Cell Analogy Movie Project
a nal o gy [uh-nal-uh-jee] –noun, plural –gies. a similarity between like
features of two things, on which a comparison may be based: the analogy
between the heart and a pump.
You will create a Cell Analogy Movie using MovieMaker software. In
your movie, you will compare the cell to another system. This is an
individual project that is worth 100 points.
Step 1: Pick an Analogy
Create an analogy of the cell and all its organelles. Some ideas are listed below or you can
come up with your own idea. You may not use a city as we already used that one in class.
sport/sports team human body school
house/family shopping mall ship
car store airplane/airport
Step 2: Complete Cell Analogy Brainstorming Sheet
Create an analogy for a cell with which you can compare the organelles of the cell, and
their functions, to the parts of your analogy. Write down your ideas on the Cell analogy
Brainstorming sheet. This will be shared, reviewed, and critiqued with a peer in class.
You need a minimum of 7 analogies.
Step 3: Peer Feedback
Meet with assigned peers for feedback on your analogy. After meeting, work on revisions
to your analogy.
Step 4: Storyboard
Plan out your movie using the storyboard handout. Storyboards are graphic organizers
which show the titles, scenes in the movie, and transitions in a rough drawing form.
Step 5: Create Movie
As a class, we will have 1 block to create our movies in the computer lab. It is essential
that you have Steps 1-4 complete before that day arrives.
Computer lab day: ______________________________.
Name: ____________________________________________ Period: ___________
Expert Intermediate Novice Beginner
A B C D
Brainstorming sheet is complete. I made
is complete. analogies but may Brainstorming sheet
I used the format to have not used the is incomplete.
make clear analogies. correct format all
complete and well Storyboard has some
Storyboard is unclear
planned. It is clear missing information.
Storyboard and show little Missing
what images and text Storyboard shows an
will be included in the attempt at planning.
Fonts, images and
Fonts, images and Fonts, images and Fonts, images and
Movie backgrounds enhance backgrounds make it backgrounds make it
Technical readability. Most a hard to read at very difficult to read
Aspects words are spelled times. Frequent the material. Many
grammar is used and
correctly. Few spelling errors or spelling and
all words are spelled
grammatical errors. grammatical errors. grammatical errors.
I have CLEARLY
I presented 5 or I presented 5 or
presented 5 or more
more analogies. The more analogies but
audience can see a the audience has
audience can clearly
connection between a difficulty
see the similarities Movie is incomplete
Movie cell and our system. understanding the
between a cell and because of missing
Content Audience members similarities between a
our system. analogies.
are thinking THAT’S cell and our system.
Everyone in the
PRETTY GOOD – I Audience is thinking
audience is thinking
get most of the HUH – I don’t get
WOW – I totally
General Design Guidelines
§ K*I*S*S – Keep It Short & Simple
§ Use short phrases instead of long sentences
§ Pictures should make a point.
§ Double check your spelling – Movie Maker does not have spell check
§ Pick fonts from the same family (use variations of the same font)
§ Use Bold Fonts - Avoid ornate or “decorative” fonts - Verdana, Tahoma, Georgia
are made for presentations
§ Font colors should contrast sharply with the background color
§ The bigger the better for text
§ Warm colors (red, yellow, orange) command attention.
§ Use the same colors theme on all slides
§ Transitions should help focus the audience, not distract them from what you are
saying. The best transitions are those that drop down or come in from the left.
Really Important To Remember:
§ CONTENT matters the most – it doesn’t matter how pretty or flashy the slide is
if you are not saying anything worthwhile.
§ It doesn’t matter how good the presentation is if nobody can read it.