200506 Central Region AAA Team

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                              Ajax-Pickering
                             Coaching Manual
                                      Ringette_Manual_v11




                                           2007-Sep
                  Ajax-Pickering Player and Coaching Development Committee
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                                                                     Table of Contents

1.  Overview ..............................................................................................................................................................1
    1.1 Coac hing Goals ...........................................................................................................................................1
    1.2 Coac hing Philosophy....................................................................................................................................1
2. Coac hing Qualification and Behaviour ....................................................................................................................2
    2.1 Coac hing Qualifications ................................................................................................................................2
    2.2 Code of Conduct ..........................................................................................................................................2
    2.3 Expected Norms ..........................................................................................................................................3
    2.4 Coac hing House League vs Regional Teams (B, C) vs Provincial Teams (A, AA).............................................3
    2.5 Coac hing Related Communication and Important Contacts .............................................................................4
3. Team Charter .......................................................................................................................................................5
4. Team Staff Selection .............................................................................................................................................6
    4.1 Prime Staff ..................................................................................................................................................6
    4.2 Other Important Roles ..................................................................................................................................6
5. Team Selection.....................................................................................................................................................7
    5.1 Tryout Plan ..................................................................................................................................................7
    5.2 Selection bas ed on Team Needs (Positions and Roles) ..................................................................................7
6. Budget and Fundraising ........................................................................................................................................8
    6.1 Budget ........................................................................................................................................................8
    6.2 Fundraising Letters ......................................................................................................................................8
7. Team Development Plan .....................................................................................................................................10
    7.1 Planned Developmental Phases .................................................................................................................10
    7.2 Off-Ice Development Support Tools .............................................................................................................10
    7.3 Other Developmental Support Reference Material ........................................................................................10
8. Fitness and Nutrition ...........................................................................................................................................12
    8.1 Nutritional Guidelines for Athletes ...............................................................................................................12
    8.2 Meal Suggestions ......................................................................................................................................12
9. Team Strategy ....................................................................................................................................................13
    9.1 Basic Offensive Concepts and Strategies ....................................................................................................13
    9.2 Goalie Ring Strategies................................................................................................................................16
    9.3 Opposition Goalie Ring Strategy .................................................................................................................18
    9.4 Offensive Zone Movement ..........................................................................................................................18
    9.5 Defensive Strat egies ..................................................................................................................................20
10. Practice Planning ................................................................................................................................................22
    10.1 Basic Skating and Cardio Drills ...................................................................................................................22
    10.2 Skating Agility Drills....................................................................................................................................24
    10.3 Ring Handling – Passing/Receiving .............................................................................................................25
    10.4 Ring Handling – Shooting ...........................................................................................................................27
    10.5 Ring Handling – Passing/Receiving/Shooting...............................................................................................28
    10.6 Individual Skills/Tactics...............................................................................................................................30
    10.7 Team Skills/Tactics ....................................................................................................................................34
    10.8 Game Experience Drills ..............................................................................................................................37
    10.9 Goalie Skills/Tactics ...................................................................................................................................37
11. Blank Practice Plan .............................................................................................................................................40



Appendix A: Coaches Timeline ..................................................................................................................................41
Appendix B: Forms....................................................................................................................................................43




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1. Overview
1.1        Coaching Goals
    Achieve the desired outcome of winning by supporting the young women of the Team to achieve the following goals:
      To develop positive Life Skills
        physical fitness, positive self-esteem, self-confidence, respect, and discipline while having fun.
      To understand and respect their role as positive and healthy role models for other youth.
      In the development of Ringette and Sport Skills
      To develop as a strong, trusting and unified Team
      To be the best thinking team on the ice in any given game.
      To be prepared


1.2        Coaching Philosophy
1.    Respect for all
2.    Integrity and Ethics are the measuring stick
3.    Commitment and Effort
4.    Performance Measurement
      Establish performance and success metrics, collect data and use collaborative methods to support improvemen t and
      the achievement goals – performance and success metrics are related to things the players can actually control and
      not what they can’t:
          a) Can Control
               i) Soft Skills
                   (1) Effort
                   (2) Motivation
                   (3) Attitude




                 ii)   Hard Skills
                  (1) Application of team strat egy/plays
                  (2) Skills development
                  (3) Shots on net, save %, recovered rings, rings given up,…
            b) Can’t Control
                 i) Winning/Losing
                 ii) Level of skill of the other team
                 iii) …




      5.    Understand that Girls learning styles
            o    Active listeners
            o    Need to be able to relate learning to real life (understand why)
            o    Demonstration is particularly important but they are collaborativ e learners
            o    Socialization is part of the process
            o    Music is important
            o    Process is more important than the product
            o    Need for communication, support and feedback




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2. Coaching Qualification and Behaviour
2.1    Coaching Qualifications
   B & C Novice to Belle and C Open & Masters
      Grandfathered
        o   Tech. 1/Prac. 1
      New
        o   CSI – Trained
   B (Open & Masters)
      Grandfathered
        o   Cert. 1
       New
        o   CSI – Trained
   A Tween to Open & Provincial Petite
       Grandfathered
        o   Cert. 1, Tech. 2 + Theory 2 until 2008
            or
        o   Cert. 1, Tech. 2 (taken prior to Sept. 1, 2005) + CI Part A or Tech 2 (taken prior to Sept. 1, 2005) + CI Part B
            until 2008
       New
        o   CI - Trained 1
   AA Tween to Open
       Grandfathered
        o   Cert. 1, Tech. 2 (taken prior to Sept. 1, 2005) + Prac. 2 + CI Part A
            or
        o   Cert. 1, Tech 2 (t aken prior to Sept. 1, 2005) + Prac. 2 + CI Part B until 2008*
       New
        o   CI certified + CI Part B
       Or
        o   CI trained + gradation trained if available + certified ALL*

Courses A vailable
 CSI Trained: Community Sport Initiation - training - offered by O.R.A.
 CI Part A: Introduction to Competition - Part A - offered by N. C.C.P.
 CI Part B: Introduction to Competition - Part B - offered by N. C.C.P.
 CI Trained/certified: Competition Introduction Trained/certified - offered by O.R.A.
 Gradation - offered by O.R.A.


2.2    Code of Conduct
The opportunity for athletes to participate in sport should be one where values of good sportsmanship and citizenship
should be prevalent. Therefore, the following code of conduct will be applied to all O.R.A. Sanctioned E vents and ac tivities
for all members:
 General Conduct
     o   Members are expected to treat each ot her with mutual respect for the betterment of our sport on and off the ice.
 Personal Misconduct
     1. The use of drugs is strictly prohibited.
     2. Alcohol
         a) consumption by minors is strictly prohibited
         b) alcohol consumption by those of legal age must be handled wit h discretion and in a manner not demeaning to
            the Ringette Association, following all laws according to the Liquor License Act of Ontario.
     3. Vandalism to accommodation sites, competition sites, transportation vehicles, etc. will be dealt wit h severely. If
         such a situation occurs, the member or association will be held responsible.
     4. Abusive or offensive language is not be used on the ice, bench area or the public halls and lobbies of the are na.
     5. Bench Staff must abide by the decisions of the game officials, ie: referee, timekeeper or scorekeeper.
     6. Bench Staff should ensure that all players are the best possible representatives at all times.

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      7.    Bench Staff should respect the roles played by the vol unteers, Host and officials and other bench staff and deal
            with them in a courteous and friendly manner.
      8.    Alcohol must not be consumed at least 8 hours prior to game time.

Any person who interferes with the game or verbally abuses or harasses an official, player or benc h staff will be ask ed to
leave the playing area and not to return. The Head Coach will be notified by an on -ice official to remove the person. If the
person refus es to leave the arena playing area after a reasonable time, the game will be called and the team that the
person is associated with will forfeit the game.

2.3        Expected Norms
All   elements of coaching should remmeber the basic objectives for Ringette in Ajax -Pickering:
     Sustainable growth of high quality ringette in Ajax and Pickering
     Engagement and involvement of the Community in the sport
     Achieve the desired outcome of the winning by supporting the young women of the Team to achieve the following
      goals:
       o   Develop positive Life Skills
       o   Physical fitness, positive self-esteem, self-confidence, respect, and discipline while having fun.
       o   Develop Ringette and Sport Skills
       o   Develop as a strong, trusting and unified Team
       o   To be the best thinking team on the ice in any given game.
       o   To be prepared

Coac hes should come to practices prepared with a practice plan. Ice time is the single most expensive resource us ed by
the associations and should managed effectively.

Coac hes have an obligation to establish safety standards for players (E.g., shoulder pads, mouthguards*)
*Note: Mouthguards should be mandatory for players with concussions within the past year.

2.4        Coaching House League vs Regional Teams (B, C) vs Provincial Teams (A, AA)

2.4.1       Age s, Divi sions, and Competative Play

                                                   Regional                    Provincial

                                                                                                  AGE
                              Adult
                                                          Open B     Open A            Open AA    19 and
                           Recreational
                                                                                                  Older
                                                          Belle B    Belle A           Belle AA
                                                                                                  16-18

                                            Junior C      Junior B   Junior A         Junior AA   14-15


                                            Tween C       Tween B    Tween A          Tween AA    12-13


                                             Petite C     Petite B        Provincial Petite       10-11


                                            Novice C     Novice B                                  8-9
                            House League
                                           Bunny Major                                             4-7


                                               Level of Competitiveness

2.4.2 Priorities for House League Play
To be included in the next revision.

2.4.3 Priorities for Regional Play
To be included in the next revision.


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2.4.4 Priorities for Provincial Play
To be included in the next revision.


2.5   Coaching Related Communication and Important Contacts
To be provided as a separat e handout.




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3. Team Charter
Team Charter’s can help set the tone and provide a contract between the players the coaches and the parents. All parties
are expected to make commitments to one another and have it well understood and agreed up front s o there are no
surprises. Material to consider as part of a team chart er is included below.


Core Values                 We Owe it to Each Other                           We Are Prepared
                              1. Commi tment                                    6. Physical Fitness
                              2. Respect                                        7. Healthy Lifestyles (eg. good nutri tion)
                              3. Discipline                                     8. Play Smart
                              4. Effort                                         9. Positi ve Atti tude and Mental Preparedness
                            We Not ME                                              10.
                              5. Success through Tea mwork

Players Commit To:
       1.     Give 100% commit ment to the team
       2.     Work for the good of the team
       3.     Have and show respect for the rules of the game. Obey them and play fairly at all times
       4.     Show respect for coaches, teammates and par ents
       5.     Show respect and consideration for the officials and their decisions
       6.     Never criticize or “bad-mout h” teammates, t he opposition, referees or the coaching staff
       7.     Participate in all on-ice and off-ice training sessions. Classroom sessions will focus on game concepts, strategies and
              tactics
       8.     Give 100% effort in all practices and games, striving to improve from practice to practice and game to game
       9.     Arrive at practices and games 45 minutes prior to start time
       10.    Participate in a warm-up prior to bot h games and practices (25 min). To prevent injury, you do not play or practice until
              you are fully warmed-up. Late arrivals must do t he full warm-up befor e joining the team on the ice.
       11.    Be dressed 10 minutes befor e the start of games so that coaches can enter the dr essing room
       12.    Notify coaches if you are unable to attend a practice or game
       13.    Understand and follow the team nutrition guidelines
       14.    Be willing to learn and play any position depending on the needs of the team
       15.    Participate in fundraising and team building activiti es
       NOTE (Expulsions could occur if):
       o      Severe consequences will result for any team member(s) who participate in vandalism at any location we visit for any game, practice or
              team event
       o      Alcohol use and/or the use of illicit drugs will not be tolerated before, during or after games, practices or at tournaments.
Coaching Staff Commit To:
  1.        Always consider the welfare of the players
  2.        Create a positive learning environment for players
  3.        Be accessible to players and par ents
  4.        Provide an opportunity for all participants to achieve their full potential
            Note: The coaching staff will decide on athlete playing time and positions. These decisions will be based on player effort,
            attitude and ability as well as the needs of the team. This may be most noticeable during the las t 5 min of any game.
Parents/Guardians commit to:
  1.        Applaud t he ability and achievements of every participant. Provide wor ds of encouragement whenever possible
  2.        Show respect for coaches, players, ot her par ents and refer ees
  3.        Ensure that your child attends all games, practices and workshops if possible
  4.        Understand the Team nutrition guidelines and encourage your child to follow them
  5.        Demonstrate positive team spirit and participate in team cheers/songs during games
  6.        Support fundraising efforts



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4. Team Staff Selection
Further discussion to be added in a lat er revision. These are roles teams can consider.

4.1     Prime Staff
4.1.1    Bench Staff
         o  Head Coach
         o  Assistant Coaches – 2
         o  Trainer – 1

4.1.2    Non-Bench Staff
         o  Manager – 1

4.2     Other Important Roles
         o    Fundraising Lead
         o    Game Music
         o    Game Video
         o    Statistics Recording




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5. Team Selection

5.1    Tryout Plan

There are four major components that influence sport performance, the ability of an athlete to do well in competition is a
result of adequate preparation in all four areas:
 Mental/Emotional (Psychological)
 Physical (Conditioning)
 Technical (Skill)
 Tactical (Strategy)

Refer to the Ajax-Pickering Ringette E valuations and Team S election Program, see latest Revision. This program
addresses all four areas in the selection process. The program is designed to maximize effectiveness, fairness and
transparency of the player selection/tryout process.

5.2    Selection based on Team Needs (Positions and Roles)

Target selection to consider is the best 12-17 players from the tryout selection process based on trying to fill the needed
Positions and Roles. Roles to consider include:

   Positons to Fill:
     o   Cent re/Forward: 4
     o   Forwards: 5
     o   Defense: 6
     o   Goal: 1-2 depending on the level of compet ativeness and the age group

   Roles to Fill
     o  Leader
     o  Cheerleader/ Team Builder
     o  Hard woking example to follow
     o  Scoring specialist
     o  Defensive Specialist
     o  Set-up Specialist




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6. Budget and Fundraising

6.1   Budget

A copy of the teams budget is required to be submitted to the appropriat e Association Treasurer 3 times per season:
       th       th           th
Sept 30 , Jan 8 and April 30 .

Example in excel is embedded below.
       2006/07 <Team> Team Budget
Calculation Variables:
          Number of Players on Team        14
             Base Family Contribution   $250
Estimated Expenses          Planned Committed
Tournament Fees (6)            $3,900
Provincials                    $1,100
Players Uniforms               $2,520
Practice Jerseys                 $280
Coaches Uniforns                   $0
Off Ice Classroom/Training       $500
Extra Ice 10 hrs @ $160/hr     $1,600
            Total Expenses:    $9,900      $0

Income
Base Family Contributions          $3,500
Fundraising                        $6,400
        Sub-Total Income:          $9,900
                   Balance             $0           $0
In electronic version: double click on the table to open in excel.

6.2   Fundraising Letters
Below is an example to consider.

                                                   <Team> RINGETTE
September 19, 2004

To those interesting in promoting their business while helping the community:

Ringette is a fast paced, exciting ice sport that combines the speed of hockey with the strategy of basketball. The
<Team> Ringette team consists of elite female athletes who have been selected from players throughout the Ajax-
Pickering community. This team of young women will be representing Ajax-Pickering in tournaments across Ontario.

Girls sports have historically received less attention and less financial support. This is changing slowly and there is more
and more int erest in high level female sporting events. Young women in today’s society need positive and healthy role
models to help to develop them in ways society needs. These elite athletes represent role models to girls and young
women across the province and they need your help to continue to excel and generate increased interest in women’s
sports.

You can help us in three ways:
   1. Sponsorship of the team via the team Banner (Colour Logo/graphic/text on hanging banner)
           a. 11"x14"                                                                        $125
           b. 11"x28"                                                                        $250
           c. 22"x14"                                                                        $250
           d. 22"x28"                                                                        $500
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    2.   Attending one of our fundraisers
              The team will be hosting a Yuk Yuk’s dinner theat re presentation at Trafalgar Castle School in Whitby on
                 February 6, 2004. The night consists of dinner, door prizes and raffles and three Yuk Yuk’s comedians. If
                 you or your staff is interested in attending this popular event, tickets can be purchas ed through myself for
                 $40 per person. Tables seat 10 people.
              Other events such as a Euchre night are still in planning.
    3.   Donations of Prizes to our fundraisers
              The donations of prizes are greatly appreciated. These prizes will be used to promote ticket sales, be
                 used in silent auctions or provided as prizes for the purchase of raffle tickets during our fundraising
                 events.
    4.   Other
              If you have ot her ideas to promote your b usiness while providing much needed funds to the team we are
                 eager to hear about it.

Your support will associate your company with helping to provide these young women with an opportunity to participate in
a sport that develops physical fitness, positive self-esteem, self-confidence, collegiality, and most importantly, offers an
opportunity to have fun. Healthy development of our yout h provides for stronger and safer communities.

Thank you for taking the time to consider an active role in promoting the ad vanc ement of women in sport and the
development of our yout h.

Sincerely,




Ajax-Pickering Player and Coaching                                                                               Page 9 of 58
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7. Team Development Plan

7.1     Planned Developmental Phases

Other than Phas e 1, the order of the content for each phase of development is always a point of discussion with many
strong opinions. The key is to have a plan bas ed on the skills and makeup of the team and individuals selected, the
number of practices you have prior to games that ―matter‖ (e.g., in Central Region in Ontario the league play has no
bearing on teams qualifying for the Provincial Tournament at the end of the season and therefore don’t ―matter‖ and can
be used as developmental opportunities).
              Pre-S eason/Early Season Team Building
              Defensive Conc epts and Strategies
              Ring Recovery Concepts and Strategies
              Special Teams Concepts and Strat egies
              Offensive Concepts and Strategies


7.2     Off-Ice Development Support Tools

       Gym for Strategy walk through sessions
       Gym for Fitness Training or professional dryland training.
       Video Review Sessions of games and/or practices


7.3     Other Developmental Support Reference Material

7.3.1     Don’t Choke

Don't Choke. Dealing with Performance Anxiety
From Elizabeth Quinn, Your Guide to Sports Medicine.

How to psyche yourself up, calm yourself down and overcome performance anxiety

Many athletes perform their best during training or practice and find that they choke during competition. If this happens to
you take heart because there are some simple steps you can take to overcome such anxiety.
Choking is described as a decrease in performance due to too much perceived stress. The key word here is perc eived.

Keep in mind that stress lives only in your mind and in the way we interpret a situation. Ultimately, it is not the external
situation that causes stress, but the way we think about that event that creates feelings of stress, anxiety and fear. For
athletes who choke during competition it is important to understand that you can control the thoughts you have regarding
the event. Are your thoughts of doubt, failure and a lack of confidence in your ability? If so, such negative thinking often
breeds feelings of anxiety nervousness, and tension. How do you expect to perform well given such an internal
environment?

Traditional coac hes and trainers may try to help the at hlete understand why those thoughts and feelings develop and then
try to change or modify that process with limited amounts of success. Why such thoughts arise may be of interest, but
knowing the answer isn't always necessary to overcome them.

Before the event: Understand that pre-race jitters are normal and accept them. Don't fight the nervous energy you feel.
Don't misinterpret it by thinking that it is fear. That adrenaline rush you feel is normal and it is part of your body's natu ral
preparation for the competition. Notice it, but don't focus on it. Onc e the race starts, that feeling will subside, as it always
does. Prepare both mentally and physically. Arrive at the event with plenty of time so you aren't rushed, which only
increases your stress. Get a thorough warm-up. Do some easy stretching. Know the course. Dress for conditions.
Allow a few minutes to visualize yourself doing everything right. Breathe easy, close your eyes and us e mental imagery to
visualize yourself performing well. This positive self-talk can change your attitude. While athletes ne ed to be flexible


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enough to react during the event, you should enter the event with a general strategy of how you want to race. Your
strategy can be simple (maintain a steady pace or maintain a steady heart rate) or complex.

During the event: Focus on the task at hand rather than the outcome. Stay present in the moment and avoid thinking too
far into the event or thinking about the finish. If you find yourself thinking negative thoughts or negative self -talk, stop and
focus only on your breathing. Focusing on your
breathing rhythm will automatically pull you back into the present. Force a smile. Really. If you are struggling with negativ e
thoughts and can't break out of the cycle, simply force yourself to smile, even if only for a few seconds. This simple a ction
will change your attitude in a split second. Perhaps that is all the time you need to relax back into your performance.
Race like you don't care about the outcome. If you find yourself caught up in negative thoughts and find that you suddenly
expect the worst it will be impossible to perform at your peak. If you begin to race like you don't care about the outc ome,
you may relax and enjoy the event for what it is - another day in your life. Not the most important thing in your life.

After the event: Review the race and recall the things you did well. Focus on actions, thoughts and behaviors that helped
you perform. Acknowledge, but quickly dismiss things that hindered your performance. This is the same principle as
avoiding an obstacle while driving - look where you want to go, not where you don't. When you focus on the pot hole, you
invariably hit it. Focusing on the negative aspects of the event will not help you improve in the future. Rat her, you want to
focus on the times when you 'got it right.' This is a form of ment al rehearsal where you practice skills that will be used in
the next event. Design a training program that mimics race-like conditions. Teams and clubs often do such training. If you
always train alone, consider joining a group so you can do this type of simulation. Practice is most effective if you can
mimic the conditions you will be faced with in competition. Coaches can also help or hinder an athlete's ability to
overcome choking during competition. Coaches often inadvertently reinforce a pattern of choking when trying to
encourage ("the next shot is critical"). Such talk only increases the pressure an athlete feels to perform.
Remember that choking can be dealt with if you are aware of the pattern of negative thoughts that snowball be fore and
during competition. If you find yourself in such a downward spiral, simply acknowledge those thoughts and let them go.
Focus on you breat hing and play as though you are enjoying it. Chances are you will realize that you are enjoying it
despite the occasional less than perfect performance.

7.3.2   Visualization

Visualization in Sport
From Elizabeth Quinn,Your Guide to Sports Medicine.

Swiss Triathlete Brigitte McMahon stated that she had visualized the final sprint to the finish in her mind many times
before ever coming to the Olympic Games in Australia. She claims that this technique gave her the advantage because
she was prepared for it - had, in fact, planned the outcome already - in her mind. Can this technique help your athlet ic
performance?

Visualization is also referred to as guided imagery, or the process of creating a scene in the athlete's mind of what she
wants to happen. An athlete will create images, like pictures or movies, that recreate her best performances, or she will
envision a desired outcome. While imagining these scenarios, the athlete actually imagines every detail and the way it
feels to perform just the way she wants. These images can be visual (images and pictures), kinesthetic (how the body
may feel), or auditory (McMahon reported imagining the roar of the crowd). Using the mind, an at hlete can call up these
images over and over, enhancing her skill through repetition or rehearsal, similar to physical practice. With mental
rehearsal, minds and bodies become trained to actually per form the skill imagined.

Both physical and psychological reactions in certain situations can be improved wit h such visualization. Such repeat ed
imagery can build both experience and confidence in an athlete's ability to perform certain skills under pressu re, and in a
variety of possible situations. The most effective visualization techniques result in a very vivid sport experience in which
the athlete has complete control over a successful performance.

Guided imagery and vis ualization can maximize the efficiency and effectiveness of an athlete's training. In a world where
sports performance and success is measured in one hundredths of a second, most athletes will us e every possible
training technique at hand. Visualization is used by many to gain that very slim margin.




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8. Fitness and Nutrition
8.1     Nutritional Guidelines for Athletes
Pre-event nut rition can have a major effect on performanc e. Timing meals well and choosing good food is essential.
Fluid and electrolyte replacement is also essential.

Pre-Game Diet
     Eat lightly before an athletic competition. Your stomac h should be relatively empty before the game.
     The pre-game meal should be eaten 2 – 3 hours before the game. The stomac h needs to be empty so that blood
       will go to the muscles and not the digestive organs.
     Eat a meal that is high in carbohydrates, moderate in protein and low in fat (fat takes 5 – 9 hours to digest)
     In the hour before activity, athletes should drink a few cups of water. Drink fluid throughout activity. Don’t wait
       until you are thirsty to drink.
Post-Game Diet
     Cons ume high-c arbohydrate foods and drinks as soon as possible after practices or games (ideally within 15
       minutes). Carbohydrates will replenish glycogen stores quickly and get the athlete back into performance shape.
       Fruit juices, fres h fruit, and Powerade are good choices. You might have a large bowl of cereal with milk, two
       pieces of whole-grain bread with jam, yogurt, raisins or fruit.
     Drink fluids until all of the sweat you lost has been replac ed (2 cups of fluid for each pound lost).
     Replace pot assium and sodium that has been lost during competition by using foods. Fruits and vegetables are
       excellent sources of pot assium. Salty foods are a good source of sodium.

8.2     Meal Suggestions
Breakfast                                 English muffin/bagel/toast with cream cheese/peanut butter/cheese
                                                                              Or
                                                                      Cereal with milk
                                                                              Or
                                                                Medium muffin and cheese
                                                                              Or
                                                                Waffles/French toast/eggs
                                                                            With
                                                                  Fruit Juic e or fresh fruit
Lunch                                                              Crackers and cheese
                                                                              Or
                               Sandwich with lean meat (ham, chicken/turkey, roast beef), cheese or peanut butter.
                                      Note: Do not eat store prepared tuna salad, chicken salad or egg salad.
                                                                              Or
                                                               Soup and a whole wheat roll
                                                                            With
                                                         Fruit (canned or fres h) and vegetables
Dinner                     Pasta (with little lean meat) in tomato sauce (no cream based sauce), Kraft dinner is O.K. in a
                                                                             rush
                                                                            With
                                                                   Fruit and vegetables
Include                       4 eight ounce glasses of water throughout the day
                              PLUS ½ to 1 litre of cool water for every hour of exercise.

NO NO’S ON GAME DAY
     Pizza                                     Snack foods (chips and candy) – Salty, sugary and high-fibre foods attract
     Hot dogs                                   water to the digestive tract and cause bloating, heaviness and
     Frenc h fries                              dehydration.
     Breaded and fried foods                   Doughnuts
     Cesar Salad (very high fat)               Milkshakes
     Carbonated beverages                      Caffeine – causes dehydration.
     Bacon

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9. Team Strategy
 Ringette Is: A Fast Paced Strategic Game Takes a Combination of Skill and Strategy
      o    Basic Approach to strategy development – Develop metrics and try to measure success for each item including
           o   Own the ring
                  If the other team does not have the ring they can’t score
                  Objective:
                   o have the ring >60% of the game
                   o no wasted shots
                   o no bad passes
                   o no missed rings
           o   Options, Options and more Options
                  All 6 players on the ice cont ribut e to creating options to make it impossible for the opposition to predict
                  E very basic formation (goalie ring and free rings) require 3 or more options from a single setup
                  Develop the skill for creating options during play that involves all players
                  Exercise all planned and try not to repeat unplanned options throughout the game (video replay and stats
                   collection are useful tools here)
           o   Quality of Shots – Not Quantity
                  Develop play er awareness and rules for qualifying a shot as good or not so good and monitor and provide
                   feedback to the players to help them improve selections (video replay is an especially good tool here).
           o   Take away time and space from the opposition and creat e it for yourself
      o    From these basic strategies a plan for the development of the team can be formulated based on the level of skill
           and knowledge in the team at the start of the seas on. Practices and tournaments must develop these in a
           progression to the end of season.


9.1       Basic Offensive Concepts and Strategies
9.1.1 Clearing the Defensive Zone
 The Breakout
 Lateral Positioning for outlet and support
 Getting to the neutral zone quickly

9.1.2 Getting Offensive Opportunities
 Creating Passing Lanes
     Creating Open Ice
       o   Crossing in front of defensive players
       o   Look for seams
       o   Draw players to you so others have open ice
       o   Move to space vacated by one of your team mates
     Creating Time and Space
       o   Misdirection
       o   Multiple Options
       o   Forcing a response
       o   Body Position
       o   Speed
 Resetting the Shot Clock
     Hard Shot off the side of the post from just behind the ―icing‖ line and recover rebound
     Hard Shot LOW from the slot at either post forcing the goalie to deflect the save while both other playe rs drive
      towards either side of the net (Yell – ―Recover‖)

  Getting the Most Out of Opportunities
     When a defensive Player falls or is beaten
        o   go to the net with the ring
     Make the goalie guess wrong
        o   ―look off‖
        o   Shoot back ―against the grain‖
        o   Fake the pass (look and call out a name) or fake a different shot
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      Go for weak spots
         o   Low or high stick side corners
      Don’t let them see it
         o   Shoot through or around screens
      Quick is as good as accuracy
         o   One-timers
   No Turnovers
      Make the easy pass (10-15’)
      Don’t pass through, pass around (use the boards or make two passes)
      Skate out of Jams to open ice before passing if no clear option
      If you get into the zone late look to reset the clock to get a fresh start
   ―Ring Time‖
      Maximize the time we have the ring
      If ahead use at least 25 seconds of the shot clock before shooting
      If no good shot go for the reset


9.1.3     Concepts/Plays to Consi der

Note, these plays are really designed to training the concepts associated with the creation of opportunity. Focus on the
approaches to deception and misdirection etc to develop creativity rather than teaching ―Plays‖.

9.1.3.1    Free Ring - Reverse to Centre                            9.1.3.3   Free Ring – Dec oy Low




                                                                    9.1.3.4   Free Ring – Dec oy High
9.1.3.2    Free Ring – Hide the Ring




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9.1.3.5   Free Ring – Fake Decoy/Slash                       9.1.3.8   Reverse Pass to Slot




9.1.3.6   Free Ring Corner Drive
                                                             9.1.3.9   Slot Pick Reverse




                                                             9.1.3.10 Slot Pick Fake
9.1.3.7   Reverse Drop




                                                             9.1.3.11 Drop Pass to Trailer




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9.2     Goalie Ring Strategies
9.2.1 High/Low Breakout (Ringette Retreat)
In this break-out, the "high" forward stays deep. She seals her defender and tells her own defenc e where to pass the ring
by pointing her stick. When she picks up the ring, she can turn quickly and make a breakaway pass to either the other
forward or the center.




When you use the SEAL, make sure you leave the defence guessing until the last minute. Rat her than skating in a ―set
pattern‖, you watch for open ice. If open ice is towards the middle, point your stick that way to signal your defence to give
you a lead pass. If open ice is towards the boards, point that way with your stick so your defence can pass it in that
direction.

9.2.2    High/Low 1




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9.2.3   High/Low Forward




9.2.4   Slide Out




9.2.5   Butterfly




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9.2.6    Strong Left (or right)




9.3     Opposition Goalie Ring Strategy

9.3.1    Diamond Trap

Pictures TB D

9.3.2    Central Zone “W”

Pictures TB D

9.3.3    High Zone Press

Pictures TB D

9.3.4    Man-On-Man

Pictures TB D


9.4     Offensive Zone Movement

9.4.1    L-Offence

In the L offence, forwards create speed by passing the ring quickly.




The basic premise of the L offence is that the ring carrier always has a minimum of 2 passing options.

Notice that the ring carrier (F2) has 2 passing options: F1 and F3. Because of
where F1 and F3 are standing, F2 could pass them the ring quite easily.
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The offensive players without the ring constantly move into a position where the
ring carrier can pass the ring to them. Using this system, the offensive players are almost always set up in the
shape of an “L”.




After the first pass, F1 skates to the same side as F3. After the second pass, F2 skates lower in the zone. The
rule is that no one is ever totally on a diagonal from the ring carrier. When a player is diagonally across the ice
from the ring, the ring carrier often cannot get the pass through to her. We say the “diagonal” player is not
supporting the ring.




In this diagram, F1 is diagonally across from the ring. If the defence were set up, F3 c ould not get a pass
through to F1. Because F3 can’t get a pass to F1, we say that F1 is “not supporting the ring”. It is easy for the
defensive triangle to cover this because only F2 is open for the pass. Of course, the ultimate objective of the L
offence is not passing… the objective is to score.

The Finnish team used their quick passing to get our defensive players out of position. Once a defender was
vulnerable, the Finns would attack 1 v. 1 or 2 v. 1 and get a quality shot away.

Secrets to Success – Why the L offence works

The key to the L offence is to move the ring quickly. When the ring moves quickly, the defensive triangle has to
move quickly and defenders eventually get caught out of position. The forwards’ job is to notice when the
defence is vulnerable and drive at one of the defenders one on one.

Why the Finns blew us away with the L offence
The L offence was a perfect strategy for the 2004 Finnish National team for a couple of reasons.
The Finns have the best wrist shots in the world, bar none. Their shots are deadly accurate and the ring is off
their stick the second they snag it. If you want your team to be as successful as the Finns with the L offence,
spend lots of time working on shooting! The Canadian National team played a very aggressive triangle. The L
offence is designed to pick apart a triangle that pushes out quite far.

Answer this question:
Do the teams you play against push out or sit back in the defensive end? If they push out at you in an
aggressive triangle, the L offence c ould be perfect for your team!

Yours in Ringette,
Lisa Brown and Laura Warner




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9.5     Defensive Strategies
The content of this section is a shopping list of thoughts and ideas to build on and to develop thinking with your play ers.
Get them to think about ans wers and approaches to these situations and develop one or two plans you want to try in
upcoming games.
9.5.1    Defensi ve Concepts and Strategies
9.5.1.1 Ring Time
 if they don’t have the ring, they can’t score

9.5.1.2 Taking Away Time and Space
 Hurried Players make bad decisions
 Crowded Players throw the ring away

9.5.1.3 Closing P assing Lanes
 Frustrates opposition
 Forces opposition to play one on one
 Forces turnovers

9.5.1.4 Defensive Zone Shot Clock Management
 Situational approaches to plan for
     Tied General
     Tied late in the game
     Ahead Late in the Game
     Behind in the game early
     Behind in the game late

9.5.1.5 Offensive Shot Clock Management
 Situational approaches to plan for
     Tied General
     Tied late in the game
     Ahead Late in the Game
     Behind in the game early
     Behind in the game late

9.5.1.6 Communication
 On-Ice Communication supports aggressive defense
 On-Ice Communication supports creative play making

9.5.1.7 Shift Changes
 Best Time to Change
     Switching off in the Defensive Zone
     Changing off Defense Near/Far
     Forwards in the Defensive Zone Near/Far
     Defense in the offensive Zone
 Creating the Opport unity to Change

9.5.1.8 Opposition Goalie Ring Strategy
 Offensive Zone P ressure
     Diamond Trap
     Man on Man
     Goalie Press
 Ahead Late in the period or late in the Game
     Neut ral Zone Trap (S hifting ―W‖ zone)
 One Player Short/Penalty
     Neut ral Zone pass Prevent
 Two Player Short/Penalties
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     Low Neutral Zone pass Prevent

9.5.1.9 Cent re Free Ring Against
     Cent re Free Ring vs Defensive Zone
     Cent re Free Ring vs Man-On-Man

9.5.1.10 Ring Recovery Concepts and Strategies
9.5.2 Special Teams Concepts and Strategies
9.5.2.1 Defensive Zone 3 on 2 against
     Taking Advantage of the 5 second count
       o   On goalie ring, park beside the goalie and receive the ring and give it back until the 30 second clock goes off
           or an opportunity to clear the ring out of the zone occurs
     Dump the Ring
       o   Clear the ring as deep as possible as soon as offensive pressure is present ed
     Cont rol the ring
       o   Get to the neutral and skate the ring until the shot clock expires
       o   If possible dump the ring on the goalie just before the clock expires
9.5.2.2 Offensive Zone 3 on 2 for us




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10. Practice Planning
10.1 Basic Skating and Cardio Drills
10.1.1 Full Ice
 #              Acti vity                  Time     Total                              Details
                                           (m in)   Time
     Straight Speed                          2              End to end and back
     Suicides x1                             3              Skating to lines, stopping and returning:
                                                                                 st
                                                            Red-line Red-line (1 Free-Play)
                                                                                  st
                                                            Red-line Blue-line (1 Blue Line)
                                                            Red-line Centre
                                                                                  nd
                                                            Red-line Blue-line (2 Blue Line)
                                                                                 nd
                                                            Red-line Red-line (2 Free-Play)
                                                            Red-line Red-line (Icing Line)
     Modified Suicide                        3              Skating to lines, stopping and returning skating backwards:
                                                                                 st
                                                            Red-line Red-line (1 Free-Play)
                                                                                  st
                                                            Red-line Blue-line (1 Blue Line)
                                                            Red-line Centre
                                                                                  nd
                                                            Red-line Blue-line (2 Blue Line)
                                                                                 nd
                                                            Red-line Red-line (2 Free-Play)
                                                            Red-line Red-line (Icing Line)
     Forward circles                         3




     Reverse circles                         3




 4   Follow the Clock                        3
     Players skate while looking at only
     one end of the ring (at the clock
     usually) so the skate forward or
     backwards around and betw een
     circles.




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 #              Acti vity             Time     Total                       Details
                                      (m in)   Time
     Forward Dots 1                     3                 Player                                                        Player
                                                                                                                         Player

     They start in one corner, end                      Player

                                                       Player
                                                                                                                            Player



     in the opposite corner, switch                    Player


     corners and repeat from the
     other end. (No hand touches )




     Forward Dots 2                     3                 Player                                                        Player
                                                                                                                         Player
                                                        Player                                                              Player
     One hand touches each dot                         Player

     on the ice. They start in one                     Player


     corner, end in the opposite
     corner, switch corners and
     repeat from the other end.




     Backwards Dots                     5                 Player                                                        Player
                                                                                                                         Player

     [Skating Agility for Defensive                     Player

                                                       Player
                                                                                                                            Player




     Positioning]                                      Player


     Backwards around the Dots
     with the sticks on the ice
     Switch Corners at the other
     end and repeat coming back
     to the starting end.


     Dot Reverse s                      5                 Player                                                        Player
                                                                                                                         Player

     [Skating Agility for Change of                     Player

                                                       Player
                                                                                                                            Player



     direction from forward to                         Player


     backwards]
     With the ring - Forward to the
     dot, reverse around the dot,
     backwards to next dot,
     forward to the next dot and so
     on.
     Switch Corners at the other
     end and repeat coming back
     to the starting end.
     Zig Zag w Backwards                4                                    BACKWARDS   FORWARD
     Skating
                                                                                                   Player Player
                                                                                                        Player
                                                                                                               Player




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10.1.2 Half Ice
 #              Acti vity                    Time     Total                                           Details
                                             (m in)   Time
     Backwards Dots                            5                                             Player
                                                                                                                Player
                                                                                                                 Player
                                                                                                                     Player
     [Skating Agility for Defensive                                                      Player

                                                                                     Player

     Positioning]                                                                    Player

     Backwards around the Dots with the
     sticks on the ice
     Sw itch Corners at the other end and
     repeat coming back to the starting
     end.




     Dot Reverse s                             5                                             Player
                                                                                                                Player
                                                                                                                 Player
                                                                                                                     Player
     [Skating Agility for Change of                                                      Player

                                                                                     Player

     direction from forward to                                                       Player

     backwards]
     With the ring - Forward to the dot,
     reverse around the dot, backwards to
     next dot, forward to the next dot and
     so on.
     Sw itch Corners at the other end and
     repeat coming back to the starting
     end.

     Suicides x2 – with ring                   4              Skating to lines, stopping and returning:
                                                                                      st
     [Skating agility and fitness]                            Red-line to Red-line (1 Free-Play)
                                                                                       st
                                                              Red-line to Blue-line (1 Blue Line)
                                                              Red-line to Centre
     Quick Turns                               3
     With the ring, Pylon reverses,
     straddle the final 3 pylons and move
     the ring only between them before
     shooting.
                                                                                         Player
                                                                                    Player
                                                                               Player




10.2 Skating Agility Drills
10.2.1 Half or Full Ice
 #              Acti vity                    Time     Total                                           Details
                                             (m in)   Time
     Advanced stopping 1                       2              Pylons or lines on the ice about 10 feet apart provide guides
     – Inside edge side to side                               for this drill
     with trailing foot in the air
     Advanced stopping 2                       2              Pylons or lines on the ice about 10 feet apart provide guides
     – Outside edge side to side                              for this drill
     with cross over to head to
     next side
     Advanced stopping 3                       2              Pylons or lines on the ice about 10 feet apart provide guides
     – Snowplow stop and                                      for this drill
     accelerat e forward to normal
     stop and then reverse back to
     snowplow stop


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10.3 Ring Handling – Passing/Receiving
10.3.1 Full Ice
 #              Acti vity                       Time     Total                                                       Details
                                                (m in)   Time




                                                                                                                                                                                              Player
                                                                                                                                                                                Player
                                                                                                                                                                   Player
                                                                                                                                                          Player
     Around the World                             5




                                                                                                                                                 Player
     Switch sides at ~ half way so
     they have to do the circles in
     the other direction




                                                                                                                      Player




                                                                                                                                                                                                       Goalie
                                                                                                                                        Player
                                                                                                            Player
                                                                                 Player
                                                                      Goalie




                                                                                                                                                                       Player
                                                                                                                               Player
                                                                                                   Player
                                                                                          Player
                                                                                          Player
     Around the World with a                      5                                                                                                                                       Forward
                                                                                                                                                                                     Forward

     Friend                                                                                                                                                                                    Defense
     1.   One Forw ard and one defensive                                                                                                                                                 Defense

          player skate toward the center
          ice circle
     2.   The forward skates high around
          the outside of the circle                                     G                                                                                                                          G
     3.   The defense skates low at the
          bottom of the circle
     4.   The defensive player then
          transitions to backward skating
                                                                       Defense
     5.   The forward tries to go around                         Defense

          the defensive player and takes
                                                                       Forward
                                                                 Forward
          a shot
     6.   The defensive player tries to
          direct the forward away from the
          net
     Note: Alternate from one side
     to the next
     Fast Break Passing - 1                       5

     Skills Focus: Goalie Throws,
     Passing, Receiving, Skating
     Timing

     ~1 minute of explanation and
     demo required

     Switch Sides and shoot at
     opposite end after ~ 3 min.


     Fast Break Passing - 2                       5
     (This one is a little easier for the 3rd
     player to receiv e the ring)
     Skills Focus: Goalie Throws,
     Passing, Receiving, Skating
     Timing

     ~1 minute of explanation and
     demo required

     Switch Sides and shoot at
     opposite end after ~ 3 min.

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 #                 Acti vity                   Time     Total                         Details
                                               (m in)   Time
     Face-To-Face                                5
     Players face each other and
     proceed to skate in tandem
     down the ice and then back
     (on forward and one
     backwards) while passing the
     ring back and forth.

     Maintain an even pace.
     As the drill progresses they are
     instructed to do the following in order
     of priority
     ensure every ring is received.
     pass and receive harder/faster
     skate faster
     get further apart

10.3.2 Half Ice
 #              Acti vity                      Time     Total                         Details
                                               (m in)   Time
     Face-To-Face                                5
     [Passing and Receiving
     Skills]
     Players face each other and proceed                             Player   Player Player Player Player Player Player
     to skate in tandem dow n the ice and
     then back (one forward and one
     backwards) while passing the ring
     back and forth.
                                                                     Player   Player Player Player Player Player Player
     Maintain an even pace.
     As the drill progresses they are
     instructed to do the following in order
     of priority
     ensure every ring is received.
     pass and receive harder/faster
     skate faster
     get further apart
     Zig Zag Passing                             5
     Start with one ring and then
     add rings and increase speed
     as they get more proficient.

     Players must use forehand or
     backhand for passing without
     changing standing position
     (e.g., if clockwise – a left
     handed player uses their
     backhand to pass the ring)

     Change directions at half the
     time.




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10.4 Ring Handling – Shooting
10.4.1 Full or Half Ice
 #              Acti vity                   Time     Total                                                 Details
                                            (m in)   Time
     Rapid Fire angles                        5                            After Shot go to opposite corner and repeat

                                                                                                                                   Player
                                                                                                                                        Player

                                                                                                                                                     Player
                                                                                                                      G




                                                             Both ends at same time. Repeat left and then right side of
                                                             goal.

     Give N Go One-Timer
                                                                                                     Left Handed
                                                                                                     slide to this
                                                                                                     side setting
                                                                                            Player
                                                                                                     up for one
                                                                                                     timer

                                                                                                           Coach
                                                                                                                                            Player Player Player Player




                                                                                            Player
                                                                                                     Right
                                                                                                     Handed slide
                                                                                                     to this side
                                                                                                     setting up for
                                                                                                     one timer



     Rapid Shoot                              4
     7.   Player drives to the net and in
                                                                                                                      G
          one motion sticks the furthest
          ring and shooting at the same
          time (uses natural forehand or
          backhand based on position –
          no moving to forehand position                                                                                               Player
                                                                                       Player                      Player
          if on backhand.)                                                             Player                      Player
                                                                                                                                       Player

     8.   Player sw itches lines after                                                 Player                      Player
                                                                                                                                       Player

          shooting.
     One-Timer 1 (Quick                       5
     Release)
                                                                                                Player                        Player
     Goal is to develop the                                                     Player                                                          Player

     positioning and quick release                                            Player                                                             Player


     skills without having to deal                                           Player                                                                Player


                                                                                                          Stick behind rings
     with receiving the ring.                                                                             touching them should
                                                                            Left-                                                      Right-
                                                                                                          not move when
                                                                            Handed                                                     Handed
                                                                                                          player shoots
     Skate to the position, stop                                            Players                                                    Players

     and fire the stationary ring
     without moving it backwards

     One-Timers 2                             5                                 Player                                                   Player
                                                                                   Player
                                                                                                                                 Player
     One-timers with passes from                                                                Player
                                                                                                                   Goalie
                                                                                                                            Player

     the coach

                                                                                                                   Coach




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 #                Acti vity                  Time     Total                                                             Details
                                             (m in)   Time
     One-Timer 3                               5
     Goal is to complete the One-
     Timer skill development.                                                                         Player                                           Player
                                                                                Player                                                                                Player
     Skate to Position and Stop                                             Player                                                                                     Player

        with stick aiming at the                                           Player                                                                                         Player


        passer.                                                                                                                   Coach

     Receive the ring and fire it                                          Left-                                                                                   Right-
                                                                                                                                                                   Handed
        without drawing                                                    Handed
                                                                                                                                                                   Players
                                                                           Players
        backwards.




10.5 Ring Handling – Passing/Receiving/Shooting
10.5.1 Full Ice
 #              Acti vity                    Time     Total                                                             Details
                                             (m in)   Time
     Board-Um Plus                             5
     Passing/Receiving/Shoot/Dec
     ision-making
     1.   Pass pass to themselves along
          around the pylons
     2.   When the get to the coach, the
          coaches tells them w hich pylon
          (1, 2, or 3) and then what kind
          of shot (Slot, Deek Left, Deek
          Right, Backhand).
     3.   Player then goes to corner, gets
          ring and starts again.



     Board-Um 2                                8
                                                                                         COACH




       nd
     [2 progression in passing



                                                                                                                                                                       Player
                                                                                                                         Player




                                                                                                                                              Player




                                                                                                                                                          Player




                                                                                                                                                                                            Player
     and receiving skills and adds
                                                                                         1




     Shooting and Decision-
     making]
                                                                                         2




     1.   Pass pass to themselves along
                                                                       G




          around the pylons
     2.   At the end w ith the Goalie -
                                                                                     3




          when they get to the coach, the
                                                                                                                                                                      Skates strattle the

                                                                                                                                                                      stick/ring must go
                                                                                                                                                                      pylons but the




          coache tells them w hic h pylon
                                                              Player




                                                                                                               Player




                                                                                                                                          Player




                                                                                                                                                                      in and out
                                                                                             Player




          (1, 2, or 3) and then what kind
                                                                            Player




          of shot (Slot, Deek Left, Deek
          Right, Backhand).
     3.   Player then goes to corner, gets
          ring and starts again.
     4.   At the other end they move the
          ring side to side around the
          pylons and then shoot top
          corner




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 #                 Acti vity                   Time     Total                                                                       Details
                                               (m in)   Time
     Board-Um 3                                  8
     1.   Pass pass to themselves along




                                                                                                                                                                                           Player
                                                                                                                                     Player




                                                                                                                                                           Player




                                                                                                                                                                              Player
                                                                                                          Player
          around the pylons




                                                                                                                                                                                                               Player
     2.   At the end w ith the Goalie - they
          move the ring side to side
          around the pylons and then                                                                                                             Skates straddle
          shoot.                                                                                                                                 the pylons but the
                                                                                                                                                 stick/ring must go
     3.   Player then goes to corner, gets




                                                                            G
                                                                                                                                                 in and out

          ring and starts again.
     4.   At the other end they move the
          ring side to side around the
          pylons and then shoot top




                                                                Player




                                                                                                                       Player




                                                                                                                                                       Player
                                                                                                 Player
                                                                                        Player
          corner or at a hanging target.


     Board-Um 4                                  5              Coach
                                                                                                                                                                                                       Coach




                                                                                                                                                                                                                               Player
                                                                                                                                                                                              Player
                                                                                                                                              Player




                                                                                                                                                                    Player




                                                                                                                                                                                  Player
                                                                                                              Player




                                                                                                                                                                                                                           Player
                                                                                                                                                                                                                        Player
                                                                            G
                                                                  Player




                                                                                                                           Player




                                                                                                                                                                Player
                                                                                                                                                                                                                        Coach
                                                                                                 Coach




10.5.2 Half Ice
 #              Acti vity                      Time     Total                                                                       Details
                                               (m in)   Time
     Skating-Passi ng-                           8                                                                                                                                         Player
     OneTimers                                                                 Player                                                                                                         Player
     One side starts by passing and the                                     Player
     other skating around the pylon                                                                                                                                                                    Player
     receiv ing the pass. After passing to                                 Player                                                             G
                                                                                                 Player                                                                      Player
     the skating player, the passer sates
     around the pylon.
                                                                                                                                                        Player
     On receipt of the ring, the player                                                               Player
     skates towards the net and passes
     off to the player on the opposite post.
     After passing the player skates to the
     post and waits for a pass.
                                                                                                 Player
     On the post, when the pass comes,
     the player on-times the ring into the                                                                                                                                     Player
     net.

     This needs to happen fast enough to
     make the goalie have to drive from                                                                                                            Player
     side to side to try to stop the one-
     timers.




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 #                 Acti vity                   Time     Total                                                                     Details
                                               (m in)   Time
     Follow the Pass                             8                                           Player                                                                              Player
     Passing and Receiving Skills,                                                       1   Player                                                                              Player      3
     Conc ept of following the pass                                                                                                 Goalie

     is re-enforced, shooting and
     goaltending skills]
     Passer follows the pass to the
     next line
                 th
     Player in 4 position skates to
     the slot for the pass and goes
     to the net for a shot.                                                              4Player
                                                                                         Player
                                                                                                                                                                                 Player
                                                                                                                                                                                  Player
                                                                                                                                                                                             2
     Board-um with a Twist                       8                                                            Player
                                                                                                          Player

     [Passing, receiving, ring                                                                 Player
                                                                                                                                                                                Coach

     handling, skating, and                                                                                                           Goalie


     shooting skills]
     Passing off the boards to themselves
        then                                                                                                                                         Stick with
                                                                                                                                                     Ring from
     through the serpentine, then                                                                                                                    Side to Side
                                                                                                                                                     while
     Passing of the Boards to themselves,                                                                                                            straddling the
                                                                                                                                                     pylons
        then
     Around the coaches to the net, then                                                                                                                  Coach

     While straddling the pylons, drag the
        ring side to side betw een the
        pylons and shoot at the end.


     Board-Um                                    7
                                                                                                            Player




                                                                                                                                                     Player




                                                                                                                                                                                 Player




                                                                                                                                                                                                                                  Player
                                                                                 Shoot
                                                                             G




                                                                                                                                                                                                                              G
                                                                                                                                                                                                                     Shoot
                                                                Player




                                                                                             Player




                                                                                                                         Player




                                                                                                                                            Player




                                                                                                                                                                                 Player




10.6 Individual Skills/Tactics
10.6.1 Full Ice
      Quick Pa ss and Skate                      8
     Players start in front of the net and
     skate in a pattern from stop point to
     stop point passing the ring as soon
     as they get it and then skate to the
                                                                                                                                                              Player
                                                                                                                                                                       Player




     next position.
     Extra rings should be available at
                                                                                                 Player


                                                                                                                Player




                                                                                                                                                                                          Player

                                                                                                                                                                                                   Player
                                                                         G
                                                                         G




     each location to allow for some
                                                                                                                                                                                                                              G




     missed rings.
     The primary skill is the receive and
     quick pass release while still skating.
     If they get very good at the timing the
     hold points can be removed and a
                                                                                                                         Player


                                                                                                                                   Player
                                                                                                                                   Player




     continuous motion of skaters
                                                                                                                                                                                                            Player
                                                                                                                                                                                                            Player
                                                                                                                                                                                                                     Player




     attempted.




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     Channeling                              5
     One player is a forward and the other




                                                                                                 Player

                                                                                                              Player

                                                                                                                           Player
     a defensive player.

     The forward tries to drive past the
     defender while staying inside the




                                                         Player

                                                                  Player

                                                                           Player


                                                                                    Player




                                                                                             Player
     pylons.

     The defender tries to angle the
     forward outside the pylons




     Channeling and Recovery                 5
      Tw o players are offensive players
          trying to get a ring from a
          defensive player leaving their




                                                                                                                                                                       Player
          zone.




                                                                                                                                    Player

                                                                                                                                                 Player

                                                                                                                                                              Player
                                                                                                                       1
      The defensive player leaving the
          zone tries to driv e past the




                                                                                                                               Player

                                                                                                                                             Player

                                                                                                                                                          Player
                                                                                                          2




                                                                                                                                                                                Player
          forechecker.
      The first forechecker angles the
          player to the boards and the




                                                                                                                                                                                                       Player
          second pins the player to the
          boards.
      One of the player recovers the ring




                                                                                                                                                                                             Player
                                                                                                                                                                                              Player
                                                                                                                                                                                              Player
          and drives to the net.                                                                                                                                                         3
      Using a coach as the defensiv e
          player can provide the right
          level of resis tance to develop
          the forecheckers.
     Man-On-Man                              8    Players pair up. Going from one end to the other.
                                                  One player tries to shadow the other player down the ice and
                                                  prevent the player from receiving the ring from any of three
                                                  passes from coaches in side each zone (Defensive, N eutral,
                                                  Offensive).
                                                                              st
                                                  Coac hes are located: The 1 free play line against the left
                                                                                                 nd
                                                  boards, Centre Ice line against right boards, 2 free play line
                                                  against the left boards.




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     Razmataz                                   5
      Key concepts                                                       COACH
                                                                                                      Receive 3rd pas
                                                                                                                     s
         o Head on pass simultes a                                                      Return pass
            breakout to a High player                                                   to coach
         o Blue Line passes simulate                                                                                                          Return
                                                                                                                                 COACH        pass to
            crossing into the zone. Stay                                                                                                      coach
            tight to the blue line to protect
            the pass from the defenders                                      GOALIE


         o Receiving over the blue line and                                                           Player
                                                                                                                           Receive 2n
                                                                                                                                     d pass
                                                                                                                COACH
            driving to the net is alw ays a
            good idea
     
                                                               Player
         Player skates hard across their
                                                                                                                                                        to coach
                                                                Player

         blue line and receives a hard                            Player                                                                 Return pass
                                                                     Player                                                                                            COACH
         straight –on pass just before they                                    Player
                                                                          Player                                        Player
                                                                                                                                          Receive 1st pass
         get to the centre line,
        they continue towards the blue line
         and return the ring to the coach                     This can be done alt ernating from both ends.
         before the blue line                       After a few cycles have the players and coaches swap corners
        they skate along the blue line just           and repeat to ensure turns from bot h sides are ex ercised.
         inside the zone and receive
         another pass from the centre
         coach
        they return the pass to the centre
         coach and turn up ice across the
         blue line receiving another head
         on pass from the corner coach
        they continue towards the blue line
         and return the ring to the coach
         before the blue line
        they skate along the blue line just
         inside the zone and receive
         another pass from the centre
         coach
        they head to the net and attempt
         to score on the goalie
     Razmataz                                   8                         COACH
                                                                                                      Receive 3rd pas
                                                                                                                     s
       o                                                                                Return pass
                                                                                        to coach
                                                                                                                                              Return
                                                                                                                                 COACH        pass to
                                                                                                                                              coach


                                                                             GOALIE


                                                                                                                                     d pass
                                                                                                                           Receive 2n
                                                                                                      Player
                                                                                                                COACH




                                                               Player


                                                                                                                                                        to coach
                                                                Player

                                                                  Player                                                                 Return pass
                                                                     Player                                                                                            COACH
                                                                               Player
                                                                          Player                                        Player
                                                                                                                                          Receive 1st pass

     Drop/Back Pass Drill                       4          1
     Goalie at the far end.
      Orange starts w ith ring,
      Orange drop passes to blue at the
                                                                 4
       edge of the far free ring circle                                                                                                       Drop Pass
      Blue picks up the ring and circle
       behind the net.                                 3                  Pass
      Blue back passes to Orange.                                                                             Drop Pass                  5
      Orange passes the ring back to                                                            2
                                                                                                                                                                   6
                                                     Back
       Blue and skates towards the
                                                     Pass
       opposition blue line
      Blue skates the ring to the                                                        5

       opposition blue line and drop
       passes to Orange
      Orange shoots on Goalie or
       passes to Blue who shoots.




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10.6.2 Full or Half Ice
 #              Acti vity            Time     Total                                 Details
                                     (m in)   Time
     Monkey in the Middle              5
     Player in the middle keeps
     the stick on the ice and
     attempts to intercept the
     passes - coaches time and
     change middle player every 1
     minute.

     Can be done in multiple
     circles at the same time

     One-On-One Body Posi tion         8
                                                                                                   D
     The forward skates with the                                                                                F
     ring over the blue line and                                                                   D
                                                                                      G                         F
     then heads for the net. The
                                                                                                   D
     defensive player skates up                                                                                 F

     between the pylons, turns
     and skates backwards
     keeping her body in front of
     the forward, blocking her
     progression to the net and                                   Defensive           D
     forcing her to the boards.                                   Player does not              D
                                                                  have a stick


                                                                                          F




     Breakaways                        5              1st pass through shot from slot
                                                      2nd pass through Deek to backhand
                                                      3rd pass through Deek to forehand
                                                      4th pass through fade right shoot left
                                                      5th pass through fade left shoot right
     Cat and Mouse                     5                                   Player              Player
                                                                        Player
     Pilon Rac e                                                     Player
                                                                                                       Player
                                                                                                        Player


     Coac h places ring on blue
     line]
     1 player from each corner
     races to the ring around the
     pilons
       st
     1 to the ring (mouse) drives
     the net for a shot
       nd
     2 player (cat) chase s and
     tries to recover the ring
     before the shot (i f they get
     it, they can shoot)




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 #              Acti vity               Time     Total                                     Details
                                        (m in)   Time
     Drive the “D”                        7

     Player with the ring attempts                                                             G
     to drive through the defense
     to the goal. The Defense
     tries to stay in front of the
                                                                                           D        D
     play to either draw the charge
     or force re-direction. The first
     few attempts should have the
     Defense without a stick to
     learn to avoid going for the
            st
     ring 1 .                                                                                   F       F   F       F   F




     Sealing the Defender                                 ―Sealing‖ a defender is just what it sounds like: you push yourself right up
                                                         against the defender trying to mark you. ―Sealing‖ is a basketball technique.
                                                         Check out the red guy in the diagram below with his arm in the air. Notice how
                                                         close he is to his check in the white uniform—he is actually touching him!




                                                         Then, at the last minute, you BURST aw ay from the defence quic kly,
                                                         guaranteeing yourself a one-step lead (if not more).

                                                         In this break-out, the "high" forward stays deep. She seals her defender and
                                                         tells her own defense where to pass the ring by pointing her stick. When she
                                                         picks up the ring, she can turn quickly and make a breakaway pass to either
                                                         the other forward or the center.



10.7 Team Skills/Tactics
10.7.1 Full or Half Ice
 #              Acti vity               Time     Total                                     Details
                                        (m in)   Time
     3 on 2                              10              At each end – Play till score or 30 seconds then blow whistle
                                                         then rotate the players around each position. Finished when
                                                         everyone has played every position. Defense should be butt to
                                                         butt with sticks on the ice.


                                                                                               G


                                                                                    4      5            1       2
                                                                                    F      D            D       F

                                                                                               3
                                                                                               C

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 #             Acti vity              Time     Total                                          Details
                                      (m in)   Time
     Offensive Zone Movement            7                                    2                                             3
                                                                            Player                                      Player

                                                                            Player                                      Player




                                                                                                                    Move from
                                                                                                                    position 1
                                                                                                                    thru 3 in
                                                                                              1   Player
                                                                                                                    order
                                                                                                  Player



     Offensive Zone Movement 2          7                          2
                                                                   Player                                                  3
                                                                   Player                                               Player

                                                                                                                        Player
                                                                                     Player


                                                                                                           Player




                                                                                                                    Move from
                                                                                                                    position 1
                                                                                                                    thru 3 in
                                                                                              1   Player
                                                                                                                    order
                                                                                                  Player


     Offensive Zone Movement 2
     Posi tion 1 (Orange) skates
     with the ring all the way
     around returning to where
     they started and makes a
     back pass. After completing
     the pass the player continues
     to post up on the right post.
     Posi tion 2 (Green) follows in
     behind position 1 and then
     stops on the left post and
     receives the back pass. The
     play then immediately turns
     and passes to the player from
     Position 3.
     Posi tion 3 skates out to the
     blue line and then comes
     down the middle to arrive at
     the net just as the pass is
     being made and shoots on
     the goal.




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 #             Acti vity             Time     Total                                                               Details
                                     (m in)   Time
     1 on 1                            5                                                                                                                           Player
                                                                                                                                                                                   Player
                                                                                                                                                                   Player
                                                                                                                                          G                                        Player
                                                                                                                                                                   Player
                                                                                                                                                                                   Player




                                                                                                                                          Player


                                                                                                                                                                 Player




                                                                                                                                              Player



     Dump N Chase                      5
                                                                                                                                          G
     Objective is to teach defense                                                                                                                                                                      Defence
     how to clear the zone under
     pressure and the offens e,                                                                                                                                                                          Offense

     how to recover the ring.



                                                                    Defense                                                           Centre                    Defense




                                                                                                                                      Centre
                                                                   FW                                                                                                     FW



     Diamond Trap Offensive            6
     Zone




                                                                                                                                                                          Player
                                                                                                  Player

                                                                                                                      Player
                                                                                         Player

                                                                                                             Player

                                                                                                                                 Player




                                                                                                                                                       Player




                                                                                                                                                                                            Player
                                                                              Player Player

                                                                                                  Player Player

                                                                                                                      Player Player




                                                                                                                                                                                                                                Player
                                                                                                                                                                          Player




                                                                                                                                                                                                                       Player
                                                                                                                                                                                                     Player
                                                                                                                                                                                                              Player




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10.7.2 Full Ice
 #              Acti vity             Time     Total                                                         Details
                                      (m in)   Time




                                                                                                                                                                                                               Player

                                                                                                                                                                                                                              Player

                                                                                                                                                                                                                                       Player
     One on One Fast Break              5




                                                                                                                      Player
                                                                                                    Player
                                                                     G




                                                                                                                                                               Player

                                                                                                                                                                                 Player

                                                                                                                                                                                                   Player
                                                                                                                                                                    Player

                                                                                                                                                                                            Player

                                                                                                                                                                                                                Player
     Two on One Fast Break              5




                                                                                                  Player
                                                               G




                                                                           Player




                                                                                                  Player




                                                                                                                                                                    Player

                                                                                                                                                                                      Player

                                                                                                                                                                                                            Player
                                                                                                                           Player Player

                                                                                                                                           Player Player

                                                                                                                                                           Player
     Three on Two Fast Break            5




                                                                                                                                                                        Player


                                                                                                                                                                                               Player

                                                                                                                                                                                                                     Player
                                                                                                             Player
                                                                                    Player




                                                                                                                                                                    Player


                                                                                                                                                                                            Player

                                                                                                                                                                                                                 Player
                                                                                                             Player
                                                              G
                                                                                                             Player
                                                                                       Player




                                                                                                                                                                        Player

                                                                                                                                                                                          Player

                                                                                                                                                                                                              Player
                                                                                                                               Player

                                                                                                                                               Player




     Drop Pa ss Drill Full Ice          5                                                       Picture to Follow
     Weave


10.8 Game Experience Drills
10.8.1 Full or Half Ice
 #              Acti vity             Time     Total                                                         Details
                                      (m in)   Time
     Kings/Queens Corner               10              Ring is lobbed over 2 or 3 players facing the boards in the
                                                       corner, they fight for the ring and go to the net for a shot. The
                                                       players without the ring defend and try to get it back.
                                                       Both Ends – ends in shot on goal

10.9 Goalie Skills/Tactics




Goalies require different approaches to coaching including mental preparation and skills development. There is a reason
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they have different equipment and never come to the bench during the normal cours e of a game. The development and
coaching style needs to take this into account.

10.9.1 Goalie Mental Preparation and Coaching Needs

To be included in a future revision to this document.

10.9.2 Goalie Drills/Skills

Goalie Drills – first 15-20 minutes of practice or during goalie down times

Goals:
To develop basic skills and movements
To imprint basic angles and positioning
To develop association muscles related to goaltending

Goalie Drills – work through the list as time permits
Basic Moves referenced:
Shuffle – lateral sliding movement on skates left or right
Telescoping – Rapid forward movement with skates parallel (not skating) with stick and hands in ready position
Retreat – backwards skating with stick and hands in ready position
T-Push – using the back skate at right angles to the front skate and pushing forward using the back skate
Butterfly – Down on knees with feet extended out wards and pads at a 90 degree angle to the ice, stick in place and free
hand up and ready

Straight Speed – Forward>Reverse>Forward (2                Straight speed one end to the other.
                                                           Straight speed back to the blue line, then turn and retreat to
Min)                                                       other Blue Line, then straight speed back to start.
T-Push – Retreat (2-3 Min)                                 T-Push right leg back to Blue line then sw itch to left leg back
                                                           to next blue line then retreat to red ic ing line.
                                                           Repeat back to starting point.
Telescope – Shuffle – Retreat (2-3 Min)                    Telescope to Blue Line, Shuffle left to center, shuffle right to
                                                                      Basic Positioning and Locating While
                                                           blue line, retreat to icing line.
                                                                        maintaining goaltending readiness
                                                           Repeat back to starting point.
Basi c Crease Movement (3-5 Min)                           Repeat from other side. position
                                                                                           4



                                                                                                              3
                                                                               6



                                                                                       5
                                                                                                      2
                                                                                           1




Cross to Post and Reposition (3 -5 Min)
 st                                                                                    3          1
1 do this with the goalie crossing standing up
                                                                                   4                      2
 nd
2 do this with the goalie laying the lead pad on the
ice as they go to the post and then pop up to standing
position when they hit the post.
For other crease movements see end of section.
Rapid call Drill (2-3 Min)                                 Goalies line up in a row facing the instructor.
                                                           Instructor uses stick to point and voice to call to make the
                                                           follow ing moves:
                                                           Left Shuffle, Right Shuffle, Retreat (back), Telescope
                                                           (forward), Butterfly (or down position if can’t butterfly).
                                                           Mix them up and keep them moving for a full tw o to three
                                                           minutes.
Ring Toss                                                  Set up pylons in areas where you want the goalie to throw
                                                           and practice rapid tosses to hit the various targets




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Side to Side Shooting

Coac hes alternate sides for shots. Time the shots to
allow the goalie to get close to the set position before                                                                     G

shooting. Don’t let them set up but don’t shoot before
they get across.
                                                                                                             8                                     7
                                                                                                                 6                         5
                                                                                                                     4                 3
                                                                                                                         2        1
                                                                                                                                      Coach
                                                                                                                     Coach


Break aways                                                                     Coac hes take breakaway shots then deeks.

During the ―Offensive Zone Movement ‖ drill.                                    Goalie practices speed match and backing to the
                                                                                appropriate post
Butterfly Drill s                                                               Coac h has rings just inside the free play line for
                                                                                shots on goal.
                                                                                    1st drill: The Goalie is in the butterfly position
                                                                                    on the ice just inside the Blue ice. The coach
                                                                                    shoots to the 4 corners (bottom and top)
                                                                                    working the goalies legs from side to side and
                                                                                    keeping the gloves active. The GOA L stick
                                                                                    must fill the 5 hole on the ice.
                                                                                    2nd drill: The Goalie is in the upright and
                                                                                    ready position and then moves to the on -ice
                                                                                    butterfly as soon as the ring leaves the
                                                                                    coaches stick. The coach targets the bottom
                                                                                    corners and 5 hole.
                                                                                    3rd drill: Same as 2nd except the goal must
                                                                                    decide whet her to move to the butterfly (low
                                                                                    shots) or stay up.
Blind Reaction                                                                  Goalie lies on the ice face down, head pointing
                                                                                into the net at the goal line. Coach yells GO the
                                                                                goalie has to get up, find the ring and stop the
                                                                                shot then ret urn to the start position.


                                  Basic Positioning and Locating While maintaining goaltending
                                                        readiness position
                                        Pass 1                            Pass 2                             Pass 3
                                        1. Start at Home 1                1. Start at Home 1                 1. Start at Home 1
                                        2. Shuffle to Post to 2           2. Shuffle to Post to 2            2. Shuffle to Post to 2
                                        3. Telescope on Angle to 3        3. Telescope on Angle to   3       3. Telescope on Angle to 3
                                        4. Retreat to Post 2              4. Retreat to Home 1               4. Shuffle on Blue Line to 4
                                        5. Shuffle to Home 1              5. Telescope to 4                  5. Retreat to Home 1
                                        6. Telescope to 4                 7. Retreat to Post 5               6. Telescope on Angle to 6
                                        7. Retreat to Home 1              8. Telescope on Angle to   6       7. Shuffle along blue line to     4

                                        9. Shuffle to Post 5              0. Retreat to Post 5               8. Retreat to Post 2
                                        10. Telescope on Angle to 6                                          9. Shuffle to Other Post 5
                                        11. Retreat to Post 5

                                                                                     4




                                                                      6                                  3



                                                                          5          1
                                                                                                     2




                                                                                          Goalie Home Position
                        Ringette Goaltending Drills and Strategies                                                                                     Page 3




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11. Blank Practice Plan
Select desired drills from the previous section and copy and paste them into the Practice plan, total the times, and y our
ready to go.
                                                  <Date Here>
                                      [Division-Level] On-Ice Practice Plan

Goals for this Practice:
    
    
Note:
Goalie will participate with Team for Shooting Drills and Scrimmages, others follows Goalie Plan

 #         Acti vity (duration)         Time     Total                              Details
                                        (m in)   Time
 1
 2
 3
Break                                    2
 4
 5
Break                                    2
 6
 7
 8
 9
10
11
12 Cooldown laps                         1




Ajax-Pickering Player and Coaching                                                                              Page 40 of 58
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                                     Appendix: A           Coaches Timeline


                         Dated                                  Action

                       2007 Sep 15     1st Tournament Entries submitted to League schedulers
                                       Final Team and Bench Staff list given to Coaching
                       2007 Oct 15     Coordinator (to produce final TRF)

                       2007 Oct 15     Bench Staff Code of Conduct Agreement

                       2007 Nov 15     2nd Tournament Entries submitted to League schedulers

                       2006 Nov 15     Pickering Tournament commitments by each team

                       2006 Nov 15     TRF List Issued by Association (and Releases)
                                       Criminal Record Checks Submitted to Coaching
                        2006 Dec 1     Coordinator

                       2006 Dec 15     3rd Tournament Entries submitted to League schedulers

                       2007 Jan 08     Cheques for Provincials to Association from A/AA teams

                       2007 Jan 08     TRF Finalized by ORA

                       2007 Jan 15     Ajax Tournament commitments by each team

                       2007 Jan 08     Coac hing Qualifications completed for Bench Staff
                                       Intent and Cheques for Regional Tournament to
                       2007 Feb 15     Association




Ajax-Pickering Player and Coaching                                                                   Page 41 of 58
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                                     Appendix: B   Forms




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