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Chad Moore

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									Chad Moore
Character Rigger and Animator | Manager and Department Director for the video games
industry.
chad@chadmoore.net

Summary
I am an experienced Animator, Motion Editor, and Character/Pipeline TD with a firm understanding of
all things related to 3D character animation. I have direct experience with creating character set ups
and pipelines as well as creating animation with both Motion Capture and Hand Keyframing
techniques.

My areas of expertise are animation for pre-rendered cut scenes and in-game animation. I have
taught in classroom and lab situations and have years of mentoring experience in production. I have
functioned as a Lead, Manager and Department Director.

My goals are to continue to contribute to high quality game projects, focusing on the Technical Art of
production.

Specialties
Motion Capture Animation, Keyframing, Rigging, Pipeline set up and management, Directing
animation, Mentoring, Team management, consulting, Managing and Directing departments.


Experience
ADJUNCT FACULTY at Mount Ida College
August 2008 - Present (3 months)
  I am teaching 3rd year students scripting and rigging in Maya for the Computer Animation III
  course.

TECHNICAL ART DIRECTOR at Turbine Games
November 2007 - Present (1 year)
  I am managing Technical and UI Artists. My responsibilities include
  - Creating tools for the Art, Animation and Technical Art teams.
  - Updating existing pipelines and developing new ones for integrating art assets (primarily
  animations) into game worlds
  - Facilitate communication between the Art Team, Technical Artists and Development teams.
  Titles that I am currently working on:
  - The Lord of the Rings Online
  - Dungeons and Dragons Online

ADVISORY BOARD MEMBER at Full Sail Real World Education

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2006 - Present (2 years)
 I am on the Advisory Boards for the Computer Animation and the Game Art degree programs. The
 Advisory Board reviews and suggests curriculum and interfaces with the students regarding thier
 portfolios.

MANAGER OF ANIMATION at Sony Computer Entertainment America
May 2001 - October 2007 (6 years 6 months)
 • Controlled the daily operations, workflow and pipelines for an Animation Department within a
 central
 art services group.
 • Managed and mentored a team with 15 members comprised of supervisors, animators, motion
 editors, character technical directors, motion capture studio technicians and specialists.
 • Facilitated communication across departments and between internal and external development
 teams.
 • Coordinated project communications with outsource teams.
 • Contributed cinematics, cinematic pipelines, character rigs, motion editing, camera animation,
 and final animations for over 20 released titles, including:
 Lair
 God of War I and II
 Socom I - IV and FTB I and II
 Killzone Liberation
 Rise to Honor
 Star Wars Galaxies
 Multiple 989 Sports titles
 3 recommendations available upon request

MASTER CLASS CO-AUTHOR and INSTRUCTOR at Autodesk
July 2007 - July 2007
 “The Character Animator Toolkit for MotionBuilder”

 Co-author and co-presenter.
 Character modeling and skeleton construction for demonstration character.
 1 recommendation available upon request

MASTER CLASS ORGANIZER, CO-AUTHOR and INSTRUCTOR at Autodesk
August 2005 - August 2005
 August 3rd 2005
 Los Angeles, CA

 Alias Master Class: “Advanced Character Animation With Motion Builder – Motion Editing”

 Organizer, co-author and co-presenter


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    Organized and co-wrote documentation
    Character rigging and binding for demonstration character.

ANIMATOR, MOTION EDITOR, CHARACTER TECHNICAL DIRECTOR at Visual Book
Productions
August 2000 - May 2001 (10 months)
 • Created rigs, keyframe animations and edited motion.
 • Delivered motion captured facial animation in multiple languages for investor pitching materials.
 • Worked with a small team of artists to design the studio’s pipeline and implement new software
 (Softimage|XSI).

ANIMATOR at Aston Entertainment
February 2000 - August 2000 (7 months)
 • Created over 2 minutes of keyframe character animation in six months.
 • Helped establish pipeline and workflow for the animation department.

COMPUTER ANIMATION COURSE DIRECTOR at Full Sail Real World Education
1996 - 2000 (4 years)
 • Designed and managed Computer Animation curriculum.
 • Managed team of animation instructors.
 • Prepared and taught lectures and practical labs.
 • Helped students produce their portfolio pieces.
 1 recommendation available upon request

ANIMATOR, CHARACTER TECHNICAL DIRECTOR, TRAINER at ImagineAsia
November 1997 - June 1998 (8 months)
 • Created keyframe character animation.
 • Rigged and bound characters.
 • Helped design animation pipeline
 • Taught traditional artists Softimage|3D for all aspects of 3D production.



Education
Full Sail Real World Education
AA, Digital Art, 1995 - 1996

Various



Interests
Console and hand held gaming, web technology, photography, music (percussion and bass guitar),
chasing my kids around.


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Chad Moore
Character Rigger and Animator | Manager and Department Director for the video games
industry.
chad@chadmoore.net




5 people have recommended Chad
 "Chad and I co-wrote the class and it is always great to work with him. He took the lead on getting
 the character built and ready for me to rig. We worked remotely the entire time , up until the
 presentation and it went smoothly as could be. He is a great teacher and presenter and just a good
 person to work with, in person or from a distance. Looking forward to the next time we can work on
 a project like this."
 — Brad Clark, MASTER CLASS CO-AUTHOR and INSTRUCTOR, Autodesk, worked directly with
 Chad at Autodesk

 "Chad is the most knowledgeable person I have had the pleasure of working with in this industry. In
 all my years working for him there was never a problem that we encountered that Chad, either
 knew the answer to immediately or couldn't figure out a solution. I learned something new from
 Chad every day. Chad is an asset to any company he works for, both as a leader and as a hard
 worker."
 — Dan Legg, MANAGER OF ANIMATION, Sony Computer Entertainment America, reported to
 Chad at Sony Computer Entertainment America

 "It's safe to say that Chad is one of the most knowledgeable animators I've had the pleasure of
 working with. Very open to outside the box thinking and thinks fast of his feet when it comes to
 resolving workflow issues. All in all he is definately someone who can augment a team or build one
 around."
 — Percy Sagun, MANAGER OF ANIMATION, Sony Computer Entertainment America, worked
 directly with Chad at Sony Computer Entertainment America

 "Chad is not only a very knowledgable and well rounded animatior, technical director, motion
 capture expert, and manager, but he is one of the best people you could ever hope to work with. He
 is an asset wherever he goes."
 — Jason Parks, MANAGER OF ANIMATION, Sony Computer Entertainment America, worked
 directly with Chad at Sony Computer Entertainment America

 "I had the opportunity to work with Chad while he was at Full Sail, Chad had an inspiring passion to


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 develop his artistic talent and continued to search for new techniques to improve his skills. While
 working with the students Chad was patient and attentive to the students needs."
 — Pete Bandstra, Instructor, Fullsail, worked directly with Chad at Fullsail



Contact Chad on LinkedIn




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