playstation 3 specs by Justjanet


									Playstation 3

Rating: 7.9

The PlayStation 3 (officially marketed PLAYSTATION 3,[5] commonly abbreviated
PS3) is the third home video game console produced by Sony Computer Entertainment
and successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3
competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation
of video game consoles.

Brief History

Sony officially unveiled the PlayStation 3 to the public on May 16, 2005, during the E3
2005 conference. A functional version of the system was not present there, as a working
system was not readily available due to power failures and hardware problems, nor at the
Tokyo Game Show in September 2005, although demonstrations (such as Metal Gear
Solid 4: Guns of the Patriots) were held at both events on devkits and comparable PC
hardware. Video footage based on the predicted PlayStation 3 specifications was also
shown (e.g. Mobile Suit Gundam).

The system was initially planned to have two HDMI ports, three Ethernet ports and six
USB ports, though at E3 2006 this was later reduced to one HDMI port, one ethernet port
and four USB ports, presumably to cut costs. Also announced were two configurations of
the console, a 60GB and 20GB, for $599/€599 and $499/€499 respectively. The 60GB
would be the only configuration to feature a HDMI port, Wifi and a chrome trim with the
logo in silver. It was announced for a global release date, November 11th for Japan and
November 17th for North America and Europe.

On September 6, 2006, Sony announced that the PAL region (Europe and Oceania)
PlayStation 3 launch had been delayed until March 2007, due to a shortage of diodes used
in the Blu-ray Disc drive.

On September 22, 2006, at the 2006 Tokyo Game Show, Sony announced that it would
be including HDMI on the 20GB system with a silver logo, but not the chrome trim or
Wifi. Also, the launch price of the Japanese 20GB models would be reduced the by over
20%; the 60 GB version of the system was announced for an open pricing scheme in
Japan. During the show, Sony demonstrated 27 playable PS3 titles running on final
System specification

CPU: Cell Processor

      PowerPC-base Core @3.2GHz
      1 VMX vector unit per core
      512KB L2 cache
      7 x SPE @3.2GHz
      7 x 128b 128 SIMD GPRs
      7 x 256KB SRAM for SPE
      * 1 of 8 SPEs reserved for redundancy total floating point performance: 218

   Cell processor: Cell is a microprocessor architecture jointly developed by Sony,
   Toshiba, and IBM, an alliance known as "STI". The architectural design and first
   implementation were carried out at the STI Design Center in Austin, Texas over a
   four-year period beginning March 2001 on a budget reported by IBM as approaching
   US$400 million. Cell is shorthand for Cell Broadband Engine Architecture,
   commonly abbreviated CBEA in full or Cell BE in part. Cell combines a general-
   purpose Power Architecture core of modest performance with streamlined
   coprocessing elements which greatly accelerate multimedia and vector processing
   applications, as well as many other forms of dedicated computation

GPU: RSX @550MHz

      1.8 TFLOPS floating point performance
      Full HD (up to 1080p) x 2 channels
      Multi-way programmable parallel floating point shader pipelines

Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)


      256MB XDR Main RAM @3.2GHz
      256MB GDDR3 VRAM @700MHz

System Bandwidth:

      Main RAM: 25.6GB/s
      VRAM: 22.4GB/s
      RSX: 20GB/s (write) + 15GB/s (read)
      SB: 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance: 2 TFLOPS

      HDD
      Detachable 2.5” HDD slot x 1


      USB: Front x 4, Rear x 2 (USB2.0)
      Memory Stick: standard/Duo, PRO x 1
      SD: standard/mini x 1
      CompactFlash: (Type I, II) x 1

Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 +
output x 2)

Wi-Fi: IEEE 802.11 b/g

Bluetooth: Bluetooth 2.0 (EDR)


      Bluetooth (up to 7)
      USB2.0 (wired)
      Wi-Fi (PSP®)
      Network (over IP)

AV Output:

      Screen size: 480i, 480p, 720p, 1080i, 1080p
      HDMI: HDMI out x 2
      Analog: AV MULTI OUT x 1
      Digital audio: DIGITAL OUT (OPTICAL) x 1

CD Disc media (read only):

      PlayStation CD-ROM
      PlayStation 2 CD-ROM
      CD-DA (ROM), CD-R, CD-RW
      SACD Hybrid (CD layer), SACD HD
      DualDisc (audio side), DualDisc (DVD side)

DVD Disc media (read only):

      PlayStation 2 DVD-ROM
        DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW

Blu-ray Disc media (read only):

        BD-Video: BD-ROM, BD-R, BD-RE

Blu –ray: The name Blu-ray Disc is derived from the blue-violet laser used to read and
write this type of disc. Because of its shorter wavelength (405 nm), substantially more
data can be stored on a Blu-ray Disc than on the DVD format, which uses a red (650 nm)
laser. A single layer Blu-ray Disc can store 25 gigabytes (GB), over five times the size of
a single layer DVD at 4.7 GB. A dual layer Blu-ray Disc can store 50 GB, almost 6 times
the size of a dual layer DVD at 8.5 GB.


        $499
        In the Philippines around 30,000 to 35,000



The graphics of the ps3 games are stunningly beautiful, due to the GPU and the cell
processor combined. The clear image and high resolution support of this system earns it
high praise on graphics and aesthetics.


The sound varies on different games, for example the voice acting and soundtracks for
this console differ in dimension and style. I can’t say if the sound is good or bad, it really
depends on the sound quality for different games that are develop for the system.

Game play:

We got the chance to test some games for the ps3 last gx convention last October at the
megatrade hall at megamall. How should I put this it was exceptional the gameplay was
totally great. Near perfect if I could say, perhaps because of the powerful system the
games that are develop are on top of the league and gameplay is just extreme.


The system is great and seems to be promising the downside is that it is too
EXPENSIVE. Although the list of coming games are really exciting and are exclusive for
the playstation 3 console will take you to the edge of your sit when they are realized.

Rating: 8.4

The Xbox 360 is a video game console produced by Microsoft, developed in cooperation
with IBM, ATI, and SiS. Its Xbox Live service allows players to compete online and
download arcade games and content such as game demos, trailers, TV shows, music
videos, or rented movies. The Xbox 360 is the successor to the Xbox, and competes with
Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of gaming

Brief history:

Known during development as Xenon, Xbox 2, Xbox FS, Xbox Next or NextBox, the
Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon
software platform began, and was headed by Microsoft VP J Allard. That month,
Microsoft held an event for 400 developers in Bellevue, Washington, to recruit support
for the system. Also that month, Peter Moore, former president of Sega of America,
joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing
unit for the new console, a deal which was publicly announced two days later. The
following month, IBM signed on to develop the triple-core CPU for the console. Before
the launch of the Xbox 360, several alpha development kits were spotted using Apple's
Power Mac G5 hardware. This was due to the system's PowerPC 970 processor running
the same PowerPC architecture that the Xbox 360 would eventually run under IBM's
Xenon processor.

System specification:

Custom IBM PowerPC-based CPU

      3 symmetrical cores running at 3.2 GHz each
      2 hardware threads per core; 6 hardware threads total
      1 VMX-128 vector unit per core; 3 total
      128 VMX-128 registers per hardware thread
      1 MB L2 cache

CPU Game Math Performance

      9 billion dot product operations per second
Custom ATI Graphics Processor

      500 MHz
      10 MB embedded DRAM
      48-way parallel floating-point dynamically-scheduled shader pipelines
      Unified shader architecture

Polygon Performance

      500 million triangles per second

Pixel Fill Rate

      16 gigasamples per second fillrate using 4X MSAA

Shader Performance

      48 billion shader operations per second


      512 MB GDDR3 RAM
      700 MHz DDR
      Unified memory architecture

Memory Bandwidth

      22.4 GB/s memory interface bus bandwidth
      256 GB/s memory bandwidth to EDRAM
      21.6 GB/s front-side bus

Overall System Floating-Point Performance

      1 TFLOP


      Detachable and upgradeable 20 GB hard drive
      12X dual-layer DVD-ROM
      Memory unit support starting at 64 MB

         Support for up to 4 wireless game controllers
         3 USB 2.0 ports
         2 memory unit slots

Optimized for Online

         Instant, out-of-the-box access to Xbox Live features, including Xbox Live
          Marketplace for downloadable content, Gamer Profile for digital identity and
          voice chat to talk to friends while playing games, watching movies or listening to
         Built in Ethernet Port
         Wi-Fi Ready: 802.11 A, B and G
         Video Camera Ready

Digital Media Support

         Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-
          ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
         Stream media from portable music devices, digital cameras, Windows XP PCs
         Rip music to Xbox 360 hard drive
         Custom playlists in every game
         Windows Media Center Extender built in
         Interactive, full screen 3D visualizers

HD Game Support

         All games supported at 16:9, 720p and 1080i, anti-aliasing
         Standard definition and high definition video output supported


         Multichannel surround sound output
         Supports 48 KHz 16-bit audio
         320 independent decompression channels
         32-bit audio processing
         Over 256 audio channels

System Orientation

         Stands vertically or horizontally
Customizable Face Plates

        Interchangeable to personalize the console


        $350
        In the Philippines 20,000-25,000



The graphics are extravagant in it own rights, the high definition support makes it
fantastic on high-definition TV.


Like I say sound varies on games that are developed for the console, but the few games I
tried where awesome. The musical scores in halo 3 and the other games rocks.


A friend of mine has a 360 so I got a lot of chance to test and use the console the games
are insane and game play brings the house down.


Due to the wide range of games that are developed and that are still to be developed you
definitely get your money’s worth on the 360. The downside is that you must do some
modification so you can play it for a longer period of time. Because the original setting of
the 360 may burn your systems hardware when played for a long time.

Final review:

For avid games both system are a must have, they both have the there own prime and
prestige. Both systems has there own downside but for gamers we don’t care much about
that. I recommend as of now due to the price it’s not smart to buy the ps3 we can wait for
while, and besides the upcoming games that are solely developed in the ps3 are not yet
out. So I say lets wait for the time when the price depreciate and the games to be
developed. For the mean while I recommend getting the 360 it’s more economical and
there are a lot of games that are out in the 360 lets play them and get bored with them.
Then when the right time comes buy the ps3.
The rating is based on the scale of 1-10 where 10 is the highest.


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