Web 2.0; Innovation and Sustainability in Destination Marketing

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							Web 2.0:
Innovation and
Sustainability
in Destination
Marketing


                      Daniel R. Fesenmaier
                     Professor and Director
          National Laboratory for Tourism & eCommerce
                        Temple University
                  Innovations for Sustainable Tourism
                       BEST Education Network
                           June 21 - 24, 2007
Defining Innovation

• “… an idea, practice or object that is perceived
  as new by an individual or other unit of adoption”
                                   Rogers, 2003

• Innovation as the invention of something new.
                                   Barnett, 1953

• “… new modes of social and economic action
  either derived from invention or redefinitions of
  interrelationships”.
                                    Hjalager, 1996
Defining Innovation from the
Consumer Perspective


• Consumers develop exactly what they want, thus
  they don’t have to rely on manufacturers to meet
  their needs – often even imperfectly.
                                  Von Hippel, 2005

• Personal innovativeness is an individual’s
  inherent innovative personality.
                                   Lee et al. 2007
Defining Innovation


Innovation comprises a creative destruction,
as the new is more satisfying, making the old
obsolete.

                          Schumpeter, 1939
 Purpose of Innovation


• To create a competitive advantage
                         Drucker, 1985

• To create value for both customers and the
  destination
                         Weiermaier, 2004
The Foundation of the
Tourist Experience


                Perspectives

  Tourists as co-producers of
  experience
  Tourists as users of
  technologies
  Tourists as narrators
The Tourist System:
A seamless tourist experience

            Tourist Activated Networks
Travel Information Search
in the Digital Environment



                          En Route and
     Pre-Trip                                         Post-Trip
                             On-Site


• Planning              • Connection              • Sharing
• Image, expectation-   • Navigation              • Documentation
  formation             • Short-term decision     • External memory
• Anticipation            making                  • Re-experiencing
• Decision-making       • Documentation –         • Attachment/identity
• Transaction             artifact collection     • Meaning making
                        • Sharing                 • Narrative
                        • Creativity/innovation
                        • On-site transaction
                        • Value creation
    The Touristic Experience and the
    Narrative Process



                                             Reinterpretation
 Attractions



                   Travel
 Activities                   Memories           Stories        Meaning
                 Experience



Social Setting                 Information
                                Envelope
Internet-based Systems




System         Interface   User
     The Funcational Triad

                         Tool
                           Increases capability
                                                                      • Rewarding positive
• Perform calculations                                                  feedback
                               Decision
• Make behavior easier to do     Aid                                  • Modeling a target behavior
• Leads people through                                                • Providing social support
  process                                                   Digital
                                                             Pet
                                                                        Social Actor
                                                                           Creates
                               Virtual                                     relationships
                                Env.
                                         • Explore cause and
          Medium                           effect relationships
             Provides experience • Vicarious experiences
                                         • Rehearse a behavior
                                                                                    Fogg, 2003
    Travel and the Online Experience


  Roles of         System          Online          Possible
  Interface      Interactivity   Experience       Outcomes

• Tools          • Control       • Engagement    • Knowledge
• Social actor   • Choice        • Trial         • Attitude change
• Medium         • Feedback      • Learning      • Involvement
                 • Direction     • Playfulness   • Exploration
                 • Norms         • Enjoyment     • Confidence
                 • Sharing       • Emotions      • Affect
                 • Skills        • Motivation    • Satisfaction
                 • Social                        • Remembering
                   simulation
Evolving Uses, Users and
Applications: Web 2.0
   Guiding Research at NLTeC:
   A Three Stage Process Model of Website Use


Stage 1:      Input Search   Return List of
Search            Term          Results




Stage 2:                       Select           Form First
Primacy                       Webpage          Impression




Stage 3:                                      Search within   Learn about
Elaboration                                     Website       destination
Stage 1. Search




      Input Search   Return List of
          Term          Results




                 Key concepts
  •   Mental Models
  •   Language representation
  •   “Thin” interface – search engine
  •   Community
Mental Models and
Language Representation


  Primary Learnings

Mental models of problem
and solution affect search
Search process is
deconstructed into a series
of solutions
Mental models include
process and image
elements
Mental Models and
Language Representation


  Primary Learnings

  Producers and consumers
  have largely different
  languages
  Recommendation systems
  need to reflect the needs of
  consumer, not only the
  language of producer
  Learning process where the
  mental model is shaped by
  technology
First Impression
in the Search Process
Google - a “Thin” Interface




                  Google Search Results:
                         Chicago Tourism
                   3,850,000 pages!
  Available
   Results


               Unique
              Websites
The Online Search Process



    Primary Learnings

 Tourism domain is defined by
 experiences - current search
 programs are limited
 Search process has been
 defined by system design
 rather than human needs
 Search is limited by cognitive
 effort, perceived relevance
 and design
The Online Search Process


  Primary Learnings

  Text provides a strong
  message
  Limited use by destination
  marketers
  Order effect
  Limited number of search
  results
  Iterative process
Information and Language
Representation through Narrative Design


  Primary Learnings

Narrative design –
story telling parallels
human knowledge –
relational concepts
Social construction
Focus on meaning
Strongly supports the
search process
Information and Language
Representation through Narrative Design




         Sara
         time-interval survey
                                                                                                        sara’s experience
                                                                                                                             reported hourly
                                                                                                                 May 26, 2007, 12:00 – 17:00



12:00     12:24       13:00                     14:00                     15:00                    16:00                 17:00
        12:18     12:44   13:05     13:24          14:04          14:34    14:59         15:25                   16:32

                                                           my second report
             my initial emotions                           “really pretty city… people
                                                           on the street seems pretty
                                                           nice…”                                        my last report
                                  my first report                                                        “I had a really lovely time
                                  “it’s hot & sticky…”                                                   with my friends … I’m about
    “I saw a guy with a                                                                                  to do some shopping!”
    really bad haircut…”

                                                                                   my third report
                                                                                   “I’m at Rouge… we're having
                                                         “... we walked upon       some snacks”
                                                         an Italian
                                                         wedding…”
                                                                                         “the street signs
    “we stopped at
                                                                                         have been super -
    Chinatown because
                              “I don’t really know                                       super helpful!”
    I saw the gate…”
                              what (statue) it is…”
                                                                                                   sara’s second report

                                                                        “The architecture of the                        “Green! …is lush and
                                                                        buildings… so gorgeous.”                          bountiful out here.”

                                                                                                   sights colors
                                                                                                  sounds smells

                                                                        “Buses, motorcycles,
                                                                        cars… traffic…”                             “ a little like exhaust…”




“I’m in front of a giant                “I’m still with Becca &
statue… in front of the rocky                          Jessica.”
steps…”
                        place people
                      activity things                                         Relaxed

                                                                                        Excited
                                                                   Cheerful




                                                                                                  Bored

                                                                                                          Happy




                                                                                                                                  Tired
                                                                                                                          Alert
                                                                                                                  Sad




                                                                                                                                          Annoyed
“We're taking pictures (of the   “The map we’ve created &
statue)… posing…”                printed before we came…”
Information, Language
Representation and the New Media


  Primary Learnings
Tourist generated content –
text, photos and video
provide a profound setting
for story telling
Videos act as a narrative
transportation, providing
access to landscapes and
socioscapes
Represent uncontrolled
sources of creating image
Virtual Communities


     Primary Learnings

A variety of different kinds
of communities
Communities function to
support a variety of needs
that are dynamic and
evolving
Represents a powerful
setting within which people
share experiences
Stage 2: Primacy




       Select       Form First
      Webpage      Impression



            Key concepts
     Constructed image
     Mere exposure
     Persuasive architecture
                    Tourism
                  Experiences


I love the smell of Mackinac Island: the coolest air
and the breeziest ...the calmest feeling. You can
smell the flowers. You feel the aura of the white
sandy beaches. You feel like you can smell the
cleanliness of the place. You can feel the seagulls
coming close. And people actually talk to you, and
they are very sincere with you. It’s a whole new
experience for a lot of city people, which I used to
be...
Sensory Experiences
and Virtual Image Construction




                          Sights     Touch


                         Smells
                             Taste   Sounds
Sensory Experiences
and Image Construction


    Primary Learnings
Images of destinations are
associated with cognitive,
emotional and sensory
information
                                 Sights      Touch
The internet is a strong medium
with which to support sensory
                                Smells       Sounds
association with destinations
                                     Taste
Midwest destination – autumn
colors, country smells, happy
Persuasive Architecture


    Primary Learnings
Blink effect – time taken
to make decisions
Persuasive architecture
Impact of design
attributes vary
substantially depending
upon length of time spent
on webpage
 Persuasive Architecture:
 Key Hygiene Factors

Information
  •Price              •Restaurants
  •Deals/offer        •Schedules
  •Accommodations     •Maps
  •Activities         •State facts
  •Tranportation      •Brochures
                      •Virtual tours


 Usability
   •Technical soundness
   •Ease of operation
   •Formatting
   •Ease of access
  Persuasive Architecture:
  Four Elements of Persuasion


• Credibility                  Involvement
    •Destination image            •Virtual community
    •Customer service             •Personality
    •Celebrity/authority          •Trip planner
    •Official endorsement         •Customer relations
    •Sponsorship                  •Search
    •Community building           •Recommendation systems

• Inspiration                  Reciprocity
    •Emotional appeal             •Sweekpstakes/contests
    •Humor/cartoons               •Brochure/vacation guides
    •Narratives                   •Surveys
    •Pictures                     •Customer relationship/feedback
    •Games/entertainment/fun
    •Image/brand building
Stage 3: Elaboration




       Search within   Learn about
         Website       destination




          Key concepts
      Navigation - Foraging theory
      Metaphors and the design of human centric systems
      Recommendation systems
Navigation


   Primary Learnings

Episodes and chapters
define search process
Language of representation
differs substantially across
web
Satisfaction with experience
is a function of usability,
information, fun, etc.
Metaphor


    Primary Learnings

Enables us to organize
our mental models
around common
understandings
Supports navigation
Stimulates creativity
Recommendation Systems



    Primary Learnings

Recommendation systems are
part of everyday life
Recommendations are a
personalized form of search
Potential have significant
impact on behavior
Trust and transparency drive
the recommendation process
Implications for Destination Marketing:
Persuasion and Social Computing
Implications for Destination Marketing:
Domain Specific Search Engines
Implications for Destination Marketing:
Extending Concepts to the Mobile Domain

						
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