SERENITY ROLE PLAYING GAME by day66380

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									                     SERENITY ROLE PLAYIING GAME
                              ROLE PLAY NG GAME
     NAME                                                            PLAYER
CONCEPT                                                               HOME
             GREENHORN □                      VETERAN ◙               BIG DAMN HERO □

    PLOT                          ADVANCEMENT                         ADVANCEMENT
                      6                                        0                                 (0)
   POINTS                         POINTS (TOTAL)                      POINTS (SAVED)


       ATTRIBUTES                    DIE                           DERIVED TRAITS
   STRENGTH [STR]                    d4            INITIATIVE (AGI + ALE)    INITIATIVE (IN ARMOR)
      AGILITY [AGI]                  d4                   d4 + d4                   d4 + d4
     VITALITY [VIT]                  d4           ENDURANCE (VIT + WIL)      RESISTANCE (VIT + VIT)
   ALERTNESS [ALE]                   d4                   d4 + d4                   d4 + d4
INTELLIGENCE [INT]                   d4           HARM’S WAY (AGI + ALE)       RECALL (INT + WIL)
  WILLPOWER [WIL]                    d4                   d4 + d4                   d4 + d4

  LIFE POINTS               WOUNDED                                 MOVEMENT
    (VIT + WIL)           (–2 STEP PENALTY)       WALK     (0 ACTION)   15 FEET
         8                       4                HUSTLE (1 ACTION)     30 FEET
                                                  RUN     (2 ACTIONS)   30 + dStr + dRun FEET
  STUN DAMAGE             WOUND DAMAGE
                                                  CONDITIONS:



                                     SKILLS & SPECIALIZATIONS
ANIMAL HANDLING                      LINGUIST              x          SURVIVAL
       SPECIALIZATION                       SPECIALIZATION                    SPECIALIZATION
ARTISTRY                             MECH. ENGINEERING     x          TECH. ENGINEERING      x
        SPECIALIZATION                      SPECIALIZATION                    SPECIALIZATION
ATHLETICS             d              MEDICAL EXPERTISE                UNARMED COMBAT
       SPECIALIZATION                      SPECIALIZATION                   SPECIALIZATION
COVERT                               PERCEPTION            d          MELEE WEAPONS
         SPECIALIZATION                     SPECIALIZATION                   SPECIALIZATION
CRAFT                                PERFORMANCE                      RANGED WEAPONS
         SPECIALIZATION                     SPECIALIZATION                   SPECIALIZATION
DISCIPLINE                           PLANETARY VEHICLES               HEAVY WEAPONS
        SPECIALIZATION                      SPECIALIZATION                   SPECIALIZATION
INFLUENCE             d              PILOT                     x      GUNS
       SPECIALIZATION                         SPECIALIZATION                 SPECIALIZATION
KNOWLEDGE            d               SCIENTIFIC EXPERTISE   x
      SPECIALIZATION                         SPECIALIZATION
ASSETS                                          COMPLICATIONS
NAME (MINOR/MAJOR)                              NAME (MINOR/MAJOR)
   EFFECT                                         EFFECT
NAME (MINOR/MAJOR)                              NAME (MINOR/MAJOR)
   EFFECT                                         EFFECT
NAME (MINOR/MAJOR)                              NAME (MINOR/MAJOR)
   EFFECT                                         EFFECT
NAME (MINOR/MAJOR)                              NAME (MINOR/MAJOR)
   EFFECT                                         EFFECT
NAME (MINOR/MAJOR)                              NAME (MINOR/MAJOR)
   EFFECT                                         EFFECT


             WEAPONS & ARMOR                            EQUIPMENT & VALUABLES
Weapon
DAMAGE        RANGE     ROF         AMMO

Weapon
DAMAGE        RANGE     ROF         AMMO

Weapon
DAMAGE        RANGE     ROF         AMMO

Weapon
DAMAGE        RANGE     ROF         AMMO

Armor                              AR
COVERS   Torso         PENALTY          –0
Armor                              AR
COVERS   Head          PENALTY          –0


    CREDITS (CR)      PLATINUM (2.5 P = 1 CR)       GOLD (5 G = 1 CR)   SILVER (250 S = 1 CR)



                 BACKGROUND                         PEOPLE IN YOUR PAST & PRESENT

								
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