The Cyberspace World

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The Cyberspace World Powered By Docstoc
					This Safe Surfin’ curriculum helps educators extend learning into cyberspace
      comfortably. It complements every core curriculum area and correlates
                              with National Education Technology Standards.



                                                    AOL@SCHOOL is provided as a service
                                                                of America Online.
                                                                      These lessons are non sequential

    LESSONS
                                                  and teach the critical thinking and decision-making
                                                  skills required for responsible cyber-citizenship and
                                                   appropriate Internet use. Students are taught how
    The Cyberspace World                         to stay safe online and how to use the Internet rules
     1. How the Internet came to be
     2. Common terms                                                                         of the road.
     3. Where is cyberspace?
     4. Rights and responsibilities of a         The three lessons can be used separately or in any
        cyber-citizen
                                                order. All lesson instructions and student handouts
                                             are included. Estimated time to teach each lesson and
    Good Netiquette
     1. Careful consideration of how          objectives and materials are listed at the beginning of
        people may react to messages
                                                    the lesson. Each lesson is standards-based and
     2. Good manners common to all
        messages in cyberspace                         teaches an important facet of Internet use for
     3. Activity examples of good
        manners specific to e-mail,
                                                                              students in grades 5-8.

                                           SOURCES
        chat and instant messaging.


    Safety in Cyberspace                   “A Brief History of the Internet”,                            ISTE.org, “Performance Indicators for
     1. Distinguishing between privacy     Walt Howe, 2004                                               Technology Literate Students in
        in real-world settings vs.                                                                       Grades 6-8”
                                           ICRA.org (Internet Content Rating
        cyberspace
                                           Association), “Family Online Internet                         Cybersmartz.com, “S.M.A.R.T.
     2. Reasons for protection and         Safety Contract”                                              Curriculum”
        following Safe Surfin’ Rules
                                           Missingkids.com, “Internet Statistics”                        Kidshealth.org, “Smart Surfing”
     3. Activity examples Safe Surfin’
        Rules                              Safekids.com, “Kids’ Rules                                    Teachervision.com,
                                           for Online Safety”                                            “Internet Safety”
     4. Internet safety quiz
     5. Parent/Student                     Safeteens.com, “Teen Safety on the
        Safe Use                           Information Highway”
        Contract.                          Cybercrime.gov (Computer
                                           Crime and Intellectual Property),
                                           “Cyber-ethics”
                                           Microsoft.com, “Safeguarding
                                           Children on the Internet”
                                           FBI.gov (U.S. Department of Justice),
                                           “A Parent’s Guide to Internet Safety”
                                           Netsmartz.org, “Internet Safety
                                           for Middle School”
                                           Eti.com, “Student Internet
                                           Survival Kit”
                                           Kidsdomain.com, “Guide to Etiquette
                                           on the Net” and “Get Internet
                                           Street-Smarts”


1   AOL@SCHOOL                                       AOL@SCHOOL is a trademark of America Online, Inc.                        www.aolatschool.com
    In this lesson students
    learn about the development
    of the Internet and its relationship
    to the concept of cyberspace. They also
    develop an understanding of the rights and
    responsibilities of being a cyber-citizen.                                         OBJECTIVES


    LESSON PLAN
                                                                                       1. Understand how the Internet came
                                                                                          to be.
                                                                                       2. Become familiar with common Internet
                                                                                          terms.
    1. (Optional) Use the article, The History of the Internet, to discuss how the
                                                                                       3. Understand that cyberspace is not a
       Internet came to be. Review words on the glossary list to increase                 physical location but real people
       comprehension.                                                                     communicating via the Internet.
                                                                                       4. Understand and accept the rights
    2. Using the definition of cyberspace in the Safe Surfin’ Glossary, discuss
                                                                                          and responsibilities of a cyber-citizen.
       the concept of cyberspace as it relates to the Internet. Have each
       student write down his/her definition of cyberspace and have volunteers         NATIONAL EDUCATION
       share their definitions. Guide students to clarify the concept of cyberspace    TECHNOLOGY STANDARD(S)
       by asking:
                                                                                       NETS# 2. Demonstrate knowledge
       a. Where is cyberspace?
                                                                                       of current changes in information
       b. Can we go into cyberspace?                                                   technologies and the effect those changes
       c. Is it a real place?                                                          have on the workplace and society.
       d. In what ways is cyberspace real? (It involves real people using real
                                                                                       NETS# 3. Exhibit legal and ethical behaviors
           computers to communicate real information and ideas.)                       when using information and technology and
    3. Discuss the rights and responsibilities of cyber-citizens by explaining         discuss consequences of misuse.
       how the Internet is a powerful tool for disseminating both positive and
       negative ideas. Explain that it is difficult to tell if a site represents the   MATERIALS
       opinion of one person or thousands of people. Read the handout Power            • HANDOUT: The History of the Internet,
       and Responsibility of the Internet to support these concepts.                     pgs. 5 & 6
                                                                                       • The Power and Responsibility of the
    Next discuss the list of Safe Surfin’ Rules and elicit student explanations of       Internet, p. 6
    what each means in student terms. Have students discuss the scenarios in           • HANDOUT: A Glossary of Terms,
    the Good Cyber-Citizens Activity to reinforce the concepts they read in Safe         pgs. 7 & 8
    Surfin’ Rules. Guide students to consider the following:                           • ACTIVITY: Good Cyber-Citizens, p. 12
      a. Bill’s e-mail -- Because he is using the school network, he is subject
           to the school’s rules of good cyber-citizenship. If the message is
                                                                                                TIME
           racist, sexist or contains obscenities, it violates these rules.                       Option 1
      b. Maria’s e-mail -- Maria’s e-mail is inflammatory and threatening                         50-65 minutes including
           and violated good cyber-citizen rules.                                                     Internet history
      c. Jason’s joke -- Hoaxes are violations of good cyber-citizen                                           Option 2
           rules.                                                                                                35-45 minutes
                                                                                                                    excluding Internet
    Review summary questions with the group:                                                                         history
      1. What makes the Internet such a powerful tool for spreading
         ideas?
      2. Why is good cyber-citizenship so important on the
         Internet/cyberspace?
      3. What can each of us do to make sure we are good
         cyber-citizens?




Safe Surfin’                                                                                        AOL@SCHOOL is a trademark of America Online, Inc.   2
                                                                                                              Students explore the
                                                                                                      concepts of privacy and safe
                                                                                                procedures as they share ideas and
                                                                                                           opinions in cyberspace.

                                             LESSON PLAN
                                             1. Introduce the concept of anonymity and then discuss with students what
    OBJECTIVES                                  it means to be anonymous in cyberspace. Explain that a sense of
                                                anonymity (knowing that others don’t know who you are or where you
    1. Understand the difference between
       privacy in real-world settings vs.       live) can have positive and negative aspects.
       cyberspace.                               ASK: What is good about being anonymous in cyberspace? (It may be
    2. Understand reasons for protection         easier to share personal thoughts and problems without fear of judgment
       and following Safe Surfin’ Rules.         from face-to-face friends. It provides an opportunity to meet people who
                                                 share similar interests from all over the world. People cannot judge others
    3. Complete Internet safety quiz.            by their appearance.)
    NATIONAL EDUCATION                           ASK: What is bad about being anonymous in cyberspace? (The visual
                                                 cues you have in face-to-face communication are missing. People can
    TECHNOLOGY STANDARD(S)                       easily hide or misrepresent themselves and pretend to be what they are
    NETS# 3. Exhibit legal and ethical           not. You can never really be sure that the identifying information provided
    behaviors when using information and         is accurate. Revealing your private identity information can result in a
    technology and discuss consequences of       potentially threatening situation.)
    misuse.
                                             2. Review/discuss Rules for Safe Cyber Surfin’ emphasizing the most
    MATERIALS                                   important safety rule -- not to give out private identity information without
                                                permission of a teacher, parent or guardian.
    •   HANDOUT: Safe Surfin’ Rules for      3. Assess students’ understanding of private identity information. Ask: “What
        Cyber-Citizens, p. 9
                                                are some examples of private identity information?” (full name, address,
    •   HANDOUT: Contract, p. 10
    •   ACTIVITY: Playing It Safe, p. 13        name of school, e-mail address, phone number, passwords, calling card
    •   QUIZ: Internet Safety, p. 14            number, credit card number, Social Security Number, mom’s maiden
                                                name, parent’s place of work, photos in which you can be recognized).
    TIME                                     4. Distribute the Playing It Safe activity sheet and discuss the first paragraph
                                                under “passwords.” ASK: What might happen if you loaned your pass-
    40-45 minutes
                                                word to a friend? ( The friend might use your password and unknowingly
                                                do something wrong. Then, you might get blamed.)
                                                Have students read and discuss the other scenarios on the page. They
                                                should be able to tell how each scenario contradicts the list of do’s and
                                                don't for that section.
                                             5. Summary questions:
                                                a. Why should you remember that people in cyberspace are not always
                                                     who they seem to be? (To stay alert about protecting private identity
                                                     information from strangers.)
                                                b. What should you think about when choosing a safe password?
                                                     (Responses should include a discussion of rules about giving out
                                                     private identity information to strangers.)
                                                c. What are two safety rules for dealing with cyber-pals? (Never give
                                                     them private information or meet face-to-face without permission of
                                                     a parent or guardian.)
                                             6. (Optional) An Internet Safety Quiz is included as a culminating activity to
                                                reinforce concepts in this unit. In addition, an Internet Safety Contract
                                                for parents and students may be sent home to provide a basis of
                                                discussion between parents and students. The U.S. Department of
                                                Justice provides an excellent “Parent’s Guide to Internet Safety” at
                                                www.fbi.gov/publications/pguide/pguide.htm)
3   AOL@SCHOOL                                        AOL@SCHOOL is a trademark of America Online, Inc.               www.aolatschool.com
    Students learn guidelines
    for good manners in cyberspace,
    including e-mail, instant messaging,
    chats and message boards.

    LESSON PLAN
                                                                                     OBJECTIVES
    1. Ask students to describe some of the ways you can communicate in              1.   Understand that new ways of
       cyberspace (e-mail, instant messaging (IM), chat rooms, message boards).           communicating necessitate more
       (Refer to the Safe Surfin’Glossary in the cyberspace lesson to define terms        careful consideration of how people
                                                                                          may react to messages.
       if students are not familiar with any of the words.) Discuss which are one-
                                                                                     2.   Learn good manners common to
       to-one (e-mail and IM) and which are group communications (chats and               all messages in cyberspace.
       message boards).                                                              3.   Give examples of good manners
                                                                                          specific to e-mail, chat and instant
    2. Distribute Handout: Netiquette. For each of the tips listed, have students
                                                                                          messaging.
       predict some possible consequences for people who do not follow them.
    3. Distribute the Good Netiquette Quiz and have students answer the              NATIONAL EDUCATION
       questions, reminding them to consider the Do’s and Don’ts. Ask for            TECHNOLOGY STANDARD(S)
       volunteers to discuss their responses with the class. Guide students to
                                                                                     NETS# 3. Exhibit legal and ethical
       consider:                                                                     behaviors when using information and
        a. Shannon’s forwarded e-mail -- Students might say that Shannon had         technology and discuss consequences of
           some very strong, angry words for Kate. She had confided an incident      misuse.
           that embarrassed her and now all their friends know about it and are
           teasing her. Kate might tell Shannon that the next time she wants to      MATERIALS
           forward a message, she would ask the sender first.                        • HANDOUT: Netiquette, p. 11
        b. Steve’s chat room -- Steve has several options. He can leave the chat     • QUIZ: Good Netiquette, back cover
           room and find one that is more civilized. He can ignore the offender      TIME
           and suggest that everyone else does, too.
                                                                                     30-35 minutes
        c. John’s instant messaging -- John does not know the reason Sara is
           not replying. He does not know if Sara has been called away, is busy
           sending another message, or is angry with him. An angry, impatient
           response from John is inappropriate. John should use good
           messaging manners and stop sending the same message.
        d. Don’s message board post -- Mike has no way of knowing if Don’s
           posting was an innocent error. Mike might post an angry message for
           everyone to read, but it would be good messaging manners to
           assume it was a mistake. He should calmly inform Don of
           the mistake.
    4. Summary questions:
        a. Why do good manners vary depending on the method of
           communication?
        b. What are some good manners tips common to all kinds of
           messages?
        c. What is a good manners tip specifically for e-mail? For
           instant messaging? For chat? For message boards?




Safe Surfin’                                                                                     AOL@SCHOOL is a trademark of America Online, Inc.   4
                                                                                                        While the number of sites on the
                                                                                                        Internet was small, it was fairly
                                                                                                        easy to keep track of the
                                            Utah). Over the next few years                              resources of interest that were
                                            many other famous universities                              available. But as more and more
                                            became connected.                                           organizations became connected,
                                            The early Internet was used by                              the Internet became harder and
                                            computer experts, engineers,                                harder to track.
                                            scientists and librarians. There                            At about this time, Brewster
                                            was nothing friendly about it.                              Kahle, at Thinking Machines,
                                            There were no home or office                                Corp. developed his Wide Area
                                            personal computers in those                                 Information Server (WAIS), which
    The 1960s
                                            days, and anyone who used it                                indexed the full text of files in a
                                            had to learn to use a very                                  database and allowed searches
    The Internet was the result of          complex system.                                             of the files.
    some visionary thinking by              • E-mail was adapted for
                                                                                                        In 1989 another significant event
    people in the early 1960s who              ARPANET in 1972. The creator
                                                                                                        took place in making the Net
    saw great potential value in               picked the @ symbol from the
                                                                                                        easier to use. Scientists at the
    allowing computers to share                available symbols on his
                                                                                                        European Laboratory for Particle
    information on research and                teletype to link the username
                                                                                                        Physics, more popularly known
    development in scientific and              and address.
                                                                                                        as CERN, proposed a new
    military fields.
                                                                                                        protocol for information
    • First global network of
                                                                                                        distribution. This protocol, which
        computers in 1962, at the
                                                                                                        became the World Wide Web in
        Defense Advanced Research
                                                                                                        1991, was based on hypertext--a
        Projects Agency (DARPA).
                                                                                                        system of embedding links in text
    • Massachusetts computer
                                                                                                        to connect to other text, which
        connected with a California
                                                                                                        you use every time you select a
        computer in 1965 over dial-up
                                                                                                        text link while reading Internet
        telephone lines. It showed
                                                                                                        pages.
        the feasibility of wide-area        • USENET was started in 1979

                                                                                                        The 1990s
        networking, but also showed           and led to the development
        that the telephone line's circuit     of newsgroups, which are
        switching was inadequate.             discussion groups focusing                                In 1991, the first really friendly

    The 1970s
                                              on a topic. They provided                                 interface to the Internet was
                                              a means of exchanging                                     developed at the University of
                                              information throughout the                                Minnesota. The University wanted
    The Internet was known as
                                              world.                                                    to develop a simple menu system
    ARPANET because it was
                                            The 1980s
                                                                                                        to access files and information on
    developed under a contract led
                                                                                                        campus through their local net-
    by the Advanced Research
                                            The commands became a lot                                   work. The demonstration system
    Projects Agency (ARPA). It
                                            easier for non-technical people to                          was called a gopher after the U
    initially connected four major
                                            learn to use the Internet. It was                           of Minnesota mascot -- the
    computers at universities in the
                                            not easy by today's standards by                            golden gopher.
    southwestern U.S. (University of
    California at Los Angeles,              any means, but it did open up use                           The development in 1993 of the
    Stanford Research Institute,            of the Internet to many more                                graphical browser Mosaic by
    University of California at Santa       people.                                                     Marc Andreessen and his team at
    Barbara and the University of                                                                       the National Center for


5   AOL@SCHOOL                                      AOL@SCHOOL is a trademark of America Online, Inc.                       www.aolatschool.com
                                          Local dialup services connected         2000s
                                          to the Internet in early 1992.          The current trend with major
                                          Delphi was the first national           implications for the future is the
                                          commercial online service to            growth of high-speed connections.
                                          offer Internet access to its dial-up    56K dial-up modems are not fast
                                          subscribers. It offered an e-mail       enough to carry multimedia, such as
                                          connection in July 1992 and full        sound and video except in low
                                          Internet service in November            quality. But new technologies such
                                          1992.                                   as cable modems, digital subscriber
    Supercomputing Applications                                                   lines (DSL) and satellite broadcast
                                          All limitations on commercial use
    (NCSA) gave the Internet its big                                              are much faster and are widely
                                          disappeared in May 1995 when            available now, and growing fast.
    boost. Later, Andreessen moved
                                          the National Science Foundation
    to become the brains behind                                                   The future of the Internet will bring
                                          ended its sponsorship of the
    Netscape Corp., which produced                                                exciting changes and will require the
                                          Internet backbone, and all traffic
    the most successful graphical                                                 cooperation of all users in using
                                          relied on commercial networks.
    type of browser and server until                                              correct netiquette and in providing
                                          AOL, Prodigy and CompuServe             safety for everyone. Rules for cyber-
    Microsoft developed its Microsoft
                                          came online.                            space will become rules to live by.
    Internet Explorer.
                                          Microsoft's full-scale entry into the   Adapted from “A Brief History of the Internet”
    Since the Internet was initially
                                          browser, server and Internet            by Walt Howe.
    funded by the government, it was
                                          Service Provider (ISP) market
    originally limited to research,
                                          completed the major shift over to
    education and government uses.
                                          a commercially-based Internet.
    Commercial uses were prohibited
                                          The release of Windows 98 in
    unless they directly served the
                                          June 1998 with the Microsoft
    goals of research and education.
                                          browser well integrated into the
    This policy continued until the
                                          desktop shows Bill Gates', Chief
    early 90s, when independent
                                          Operating Office of Microsoft,
    commercial networks began to
                                          determination to capitalize on the
    grow.
                                          enormous growth of the Internet.




        One hundred years ago,
        letters took months to travel across the ocean. Today anyone using the Internet can instantly reach
        others around the world. The Internet can be used to share knowledge that makes people’s lives
        better. Unfortunately, its power can also be used to spread lies and hate.
            You’ll find Web sites sharing good deeds of kids around the world. You may also find hate and lies
        about anyone who looks different, behaves differently, worships differently or thinks differently from
        the authors of the Web site. It’s hard to tell how may people are associated with a site. A site may
        represent thousands of members or it may be just a single person.
            If you use the Internet, you’re a citizen of a global community -- a cyber-citizen. You’re also a
        citizen of your country and a member of your school community. Each form of citizenship has
        responsibilities. Each has rules about how to behave in cyberspace. In school you agree to follow
            Safe Surfin’ Rules. You may find these repeated in the Acceptable Use Policy your school has

                                                                       developed for the Internet.
Safe Surfin’                                                                                    AOL@SCHOOL is a trademark of America Online, Inc.   6
                                                                                                    INFORMATION SUPERHIGHWAY (ISH)
                                                                                                    The information superhighway
                                          DIAL-UP SERVICE
    BROWSER                                                                                         is a global high-speed network of
                                          A commercial online service
    The software product that lets                                                                  computers that serve thousands
                                          that offers Internet access via a
    you find, see and hear material                                                                 of users at the same time,
                                          dial-up telephone modem to its
    on the World Wide Web, including                                                                transmitting e-mail, multimedia
                                          subscribers.
    text, pictures, sound and video.                                                                files, voice and video. The system
    Popular browsers are Netscape         DISCUSSION GROUPS                                         links homes, offices, schools,
    Navigator and Microsoft Internet      This is an online area focused on                         libraries and medical centers, so
    Explorer.                             a specific topic where users can                          that textual and audio-visual
                                          read and add comments. You can                            information can be instantly
    CHAT ROOMS                            find discussion groups for almost                         accessed and transmitted from
    These cyber-meeting places                                                                      one computer screen to another.
                                          any topic!
    allow groups of people to
    communicate with each other in        E-MAIL                                                    INTERFACE
    real time (or live), as opposed to    This stands for electronic mail,                          A boundary across which two
    the delayed time you get with         it is a way of sending messages                           independent systems meet and
    e-mail. A user enters a chat          electronically from one computer                          act on or communicate with each
    room, types a message into the        user to another. You need to                              other.
    computer, sends it, and it is         have a modem, a telephone line
                                                                                                    INTERNET
    instantly displayed on the screens    connected to your computer and
                                                                                                    The largest system of linked
    of the other users in the chat        an e-mail address (recognizable
                                                                                                    computers in the world.
    room. You never know who              because of the @ symbol, such
    is going to be reading your           as maria@aol.com).                                        ISP
    messages or responding to them,                                                                 This stands for Internet Service
    so it is best to be cautious.         FLAMING
                                                                                                    Provider. A term for any company
                                          On the Internet, flaming is giving
                                                                                                    that can connect you directly to
    COMMERCIAL NETWORK                    someone a “telling off” in public.
                                                                                                    the Internet usually for a fee.
    This is a general term for a large    Often this is on a newsgroup but
    online service (e.g., America         it could be on a Web forum or                             MODEM
    Online, CompuServe, Microsoft         perhaps even as e-mail with                               A device that allows computers
    Network, etc.). These services        copies sent to a list of people.                          to communicate with each
    are like special clubs that require                                                             other over telephone lines.
    membership fees. Besides              HTML
                                                                                                    Modems change digital signals
    providing access to the Internet,     This stands for Hypertext Markup
                                                                                                    to telephone signals for
    commercial services have lots of      Language, the coding language
                                                                                                    transmission and then back to
    content, games and chat rooms         used to format documents to
                                                                                                    digital signals. Modems come in
    that are available to members         be used on the Internet. Text
                                                                                                    different speeds: the higher the
    only.                                 documents must be converted
                                                                                                    speed, the faster the information
                                          to HTML in order for you to read
                                                                                                    is sent and received.
    CYBERSPACE                            them on the Web.
    This is the general term used to                                                                MULTIMEDIA
    refer to the electronic areas and     HYPERLINK
                                                                                                    A combination of two or more
    communities existing on the           An easy method of retrieving
                                                                                                    types of information such as text,
    Internet. It is a real place where    information by clicking on high-
                                                                                                    audio, video and images.
    real people communicate not a         lighted and underlined words in
    physical location.                    text on the screen. The words link
                                          to other documents with related
                                          subject matter.

7   AOL@SCHOOL                                  AOL@SCHOOL is a trademark of America Online, Inc.                      www.aolatschool.com
    NET, THE                             PROTOCOL                                                        particular topic. USENET is a
    A term that is often used to refer   On the Internet "protocol"                                      place to ask questions, state
    to the whole of cyberspace, (the     usually refers to a set of rules                                opinions, provide information and
    Internet, commercial services,       that define an exact format for                                 meet other people with similar
    etc.)                                communication between                                           interests on a worldwide basis.
                                         systems.
    NETIQUETTE                                                                                           URL
    The rules of cyberspace manners.     SEARCH ENGINE                                                   Uniform Resources Locator. The
    Usually applied to the Internet,     A program found on certain sites                                World Wide Web address of a site
    where fellow users enforce these     that can perform searches for                                   on the Internet.
    rules.                               information on the Internet based
                                         on the words or phrases you sup-                                WAIS (Wide Area Information Server)
    NEWSGROUPS                                                                                           Indexed text in a database which
                                         ply. Some sites have search
    Groups of users who log on to                                                                        allows searches of all files in that
                                         engines that only search within
    a particular site to discuss a                                                                       database.
                                         their site.
    particular topic.
                                         SERVER                                                          WEB SITES
                                         A host computer that stores                                     A location on the World Wide
                                         information and/or software                                     Web that may incorporate
                                         programs and makes them                                         graphics, sounds and links
                                         available to users of other                                     to other sites. Web sites are
                                         computers.                                                      identified by an online address
                                                                                                         that starts with "http://" (e.g.,
                                              USENET                                                     http://www.pta.org).
                                                 This is the world's
                                                   largest bulletin board                                WORLD WIDE WEB
                                                      service. USENET                                    A hypertext-based navigation
                                                      consists of                                        system on the Internet that lets
                                                     thousands of "news                                  you browse through a variety of
                                                   groups" that are                                      linked resources. Also known
                                                  dedicated to the                                       as WWW and the Web.
                                                  discussion of a




                                                            AOL@SCHOOL is a trademark of America Online, Inc.


Safe Surfin’                                                                                                                                    8
                                                                                             There are a lot of fun
                                                                                            and educational things
                                                          for students to do on the We. There are also
                   a lot of people and Web sites, and you need to be careful about them.

    Here are some things to remember:

    1.    Never give out your full name, address, phone number, school name and
          address or any other personal information.

    2.    Do not enter contests without asking your parents or guardian first.

    3.    Check with your parents before downloading programs to your computer.

    4.    If someone sends you something abusive or that makes you uncomfortable, let
          your parents or teacher know. Never respond to it yourself.

    5.    Never agree to meet someone in person whom you’ve met online.

    6.    Do not click on any links that are contained in
          e-mail from anyone you don't know. Such links
          could lead to inappropriate Web sites.

    7.    Never send a person your picture (or anything
          else) without your parent's permission.

    8.    Do not give out your Internet passwords to
          anyone (even best friends), other than
          your parents or guardian.

    9.    Follow the rules you and your
          parents have set up regarding
          your use of the Internet and your
          behavior.

    10.   Treat others on the Internet the way you want
          to be treated! They are people, not computers!



9   AOL@SCHOOL                          AOL@SCHOOL is a trademark of America Online, Inc.             www.aolatschool.com
    School

    I                                                 know that
    the Internet can be a wonderful place to visit. I also know that it is
    important for me to follow rules that will keep me safe on my visits.
    I agree to the following rules:

    1. I will choose a safe and                know there are some people             immediately (because that
       sensible screen name for                who might be online and                means they have my private
       myself that will not reveal             pretend to be someone                  information).
       personal information about              they're not.                       11. I will not do anything that
       my family or me.                    7. I will be honest with my                someone I've met online asks
    2. I will keep my password                 parents about people I meet            me to, especially when I know
       private, except from my                 online and will tell them,             it's something my parents
       parents or guardian. I will not         without always being asked,            would not be happy about or
       sign up for other e-mail                about these people. I won't            approve of.
       accounts without my parents'            answer any e-mails or instant      12. I will not call, write a snail
       approval.                               messages from anyone my                mail (snail mail is defined as
    3. I will not put my personal              parents have not approved.             sending a letter through the
       information in my profile. I        8. If I see or read things that are        US postal system) or meet in
       will not share my personal              bad, mean, or make me feel             person anyone I've met online
       information, or that of my              uncomfortalbe in any way, I            without my parents' approval
       parents or any other family             will log off and tell my parents       or without a parent coming
       member, in any way, shape or            so they can make sure it               with me.
       form, online or with someone            never happens again.               13. I understand my parents will
       I meet online. This includes,       9. I will tell my parents if I             supervise my time online and
       but is not limited to name,             receive pictures, links to in-         use software to monitor or
       address, telephone number,              appropriate sites, e-mail or           limit where I go online.
       age or school name.                     instant messages with bad              They're doing this because
    4. I will treat others the way I           language or if I'm in a chat           they love me and want to
       want to be treated.                     room where people are using            protect me.
    5. I will use good manners when            swear words or mean and            14. I will teach my parents more
       I'm online, including good              hateful language.                      about the Internet so we can
       language and respect. I will        10. I will not send anything to any        have fun together and learn
       not pick fights or use                  one I've met online, without           cool new things.
       threatening or mean words.              my parents' okay. If I get
    6. I will make my own personal             something from someone I've
       safety my priority, since I             met online, I'll tell my parents


    I agree to the above.

    Student's signature                                                                         Date
    I promise to protect my child's safety online by making sure these rules are followed. If my child encounters
    unsafe situations and tells me, I will handle each situation with maturity and good sense, without blaming
    anyone, and will calmly work through it with my child to ensure safer Internet experiences in the future.


    Parent or Guardian's signature                                                              Date


                                                                                                       www.aolatschool.com
Safe Surfin’                                                                               AOL@SCHOOL is a trademark of America Online, Inc.   10
                                                                                                              Internet etiquette,
                                                                                               or netiquette, guides us in proper
                                    behavior on the Internet. There are widely accepted rules
              of behavior to follow when you're online. It is very important to learn and follow
      these rules. Sometimes the online world can feel “pretend” because you cannot see
      the person with whom you are communicating. So, it is very important to remember
              that you are dealing with real people online and you should use your very best
          manners – just as you would at home or at school. In cyberspace, people can’t see
      your face or hear your voice. They have only two ways of judging what you’re think-
                  ing. One is by the words you choose. The other is by the manners you use.



     Do’s and Don’ts for Any Online Message

     1.      Do get right to the point – some people have many
             messages to read.

     2.      Don’t type in UPPERCASE – it means you are
             shouting.

     3.      Don’t use slang or rude language.

     4.      Do check your spelling, grammar and punctuation.

     5.      Do think twice before using sarcasm. Without
             hearing your voice or seeing your face,
             it’s almost impossible to know whether
             a message is meant to be sarcastic.

     6.      Do use smileys, or emoticons, to make
             your message clearer.

     7.      Do stay calm when you get a rude message.
             Don’t respond to an angry message. Battling
             with angry words is bad manners



11   AOL@SCHOOL                            AOL@SCHOOL is a trademark of America Online, Inc.                        www.aolatschool.com
    Imagine that each
    situation below involves a
    student in your school. Is their behavior
    acceptable under the Safe Surfin’ Rules for a cyber-citizen?


      1        Bill sends an e-mail from school to his friend in another school. In it he repeats a joke
               containing rude language that he heard on a TV show.


                                                                                                 H Acceptable
                                                                                                 H Unacceptable




      2        Susan gets angry with Maria in the school cafeteria and repeats something Susan told her
               privately. Maria goes home and writes Susan a threatening e-mail intended to scare her.


                                                                                                 H Acceptable
                                                                                                 H Unacceptable




      3        Jason, playing a joke, creates an official looking e-mail saying tomorrow is a half-day
               and sends it to the whole school.


                                                                                                 H Acceptable
                                                                                                 H Unacceptable




                                                                   www.aolatschool.com

Safe Surfin’                                                                             AOL@SCHOOL is a trademark of America Online, Inc.   12
                                                                                                                                    Passwords
                                                                               Your passwords help protect your computer and
                                                           your files from tampering by strangers. Passwords also protect your
       private identity information, including your screen name or e-mail account. Only your parents or guardian should know
               your password. Never give a password to anyone else. Don’t use passwords that are easy to guess -- like your
               nickname or your pet’s name. Combinations of letters, numbers and symbols are harder to crack. Change your
                                              password regularly and NEVER use private identity information as your password.


      James lives in Los Angeles, Calif. --    Why or why not?
      the home of the UCLA Bruins. He is
       a big fan of the Bruin football team
         and decides to use “bruins” as a
            password. Did he make a safe
                                   choice?


     Private Information
     Be sure you know the kinds of private identity information:

            Full name                            Phone number                                              Mother’s maiden name
            E-mail address                       Social Security #                                         School
            Credit card #                        Name of school                                            Calling card #
            Postal address                       Passwords                                                 Parents’ work place


            Jenny is a popular student who enjoys many friends at school.                                    Was it a good idea to exchange
            Her friends know that Jenny has Multiple Sclerosis. Still, they can’t                            addresses?
            really understand what it feels like to have this medical condition.                                H yes        H no
            Jenny finds an online chat room for kids with MS. Someone with the
                                                                                                             Should Jenny go to meet Nita?
            screen name “Nita” has joined the chat group, too. Nita and Jenny
                                                                                                             What else should she do?
                                                                                                                H yes       H no
            really get along. They share their feelings about having MS. Jenny and
            Nita exchange addresses in order to send birthday cards. One day
            Nita asks Jenny to meet.



     Safe Messaging
     The rules for safe messaging are the same in cyberspace as they are in                                  Kim begins to feel uncomfortable
     person. You should be polite, not give out any private information and walk                             because she knows that to “cyber”
     away from people who make you feel uncomfortable.                                                       means going into a private,
                                                                                                             unmonitored chat room. Should
         Kim, 13 years old, is in a chat room talking about her favorite hip-hop                             be nervous? Why or why not?
         artists. Someone with the screen name “HipHopMike” really seems to
         know his music. Talk begins to wander to other topics and Kim and
         “HipHopMIke” begin to flirt.

             Mike types – What do you look like?

             Kim types – I’m cute.                                                                           Then Mike asks whose math class Kim is
                                                                                                             in. How should Kim answer?
             Mike types – What color is your hair?

             Kim types – Light brown. I wear it in a pony tail.

             Mike types – Do you cyber?



13    AOL@SCHOOL                                       AOL@SCHOOL is a trademark of America Online, Inc.                           www.aolatschool.com
      1     As I travel through
        cyberspace, information
        I should never give out       3   If someone I meet           5
        to someone I meet             online asks me to keep             As I travel through
        online is                     a secret from my                cyberspace I should
        H the names of my favorite    parents I should                never
          books and movies.           H keep the secret because       H take a break and have a
        H my real name, address,        they are my cyber-friend.       snack.
          telephone number, the       H tell all of my friends,       H use the Internet to help
          school I attend or my         because it's hard for me        me with my homework.
                                                                      H agree to meet someone in
          photograph.                   to keep a secret.
        H the name of my pet.         H tell my parents, because        person whom I have met
                                        no one should ever ask          online.

      2    If someone sends
                                        me to keep secrets from
                                        my parents.
        me an inappropriate
        message/material, I
        should
                                      4   If someone is on my
        H never reply to these        e-mail buddy list, friend
          messages and tell my        list or contact list and
          parents, so that they can   I only know that person
          notify our online service
          provider.
                                      online, he or she is
                                      H my friend and someone I
        H keep it a secret.
                                        can trust.
        H reply to the message and
                                      H the person he or she
          ask the sender to stop
                                        claims to be.
          sending me messages.
                                      H someone I
                                        should be
                                        cautious about,
                                        because I don't
                                        know him or her well.


                                                www.aolatschool.com




Safe Surfin’                                                               AOL@SCHOOL is a trademark of America Online, Inc.   14
                                                                                            Look over HANDOUT: Netiquette
                                                                                         on page 11, as well as, the following
                                                                     scenarios and answer the questions based on the do's
                                                         and don’ts that are listed with each section. Your teacher may ask
                                                                               you to discuss them with the rest of the class.
                                 E-Mail
  While on vacation, Shannon sends an        E-mail Do’s and Don’ts
 e-mail to her friend Kate. She tells Kate   1. Do type your first name at the end of your message.
     how a big ocean wave knocked her        2. Don’t forward e-mails without the sender’s permission.
down and made her look silly. Laughing,      3. Do check e-mail regularly... so you can respond quickly.
Kate forwards a copy of the message to       4. Do delete messages after you read them... this frees up storage space for
         four more of their friends. When        more productive use.
  Shannon gets home, her friends tease       5. Don't send confidential information in your e-mail... others may be able to
her. What should Shannon say to Kate?            read/access it.
                                             6. Don't be hasty when you send... if you write a message when you're upset,
                                                 wait before you send it.
                                             7. Do respect the privacy of others... don't share someone's e-mail address
                                                 without their permission.
                                             8. Do fill in the subject box so people can see what the e-mail concerns.
                                             9. Don't send chain letters... they're as annoying on the Internet as they are in
                                                 real life.

                                  Chats
           Steve joins a chat room that      Chat Do’s and Don’ts
      is supposed to be monitored, but       1. Do hang around the chat room before joining in. Learn the rules of the
      things seem pretty out of control.         community.
    One guy is flooding the screen with      2. Don’t waste others’ time. If the chat room has a topic, stick to it.
rude, offensive language. Soon, others       3. Don’t forget you’re chatting with real live people, even though you may not
  are complaining and responding with            know them face-to-face.
  angry words. What should Steve do?         4. Don’t ask people for information you know is not safe to give out.
                                             5. Don’t ask personal questions that you would not ask face-to-face.
                                             6. Don’t scroll or flood the screen with useless characters. Nobody likes a bully!




                Instant Messaging
       Good friends Sara and John are        Instant Messaging Do’s and Don’ts
  sending instant messages. Suddenly,        1. When you don’t have time to chat, do tell the person who is messaging you.
           Sara stops answering John’s       2. If the person doesn’t respond, don’t keep sending messages.
      messages. Wondering why, John
  sends the message, “Are you there?”
   over and over again. There could be
         many reasons why Sara is not
         replying. What are your ideas?




Message Boards
  Don visits an online gaming message        Message Board Do’s and Don’ts
      board and posts a game tip that        1. Do read messages posted by others for a while before posting your own.
       doesn’t work. Mike, reading the           Get familiar with the rules of the community.
   message, tries the tip and loses the      2. Do stick to the topic of the group and post only if you have something new to
     game. How might Mike respond?               add. Don’t waste the group’s time.
                                             3. Don’t state something as a fact if you are not sure it is accurate.




                                                           www.aolatschool.com
                                                                 AOL@SCHOOL is a trademark of America Online, Inc.