Ad-hoc Networks Final
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Ad'Hoc Networks and Mesh Networks
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network, mesh networks, Wireless Mesh, IEEE 802.11s, ad hoc, IEEE 802.11, wireless networks, MAC Protocol, Wireless Sensor Networks, routing protocol, Hoc Networks, Wireless LANs, routing metric, Cognitive Radio, Hybrid Wireless Mesh Protocol, ad'hoc, networks, vehicular networks, VANET, vanets, vanet,
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- 8/17/2010
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Document Sample


Ad-hoc Networks
Farouk Kamoun
Esprit
Module d'ouverture
2009-2010
WLan Wi-Fi Alliance
Wi-Fi Alliance : Organization that
groups the major wireless market
players in the world
Its Objective:
promote Wi-Fi as an international
standard for wireless networks
Garantee interoperability of Wi-Fi
(Wireless Fidelity) products
Garantee security in Wi-Fi (WPA &
WPA2)
Garantee QoS (Wi-Fi MultiMedia)
Wlan infrastructure mode
(ESS)
Channel
Access:CSMA/CA
* Instead of Collision Detection
we look for: Collision Avoidance
(CA)
* CSMA/CA is based on :
Listening the channel
* Physical Carrier Sense
* Virtual Carrier Sense
* Reservation Mechanism (RTS/CTS)
* Network Allocation Vector (NAV)
Timers IFS
Backoff algorithm
Positive Acknowledgements
Architecture
ad hoc mode (IBSS)
Ad Hoc Networks
Characteristics
Ad hoc network :
Require new Routing Protocols taking into account ad hoc net
characteristics:
No infrastructure
Mobility
Low bandwidth
Energy limitation
Applications
Conferencing
Home networking
Community networking
Military Combat networking
Relief organization (secours)
Catastrophy management
Specialized ad-hoc nets:
Mesh Networks
Sensor networks
Vehicule Ad-hoc neworks : VANET
Environnement Physique
Notionde Connexion
Problème d'Interférence
Problème du Nœud Caché
Routing Protocols
Proactive routing protocols: DSDV, OLSR
Reactive routing protocols: AODV, DSR
Hybrid routing protocols: ZRP,
cluster-based
MMDV (Multipath and MPR based AODV)
developed in the
Cristal laboratory
Routing Protocols
Proactive Protocols
Routes are established in advance
May send packets immediately
But too much overhead
Deux major methods:
Distance Vector:
Next node to destination
Example: DSDV
Link State
Network Topology
Example: OLSR, TBRPF
DSDV
Preserve simplicity of RIP protocol
Each Node keeps a Routing table with entries to all destinations:
destination node, distance (in hops), next node,
sequence number, life-time..
Periodical exchange of routing information (Distance vectors) with
neighbors:
Possible optimization by sending reduced tables
containing changes and sometimes the whole table
Table Update:
Upon reception of a distance vector from a neighbour,
each node compares for each destination:
If new seq number is higher then update routing entry
If new seq number is equal to existing seq number update
entry only if new distance is smaller than existing one
If new seq number is smaller than existing one then discard
this information (no change)
Update period: because of mobility there are frequent changes in
topology -- Small update period -- large overhead
DSDV: Change of Topology
If a Node Detect That a Link with a
Neighbor is Lost ( at level 2 with hello
messages of Beacon or at level 3 no
reception of routing Tables)
It sets hop distance to infinity (large
number) to that entry and to all entries
that use that node as next hop
A new sequence number is set:
old-sequence number of that entry + 1
(this is the only time that a node is allowed
to change the Seq number of another node
Broadcast the RT
Note that that if there is a good path for
some nodes it will be recovered through
the exchange of tables
DSDV: Improvements
For large networks: use 2 type or routing
information
Full dump: Full Routing Table
Incremental: Carry only Changes that
occured since last full dump
Send Full Dump less frequently and use in
between Incremental routing information
Conclusion
Simple routing algorithm
Not efficient
OLSR
OLSR - MPR
OLSR – MS
MS : Multipoint Relay Selector
MS(N) : Set of nodes that chose N as their MPR.
Choice of MPRs
Algorithm
1/ Select all neighbors (1-hop) that are
unique neighbors to 2-hop neighbors
2/ Eliminate the 2-hop neighbors
connected to the set of MPR nodes
3/Find among the neighbors the node that
allow to reach the largest number of
2-hop nodes and add it to the set of MPRs
and eliminate the 2-hop nodes reached by
the new selected MPR
4/ Repeat step 3 until all 2-hop neigbors
are eliminated (covered)
OLSR – MPR
MPR : Multipoint Relay
Each node N selects a set of nodes MPR(N) among
his neighbors. This Set must cover all nodes at 2
hops from N
Neighbors that do not belong to MPR(N) process
the control packets coming from N but do not
forward them
OLSR – Messages
Messages transmitted periodically:
HELLO (every 2seconds)
Contain list of neighbors as well as the types of
links (Symetric, Asymetric).
Allow to select MPRs.
Used to determine neighbor table
TC :Topology Control (every 2seconds)
Allow to declare MPR’s in the whole network
Transmitted by MPRs
Used to determine topology tables
MID
Multi interface
OLSR –HELLO
OLSR –HELLO
Neighbor discovery
HELLO messages are not relayed (TTL=1)
Using the list of neighbors received in HELLO messages, each node N can
determine the list of neighbors at 2 hops and then determine its list of
MPR(N).
OLSR – Heuristic to determine
MPR nodes
Step 1:
MPR(4)={}
Add neighbors that uniquely connect to 2 hop
neighbors of 4
MPR(4)={6}
Step 2:
While there exists 2 hop neighbors not covered by
nodes in MPR(4), add the neighbor that covers
the largest number of 2 hop neighbors
MPR(4)={6,3}
OLSR – TC
TC (Topology Control) messages are
periodically broadcasted in the entire
network
Only MPR nodes (i.e. MS not empty)
broadcast TC messages :
List of MS (partial information on links)
Sequence Number (to avoid using obsolete
information)
All nodes N process TC messages
Using TC messages, each node determines
a topological table That will allow it to
compute the routing table
OLSR – Tables
Each Node maintains:
Neighbor data base
Table: direct neighbors
Table: 2 hop neighbors.
List of MPRs.
List of MPR Selectors (MS)
Topology Base
Topology Table
Routing Table
Update of Routing Table RT
RT is computed from Table of Neighbors and Topology
Table
Topology Table is created from the received Topology
Control Messages
All Nodes selected as MPRs broadcast periodically
their MPS Selector (MS)
Update RT if there is a change in Neighbors or in the
TT:
1/ Delete all entries from RT
2/ Add to RT all neighbors with symetric link status
R_Next = R_dest, R_dist=1
3/Repeat 4 begin with R_current-dist=1, stop if no
more nodes to add
4/ For each entry in TT which verifes:
It does not belong to RT
T_Last of that node is a destination in RT with distance =
R_current-dist
Then create an entry for that node in RT such that:
R_Dest = T_Dest (of that Node)
R_Next = T_Last
R_Dist = R_current-dist + 1
Increase R_current-dist by one
5/ Delete entries not used in TT
OLSR – Example
OLSR – Synthesis
Based on MPR concept( Multipoint Relays)
Optimization of diffusion overhead
Diffusion of packets through MPRs
Reduce Overhead
A control packet contains only a subset of neighbors
less Overhead
Nodes know a partial topology
Computed roads are optimal
Routes are immediatly available
OLSR - Drawbacks
Control Messages sent periodically
HELLO_INTERVAL= 2 sec
TC_INTERVAL= 5 sec
doesn’t react well to node
mobility, solution?
Increase frequency of hello messages
increase overhead
risk of congestion
Decrease of periodicity of Hello messages
weak adaptation to topology changes
List of MPRs obsolete
erroneous control information
Fast-OLSR
Dynamic OLSR (fast OLSR) (node in one of 2 states
fast or normal))
Reactive Protocols
Routes are established on Demand
No control traffic if routes are not used
But packet is slowed down if route doesn’t exist!
Two major techniques:
Source Routing: the source indicates the
path to be followed by a packet to reach a
destination (DSR)
The source forwards the packet to the next
node towards the destination (AODV)
AODV – Presentation
Ad hoc On-Demand Distance Vector
C. Perkins, E. Belding-Royer et S. Das (RFC 3561)
july 2003
Reactive, distance vector
Each Node keeps a Routing table with entries to some destinations:
dest node, next node, distance (in hops), dest sequence
No , life-time, precursors
Upon arrival of a packet:
If entry for destination exists on the table (and not
obsolete) then send packet
If no entry then establish a road to destination
Route Establishment
Route Request, RREQ (Broadcast) with an ID to
avoid duplications
Route Reply, RREP (unicast)
Route Error,RERR (unicast) in case of link failure
on the established path
AODV – Example 1
AODV – Example 2
AODV – Recap
Advantages: expect
Smaller routing tables
Better Adaptation to topology changes
Drawbacks:
RREQ Flooding
Improvements:
AODV-PA:
Path Accumulation
AODV multipath:
Multiple Paths
Drawbacks:
RREQ Flooding
Improvements:
AODV-PA:
Path Accumulation
AODV multipath:
Multiple Paths
DSR – Presentation
Dynamic Source Routing Protocol: David
Johnson et al. (INTERNET−DRAFT)
The source specifies the entire path to the
destination in the packet header
Each Node keeps a Cash but not a Routing
table
Upon arrival of a packet:
If path for destination exists in the Cash (and not
obsolete) then send packet with path in header
If no entry then establish a path to destination
Route Establishment
Route Request, RREQ (Broadcast) with an ID
to avoid duplications
Route Reply, RREP (unicast)
Route Error, RERR (unicast) in case of link
failure on the established path
DSR – Example 1
DSR – Example 2
DSR – Recap
Advantages:
Easy to implement
Multiple Paths
Drawbacks:
Agressive usage of cashes
Path validity
Cash Pollution
Improvements:
DSR*-DR:
Does not allow intermediate nodes to reply using
information in their cash
DSR*:
Introduce Path lifetime
Important Routing Features
Work at Cristal Lab: AODV
Optimisation
Approch
AODV+MPR
Optimization of RREQ flooding
AODV+MPR Dynamic (fast OlSR
feature)
MPR with detection of high mobility
AODV+PA
Path Accumulation
AODV multi chemin
Multiple Paths
AODV + MPR
Modification of AODV Hello Messages :
Processing of Hello Messages :
Update Neighbor Table
Update Routing Table
Protocole hybride
Selection of MPR list
Périodic
AODV + « Dynamic » MPR
Detection of high mobility:
Changes in neigbor table (Fast-OLSR)
Threshold=1/5
If a node detects a high mobility :
Changes to Rapid State
Increase frequecy of Hello messages
Reduce time of computation of MPR List
AODV+PA
Path Accumulation
Add sequence of traversed nodes in routing
tables
Modify the structure of RREQ and RREP
Add Adresses of intermediary nodes
Processing of RREQ and RREP
Update routing table
Add entries to intermediary nodes
AODV multiple path
Multiple path :
Maintain 2 « disjoint » paths
Minimize probability of path failures
Minimize number of nodes in common for
the 2 paths
AODV Multipath Protocol
Add JointCount (JC) field to RREP messages
Each common node increases JC
Threshold <=2/5 to retain a path
Performance Evaluation
Simulation Scenarios
Delivery Rate
Synthesis of results
MMDV
MMDV: Multipath and MPR based AODV
Hybrid Protocol
Proactive Phase :
Periodic update sof routes to neighbours at up to 2
hops (hello messages)
Periodic computation of MPRs
Reactive Phase :
Establishment of a new Path (RREQ/RREP)
Compute « disjoint » paths
Two zones
Zone within 2 hops (proactive routing)
Zone beyond 2 hops (reactive routing)
MMDV- Example
Delivery Rate
Routing Overhead (load)
MMDV vs AODV
Conclusion
Many routing protocols
MMDV is interesting but
4 are in the final standardization process
More work is required at the network level:
autoconfiguration (addressing schemes)
More work is required at the transport
level:UDP, TCP, others?
Quality of Service
Security
Killer Application
Real deployments
Mesh Networks look more promissing!!
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