CYFERnet Children, Youth and Families Education and Research Network Integrating Technology into the Guiding Principles for Early Childhood Outcome Area: Program Ideas and Issues Generally, use of information and communication technologies is not recommended in early childhood. Guiding Principles Examples Technology Ideas / Issues Safe and Supportive Programs that maintain Environment safe physical 1. Program encourages environments healthy, safe and supportive Programs that plan and environments and experiences implement emergency for young children. and safety procedures Programs that establish healthy self-care routines(e.g. brushing teeth, washing hands) Programs that demonstrate safe behaviors regarding the environment (e.g. stranger, tornado, fire, traffic) substance (e.g. drugs, poisons) and objects (e.g. guns, knives, sharp objects) Programs that model, monitor and teach good health habits Programs that establish physical and psychological safety between children and between adults and children Primacy of Family Programs that develop ▪ Have child sit on your lap Relationships close, affectionate when you are at the computer 2. Program acknowledges, relationships between respects, and supports the parents and young primacy of family children, referred to as relationships. attachment Programs that encourage nurturing parent-child relationships Programs that demonstrate positive guidance and discipline Programs that model healthy adult-child interactions Programs that teach parents how to be strong advocates for their children Programs that provide parents with skills, understanding and resources to foster his/her child’s development Adult-Child Program staff and ▪ Have child sit on your lap Relationships volunteers have when you are at the computer 3. Program encourages and appropriate educational supports positive and background and consistent adult-child experience relationships. Programs that minimize the number of different adults interacting with children over time Programs that care for children in small groups Programs that encourage consistent, one-on-one adult interaction with individual children Programs that model positive ways to resolve conflict Programs that demonstrate effective ways to deal with challenging and frustrating situations Programs that teach principles of effective problem solving Age-Appropriateness Programs that guide ▪ Encourage development of 4. Program provides age – children’s learning and small Motor Skills through appropriate opportunities for acquisition of skills with learning use of mouse, learning and skill building. developmentally encourage drawing / tracing on appropriate activities and screen (age 2-3) , and creating experiences artwork using electronic Programs that are painting and drawing programs responsive to the needs and abilities of individual (age 3 & up) children ▪ Encourage vocabulary and Programs that recognize word usage through having and support the child sing songs, rhymes along interactive relationship with audio files, speak name of between cognitive, social, objects on the screen (age 2-3) emotional, and physical or identify aloud name of learning objects on the screen (age 3 & up) ▪ Encourage reading / memory / problem-solving through listening to songs and stories online (have print available to follow along), and having child find, name and count objects on the screen ▪ age-appropriate educational software Cultural and Social Program environments ▪ Put several chairs around Influences that reflect and support each computer work station to 5. Program recognizes and the diverse cultures of the encourage social interaction, celebrates cultural and social children and families group use influences on young represented in the children’s development. community Programs that encourage young children to explore information and develop positive relationships with people of different cultural, racial and ethnic backgrounds Programs that provide opportunities for meaningful inclusion regardless of gender, ethnicity, sexual orientation, or disability Community Principle Programs that encourage 6. Program is based on the the use of collaborative human ecological principle of groups working across the lifespan in Programs that encourage the context of the family and and promote systems community. change Programs that utilize a multi-level program approach Evaluation Principle The understanding of how a ▪ Online forms, surveys 7. Program promotes the use program is achieving its goals and ▪ Website use logs and of multiple level evaluation objectives is critical in statistics measures. determining if program elements ▪ Item databases to create "on should be modified and providing the fly" instruments that meet stakeholders with evidence that local needs and facilitate the program is effective. No single measure can determine common variable definition program success. Multi-level and data aggregation evaluation measures ▪ Sample evaluation tools and (qualitative/quantitative, resources process/outcome/impact) are ▪ Evaluation implementation critical to tell the story of guidelines program outcome and impact. Evaluation should be matched to the maturity of the program being evaluated (i.e., Jacobs). Sustainability Principle Sustaining programs initiated in ▪ Create a Three – Five Year 8. Program initiates and communities is an obligation of Plan to replace and expand implements a sustainability program professionals. To most computer hardware, software plan early in the program effectively sustain programs for collection, and related planning process. children, youth, families and furniture and supplies. communities, an intentional effort ▪ Include a Technology line must be made early in the program planning process. The item in your annual budget to development of a sustainability proactively plan how you will plan should include a focus on meet your technology needs. leadership competence, effective ▪ Talk with collaborators and collaboration, understanding the funders about potential to community, demonstrating share resources and obtain program results, strategic funding or "slightly used" funding, staff involvement and resources. integration, and program responsivity. Technology Principle Provide all staff with 9. Program has adequate workstations and direct desktop information and Internet access to ensure full communication technology benefit of information and infrastructure and it models communication technology innovative applications for resources. Utilize the Internet's professional development, anytime/anywhere/"just-in-time" educational programming, availability to provide high online collaboration and quality professional development publishing and collaboration opportunities (e.g., take an online course, participate in a virtual project work group). Offer programming for participants that teaches technology literacy skills which are critical to success in school and work. Integrate technology into the educational curricula by focusing on what participants want to do and teach technology skills through that passion (e.g., new grandparents will often learn computer skills to interact with their grand children). Couple online and educational software activities with related noncomputer-based activities that emphasize socialization, physical activity, and real world experiences. Exploit the computer's ability to teach science- and arts-based curricula through online simulations. Secure time in a computer lab (onsite or shared access) to provide effective access for participants and permit teaching of computer-based collaboration skills. CYFERnet is a program sponsored by United States Department of Agriculture; Cooperative State Research, Education and Extension Service: Families, 4-H, and Nutrition working in partnership with the land-grant universities in the states and territories.