard of
   acceptable performance which tells how well
  someone must perform before you will co s de
  so eo e ust pe o        be o e          consider
                                 objective.
  that person competent on that objective.
STATEMENT of an OBJECTIVE:

   Following       (1)
  “Following this _(1)_ the student should be able
        __(2)__                          _(3)__.”
     to __(2)__ under the conditions of __(3)__.”

 (1) Private lesson, group lesson, class, match, etc.

 (2) Perform a specific task such as stroke a topspin
              cross-
     backhand cross-court or simply change the
         scorecard at the end of a game.
  (3) Practice, league match, tournament match, etc.
Tool:      TASK CARDS
During the match “THOUGHT FOR THE DAY!”

 TASK CARD

         TURN THE SCORECARD
      Signal before each serve.
  Style 1: AFTER EACH GAME.
           Serve/volley rush/crush
         (PUT 2: LAST rush
         StyleTHEDelay GAME
              BEHIND (run
   Style 3: Baseline YOU!)patterns)
        Notice
   to: all coaches

ALL COACHING COMMANDS
        MUST BE

     PHYSICAL!
           CONCENTRATE!
 Example: “CONCENTRATE!”
Tool:        FLOW CHARTING
AFTER the match: EVALUATE MOMENTUM
   BENEFITS
   1. Evaluate momentum (match flow).
   2. Evaluate critical situations.
     a Risk taking
     a.
     b. Point planning (style selection)
   3. IT’S EASY! (SO SIMPLE A PARENT
      CAN DO IT!)

        EXHIBIT 2 FLOW CHARTING GUIDE
              Tools:
            match—
 During the match— TASK CARDS




After the match --- FLOW CHARTING

       Exhibit 18: Jr. Grand Prix
SKILL HIERARCHIES
Concerns:
Concerns:

                       first?
1. What should I teach first

2. What should be the sequence of modules
  (lessons) thereafter?
  (       )

3. Are there skills that MUST be learned BEFORE
   other skills can be attempted?

                                   IMPROVE?
4. What else can the student do to IMPROVE
       (Example: Homework on rules)
 COURSE PREREQUISITES

A prerequisite is a skill that someone
 must have in order to fully benefit
        from your instruction.
* * * CONCEPT COMPRESSION * * *
                      (    bt
             EXAMPLE: (Exhibit 3)

Lesson 1—30 minutes to introduce a concept.

Lesson 2—20 minutes to revisit the concept.

                             review.
      Lesson 3—10 minutes to review

        4—(skill
 Lesson 4 (skill acquired) 5 minutes as part
                      warmup.
                 of a warmup
                                            Exhibit 3
                              Jeffersonville Summer Tennis Camp
                              J ff      ill S         T i C
                                    DAY ONE: HIGH SCHOOL
7:30—7:50 Warmup and stretching
7:50—8:40 ANGULAR PLACEMENT
                               EARLY—ACROSS THE BODY
                               EARLY ACROSS
                               SQUARE—STRAIGHT AHEAD
                               LATE—AWAY FROM THE BODY
                DRILL 1: COACH CALLS PLACEMENT
                DRILL 2: PLAYER CALLS PLACEMENT
---------------------------------------------------------------------------------
        RUN-ACROSS DRILLS (2 BALLS) STARTING FROM CORNER
                DRILL 3: FOREHAND                             SQUARE—SQUARE
                DRILL 4: FOREHAND                             SQUARE---EARLY
                DRILL 5: FOREHAND                             AWAY---SQUARE Q
                DRILL 6: FOREHAND                             AWAY---EARLY
                DRILL 7: BACKHAND                             SQUARE—SQUARE
                DRILL 8: BACKHAND                             SQUARE---EARLY
                DRILL 9: BACKHAND                             AWAY---SQUARE
                DRILL 10: BACKHAND                            AWAY---EARLY
                                                              AWAY EARLY
------------------------------------------------------------------
START AT CENTER MARK
                DRILL 11: FOREHAND SQUARE, BACKHAND SQUARE
                DRILL 12: FOREHAND EARLY, BACKHAND SQUARE
                DRILL 13: BACKHAND EARLY, FOREHAND SQUARE
                       Exhibit
                       E hibit 3
         Jeffersonville Summer Tennis Camp
               DAY ONE: HIGH SCHOOL


8:40—9:30 PATTERNS: HITTING IN NUMERICAL ORDER
                 ONE: 2-1, 1-2,     1-1
             DAY ONE 2 1 1 2 DOUBLE 1 1
      DRILL 14: COACH CALLS PATTERN
      (                                      )
      (HITS ALL SHOTS TO FOREHAND OR BACKHAND)
      DRILL 15: PLAYER CALLS PATTERN
             (COACH VARIES SIDE OF FEEDS)
            “IN A NUTSHELL”
OBJECTIVES-
OBJECTIVES-BASED TEACHING IS

  1. Deciding specifically what skills
               you want the student to perform.

 2. Creating a criterion test to show
              the student has learned the skills.

         3. TEACHING THE TEST!
 OU 2:
HOUR 2:
   TENNIS-
   TENNIS-SPECIFIC DEMANDS FOR
       CURRICULUM DESIGN

               On-
 Components of On-court Instruction
              ON-
 A. LEVELS OF ON-COURT LEARNING

            Coach-
   LEVEL 1: Coach-assisted learning
   LEVEL 2: Cooperative learning
                p               q
   LEVEL 3: Competitive skill acquisition
   LEVEL 4: Competitive feedback
B. FORMATS and ASSESSMENT of
     ON-
     ON-COURT INSTRUCTION




1.Group
1.Group Lesson
•   a. Needs assessment
•   b. Goals
•   c. Objectives
1 Group Lesson (continued)
1. G    L      (   ti   d)
 •   d. Testing/Rewards
 •   e. Understanding pro/student
               interaction
 •   f. Lesson plans
 • g. Pro’s management skills
      * Time
      * Planning
      *P     l
        People
 • h. Feedback
 • i. Safety
B. FORMATS and ASSESSMENT of ON-COURT
                             ON-
                INSTRUCTION

2. Semi-private (“Power T o”)
2 Semi-pri ate (“Po er of Two”)
3. Private
4. Carnivals, Play Days, Promotional events
    a. FUN!!!
    b Testing/Rewards
    b. Testing/Re ards
    c. Promotion
    d.          PRO—
    d ADVANTAGE PRO—the “DROP IN” FORMAT
      e. WHY?      GROW THE GAME!!!
5.
5 Day and overnight camps
 a. ALL OF THE ABOVE
 b.                 d
 b CLOSE SCRUTINY and FOLLOWUP
 c. A MAJOR OPPORTUNITY FOR SUCCESS!!!
6.    Fast Feed Clinics
        CAVEAT!
        CAVEAT! –
        C C       S
     PRACTICE MAKES

     PERMANENT!!!!!
     PERMANENT!!!!!
CURRICULUM DEMANDS
1. STAFF DEVELOPMENT
2. T     l demands (time management)
2 Temporal d    d (ti             t)

3. Facility development (backboards)
             (on-
4. Equipment (on-court teaching devices)

                  FOLLOWSHIP!
5. LEADERSHIP and FOLLOWSHIP!

                  CARING!
6. FELLOWSHIP and CARING!

7. PROFESSIONALISM
 a. DYNAMIC approach
 b. BUILDING A SOLID FOUNDATION
 b U        G SO         OU        O
                          cracks!)
    (Only noticed when it cracks!)
  CURRICULUM DEMANDS
          (         )
          (CONTINUED)


  8. CONTINUAL FEEDBACK FROM
      MEMBERS AND STAFF

 9.
 9 REVISITING TEACHING/LEARNING
            METHODS

                         GO!
10. OUR FUTURE – GROW OR GO!
     DEVELOPING YOUR CURRICULUM
OFF-
OFF-COURT INSTRUCTION
•   1 R l of Pl
    1. Rules f Play
•   2. The Code
•   3 Tournament                (Jr.
    3.Tournament Regulations (Jr Handbook)
•   4. Etiquette
•   5. History and tradition
             y
•             (off-     on-
    6. Safety (off- and on-court)
•   7. Charting Performance (Flow Charting)
•                            (video-
    8. Analyzing mechanics (video-tape)
•   9. Inner game of tennis (Contact Theory)
OFF-
OFF-COURT INSTRUCTION
• 10. Mental training Examples: Relaxation training,
      between-        behaviors     change-
      between-point behaviors, and change-over
      routines.
• 11. Nutrition
  12.
• 12 LANGUAGE DEVELOPMENT
       (“forced” becomes “unforced”)
• 13. Conditioning (periodization)
  14. Strength training
• 14 St       th t i i
                       ON-
• 15. Preview of the ON-COURT topics and drills.
                                        sequences.
       Examples: Lobbing, patterns, and sequences.
• 16. Formats: “Skull sessions”, Program inclusion,
                 RAINY DAYS
• 17. PARENTAL INVOLVEMENT
CRITERION TESTS
1. OBJECTIVE EVALUATION
 A. Each item matches the objective in
            PERFORMANCE.
 B. Each test item matches the objective in
                      CONDITIONS.
      TARGET: MEET OBJECTIVE BY
      TARGET:
          TEACHING THE TEST!
2. THE PRO’S NEED:
                   ADMINISTRATION)
          (EASE OF ADMINISTRATION)
• REINFORCEMENT AWARENESS

1. Extrinsic
      a. Verbal --- “NICESHOTITIS”
         Non-
      b. Non-verbal
      c. Awards
2. Intrinsic
       a
       a. Positive aspects
       b. Negative aspects
 3. Determining WHAT BEHAVIOR i going
 3 D t    i i                 is i
          to be reinforced.
Example: FORM without fear!

WHY “FORM”?

1. Valid (situation specific)


   Biomechanics—
2. Biomechanics—efficient and safe

3. Looking and feeling “GOOD!”
       EXHIBIT 4 FORM WITHOUT FEAR
                  PROS:
PREREQUISITES for PROS:

                                     g
1. ANALYZE and MEET the students’ goals and needs!
                    (non-
    a. Recreational (non-competitive)
    b. Recreational (competitive)
       Varsity d/ j i          it
    c. V it and/or junior varsity
                            traveling)
    d. Tournament (local or traveling)
            g         (
    e. College Tennis (HIGH PERFORMANCE)  )

 2. BE PREPARED for “AHA!” experiences!

3. BE ORGANIZED — have lesson plans and
          student handouts
CREATING THE LESSON PLAN

1. Review the objective.

                             f
2. Review the description of relevant
   practice for that objective.

3. Remember your target population and
   what they can already do when they
       start the lesson module.
    LIST of MODULE CONTENT
• a Objective
  a.
• b. Criterion Test
•    Description of relevance (rationale)
  c. D      i ti    f l         ( ti   l )
• d. Explanation of the task and examples
    of the final product of the performance
  e.          objective-
• e Review objective-based practice
• f. Feedback
           CURRICULA for ADULTS
         ASSESSMENT---simply
1. NEEDS ASSESSMENT---simply ASK!

2. EVALUATION OF ADULTS:
             PLAYER            FORM”
            “PLAYER EVALUATION FORM
     ----------------------------------------------------------------------------------------------------------------------


                              ADULTS:
3. THE PRO’S EXPECTATIONS FOR ADULTS:
      Based on NEEDS and EVALUATION!
     --------------------------------------------------------------------------------------------------------------------


                                PRO:
4. THE ADULT’S EXPECTATIONS FOR PRO:
     Socialization, Listening, Improving skills,
                          Exercise, Impress the pro!
                                                EXHIBIT 5
                        COLUMBUS-
    THE RACQUET CLUB OF COLUMBUS--“PLAYER EVALUATION FORM”

NAME: Student                                          CONSISTENCY:
DATE: January 18, 2004                                    FIRST SERVE: When toss out in front much more made.
SERVE:                                                   SECOND SERVE: Needs more leg action, toss in front,
READY POSITION: Good                                                           spin acceleration
GRIPS:   Excellent                                     CONSISTENCY OVERALL: When the toss is in front more, more
STANCE: Good                                             better leg action and more spin on the second serve, serve
RACQUET POSITION: Good                                   works very effectively. Placement is a weapon.
POSITION ON THE BASELINE: Adjusts well                 SPIN:
ROUTINE:                                                 S LICE: Good wide slice, and body slice, needs second
  BOUNCE BALL: Consistent                                          slice serve improvement
  AIM: Improving with target practice both first and      TOPSPIN: Not as confident yet with acceleration and
       second serves                                                    height
CALL SCORE: Fine                                       PLACEMENT:
STROKE:                                                  MIDDLE: Good
BACKSWING: Excellent length and momentum                 BODY: Getting better
                 DROP Very l
RACQUET HEAD DROP: V                   i
                             loose swing                 WIDE: G d li
                                                         WIDE Good slice
CONTACT POINT: More in front of body, improving          IN THE NET: Still worst miss
HEIGHT OVER NET: Improving percentage over the           LONG: Misses long when the toss is not in front enough
             net                                         WIDE OF COURT: Does not miss wide often
FINISH: Very long momentum swing                       POWER:
TOSS:                                                    LINEAR MOMENTUM: When toss is far enough in front
  HEIGHT: Very good control                              ANGULAR MOMENTUM: Great body turn on serve for
  PLACEMENT: Improved to the right and forward                  acceleration
  MOTION: Excellent                                       RACQUET HEAD SPEED (ACCELERATION): Improving,
                                                                good now can be great
                                                       COMMENTS: Serve can become more of a weapon with more
                                                       linear momentum from using legs to create ground force as
                                                       she turns on the ball. More spin on serve will help her with
                                                       consistency to improve force.
           CURRICULA for ADULTS
5. FOUR KEYS TO SUCCESS WITH ADULTS
           RESPECT GENDER DIFFERENCES!
•   1. ______________________________________
            INDIVIDUAL LEARNING STYLES
•   2.
    2 ______________________________________
            CONCERN FOR THE INDIVIDUAL
•   3. _______________________________________
               CREATING THE “WOW” EXPERIENCE!
•   4. ________________________________________
    -----------------------------------------------------------------------
6. LESSON LEVELS:
                                   g
                BLEND Pro’s Knowledge with
              ADULT/STUDENT’S Perceptions
       CURRICULA for ADULTS
7. LEARN AND PLAY:
     TEACHING PEOPLE TO PLAY THE GAME.
_____________________________________________

8.     LEAGUES: (Intra l b l
                (Intra-          )
8 CLUB LEAGUES (I t -club leagues)
  SOCIALIZATION, INTRODUCTION TO COMPETING
_____________________________________________

   INTER-
9. INTER-CLUB PLAY:
     TRAVEL/SOCIALIZED TEAM COACHING
 ____________________________________________
            CURRICULA for ADULTS

10
10. USA ADULT/GCTA LEAGUE TENNIS:

       OPPORTUNITY for COMPETITIVE SKILLS
     ACQUISITION and COMPETITIVE FEEDBACK!
_______________________________________

11. REWARDS:
         POSITIVE FEEDBACK IN MANY FORMS.
_____________________________________________________________________________________________
            CURRICULA for ADULTS
                       (             )
    12. ADULT PROGRAM: (See exhibit 6)
                NAMING THE CONCEPTS!
       __________________________________


13 ADULT COMPETITIVE SKILLS PROGRAM
13.
             (Exhibit 7)

            CREATING A UNIQUE LEARNING
                  ENVIRONMENT!
____________________________________________________________________
                    Exhibit 6 (Excerpt)
MONDAY DAYTIME: 4.0 women’s practice/drill 12:00-1:30 p.m.
MONDAY NIGHTS:
    ***Adult career Beginner (1.5/2.0 Level) clinic 6:00-7:00 p.m.
    *** Adult career Advanced Beginner (1.5/2.0 Level) clinic 7:00-
        8:00
        8 00 p.m.
       G.C.T.A. 4.0 Career women matches 6:30-8:30 p.m.
       G.C.T.A. 3.5 Career women matches 6:30-8:30 p.m.
                                                      p
       G.C.T.A. 3.0 Career women matches 6:30-8:30 p.m.
       G.C.T.A. Men’s open matches 6:30-8:30 p.m.

TUESDAY DAYS: 3.0 Women’s G.C.T.A. practice/drill 11:30-1 p.m.
                       (1 5 2 0               12:00-1:00 p.m.
    *** Adult Beginner (1.5-2.0 Level) clinic 12:00 1:00 p m
       G. C.T.A. 3.5 Women’s match play 9:00 – 11:00 a.m.
                   EXHIBIT 7 ADULT COMP SKILLS PROG


           ADULT COMPETITIVE SKILLS PROGRAM
FORMAT:                                three-
FORMAT: The ACSC will consist of three three-hour sessions taught in
group-lesson format. Due to the physical nature of the sessions, they
group-
will be held on different days.
                                                                one s
PREREQUISITE: A serious desire to develop one’s competitive skills                        skills.
-----------------------------------------------------------------------------------------------------
CAMP I: “PREP, PATTERNS, and STYLES OF PLAY”
TOPICS 1 A        l   l       t  tt                 d th i
TOPICS: 1. Angular placement, patterns, sequences and their
integration into a winning game.
        2. State-of-the-art methods for preparation for play and
between-point techniques.
         3. Training in the three basic styles of play and their
                                 g
inclusion in a model for winning tennis.
     3:
HOUR 3:
    CURRICULA for JUNIORS
         NEEDS-
        (NEEDS-BASED)
Under-
Under-10 Curriculum
      Level 1: Basic motor skill acquisition
      Level 2: GET ACQUAINTED
                     (Hit-and-
                     (Hit-and-Miss Class)
      Level 3: Basic tennis skills (Hitters Class)
      Level 4: Learn to play (Strokers Class)
      Level 5: Prepare to COMPETE!
                  (Ankle-
                  (Ankle-Biter Challengers)
Testing/Rewards

    Level 1: No testing – socialized rewards
    Level 2: Testing (exhibit 8) – Certificate +
                Wall of Fame
    Level 3: Testing (exhibit 8) – C tifi t +
    L   l 3 T ti ( hibit           Certificate
                Wall of Fame
    Level 4: Testing (exhibit 10) – Certificate +
                Wall of Fame
    Level 5: Testing (exhibit 10) – Certificate +
               Wall of Fame
                                                  Exhibit 8
                  U d -10 T ti P
                  Under- Testing Program Skills Tests
                  Under                  Skill T t
                                                                               Qualifying Scores
     TEST                             Procedures                              HIT & MISS HITTERS
     p
1. Tap downs            g            g p p
                    Using a forehand grip, tap a tennis ball                   10 min.    20 min.
                    down to the court surface. (Consecutive hits)

2. Tap ups          Using a forehand grip, turn the racket palm                 1 0 min.    20 min.
                    up, and tap the ball up in the air. (Cons. hits)

3. Drop and hit
3 D       d         From the service line, player drops a ball and
                    F      th      i li       l    d        b ll d              10/20       16/20
   Forehands        hits it over the net inside the singles lines.

4. Names of lines   Player starts at “T” and moves to 10 different places          8/10       10/10
                    named by the instructor. The overall list includes the following: Baseline,
                            line               line,             line, alley, forecourt, net,
                    service line, singles side line doubles side line alley forecourt net center
                    mark, center strap, net posts, center service line, backcourt.

5. Forehand         Player at “T”—pro tosses ball and player hits forehand       10/20      16/20
  Placement         over the net inside the singles lines.

6. Backhand         Player at “T”—pro tosses ball and player hits backhand         10/20    16/20
   Placement        over the net inside the singles lines.

7. Forehand Wall    Player hits forehands off a wall with ALL or STAR       10 min.    20 min.
    Test            BALL above a 3-foot line. Backhands are not counted but rallying continues.

8. Backhand Wall     Player hits backhands off a wall with ALL or STAR     10 min.      20 min.
   Test              BALL above a 3-foot line. Forehands are not counted but rallying continues.
                                               Exhibit 8

                 Under-
                 Under-10 Testing Program Skills Tests
      --------------------------------Hitter Skills Tests-------------------------------
                                                                                      Qualifying Scores
    TEST                               Procedures                                          HITTERS

9. Overs and      Using a forehand grip (with two-hand support if needed), -              10 min.
    Unders        the player keeps a ball in the air by alternating forehand and backhand faces.

10. Drop and hit From the service line, player drops a ball and hits                         16/20
    Backhands a backhand over the net inside the singles lines.

11. Forehand      From a spot 6’ from the net and on the center service                      10/20
Volleys (Short)   line, the player hits forehand volleys inside the singles service lines.

12. Backhand From a spot 6’ from the net and on the center service          -                10/20
Volleys (Short) line, the player hits backhand volleys inside the singles service lines
.
13. Wall Test   Using a STAR BALL, player hits 25 consecutive shots over a 3’ line.          25 min.
  (Combined)    BOTH forehand and backhands count with one bounce only.  only

14. Rally Test    Hitting with an instructor, the player rallies by hitting 10 consecutive 10 min.
                   shots using a STAR BALL. Player should start at service line and this should
                                        be strictly “Shorty Tennis”.

                                    This completes the HITTERS TEST.
                             Exhibit 10
      “Your Club” Junior Testing Program -- Information Sheet

                     objective,
Scope: The tests are objective and students can move from one level to
another easily. NO subjective values are included in the evaluations.
Topics: Serving, forehand and backhand groundstrokes, forehand and
backhand groundstroke wall testing, forehand and backhand volleys, rallying,
lobbing, dropshots, overhead smash, patterns, and match play combinations
(such as styles of play and draw series) are some of the possible topics.
Skill Levels: Beginner, Intermediate, and Advanced scoring targets are set for
      skill
each skill.
Scorekeeping: A sample score sheet is shown in Exhibit 11 and multiple
colored dots are used to designate each level. When a player completes the
tests at any skill level, he or she will be rewarded.
           y            ,
SUPERSTAR: A player who completes all the skills at a beginner skill level
would be designated a “Beginner SUPERSTAR” and receive a very nice
certificate to commemorate that achievement. Intermediate and Advanced
                 ill l b     d d
SUPERSTAR will also be awarded.
Under-
Under-10 Curriculum
Competitive Feedback
            Speed-
   Example: Speed-ball doubles league day camp

Additional valuable resources
  USPTA LITTLE TENNIS PROGRAM
  Mr. PEE WEE Tennis
                     PLAY,
  LEARN to RALLY and PLAY, USTA PUBLICATIONS
  USA TENNIS CARTOON NETWORK TENNIS CLUB
    PARENT-
THE PARENT-CHILD PARTNERSHIP
      GROWTH---TOGETHER!!!
      GROWTH---TOGETHER!!!




           SKILLS FOR TENNIS!


           MEMORIES FOR LIFE!

             EXHIBIT 12 Parent’s Guide
Under-12 Curriculum
OBJECTIVES-
OBJECTIVES-BASED DEVELOPMENT


 1.          Beginners
 1 “POINTS” —B i

    “GAMES”
 2. “GAMES” —Advanced Beginners

 3. “SETS” – Intermediate + NOVICE LEAGUE

 4.
 4 JUNIOR VARSITY (PROGRAM) + League
           + Local Tournaments

 5.                           travel)
 5 JUNIOR TOURNAMENT PROGRAM (travel)
Under-
Under-12 Curriculum
6. Dual matches versus other clubs
7. Junior leagues
      (Jr. World Team Tennis, USA Team Tennis)

8. Junior Grand Prix development tournaments
           (non-sanctioned)
           (non-
NOTE: These events (6, 7, and 8) were regarded as
  opportunities for coaches to give COMPETITIVE
  FEEDBACK, develop specific competitive skills,
  for juniors to meet others.
MOST IMPORTANT
JUNIORS
   SHOULD
        HAVE




               FUN!!!
Under- Curriculum:
Under-14 Curriculum:
   Sa e    above
1. Same as abo e
2. SENIOR TOURNAMENT PROGRAM




Highly-
Highly-skilled, sectional,
    national-
and national-caliber
players were allowed in this group.
Under-          Curricula:
Under-16 and 18 Curricula:
1. High school and adult skills classes
2. VARSITY — develop competitive skills
             for high school tennis
                   g
3. SENIOR TOURNAMENT PROGRAM
            Dual matches, summer tournament travel,
            Jr.                       league.
            Jr Grand Prix development league




           PLEASE NOTE: Players in the Junior and Senior
          Tournament programs were ALWAYS accompanied
             by a club pro/coach to every possible event.
    WHAT S
    WHAT’S IN A NAME?
      1973 “EXCELLENCE”
          PROGRAMS

COMPETITIVE SKILLS PROGRAMS

    “JUNIOR DEVELOPMENT”
          PROGRAMS

    HIGH PERFORMANCE
Competitive Skills Programs

Rationale—
Rationale—you need to acquire competitive skills
           before you can pursue excellence.

      Examples: Senior CSP (high school age)
                      (under-
           Junior CPS (under-high school age)
              “Jr. World Team Tennis League”

         Exhibit 1: Competitive Skills Menu
   Exhibit 13: Competitive Skills Program Handout
     Competitive Skills Programs
                     Exhibit 1 (EXCERPT)

FOREHAND VOLLEY TECHNIQUES BACKHAND VOLLEY TECHNIQUES
_____ Let the strings do the work _____Let the strings do the work
_____BLOCK volley                 _____BLOCK volley
_____PUNCH (PUSH) volley          _____PUNCH (PUSH) volley
_____DRIVE (SWING) volley         _____DRIVE (SWING) volley
_____”DUMP” (TAP) volley          _____”DUMP” (TAP) volley
_____ LOB volley                  _____ LOB volley
_____ BODY volley                 _____ BODY volley
                   _____CONTINUATION techniques

GENERAL TOPICS
     Safety
_____Safety Pocket Theory                    End wind
                                     ______ End-wind Theory
_____Rally (Contact Theory)           _____ Verbalization
_____Depth Placement         _____ Angular Placement (Early, Square, Late)
_____Patterns (21, 12, 11, 30)       _____ Sequences
                                  R s Rejoice,
_____ Controlling match tempo (4 R’s—Rejoice, Relax, Regrip, Reload)
                                           (       )
                                Exhibit 13 (EXCERPT)
                JUNIOR COMPETITIVE SKILLS PROGRAM HANDOUT
                            By Bob Love USPTA
Schedule
 (5)   Stretching, sprint, and relaxation exercises
(10)   Frontal-movement drills
       Drop shot pickup (hands to ball---wrist over net)
       Groundstroke groundstroke volley
       Groundstroke—groundstroke—volley
       Groundstroke—Volley—Volley
       Volley—Volley---Volley

-------------------------------------------------------------------------------------------------------------
   (3)      Review of angular placement
   (5)      Angular placement drills
                        From center
                        From corners
  (2)       Review of Patterns and naming Sequences
  (5)       Pattern and Sequence drills
                        From center
                        F            t
                        From corners
JUNIOR WALL OF FAME
  (“Reinforcement Central!”)
  (“Reinforcement Central!”)
  1. Skills Test Progress Charts
     Exhibits 9 and 11
  2. Program Info
  3. Awards (certificates,
       patches, etc.)
  4. Photos
 SKILLS TESTING PROGRAM
                         8-
               (Exhibits 8-11)




                          no-
This program provided a no-nonsense way of
monitoring progress and providing feedback at
         every level of development.
.

VARSITY TEAM TENNIS CAMPS
                (Exhibits 14 and 15)




    Create a unique program for a high school
                                   coach.
        team with the input of the coach.
 .
                                 Exhibit 15
                       VARSITY TENNIS CAMP PROGRAM
                          Sample Program Schedule
Format
The regular Varsity Tennis Program sessions will meet from 8 to 10 am
                   Friday Custom
Monday through Friday. “Custom” varsity team camps can meet at other
two-
two-hour intervals. In order to avoid rainouts, training will be indoors.         indoors.
            -------------------------------------------------------------------------
                                          Schedule
  Monday:
  Monday:          8 to 9                            Fear—
                                 Form Without Fear—forehand and backhand
                                                     groundstrokes
                  9 to 10 Competitive Volleying
 Tuesday:
 Tuesday:          8 to 9                     Monday s
                                Review of Monday’s Skills
                   9 to 10 Competitive Serving and Service-Return   Service-
                                       techniques
 Wednesday:
 Wednesday:       8 to 9       Review of skills
                     to        Styles f Play
                  9 t 10 St l of Pl
 Thursday:
 Thursday:        8 to 9 Review of skills
                                                  Counter-
                   9 to 10 Lobbing and Counter-lobbing techniques
  Friday:
  Friday:         8 to 9 Review of skills
                                Take-
                   9 to 10 Take-home Drills Package
.
                        Exhibit 14
       VARSITY TENNIS CAMP PROGRAM
         “CUSTOM”    PROGRAM DESIGN MENU

TOPICS
                 FEAR—
 1. FORM WITHOUT FEAR—Forehand and backhand groundstrokes
 2. COMPETITIVE VOLLEYING
 3. COMPETITIVE SERVING
 4 SERVICE-
 4. SERVICE-RETURN TECHNIQUES
 5. PATTERNS FOR WINNING
 6. COMPETITIVE LOBBING
 7 COUNTER-
 7. COUNTER-LOBBING TECHNIQUES
 8. “SO YOUR OPPONENT’S COME TO NET”
 9. STYLES OF PLAY
10. MANAGING TEMPO AND MOMENTUM
11. CONDITIONING AND PHYSICAL SKILL DEVELOPMENT
WHAT ABOUT YOUR PROGRAM?

     Curriculum Development Process
    1)Select
    1) Select topics for your students to learn.
2) Determine the standards that will indicate that
        the student has acquired the skill.
3) Create a criterion test to show that the student
                has acquired the skill.

        4) TEACH THE TEST!
        5) REWARD SUCCESS!
                       Exhibit 19
                          Your Sports Country Club
                         Basic Skills Testing Program
                                       “points”
              •             Under:
                    (10 and Under: Use foam balls         10:
                                                     Over 10: Transitional balls)

•      TEST                       Procedures                                Qualifying Score

•   1. Tap downs:      Using a forehand grip, tap a ball down to                 10
•                      the court surface. (Consecutive hits)
•   2. Tap ups:        Using a forehand grip, turn the racket palm up             10
•                        and tap a ball up in the air. (Consecutive hits)
•   3. Flips: Using a forehand grip, player alternates tap downs and ups.         10
•                                               two-
    4. Over/Unders: Using a forehand grip (with two-handed support                10
•                  if necessary), the player keeps the ball by alternating
•                  forehand and backhand face
•               Lines:
    5. Names of Lines: Player starts at “T” and moves to 10 different places 8/10
•         named by the instructor. The overall list includes the following:
•         Baseline, service line, singles side line, doubles side line, backcourt,
•         center service line, forecourt, net, center mark, center strap, net posts.
•           Test:
    6. Wall Test:       Player hits groundstrokes above a 3’ line.                10
                           Your Sports Country Club
                          Basic Skills Testing Program
                                             “games”
                                         •      (Use Transitional Balls)
•          TEST                              Procedures                                    Qualifying Score
•   1.    Tap downs:                                   As above                                       20
•   2.    Tap ups:                                     As above                                       20
•   3.    Flips:                                       As Above                                       20
•   4.    Over/Unders:                                 As Above                                       20
•   5.
    5     N
          Names of Lif Lines:                          As Above
                                                       A Ab                                           10/10
•   6.    Wall Test:                                   As Above                                       25
            •    -----------------------------------------------------------------------------------------------
•   7.    Forehand Volleys:               From a spot 6’ from the net and on the                      10
•         service line, the player hits forehand volleys inside the singles service lines.
                         ,      p y                                  y                      g

•   8.    Backhand Volleys: From a spot 6’ from the net and on the           10
•         service line, the player hits backhand volleys inside the singles service lines.

•   9
    9.                     “T”
          SSV MINI: From “T”, player hits two forehands crosscourt and 12
•         two straight ahead. Then two backhands crosscourt and two straight ahead.
          Player gets 2 points for proper placement and 1 for other half of court.
          Bonus (1 point) if 2nd bounce is beyond the baseline. (24 possible points)

•   10.
    10                                                               area
          RALLY: Rally with a coach or other player in the forecourt area. 10
                     Your Sports Country Club
                    Basic Skills Testing Program
                                      “sets”
                          •   (Use Transitional or Regular Balls)

•         TEST                    Proced res
                                  Procedures                                Qualifying
                                                                            Q alif ing Score

•   1.   Forehand Volleys:     From the “T”, the player steps forward              10
•        and hits forehand volleys inside the singles service lines.

•   2.   Backhand Volleys: From the “T”, the player steps forward                  10
•        and hits backhand volleys inside the singles service lines.

•   3.       MINI:
         SSV MINI: From “T”, player hits two forehands crosscourt                 16
•           dt     t i ht h d Th t         b kh d
         and two straight ahead. Then two backhands crosscourt andt d
•        two straight ahead. Player gets 2 points for proper placement
•        and 1 for other half of court. Bonus (1 point) if 2nd bounce
•        is beyond the baseline. (24 possible points)

•   4.   RALLY:
         RALLY: Starting from the baseline, rally from behind the service         15
•           line. Do not count volleys or forecourt hits.

•   5.   Serving:
         Serving: From the baseline, serve 10 points into alternate courts. 8/10

•   6.   Rules:
         Rules: Explain how a game is played and how to keep score for            10
•        games and sets.
   2008 NAMES meet NEEDS
        Racquet Club of Columbus


   RECREATIONAL PATHWAY

                                  3-
Cartoon Network Tennis Club (Ages 3-6)
                     (7-
             POINTS (7-9)
                GAMES
                 SETS
      TEEN PLAYER ACADEMY
       Jr. VARSITY Development
        VARSITY Development
2008 NAMES meet NEEDS
   Racquet Club of Columbus


COMPETITIVE PATHWAY

  CARTOON NETWORK
     FUTURE STARS
          STARS
       SUPER STARS
  HIGH PERFORMANCE
 JR. HIGH PERFORMANCE
       SPECIAL POPULATIONS




Example: Using a serving model to promote sequencing skills.
      SPECIAL POPULATIONS
TYPES: (USA TENNIS Special Populations Program)
                  (Exhibit 16)
1. Developmentally Disabled, CP, Autism, ADD
   At-
2. At-Risk, Learning Disabled
              Disabled-                Dystrophy,
3. Physically Disabled-MS, Muscular Dystrophy,
     Traumatic Brain Injury, Arthritis
4. Consumers of Mental Health Services
5. Hearing impaired
WHEELCHAIR   TENNIS -- ANYONE?

             GIVING WONDERFUL
                  PEOPLE
              TIPS and TARGETS
      SPECIAL POPULATIONS
           (“SUCCESS”)

PROFESSIONAL DEVELOPMENT: Learn how to
         define           d t li
         d fi “SUCCESS” and actualize it!

TEACHER ASSETS: Patience in teaching skills,
            Progress slowly, Persevere
WHY? 1. Altruism
     2. Expand our teaching horizons
     3. Help us help others carry out a
          j      y
          journey to SUCCESS!
Hour
Ho r 4
  ACTUALIZING YOUR CURRICULUM
      SUCCESS — WHAT IS IT?
SUCCESSFUL INSTRUCTION
                                      objectives.
 1. Students accomplish instructional objectives.
 2. Students        to   l   h t th
 2 St d t are eager t apply what they
     have learned!
 3.
 3 Students are eager to learn MORE!
 4. Students can speak coherently about what
        y
     they have learned.
  SUCCESSFUL INSTRUCTION
CONSEQUENCES OF INSTRUCTION
 1. Learn to identify desired student
            performances.
 2. Learn to identify the favorable and, perhaps,
                        “AH-
            have novel “AH-HA!” experiences.
 3. Check your performance (videotape the
             l      t          i    ti )
             lesson to see YOU in action)
PEOPLE SEE –
     PEOPLE DO!


     Learning by imitation
                     place
          WILL take place.

       BE A POSITIVE
         ROLE MODEL!
TAKE A FRESH LOOK!
  -----AT
  -----AT BIOMECHANICS AND STROKE PRODUCTION!




        Examples: FORM Without FEAR
                  MODERN TENNIS STROKES
TAKE A FRESH LOOK!
-----AT
-----AT LEARNING of BASIC SKILLS!
           Toss-Volley-                   on-
Example 1: Toss-Volley-Catch (2 levels of on-court learning)
       L    l (coach-
               (     h    i t d) P toss-Student Volley-Pro t h
                                     t             V ll
       Level 1 (coach-assisted): Pro toss-St d t Volley-P catch
                                       toss-        Volley-
       Level 2 (cooperative): Student toss-Student Volley-Student
                              catch
               (         )           2- volleys-p
                                              y
       Level 1 (extension): Pro toss 2-2 volleys-pro catch both
                                          2— volleys—
       Level 2 (extension): Student toss 2—2 volleys—student
                            catches both
    p                     ( )           (          on-             g)
Example 2: Groundstroke (GS) then lob (4 levels of on-court learning)
                    feed—           GS---pro volley—
       Level 1: Pro feed—student GS---pro volley—student lob
                         (high BH)
                                 feed-        GS-         volley-
       Level 2: Student (at net) feed-student GS-student volley-
                student lob
       Level 3: As level 2 + lobber rushes net to create REVERSAL
       Level 4: Use REVERSAL as a tactic in competition and chart its
                success and observe level of pressure exerted.
 TAKE A FRESH LOOK!
-----AT                  PRE-
-----AT PROGRESS through PRE- AND POST
           TESTING


                1.        objectives-based.
                1 Keep it objectives-based


                     2. KEEP IT SIMPLE!
              EXHIBIT 17
         Serve
         Serve, Stroke & Volley
            Testing Program
           SSVTENNIS.COM
The purpose for the SSV - Mini and SSV - Lite
versions of the SSV Tennis Rating Test is to
p                 g           g      gp y
provide a learning tool for beginning players.
Objectively the players can measure their
improvement and know when they are ready to
move to a higher level. They learn the value of
keeping the ball in play and hitting a deep ball for
             points.
extra bonus points
  TAKE A FRESH LOOK!
-----AT
-----AT DRILLS!
               21-
      Example: 21-pattern (2 balls to 1 target and the
                 third at another target)
   ------------------------------------------------------------------------------------------
                     EXHIBIT 3
      PATTERNS: HITTING IN NUMERICAL ORDER
                          2- 1-            1-
                 DAY ONE: 2-1, 1-2, DOUBLE 1-1
DRILL 14: COACH CALLS PATTERN
  (HITS ALL SHOTS TO FOREHAND OR BACKHAND)
DRILL 15: PLAYER CALLS PATTERN
          (COACH VARIES SIDE OF FEEDS)
     5 LEVELS OF PRESSURE:
LEVEL 1: KEEP BALL IN PLAY
LEVEL 2: CREATE MOVEMENT (lateral or frontal)
         (Run PATTERNS!)
LEVEL 3: HIT WITH POWER/PACE
         (COP—CHANGE OF PACE)
         (COP—
LEVEL 4: ATTACK WEAKNESS
  (SCOUT to diagnose strengths and weaknesses)
LEVEL 5: CREATE OFFENSIVE OPPORTUNITIES
           (BUILD EXPECTATIONS!)
TAKE A FRESH LOOK!
   AT                        RELEVANT!!!)
___AT PRACTICE TIME (MAKE IT RELEVANT!!!)



               1. Structured—ball machine
                  Structured—
                        and/or with instructor


                2. Un structured,
                   Un- t   t   d          i d
                2 U -structured, BUT organized
     ADDRESSING CURRICULUM NEEDS WITH
         ORGANIZED PRACTICE TIME
EXAMPLE:

     1. Developing SERVICE RETURN skills.
     2. Developing COMPETITIVE VOLLEYING skills.
     3. Developing LOBBING skills.
     4. Developing “QUICK HANDS” skills.
     5.
     5 Developing COUNTERLOBBING skills
     6. Developing NETRUSHING skills.


LEARNING ENVIRONMENT:


                    DOUBLES
 TAKE A FRESH LOOK!
                             RELEVANT!)
___AT PRACTICE TIME (MAKE IT RELEVANT!)
3. Testing (MOTIVATION) periods
a. CENTURY CLUB – JUNIOR WALL OF FAME
                   C S      photos
               PATCHES + p otos
  FOREHANDS and BACKHANDS (100 in row off wall);
  SERVES (50 points in a row)
  VOLLEYS (100 in a row in a rally situation);
                                        row.)
  RALLY (100 rally ground strokes in a row )
      Under-10: Use foam or STAR balls
      Under-
                       (slightly-
      Others: Regular (slightly-dead) balls
              (
              (Caveat: tennis elbow) )

b. 1000 CLUB (1000 in a row) with regular balls
     FOREHANDS/BACKHANDS (wall), RALLY
c.                         (Ex.
c Under-10 testing program (Ex 8 and 9)
d. “Regular” testing programs (Ex. 10 and 11)
 TAKE A FRESH LOOK!
 -----AT
 -----AT YOU AND YOUR STAFF!

    1. CREATE AN ACTIVE STAFF DEVELOPMENT
                   PROGRAM.

           PREPARE-EXECUTE-
        2. PREPARE-EXECUTE-FOLLOW UP!
                            WORK--WORK
In sales jargon: “PLAN YOUR WORK--WORK YOUR PLAN!”


 3. MAKE YOUR CURRICULUM DYNAMIC and
YOUR PROGRAMS AN ENVIRONMENT FOR GROWTH!
                     ,
----- DURING A LESSON, THE MOST
 IMPORTANT STUDENT ON THE COURT
        THE TEACHING PROFESSIONAL
IS __________________________________.
     IMPORTANT!
MOST IMPORTANT!

             S OFF OF O STUDENTS
 TAKE THE LIDS O O YOUR S      S

                  And

                               YOU!!!
    YOU’LL TAKE THE LID OFF OF YOU!!!


                                       y
                        Bob Love and Guy Parks
TAKE A FRESH LOOK!

-----AT
-----AT YOUR STUDENT’S GREATEST GIFT
                TO YOU:

TIME – GIVING YOU A PART OF LIFE
_____________________________________

						
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