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Drawtism Play Pictionary for Aut

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					                       Drawtism: Play Pictionary for Autism
                                    ‘Adelaide’s Big Game’
                                Goodwood Community Centre
                                    (32–34 Rosa Street, Goodwood)
                                         Friday 7 May 2010

                                  Frequently Asked Questions
What can I expect from the event?
Guests can expect a fun, relaxed, night out, with live entertainment, some games and the opportunity to
win some great prizes!

Are there prizes to be won?
Yes! There are lots of great prizes to be won!

What should I bring on the night?
BYO food and drinks (including alcohol, if required). The venue has a temporary liquor licence for the
evening. Please remember to bring plates, as well as cups to drink from!
Materials used to play ‘Adelaide’s Big Game’ will all be provided on the night.

How is the night run?
‘Adelaide’s Big Game’ will be run in a similar format to a quiz night. There will be a practice round then six
rounds of Pictionary™ and six bonus round activities, as well as games, a raffle and a silent auction held on
the night. The practice round of Pictionary™ will help you understand how the rounds and scoring are
determined.

How much does it cost?
There is an initial cost of $20.00 per person ($80.00 per team). Bonus rounds are an additional $4.00 per
team. Raffle tickets are $2.00 each. There will also be games that cost a gold coin for each play.

How do you play the bonus rounds on the night?
The bonus rounds are designed for you to show off your knowledge (and there will be clues that will help
you to guess). The scoring will allow you to score some quick points, or to deduct points from an opposing
team.
If you win a bonus round, you can choose to keep those points OR your team can pay $2.00 per point to
deduct the equivalent number of points from another team.

How do you ‘Play Pictionary’ on the night?
‘Adelaide’s Big Game’ is a bit different to any regular game of Pictionary™ you would play at home.
‘Adelaide’s Big Game’ will comprise of clues (similar to the clue cards you would use at home) that a
designated team member (referred to as the ‘Picturist’) must attempt to draw, while the other three team
members try and guess the clue.
For every clue guessed correctly, the team will be allocated 1 point.
There is an opportunity for teams to draw and guess up to 20 clues per round.
How does the ‘Quick Draw’ competition work?
Up to 50 teams of 4 team members will complete six rounds of 20 ‘Quick Draw’ games. The aim
of these games is to get the highest points! The themes for each round include clues relating to
People/Places/Animals/Objects/Actions and Difficult Phrases.
For each and every ‘Quick Draw’ round, the drawer in your team will change so that everyone in
your team gets a turn to draw.
Ten minutes will be allocated for each round with the opportunity for teams to guess up to 20
quick draw clues. If a clue is too hard to guess, teams can go onto the next quick draw clue and if
time permits, come back to the hard clues at the end of the round. Teams will get one point per
correct clue (20 maximum points per round).
Teams are to record their correct clues on the answer sheets provided in their Pictionary Packs.
At the end of each round, volunteers will collect the answer sheets, tally up the scores and update
the scoreboard.
Teams must keep an eye on and an ear out, to make sure the other team seated at the table is
playing within the rules.
The adjudicators will deduct points, if you are caught cheating.
If a team is caught cheating, 5 points will be deducted from their total score. Teams who cheat must be
reported to one of the adjudicators (volunteers) who will be roaming the room during each of the
rounds. Teams who dispute the adjudicator’s decision to deduct points will lose an additional 5
points.

What are the rules?
1. Most standard Pictionary rules apply.
2. A Picturist can use the symbol (Cc___) to represent ‘sounds like’ (__+__) to represent ‘the number of
   words in the clue’ and (__/__) to represent ‘the number of syllables in a word.’
3. The Picturist is not allowed to talk! If a Picturist is caught talking, 5 points will be deducted from the
   Picturist’s team!
4. There will be 10 minutes of drawing time, per round. Picturists can skip clues and come back to them
   later in the round if the clues are too difficult to guess or draw.
5. There will be six rounds of clues (People/Places/Animals/Objects/Actions and Difficult Phrases) and six
   bonus rounds (Famous Faces/Famous Places/Famous Animals/Guess the Objects/Name that Sport and
   Famous Phrases). The Picturist must not show the clues to the players who are guessing the clues.
6. Each of the players in the team must be the Picturist for at least one round (swap after every round).
7. At the end of the six rounds, the team with the highest points wins. If tallies are even, there will be a
   ‘Count Back’ to determine the winning team. If the winning teams cannot be separated, there will be a
   ‘Draw Off’ between the two teams… (round of 10 extra clues.)

				
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