CV for Ivan Pedersen, MA Computer Animation
Work with talented an inspiring people doing world class games.
3d Studio MAX - 7 years, XSI - 3 years, Maya - 2 years. Different 3d programs on the Amiga and C64
Specific software skills in the above mentioned software:
Lighting with and without GI/Radiosity. UV setup, texturing, procedural shaders, most modelling tasks, e.g.
interior, exterior, mechanical, organic and optimizing geometry for real-time. Managing large and complex
scenes with many objects. Knowledge of character rigging, animation, camera tracking and scripting.
Photoshop - 7 years:
Everything from conceptualizing a design, texturing with painted shadow and light to the finished picture.
Shake, After FX:
Compositing, Tracking, Post Production.
2004 Environment / Special FX Artist – Rebellion Developments Ltd. Oxford, UK
2003 3d graphics artist, Architectural visualisation. eyeCADcher media. Areas of responsibility:
Lighting, optimizing and conversion for real-time, modelling, texturing and communication
between programmers, modellers and architects.
2003 Consultant, Real-time Visualisation, UNI-C Lyngby. Areas of responsibility:
modelling, lighting, development, definition of features and quality insurance for real-time
engine made for Danish national television. Communication between programmers and
2002 Scientific Visualisation, Southampton Oceanography Centre, UK
2002 Work for different TV producers in the UK. Feature "Retrograde" shown on TV-
2001 Consulting, modelling of lowpoly environments and characters for, Virtual Puppet
2000 3d graphics artist, VR Media Lab. Modelling industrial/architectural scenes for the
Cave and Panorama real-time environments, based on a Performer SGI-Irix system.
Establishing software pipeline from different CAD/CAM programs through Maya/MAX for
real-time visualisation in PTC/Division on a SGI Onyx2. Project development and customer
1999: Freelance web design, Advice Media and Marketing
Education and courses:
2003 Vray advanced Global Illumination rendering with MAX. 3d Connection.
2001 Masters of Art, Computer Animation, Bournemouth University
2001 The Animators Survival Kit, Workshop with Richard Williams
2001 Freehand drawing and croquis, evening class, FOF Aalborg.
1999 Second term, Multimedia Animator, Aalborg Technical College
1998 1-3 term of M.Sc. Informatics, Aalborg University
Hobbies: Games, movies, modelling clay, drawing, reading books, running(summer) and
swimming(winter) and kayaking.
Dr. Erik Kjems. Director, VR Media Lab. email@example.com
Prof. Erik Granum, Aalborg University. firstname.lastname@example.org
Henrik Rosenberg, EyeCADcher Media, email@example.com